Agile Design in Practice

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Linda Luu • Agile East 2011 Photo from Flickr – courtesy of 3oheme

description

Linda Luu - Agile East 2011 New York ThoughtWorks

Transcript of Agile Design in Practice

Page 1: Agile Design in Practice

Linda Luu • Agile East 2011

Photo  from

 Flickr  –  cou

rtesy  of  3oh

eme    

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Financial Services + Product Development + Design Sydney → Atlanta → Calgary → Seattle

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WHAT IS AGILE DESIGN?

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Concept Envisioning Iteration 0 Iteration 1 Release

‘Traditionally” user feedback is late in the delivery process...

…   …  

✘ ✘ ✘ ✘ ✘ ✔ ✔  Customer

Engagement

Delivery Process

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Concept Envisioning Iteration 0 Iteration 1 Release

Agile design engages users early and often

…   …  

✔ ✔ ✔ ✔ ✔ ✔ ✔  Customer

Engagement

Delivery Process

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And prototyping for fast, rapid feedback with users & stakeholders

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How?

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Design › Test › Build Design › Test › Build Ideas › Test Ideas › Test Ideas › Test Design › Test

Concept Delivery

A framework

Part 1 Creating the concepts

Part 2 Short iterations of design › test › build

Inception

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Part 1: Creating the concepts

Research Ideas Test & evaluate

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“If I had asked people what they wanted, they would have said faster horses.”

— Henry Ford, Founder of Ford Motor Company

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Case Study

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Business Focus Strategy + Design + BA + Tech Lead / Architect

Delivery Focus Business + Design + BA + Tech Lead + Developers

Checkpoint: Project Inception

Design › Test › Build Design › Test › Build Ideas › Test Ideas › Test Ideas › Test Design › Test

Concept Delivery Inception

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Are you ready to ramp up your delivery team?

So we’re all agreed then!

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Part 2: Short cycles of design, test, build

Business Focus Strategy + Design + BA + Tech Lead / Architect

Delivery Focus Business + Design + BA + Tech Lead + Developers

Design › Test › Build Design › Test › Build Ideas › Test Ideas › Test Design › Test

Concept Delivery Inception

Ideas › Test

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10 – tried & tested techniques –

TO GET YOU UNSTUCK

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1 Ramp up your dev team when you have a concept

agreed and tested.

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2 Design for

everyone and you design for no one

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3 People design better

together.

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Will customers buy it?

Is it feasible?

4 Is it viable?

Successful solutions live here

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5 Keep it visual.

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6 Greenhouse. Never sh*!house.

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7 Stay ahead, but not too far ahead.

“The developers are chomping on our h!ls again!”

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8 Focus on the minimum

viable prototype.

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9 The software is

the deliverable.

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10 The design

is never finished.

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How is this different?

  Just enough of a concept, tested with users, to begin development

 Designers imbedded in project teams

  Short, iterative cycles of design, test, build

 Cross-functional teams (full-time)

  Team collaboration space & wall

  Just enough design (low fidelity)

  Just enough research

  Focus on working software as the deliverable

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The benefits

 Ability respond to change

 Customer focused culture

 Avoiding rework of obvious usability issues

  Implementing a design that is true to concept

 Continuous feedback loop

 Clarity of investment at governance level

  Seed funding to further explore concepts outside annual funding process

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“Fail early and often, in order to succeed sooner.”

— Tom Kelley, IDEO

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I’d love to hear from you! [email protected]