AGILE METRICS - PBworksagileconsortium.pbworks.com/f/MetricsNotJustForManagers2.pdfgoal of Scrum is...
Transcript of AGILE METRICS - PBworksagileconsortium.pbworks.com/f/MetricsNotJustForManagers2.pdfgoal of Scrum is...
© Joe Little 2009
AGILE METRICSFor the Team, for the Managers
For the customers and shareholders
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WIIFM
What does a team cost, per year?
What does a team bring back, per year? Net present value (return on investment).
If we can double team productivity, would that be interesting?
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Design goals of Scrum
Increase team productivity 5x-10x
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© Joe Little 2009Henrik Kniberg
XP
LeanAgile
Scrum
Trifork CrispXebia
Queue theory
Game theory
History
Research
Philosophy
Topic: Introduction
Chaos theory Principles
Practices
Implementation
More theory...
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With help from...
With help from Accenture, Alliance Global Services, American Greetings Interactive, AOL, Applied Physics Laboratory, Argonaut Group, Asurion,
Avid Technology, Booz Allen Hamilton, CA, CAE, Canada Post, Capital One, Charles Schwab, Citigroup, CNN/Turner, Comcast, Compuware, Cornell,
Crisp, Dell, DST, EDR, Exigen Services, FedEx, GE Power Systems, Georgia Institute of Technology, Gilbarco, Google, HP, Huawei, IBM, iContact, INM, Intersect, J Ray McDermott, Mantech, McKesson, McKinsey & Co, Medco, Microsoft, Morrison Management, Motley Fool, MySpace, Nationwide, NC
State University, NEA, Nortel, Northrop Grumman, NYSE Euronext, Ontario Legislative Assembly, Pearson, Philips, Polycom, Rally, RealTravel, Red Hat, REMITData, S1, SAIC, Scripps Network Interactive, Scrum Training Institute, Siemens, SirsiDynix, Smart Online, SolutionsIQ, Sonic Boom
Media, SteamTheWorld, Sungard, Systematic Software Engineering, The Hartford, The Library Company, The New Teacher Project, Tradeware,
Travelocity, Trifork, Ultimate Software, Vanguard, Version One, Vignette, Wake Forest University, Wells Fargo/Wachovia, Wireless Generation, Xebia,
and others.
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Attributions
Jim YorkJeff SutherlandHenrik KnibergMike CohnKen SchwaberKert PetersonMany others
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Joe Little
• Agile Coach & Trainer• 20+ years in senior level consulting to well-known firms in New York, London and
Charlotte• Focus on delivery of Business Value; interest in Lean • CST, CSP, CSM; MBA• Was Senior Manager in Big 6 consulting• Head of Kitty Hawk Consulting, Inc. since 1991• Head of LeanAgileTraining.com• Started trying to do [Agile] before reading The Mythical Man-Month
– http://agileconsortium.blogspot.com
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Start-up
IntroductionsStand in lineTeam normsBreaks & Lunch“Biggest question Now” card
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6 Blindmen and an Elephant
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© Joe Little 2009Henrik Kniberg
XP
LeanAgile
Scrum
Trifork CrispXebia
Queue theory
Game theory
History
Research
Philosophy
Topic: Nokia Test
Chaos theory Principles
Practices
Implementation
More theory...
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ScrumButtKudos to Eric Gunnerson for coining the term ScrumBut in 2006.
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Avoiding ScrumButt - Nokia Test OriginsNokia Siemens Networks
In 2005, Bas Vodde started training and coaching teams at Nokia Networks in Finland. The first Nokia test focused on Agile practices
jeffsutherland.com/scrum/basvodde2006_nokia_agile.pdf
By 2007, Siemens joined Nokia Networks to form Nokia Siemens Networks with over 60,000 employees and 15 billion Euro in revenue. Bas Vodde moved to China to train Nokia Siemens Networks staff on Scrum and updated the Nokia Test to include Scrum practices.
In 2007, Jeff Sutherland tuned the Nokia Test for Scrum Certification and in 2008 developed a scoring system
agileconsortium.blogspot.com/2007/12/nokia-test.html
jeffsutherland.com/scrum/Agile2008MoneyforNothing.pdf
Each person on the team takes a sheet of paper and prepares to score eight questions on a scale of 1-10.
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One way to measure ScrumButt
Excellent Scrum - annual revenue up 400%
PatientKeeperOthers companies I work with in Scandinavia
Good Scrum - revenue up 300%
Companies in Scandinavia I can’t talk aboutPretty Good Scrum - revenue up 150% - 200%
Systematic Software Engineering - 200%Google - 160%
ScrumButt - revenue up 0-35%
Yahoo, most companies
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The Nokia Test1. Are you iterative?
Sprints are 4 weeks or less
Features are tested and working by the end of the Sprint
Sprints start with an Agile Specification2. Are you doing Scrum?
You know who the Product Owner is
There is a Product Backlog prioritized by Business Value
The Product Backlog has estimates created by the Team
The Team generates burndown charts and knows their velocity
There are no project managers (or anyone else) disrupting the Team
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Question 1 - Iterations
No iterations - 0Interations > 6 weeks - 1Variable length < 6 weeks - 2Fixed iteration length 6 weeks - 3Fixed iteration length 5 weeks - 4Fixed iteration 4 weeks or less - 10
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Question 2 - Testing
No dedicated QA - 0Unit tested - 1Feature tested - 5Features tested as soon as completed - 7Software passes acceptance testing - 8Software is deployed - 10
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Question 3 - Agile Specification
No requirements - 0Big requirements documents - 1Poor user stories - 4Good requirements - 5Good user stories - 7Just enough, just in time specifications - 8Good user stories tied to specifications as needed - 10
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Question 4 - Product Owner
No Product Owner - 0Product Owner who doesn’t understand Scrum - 1
Product Owner who disrupts team - 2Product Owner not involved with team - 2
Product owner with clear product backlog estimated by team before Sprint Planning meeting (READY) - 5Product owner with release roadmap with dates based on team velocity - 8Product owner who motivates team - 10
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Question 5 - Product Backlog
No Product Backlog - 0Multiple Product Backlogs - 1
Single Product Backlog - 3Product Backlog clearly specified and prioritized by ROI before Sprint Planning (READY) - 5
Product Owner has release plan based on Product Backlog - 7Product Owner can measure ROI based on real revenue, cost per story point, or other metrics - 10
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Question 6 - Estimates
Product Backlog not estimated - 0Estimates not produced by team - 1Estimates not produced by planning poker - 5Estimates produced by planning poker by team - 8Estimate error < 10% - 10
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Question 7 - Burndown Chart
No burndown chart - 0Burndown chart not updated by team - 1Burndown chart in hours/days not accounting for work in progress (partial tasks burn down) - 2Burndown chart only burns down when task in done (TrackDone pattern) - 4Burndown only burns down when story is done - 5Add 3 points if team knows velocityAdd two point if Product Owner release plan based on known velocity
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Track Done - Scrum pattern by Jim Coplien
… you have a burn-down chart that you are using to track remaining work. The burn-down chart is a visible picture of the project state, and serves as a team motivator and sanity check.
It is easy to interpret the burn-down chart as a good portrayal of estimated remaining time, and to use that portrayal to develop confidence in meeting the Sprint’s actual business goals of done functionality.
Usually, team members update the burn-down chart daily to reflect adjustments to the amount of remaining work. Such updates reflect a desire to have as good knowledge as is possible about the effort remaining. These estimates are made in mid-stream and reflect increases that arise from emergent requirements. However, given that one emergent requirement has been discovered in a task doesn’t imply that no others remain. While the confidence in an estimate usually improves with each revision and with continued work on the task, unusually wicked problems seem never to converge.
On the other hand the Product Owner is not centrally interested in partially completed work, only in items that are done and potentially shippable. Since the goal of Scrum is to achieve the Sprint target agreed with the Product Owner, and to reduce risk, the focus should be on done. Emergent requirements increase risk, and the Product Owner is certainly interested if estimates expand. Because there may always be emergent requirements, any estimate of remaining time based on work mid-stream in a task has a higher degree of uncertainty than the relatively risk-free estimate of zero remaining time for done items.
In theory, it is possible for the remaining time on a burn-down chart to be quite near zero, yet to have few (or perhaps zero!) tasks in the done state.
Therefore:
Update the Product Backlog in only two cases: reducing the amount of remaining known work if the task is done; and increasing the amount of known work if the task grows in size due to emergent requirements or other insights gained during the Sprint. Do not reduce the amount of remaining work that arises from progress on partially completed tasks.
* * *
The team and Product Owner have a better picture of the state of the Sprint with respect to the Sprint’s business goals of delivering done functionality. The team can revise estimations in the middle of a Sprint with more confidence because they are not dependent on the unknown remaining time for partially completed tasks. Yet, the risks incurred by the “surprises” of emergent requirements are embraced and made visible.
It is impossible, using this approach, to come near the end of a Sprint with a burn-down chart that projects success even if the Sprint only ends with 90% of the tasks 90% done.
* * *
There is a chance that a completed task can become “un-completed” by emerging requirements in some other task during the sprint. For such cases, see the pattern Domino Effect.
This pattern was suggested by Jeff Sutherland, co-founder of Scrum, and he reports that it is widely used by his clients.
James O. CoplienWednesday, September 24, 2008 22
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Question 8 - Team Disruption
Manager or Project Leader disrupts team - 0Product Owner disrupts team - 1Managers, Project Leaders or Team leaders assigning tasks - 3Have Project Leader and Scrum roles - 5No one disrupting team, only Scrum roles - 10
0
20
40
60
80
100
120
0 20 40 60 80
Number of Roles
% S
atur
atio
n
Organizational Patterns of Agile Software Development by Coplien and Harrison (2004)
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Design goals of good metrics
Chaos theory Principles
Practices
Implementation
More theory...
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Good metrics should...
be accurate enough to enable better decision-makingenable better actions and serious improvementnot be seriously gamed (inaccurate); ideally “gaming” is better behaviorchange behavior of all members of team and related managersmotivate the team (or at least not de-motivate)be simple enough that they are done, and used wellenable optimizing the whole
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Current problems
Chaos theory Principles
Practices
Implementation
More theory...
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I find metrics are...
de-motivating to the teamintrusive in search of a false precisionsubverted and/or gamed by the teamcauses of sub-optimizationleading people to view reality as something to avoid (“just follow the plan”)creating uselessly conflicting goals
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...and are...
not used and acted upon effectively“help” managers but have little impact on behavior of the teamoften complex and overlappingleading to only minor improvementleading to hiding from the truth
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Examples of waterfall metrics
On timeOn budgetOn scopeNumber of bugs (proxy for quality)
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Why do we have metrics?
Chaos theory Principles
Practices
Implementation
More theory...
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Reason #1
We have toSelf-defense
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Reason #2
To make business-decisions
Decision-making frequency increases multi-fold
Such as:
Should I start this effortWhich team needs the most help nowWhen do I stop doing this product backlogDo I understand the customer better
Did it actually help to remove that “impediment”
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Reason #3
To get feedback, so that forward-looking guesses have a higher probability of being right
We make a guess (aka estimate), and then we check later how good the guess was
If it is off a lot...maybe: ”gee, we need to learn how to estimate better”
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Reason #4
To change behavior...
Not just the key business-decisionsBut all the behavior on a day-to-day basis
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Some ideas about metrics
Chaos theory Principles
Practices
Implementation
More theory...
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Lean principles
Eliminate wasteBuild quality inCreate knowledgeDefer commitmentDeliver fastRespect peopleOptimize the whole
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Toyota Way: Learn by DoingFujio Cho, Board Chairman
• We place the highest value on actual implementation and taking action. Agile Principle #1
• There are many things one doesn’t understand, and therefore we ask them why don’t you just go ahead and take action; try to do something? Agile Principle #3, #11
• You realize how little you know and you face your own failures and redo it again and at the second trial you realize another mistake … so you can redo it once again. Agile Principle #11, #12
• So by constant improvement … one can rise to the higher level of practice and knowledge. Agile Principle #3
"Anyone who has never made a mistake has never tried anything new." Albert Einstein
© Joe Little 2009Source: Henrik Kniberg
XP
LeanAgile
Scrum
CompanyB Company
CCompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Recommendation
Chaos theory Principles
Practices
Implementation
More theory...
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Focus on two metrics
At the team level, or some aggregation...
BV produced per month or quarter
Velocity improvement per team (acceleration)
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Goals behind the scenes
Lean: Process cycle efficiency (eg, value-added time over total time for a feature)
Just-in-time knowledge creation
Minimizing knowledge decay
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Are there other agile metrics?
Yes, of course....... and we will survey them later
...and mostly they are not for optimizing the whole
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© Joe Little 2009Source: Henrik Kniberg
XP
LeanAgile
Scrum
CompanyB Company
CCompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Team wants metrics
Chaos theory Principles
Practices
Implementation
More theory...
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Metrics are not forced
The managers cannot force the metrics down on the TeamsThe Team must have fun.
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The Team wants metrics. Why?
To help them see their work
To plan with
To determine success
To push back on magical thinking managers
To challenge themselves
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© Joe Little 2009Source: Henrik Kniberg
XP
LeanAgile
Scrum
CompanyB Company
CCompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: BV Engineering
Chaos theory Principles
Practices
Implementation
More theory...
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A Start
“You’ve got to be very careful if you don’t know where you’re going, because you might not get there.” Yogi Berra
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What are the costs and benefits of your teams?
Cost per year, all-in. Assume 8 people, FT, including SM and PO.
Net Present Value produced annually (the return on that investment in the team)
How many of you know these numbers, or a serious semblances of them?
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Is BV Engineering Important?
We make the stories 20% betterWe use “Pareto’s” 85-33 rule to get the most important stuff done in less timeWe identify more high value epicsMaybe: We motivate the team, so that they are more productiveMaybe: We hit the mark of what the customer really wants more.
What’s that worth?
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Let’s do a thought experiment...
Assume team costs $1,000,000 per yearAssume normal multiple is 3x (ie, team delivers $3,000,000 in BV)Assume the “real work” itself does NOT get any faster
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One version....
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Year 1 Year 2 Year 3
Cost of Team $1,000,000 $1,000,000 $1,000,000
Orig Value Delivered per Year $3,000,000 $3,000,000 $3,000,000
NPV $7,460,556
ID Better Stories (+20%) $3,600,000
Deliver Top 33% (85% of BV) $3,060,000
Deliver Top 33% again $3,060,000
Deliver Top 33% again $3,060,000
TOTAL FIRST YEAR $9,180,000 $9,180,000 $9,180,000
Better NPV $22,829,301
Better/Original 3.1
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And what if I said...
No more lyingMore satisfaction working with a teamMore fun!More satisfied customers
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Content © Joseph Little 2009
What the Product Owner doesBV Engineering
CustomersExternal
&
Internal
The BusinessCustomer facing
people
Internal groups (Firm oriented)
The Team
Content © Joseph Little 2009
Is it better this way?
CustomersExternal
&
Internal
The BusinessCustomer facing
people
Internal groups (Firm oriented)
The Team
© Joseph Little 2009
Some axioms
1. A “technical success” is no success at all2. The most important thing is satisfying the
customer; making money is only a constraint3. You win by learning faster than the next firm4. You win with small “scientific” experiments;
frequent and fast5. The numbers never get precise, but that does
not mean ‘use no numbers’6. Numbers can be useful, but that does not mean
‘human judgment is no longer needed’7. There is no one best approach to BV
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Theories & Practices
BV Engineering is based upon theories of what BV is (for your firm), how it changes, and how we should deliver it
BV Engineering is instantiated in a wide set of practices that possibly operate in a kind of virtuous cycle...each practice building on the other
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What is BV?Varies by situationIn whose opinion? (Oh, humans assign value?)Things to consider:
ROI/NPV
Risk
Customer satisfaction
Cost reduction
Increased revenues
Customers want many things (see Lean, Six Sigma, others)
Etc, etc, etc Recommendation: Discuss “what is BV for us” with the Team
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Make BV of each story clear
Why?To whom?
How much time is discussing BV worth?
Depending how we make BV clear, can there be side benefits that are very valuable?
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Ways to identify relative BV
Bubble sort
Compare new story to othersDollars (euros, etc)
On each storyBV Points (via Priority Poker)
Gather “experts” and size versus some standard using Fibonacci scale
Distribute set number of “points”
How many dots from my pool of 1,000 does this story get?
Life-boat strategy
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Minimum on BV
In Scrum, PO must have a rank-ordered list of PB Items...ranked by BV (as she defines it)No two items are “equal” on this list.
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Release burndown
100
200
300
400
Work remaining(story points)
Sprint1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Source: Henrik Kniberg60
-40
-20
0
20
40
60
80
100
120
1 2 3 4 5
Work Added
Work Remaining
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Release burndown with “unexpected” scope additions
Release date
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Burndown idealized
3 roles• Product owner• Scrum master• Team
3 artifacts• Product backlog• Sprint backlog• Sprint burndown
4 activities• Sprint planning• Daily scrum• Sprint review• Retrospective
© Joe Little 2009
V V V
V
2010
Q42009
Q32009
June2009
May2009
2010
2011
2012
2013
Apr2009
Backlog maintenance
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: BV Engineering (cont)
Chaos theory Principles
Practices
Implementation
More theory...
Source: Henrik Kniberg
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Content © FoxHedge Ltd
Financial Implications
Software by Numbers, Mark Denne and Jane Cleland-Huang
Financial Less investment Increased NPV Earlier self-funding Earlier break-even More revenue Customer lock-in
65% of all software in production is never or rarely utilized. (2002 Standish Report)
© Joseph Little 2009
Hallmarks of real BV Engineering!!
1. The process is visible and articulated & improved
2. Failures in BV communication are identified and corrected frequently, quickly
3. There is a theory, and a concerted attempt to prove out the theory
4. There is appropriate dynamism and change5. Business & Technology are partners6. Success is forecast and also measured after
the fact7. Human judgment is involved (it’s not just the
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The BV process is visible and articulated
Do you understand your’s, end-to-end?
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CustomersExternal
&
Internal
The BusinessCustomer facing
people
Internal groups (Firm oriented)
The Team
© Joseph Little 2009
A theory, that is being proved out
Is the theory stated as such, or is it assumed to be right?How it is being proved out?What happens when (not if) it is (somewhat) wrong?
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Success is measured
1 to 3 key “end” metrics. Identified. Forecast.Then the real results are obtained.
Perhaps not perfectly, but reasonablyAnd learned from. (Was the product wrong? Was the theory wrong?)And communicated back to the Team
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Human judgment
Yes, stuff happens that makes one question whether the ‘scientific” experiment was fairYes, one can still have a hunch that the product will succeed later (if not now)
So, metrics do not absolve managers from tough human judgment about the actuals and other information they get back
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The unbearable lightness of metrics
We use metrics (about the past) to take forward-looking actionMetrics help us see how bad we are at predicting the futureMetrics help us learn (perhaps first, by helping us see how much we don’t know)
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: MetricsChaos theory Principles
Practices
Implementation
More theory...
Source: Henrik Kniberg
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Scrum Information1. Velocity history2. Working Software (and related benefits)3. Stories Completed (done, done)4. Number of Passing Unit or Functional Tests (today or
with growth trend
5. Bugs open today6. Sprint Burndown chart7. Scrum Board8. Release Burndown chart9. Stories/Sprints to next Release (Release Plan)10. Product Roadmap
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More Scrum Information
1. Full Product Backlog (remaining stories)2. Impediments List (current impediments)3. % BV completed (if use BV points or similar)4. % Change in Velocity since (inception, last year)5. Number of story points completed to date; % of total.6. Bugs that escaped the Sprint7. Oldest bug open (with Sev level)8. Sprints with stories incomplete9. Sprints with added stories10. Unplanned tasks (in the X Sprint); related hours
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Yet More Scrum Information
1. Stories added to / subtracted from the Release2. Age of each story to done, done; average age (not
commonly done, easy to do)
3. Impediments removed to date4. Builds that passed/failed initially, to date5. Defects identified after done, done6. Defects identified after release
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Additional metrics
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1. If start with big bug listBugs added (old features) (per time)Old Bugs resolved / closed (per time)Old Bugs remaining (over time)
2. If starting with minimal automated testsNumber of automated tests (unit, functional, etc)Number of manual tests (that could be automated)Effort on manual testing
3. Metrics around quality of builds and regression tests4. Metrics around quality of code (eg, cyclomatic complexity)5. Code coverage by automated tests (unit, functional, etc.)
© Joseph Little 2009
Some metrics I like (re BV)
1. NPV (net present value)2. ROI (return on investment)3. Faster end-to-end cycle time4. Increased sales5. Increased market share6. More eyeballs (on a webpage)7. Improved eyeball demographics8. Reduced costs
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More metrics I like (BV)
1. Reduced risk (although I prefer if this is made more concrete by being monetized...see underwriting)
2. Net promoter score3. Any specific metric showing higher customer
satisfaction4. Others??
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Lies, damn lies & statistics
It is not having numbers...It is making good use of numbers (that are reasonably accurate)
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Some important issuesChaos theory Principles
Practices
Implementation
More theory...
Source: Henrik Kniberg
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Some important issues...
Not addressed...
The Team must invent metrics (as they need them)What if...[impediment X exists that keeps me from doing metrics right], what do I do?Transition from old metrics to newThe business guys won’t estimate $ per large effort or BV points for storiesThe Team won’t do a decent velocity (using story points)How many metrics become too much
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: A real caseChaos theory Principles
Practices
Implementation
More theory...
Source: Henrik Kniberg
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This is where we were (Jan 2008?)
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And this is where we were (Mar 2009?)
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We got serious success
...and you can too.
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Our business partners...
...hated Agile at the start
...want all projects Agile now
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We also have metrics...
...that prove our success
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Current metrics vs Future metrics
For us...
Current MetricsAre Ok.
We got to success
Our main problems are...
Future metricsWill be hard to implement
Will look like...
We expect them to enable yet greater success
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XP
CompanyC
LeanAgile
Scrum
CompanyB Company
C
CompanyA
Queue theory
Game theory
History
Research
Philosophy
Topic: Why you must have themChaos theory Principles
Practices
Implementation
More theory...
Source: Henrik Kniberg
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Why?
Team members can rest easierTeam members can be proudThe bastards can’t justify getting rid of Agile (or at least, you have more to fight with)The metrics can cause an increased in satisfaction for your customers -- not a bit, but a LOT.
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