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    Copyright 1998-2012 IPACS

    ManualVersion 5.7.1.9

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    Table of contents

    1. Introduction.................................................................................................................................................4

    2. System requirements....................................................................................................................................5

    2.1 Computers running Microsoft indo!s................................................................................................5

    2.2 "pple Mac #S $ computer....................................................................................................................5

    %. Installation & Microsoft indo!s '..............................................................................................................7

    4. Installation & "pple Mac #S $ '..................................................................................................................(

    5. Cali)rate transmitter or *ameCommander..................................................................................................9

    +. "cti,ate aerofly5 .......................................................................................................................................11

    7. -oad aircraft model....................................................................................................................................12

    (. -oad scenery..............................................................................................................................................1%

    9. uic/ launc0 menu....................................................................................................................................14

    1. Instruments and Information indo!......................................................................................................15

    1.1 Variometer..........................................................................................................................................15

    1.2 Model functions.................................................................................................................................1+

    1.% -anding assist ...................................................................................................................................1+

    1.4 Console..............................................................................................................................................17

    11. Various camera modes.............................................................................................................................1(

    11.1 Setting t0e field of ,ision...................................................................................................................1(

    11.2 C0oosing t0e start position.................................................................................................................1(

    11.% i3ed ,ie! mode & ey 5 '...............................................................................................................1(

    11.4 ollo! mode & ey + '.....................................................................................................................1(

    11.5 Model camera & ey 7 '...................................................................................................................19

    11.+ Coc/pit mode & ey ( '....................................................................................................................19

    11.7 Influence of t0e camera settings on flig0t )e0a,iour..........................................................................19

    12. Mo,ing t0e camera and model.................................................................................................................21

    1%. Menu Controller6...................................................................................................................................22

    1%.1 "d,anced c0annel setups...................................................................................................................2%

    1%.2 Set up engine controller for 0elicopter...............................................................................................25

    1%.% Set up engine controller for glider &engine'.......................................................................................2+

    14. 2player mode..........................................................................................................................................27

    14.1 Connect second controller..................................................................................................................27

    14.2 Splitscreen........................................................................................................................................27

    14.% *lider to!..........................................................................................................................................27

    15. Contests and flig0t training modes...........................................................................................................2(

    15.1 8orque trainer.....................................................................................................................................2(

    15.2 Spot landing.......................................................................................................................................29

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    15.% ylon race..........................................................................................................................................29

    15.4 "ir race..............................................................................................................................................29

    15.5 :ynamic soaring................................................................................................................................%

    15.+ *lider to!..........................................................................................................................................%

    15.7 inc0 launc0 and 0elper....................................................................................................................%1

    1+. "d;ust !ind..............................................................................................................................................%2

    17. Set flig0t conditions.................................................................................................................................%%

    1(. =dit aircraft........................................................................................................................%9

    2.+ =3ample> =dit 0elicopter....................................................................................................................42

    2.7 art parameters..................................................................................................................................44

    21. Contact and Support................................................................................................................................51

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    1. Intro!ction

    it0 t0e aerofly5you 0a,e c0osen a modern and futureproof product. ?ased on t0e pro,en tec0nology of

    our a!ard!inning "eroly rofessional :elu3e@ !e 0a,e fully rede,eloped t0e aerofly5o,er a period of 4

    years. 80an/s to t0is ne! de,elopment@ t0e aerofly5can no! efficiently utiliAe modern grap0ics cards and

    multicore processors and t0us pro,ide you !it0 an un)elie,a)ly realistic e3perience and outstanding grap0ic

    quality. In addition to t0e p0otosceneries and multipano sceneries !it0 impro,ed model grap0ics@ t0eaerofly5 pro,ides ne! 4: landscapes !it0 unri,aled details@ e.g. animated !indsoc/s and trees@ freely

    setta)le !eat0er conditions and times of t0e day@ animated !ater surfaces and freely configura)le clouds.

    80e ne! p0ysics of flig0t )e0ind simulation are t0e 0eart of t0e aerofly5. 80ey ena)le more radical

    maneu,ers for %: aero)atics and offer e3tremely detailed )e0a,ior on t0e ground so t0at t0e starting and

    landing )e0a,ior of t0e models is simulated as truetolife as possi)le. 80e dynamic !ind field simulation

    no! ena)les dynamic soaring on suita)le slopes@ ta/es up!ind and do!n!ind on slopes into account and

    simulates not only tur)ulenceBs )ut also t0ermals depending on t0e landscape. 80e simulation of t0e

    0elicopter !as completely re,ised@ li/e!ise t0e simulation of t0e animated !inc0 start and airto!.

    80an/ you for )uying t0e aerofly5. e 0ope you en;oy flying t0e 0elicopters and aircraftBs and e3ploring

    ne! landscapes.

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    2. Syste" re#!ire"ents

    ?efore installing t0e aerofly5@ please c0ec/ t0at your C meets t0e minimum system requirements listed

    )elo!@ ot0er!ise trou)lefree simulation cannot )e guaranteed. :uring simulation@ you can call up t0e frames

    per second display at any time )y pressing t0e /ey com)ination Shift$I. 80is figure s0ould al!ays )e o,er

    %% S to ensure realistic simulation.

    2.1 Co"p!ters r!nning %icrosoft &ino's

    %ini"!" syste" re#!ire"ents

    1 Intel entium 4 or "M: "t0lon+4 compati)le CD !it0 2.4 *EA

    1 *?

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    on t0e loaded model and t0e landscapes. 4: landscapes require t0e follo!ing recommended system

    requirements to ensure smoot0 operation.

    *eco""ene syste" re#!ire"ents

    2 *?

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    . Installation 3 %icrosoft &ino's 4

    Insert t0e aerofly5:V: into your :V:

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    7. Installation 3 Apple %ac +S , 4

    Insert t0e aerofly5:V: into your :V:

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    . Calibrate trans"itter or a"eCo""aner

    0en starting t0e program for t0e first time@ you must cali)rate and set up your transmitter or

    *ameCommander. aerofly5!ill automatically assist you in =asy Setup. &80e same applies if you !is0 to

    connect a ne! controller at a later stage and assign it to a player or model.'. =asy Setup comprises 5 simple

    steps>

    Step 1

    Identification of control ranges of your transmitterGcontroller. lease ensure t0at all a,aila)le s!itc0es@ /no)s

    and sliders are mo,ed to t0eir full e3tent of tra,el.

    Step 2

    Identification of Aero positions of all stic/s@ s!itc0es@ /no)s and sliders.

    Step

    aerofly5operates !it0 transmitters of different manufacturers. "s t0ere is a significant ,ariation )et!een t0e

    manufacturers@ aerofly5cannot automatically identify t0e e3act c0annel to !0ic0 your special controller

    transmits t0e indi,idual stic/ signals.

    80is can )e easily determined )y mo,ing t0e ;oystic/ in t0e 4 directions indicated )y t0e arro!. Jour control

    stic/s are t0en clearly identified.

    Fote> If you are using a ;oystic/@ t0at does not 0a,e t!o stic/s as is t0e case !it0 a gamepad@ mo,e an a3ist0at you !is0 to define as t0rottle for Kleft stic/ upK@ and Kleft stic/ rig0tK an a3is for t0e aileron. or t0e rig0t

    stic/ you t0en mo,e t0e ;oystic/ up and to t0e rig0t.

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    Step 7

    :etermine t0e assignment and function of t0e ;oystic/s.

    If you are flying for t0e first time@ it is ad,isa)le to lea,e t0e settings at Mode 26. Jou t0en control t0e

    t0rottle !it0 t0e left ;oystic/ and t0e direction &aileron and ele,ator' !it0 t0e rig0t ;oystic/.

    S0ould t0is setting not appeal to you@ c0oose a different mode. 80e la)eling on t0e )ars !ill c0ange

    accordingly so t0at you can c0ec/ directly t0at e,ery stic/ is mo,ing e3actly as you !is0.If you are a professional and !ant to ma/e your o!n assignments@ select Advanced Channel Setuin t0e

    controller menu on completion of t0e =asy Setup.

    Step

    "ssign /eys of your /ey)oard or controller of your transmitter to t0e most frequently used model functions.

    " default setting already e3ists. If you !is0 to c0ange t0is@ simply use automatic assignment> Clic/ t0e

    0oriAontal )ar of a function and mo,e t0e desired slider !0en prompted or press t0e desired /ey or /no) on

    t0e ;oystic/. lease note t0at only t0e /eys ..9 can )e used on t0e main or numerical /ey)oard.

    C0ec/ t0at all functions 0a,e )een assigned as required )y mo,ing t0e indi,idual sliders. 80e direction of a

    slider can )e re,ersed )y mar/ing t0e )o3 in t0e column !nvert.

    or furt0er details on 0o! to set up t0e functions@ see C0apter 12. Menu Controller6)elo!.

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    . Actiate aerofly5

    "fter successfully cali)rating@ aerofly5must )e acti,ated so t0at all models and sceneries can )e used.

    "cti,ation is restricted to your DS? interface andGor t0e DS? *ameCommander and not to a specific C so

    t0at aerofly5can )e installed and used on different computers. "cti,ation is anonymous and is only required

    once. #nly t0e serial num)er of your DS? interface andGor DS? *ameCommander and t0e product /ey t0at

    are on t0e installation :V: 1@ are transmitted. 80e product /ey is su)di,ided into 5 )loc/s of 4 c0aracters.S0ortly after starting t0e program and after your transmitter andGor *ameCommander is cali)rated@ t0e

    acti,ation !indo! appears.

    80e fastest !ay to acti,ate is directly in aerofly5. S0ould t0e C on !0ic0 you 0a,e installed aerofly5@ 0a,e

    no Internet connection@ please clic/"ffline Activation for alternati,e acti,ation possi)ilities.

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    6. oa aircraft "oel

    -oad an aircraft model )y clic/ing #odeland t0en $oad Aircraftin t0e main menu of aerofly5.

    :oler list;filtering 3top left4

    Set medium range aircraft type to )e displayed.

    Jou can compile t0e file Favoritesyourself )y rig0tclic/ing your fa,orite model and t0en c0oosing Add

    to Favoritesin t0e conte3t menu t0at appears.

    80e file %ecently Flo&nautomatically contains a list of t0e 9 models t0at you fle! last.

    isplay "oe 3botto" left4

    S!itc0 )et!een t0um)nail and detailed te3t display of t0e a,aila)le models.

    Sort by 3botto" left4

    Sort models )y name@ siAe or ot0er criteria.

    Preie' an "oel infor"ation 3right4

    "t t0e top rig0t you can see a pre,ie! of t0e c0osen model@ underneat0 a detailed description.

    Aailable config!rations 3in the "ile on the right4

    80e default setting is inacti,e. #nly after creating additional configurations of a model !it0 t0e aid of t0e

    model editor &or after 0a,ing recei,ed same )y do!nloading'@ can you determine !0ic0 configuration

    requires loading.

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    8. oa scenery

    -oad a scenery )y clic/ing Sceneryand t0en $oad Sceneryin t0e main menu of aerofly5.

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    9.

    80e options !nformation 'indo&@ !nstrumentsand Camera modeare su)di,ided into four sections@

    eac0 of !0ic0 controls a different function. Clic/ t0e desired su)item !it0 t0e mouse.

    (ote> If you are in a p0oto scenery or are connected to t0e net!or/@ you do not 0a,e as many options. In

    t0ese sceneries@ you do not 0a,e t0e c0oice of camera modes or flig0t conditions &time of day@ clouds@ fog'.

    In multiplayer mode you cannot c0ange t0e scenery.

    (ote) 80e aerofly5main menu still pro,ides access to allfunctions. It appears automatically at t0e top of t0e

    screen !0en t0e mouse is mo,ed.

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    10. Instr!"ents an Infor"ation &ino'

    Jou can acti,ate t0e follo!ing instruments and information in t0e form of small transparent !indo!s in t0e

    menu (ie&or alternati,ely using t0euic/ launc0 menu>

    Infor"ation)

    ?inoculars

    lig0t information

    8ransmitter

    Model functions

    Console

    Instr!"ents)

    CompassGind

    Variometer

    8ac0ometer

    -anding aid

    (ote> 80e !indo!s appear at t0e default positions. Eo!e,er@ you can assign t0em as you require. Mo,e t0e

    mouse to a !indo! and /eep t0e left mouse )utton pressed to mo,e it. 80e arrangement of t0e !indo!s

    remains t0e same e,en if you e3it aerofly5and restart it later. Some of t0e instruments andGor information

    !indo!s are descri)ed )elo!.

    10.1 5ario"eter

    80is instrument t0at is ,ital to t0e glider indicates energycompensated clim) and descent rates in t0e round,ario scale. 80e follo!ing parameters are also displayed as te3t>

    5>) 80e a)solute clim)Gdescent rate

    AS) "ltitude a)o,e sea le,el&FF'

    A) "ltitude a)o,e ground

    ?) :ifference in 0eig0t to last starting point

    Ti"e) lig0t time since t0e last start

    it0 gliders t0at are equipped accordingly &e.g. KIntentionL'@ t0e loudspea/er sym)ol ena)les you to recei,e

    and emit an acoustical signal or to suppress same.

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    10.2 %oel f!nctions

    80is !indo! lists t0e special functions of t0e current model and t0eir assignments. Standard functions@ e.g.

    t0rottle@ ele,ator@ etc. do not appear 0ere. " )utton is located under t0e )ar. Clic/ t0is to set up t0e functions

    s0ould you !is0 to c0ange t0e current assignment.

    lease note t0at some models 0a,e nospecial functions. 80e !indo! remains 0idden as long as you do not

    touc0 it !it0 t0e mouse.

    80is !indo! indicates !0ic0 signals your model is currently recei,ing. 80e most frequent c0annels are as

    follo!s>

    "ircrafts> -anding gear@ !0eel)ra/e@ flaps@ to!ing 0oo/@ smo/e@ special functions

    Eelicopters> Eelicopter motor@ flig0t mode and autorotation

    (ote> ?eginners often as/ t0e question 0y isnKt my 0elicopter flying6 or 0y isnKt my model mo,ing6.

    Consult t0is information !indo! for ans!ers to t0ese questions.

    (ote)8a/e into account t0at autorotation is deacti,ated in 0elicopters in flig0t mode KFK &Formal'@ as long as

    you 0a,e not acti,ated t0e corresponding slider or t0e assigned /ey. or %: or return flig0t@ s!itc0 to flig0t

    mode K"K &"cro'.

    (ote> 8o facilitate operation@ t0e aerofly5is equipped !it0 an automatic mec0anism for landing gear@ !0eel

    )ra/e and to!ing 0oo/ functions> 0en t0e model is reset &e.g. press t0e space )ar@ K?K or K:K'@ t0ese

    functions are reset to t0eir default ,alue.

    80e landing gear is t0en &irrespecti,e of t0e slider position' automatically e3tended. #nly !0en t0e landing

    gear s!itc0 is mo,ed again in direction K

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    8o land proceed as follo!s>

    "t a suita)le distance@ try to align your model parallel to t0e center line on t0e ground.

    ocus almost entirely on t0e landing assist !indo!@ as your model is far a!ay from t0e ,ie!

    position.

    Control t0e 0eig0t and descent rate so t0at you fly as far as possi)le t0roug0 t0e center of t0e green

    squares in succession. In doing so o)ser,e onlyt0e landing assist.

    :uring t0e last seconds &on reac0ing t0e last green square' /eep your eyes on t0e model to touc0

    do!n smoot0ly. Congratulations on your successful landing

    10.7 Console

    80e )ottom left section of t0e aerofly5 !indo! or full screen is reser,ed for console outputs. 80is

    'indo&is al!ays ,isi)le and cannot )e deleted.

    It contains not only information on t0e currently c0osen camera mode )ut also on t0e ne3t steps. ay

    attention to t0ese outputs during training and contests.

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    11. 5ario!s ca"era "oes

    aerofly5offers 4 different camera modes for o)ser,ing t0e models. "cti,ate t0ese camera modes using t0e

    /eys 5 to ( or optionally ,ia t0e menu (ie&.

    (ote)#nly t0e camera mode Fi)ed (ie& #odeis a,aila)le in t0e p0oto sceneries.

    11.1 Setting the fiel of ision

    In all camera modes@ you can minimiAe and ma3imiAe t0e field of ,ision of t0e camera using t0e /eys K"K and

    KJK. ey K"K minimiAes your field of ,ision@ i.e. t0e model is easier to see !0ereas you see less of t0e

    landscape@ as if you are loo/ing t0roug0 a telep0oto lens. ey KJK enlarges your field of ,ision so t0at you

    can see more of t0e landscape alt0oug0 t0e model is smaller. :epending on t0e distance and siAe of your

    screen@ simply e3periment until you 0a,e found your optimal setting.

    11.2 Choosing the start position

    =,ery landscape offers ,arious start positions for t0e models. In 4: landscapes additional positions arepossi)le for t0e ,ie!er. Dse t0e /eys KVK and K?K to s!itc0 to t0ese different positions. If you 0a,e found a

    suita)le position@ press t0e space )ar to continually restart t0e model from t0is position.

    In order to ac0ie,e t0e different ,ie!er positions in t0e multipano sceneries@ press t0e age DpG:o!n /eys.

    80e /eys KVK and K?K are only for s!itc0ing )et!een t0e different model positions.

    80e different modes are descri)ed as follo!s>

    11. :i@e ie' "oe 3 ey : 4

    80is is t0e standard mode for all model aircraft. 80e camera is in a fi3ed position and focuses on t0e model.In t0is mode@ t0e follo!ing /eys are a,aila)le in t0e 4: sceneries for furt0er setups>

    Arro' =ey left ; right)8o mo,e around t0e actual position of t0e model.

    Arro' =ey !p ; o'n)8o mo,e to!ards and a!ay from t0e model.

    Page !p ; o'n)8o c0ange t0e 0eig0t of t0e ,ie!ing position &0ig0erGlo!er'.

    11.7 :ollo' "oe 3 ey : 4

    In ollo! mode@ you fly )e0ind t0e model. Nust imagine t0at you are connected to t0e model )y a ru))er

    )and.

    Arro' =ey !p ; o'n)"rro! /ey up G do!n> 80e ,irtual )and t0at connects t0e camera to t0e

    model )ecomes s0orter andGor longer@ so t0at you are eit0er flying closer to t0e model or furt0er

    a!ay from it.

    ey Pos1 ; B@it)80e camera flies as close as possi)le )e0ind t0e model andGor far )e0ind t0e

    model.

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    11. %oel ca"era 3 ey :6 4

    In t0is mode@ t0e camera is located at a freely setta)le position round t0e model and mo,es toget0er !it0 t0e

    center of gra,ity of t0e model. 80is mode is 0ig0ly suita)le for ,ie!ing t0e model in flig0t. 80e camera does

    not completely turn !it0 t0e model on its longitudinal and trans,erse a3is. Starting and landing is some!0at

    tric/y in t0is mode. 80e follo!ing /eys are a,aila)le in t0is mode>

    Arro' =ey left ; right)8o rotate around t0e model.

    Arro' =ey !p ; o'n)8o turn to!ards t0e model andGor a!ay from t0e model. Jou can ac0ie,e a

    distance of ma3. 4 model radii a!ay from t0e model.

    Page !p ; o'n)80e ,ie!er is positioned 0ig0er or lo!er. Jou are loo/ing do!n or up at t0e model.

    ey Pos1 ; B@it) 80e ,ie!er is positioned directly in front of andGor directly )e0ind t0e model.

    11. Coc=pit "oe 3 ey :8 4

    In t0is camera mode you are situated directly in t0e model@ i.e. t0e camera completes e3actly t0e same

    mo,ements as t0e model. 80e coc/pit mode is di,ided into furt0er su)modes. 8o acti,ate t0e different

    positions@ press ey ( repeatedly.

    1. 80e first coc/pit mode &first pressing of ey (' sets t0e ,ie!er at a position t0at is relati,e to t0e

    model and you are al!ays focused on t0e center of gra,ity of t0e model. Jou rotate around t0e

    model using t0e arro! /eys left G rig0t G up G do!n and t0e page up G do!n /eys.

    2. 80e second coc/pit mode sets t0e ,ie!er at a fi3ed position and loo/s in t0e direction of flig0t. Jour

    o!n model is not displayed in t0is mode.

    %. Some models 0a,e additional fi3ed coc/pit positions &option' !it0 a fi3ed ,ie!ing direction. Jou

    can c0ange t0e ,ie!ing direction in t0ese modes using t0e arro! /eys left G rig0t G up G do!n and t0e

    page up G do!n /eys.

    11.6 Infl!ence of the ca"era settings on flight behaior

    80e different camera modes 0a,e additional parameters. Select Camera Setu in t0e menu (ie&. "

    point t0at is often underestimated@ is t0e influence of t0e camera settings in t0e simulator on t0e su*+ective

    flig0t )e0a,ior. :epending on t0e field of ,ision and delayed camera in t0e i3ed Vie!er Mode@ t0e flig0t

    )e0a,ior of a model can c0ange some!0at dramatically@ alt0oug0 t0e o*+ective flig0t )e0a,ior 0as not

    c0anged at all.

    :iel of ie') 80e furt0er to t0e rig0t t0e slider is mo,ed &O ide'@ t0e more you can see of t0e

    surroundings@ simultaneously 0o!e,er@ t0e model !ill quic/ly appear small at greater distances. Eo! doest0is parameter influence t0e su);ecti,e flig0t )e0a,ior 80e more you can see of t0e surroundings@ i.e. t0e

    slide control is positioned at ide@ t0e more noticea)le are t0e c0anges of direction of t0e model and in

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    comparison to a narro! field of ,ie!@ t0e model appears considera)ly more agile. In reality t0e field of

    ,ision is of course considera)ly !ider and t0e mo,ements of t0e model can )e spotted sooner. If t0e slider is

    at,arro&- e,en steep 0eig0ts or c0anges in direction are 0ardly noticea)le@ 0o!e,er t0e model can )e seen

    considera)ly )etter at greater distances.

    A!to >oo") If t0e "uto Poom is acti,ated@ t0e field of ,ision of t0e ,ie!er adapts automatically to t0e

    distance at !0ic0 t0e aircraft is flying. If t0e model is close to t0e ,ie!er@ t0e "uto Poom sets t0e field of,ie! at ide so t0at you can see more of t0e surroundings and prepare for landing or a,oid o)stacles. If t0e

    model flies furt0er off into t0e distance@ t0e field of ,ie! )ecomes automatically smaller so t0at t0e model

    can still )e seen. 80is automatic mec0anism 0o!e,er@ can also influence t0e su);ecti,e flig0t )e0a,ior

    decisi,ely.

    ?eight epenence):ue to t0e restricted field of ,ie!@ it is sometimes difficult to identify t0e 0eig0t of t0e

    model in relation to t0e ,ie!er. If Eeig0t :ependence is acti,ated@ t0e model is displaced up!ards or

    do!n!ards depending on t0e position of t0e model in relation to t0e 0eig0t of t0e ,ie!er. it0out realiAing@

    many pilots fly directly o,er0ead in t0e simulator due to t0e restricted field of ,ie!. If Eeig0t :ependence is

    acti,ated@ t0e model is t0en at t0e upper edge of t0e screen.

    Ca"era elay> 80e parameter camera delay !as actually introduced to compensate t0e influence of t0e

    small field of ,ision on t0e monitor and to introduce a greater degree of dynamism t0an it !ould 0a,e in

    reality !it0 a !ide field of ,ision. Camera delay ensures t0at t0e camera does not instantaneously follo! t0e

    accelerations of t0e model so t0at c0anges in t0e altitude of t0e model can )e recogniAed sooner. 80is is

    e3tremely important for landings and t0e smoot0 performance of aero)atics. Simultaneously@ 0o!e,er in t0e

    case of an e3treme %: 0elicopter flig0t@ t0e model may appear to mo,e )ecause t0e camera is not al!ays

    focused on t0e model. Simply set t0e parameters to suit your personal preferences and flying style.

    If you are still not satisfied !it0 t0e actual flig0t )e0a,ior@ t0e ne3t step is deflection control.

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    12. %oing the ca"era an "oel

    Simply use t0e mouse to mo,e t0e camera and t0e model e.g. into t0e desired starting position.

    (ote> 80e follo!ing functions are only a,aila)le in t0e mode Fi)ed (ie& #ode&ey 5' or in al/ Mode

    &8aste '.

    %oing the ca"era

    ress t0e left mouse )utton any!0ere in t0e !indo!. 80e pointer )ecomes a sym)olic eye !it0 arro!s. eep

    t0e left mouse )utton depressed and mo,e t0e mouse to s!i,el t0e camera. ress 5 to focus again on t0e

    model.

    Position "oel

    Mo,e t0e mouse to t0e middle of t0e model. 80e pointer no! )ecomes t0e four!ay arro!. eep t0e left

    mouse )utton depressed and mo,e t0e mouse to drag t0e model to t0e required position. Dp and do!n

    mo,ements mo,e t0e model furt0er a!ay or )ring it closer.

    T!rn "oel

    Mo,e t0e mouse to t0e edge of t0e model. 80e pointer no! )ecomes a sym)ol of rotating arro!s. eep t0e

    left mouse )utton depressed and mo,e t0e mouse to turn t0e model.

    ift;lo'er "oel

    osition t0e mouse a)o,e or )elo! t0e model. 80e pointer no! )ecomes a sym)ol of arro!s@ t0at point up

    and do!n. eep t0e left mouse )utton depressed and mo,e t0e mouse up andGor do!n to lift or lo!er t0e

    model. Jou can simultaneously mo,e it to )ot0 t0e rig0t and left.

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    1. %en! ControllerD

    "ll setups t0at relate to your transmitter@ *ameCommander or game padG;oystic/@ can )e found in t0e menu

    Controller>

    Scan for ne' controllers

    C0oose t0is menu item if you !is0 to connect a ne! controller for yourself or for a second player. "fter

    scanning@ controllers are displayed in t0e menu and can )e selected as required. See follo!ing point.

    Assign controllers

    In t0e menu under KController layer 1K and KController layer 2K you can directly assign a controller to a

    player. "ll t0e identified controllers are displayed for selection &in t0is case a transmitter at t0e interface

    ca)le and a ;oystic/'.

    Controller "oe

    "ssign t0e stic/s to eac0 indi,idual player.

    Assign sliers

    #pens t0e rele,ant !indo! from t0e =asy Setup mode in !0ic0 you can assign t0e sliders or /eys to t0e

    most common model functions. See Step 5 in aragrap0 4. Cali)rating 8ransmitter or *ameCommander.

    Aance channel set!ps

    80is menu contains t0e ad,anced setups in !0ic0 t0e professionals 0a,e access to all possi)le model

    functions. Jou can also ma/e more customiAed setups.

    Initial controller set!p

    Eere you can return to t0e ,arious easy function setups of t0e =asy Setup mode.

    Compare aragrap0 4. Cali)rate transmitter or *ameCommander a)o,e.

    Cali)rate and Configure> If oneGse,eral c0annels are incorrectly cali)rated@ you can recali)rate 0ere.

    &Steps 1 and 2 of t0e =asy Setup mode'

    Mode selection>

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    1.1 Aance channel set!ps

    aerofly5offers you complete freedom o,er t0e setup of all functions in K"d,anced C0annel SetupsK>

    Select "oe 314)

    "t t0e top left you can once again select a transmitter mode for )ot0 aircraftBs and 0elicopters. Select t0e

    mode first t0at )est meets your requirements and t0en assign your indi,idual c0annels.

    Channel isplay 324)

    :isplays t0e c0annels t0at your transmitterG*ameCommander supports. Mo,e a stic/ to display t0e assigned

    c0annel.

    Fote> In t0e case of ;oystic/s@ only t0e analog a3es are displayed and not t0e digital )uttons. See )elo! for

    assigning )uttons.

    is= space 34)

    Eere you 0a,e t0e possi)ility to define and su)sequently call up four different default settings for your

    controller. Set up KMemory 1K first and enter a name. If you !is0 to define a furt0er configuration@ select

    KMemory 2K@ enter a ne! name@ ma/e t0e necessary c0anges and clic/ KSa,eK.

    :!nction bars 374)

    80is is t0e list of t0e model functions a,aila)le in aerofly5. 80ey are sorted into aircrafts@ 0elicopters@

    gliders@ etc. Jou can displayG0ide parts of t0e list using t0e small plus and minus sym)ols. &Dnder t0rottle@

    e.g. you !ill find 4 furt0er su)functions t0rottle1 to t0rottle4. Eo!e,er t0ese only apply to specialmodels'.

    Automatic assignment:Clic= a f!nction bar. A s"all 'ino' opens. %oe the stic=E slierE s'itch or

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    press a =ey 0..9 or b!tton on the Foystic= to assign the f!nction.

    Channel assign"ent 34)

    Jou can also use t0e mouse to assign a c0annel &in t0e tradition of "erofly ro :elu3e'.

    Assign"ent 34)

    80e selected c0annel is displayed once again as a te3t. 80is column is only significant if you !ant to assign

    a function to t0e /ey)oard or a )utton. or t0is purpose@ select eit0er Key)oardK or K?uttonK. " fe! functions@

    e.g. KEelicopter =ngineK also 0as an K"utomaticK function. C0oose t0is to automatically control &internal

    mi3er' t0e engine. See12.2 Set up =ngine Controller for Eelicopter.

    eys;b!ttons 364)

    In t0is column you 0a,e an o,er,ie! of !0ic0 /eysG)uttons are assigned to !0ic0 function. If a c0annel is

    assigned to t0e function@ t0ere is no entry in t0is column.

    Automatic assignment:Clic= a =ey;b!tton sy"bol an a s"all infor"ation 'ino' opens. Press a =ey

    0..9 or a b!tton on the Foystic= to assign the f!nction.

    :!nction "oe 384)

    Eere are t!o possi)ilities>

    "nalog mode &if a c0annel is assigned to t0e function'

    Standard> 80e complete c0annel is used to control t0e function.

    Dpper 0alf> #nly t0e upper 0alf of t0e c0annel is used.

    -o!er 0alf> #nly t0e lo!er 0alf of t0e c0annel is used

    =3ample> 8o )e a)le to control t&o differentfunctions " and ? !it0 a /no) or %step s!itc0@ assign

    t0e corresponding c0annel to )ot0 functions and select t0e upper 0alf for function " and t0e lo!er0alf for function ?.

    :igital mode &if /eysG)uttons are assigned to t0e function'

    #nGoff s!itc0> ress t0e /ey to s!itc0 )et!een #n and #ff.

    %!ay s!itc0> ress t0e /ey to s!itc0 )et!een 1@ @ Q1@ etc.

    Eold R #n> 80e function only ad,ances to Q1 !0en t0e /ey is depressed

    Step KQGK> 80e left /ey mo,es t0e functionste*ysteto t0e left &'@

    t0e rig0t /ey to t0e rig0t &Q'

    Mo,e KQGK> 80e left /ey mo,es t0e functionstelesslyto t0e left &'@

    t0e rig0t /ey to t0e rig0t &Q'

    Virtual analog> Simulates an analog c0annel !it0 t0e aid of one or t!o /eys.

    80e longer t0e /ey is depressed@ t0e greater t0e deflection.

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    B@po;*ate 3104)

    /)ocan )e selected )et!een and 1 so t0at t0e neutral position can )e more precisely controlled !0ilst

    still allo!ing t0e full e3tent of tra,el on t0e controls.

    =3po R > Fo c0ange stic/ tra,el R ser,o tra,el

    =3po R 1> ine ad;ustment of small ser,o tra,els &!it0 long stic/ tra,el'

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    c0annel of your transmitter on !0ic0 t0e engine signal is transmitted to t0e function KEelicopter =ngineK.

    80e function Klig0t modeK is t0en insignificant@ as you control t0e engine directly. "utorotation functions as

    usual and separates t0e main rotor from t0e engine.

    1. Set !p engine controller for glier 3engine4

    80e default standard is as follo!s>80rottle stic/ from t0e central position up!ards> =ngine control &if t0e glider 0as an engine'

    80rottle stic/ from t0e central position do!n!ards> *lider air)ra/e &or K?utterflyK'

    ey K+K>

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    17. 2-player "oe

    :escri)es 0o! to set up a controller for t0e second player. 80e 2player mode requires at least one C t0at

    meets t0e recommended standard requirements.

    17.1 Connect secon controller

    1. Connect a second controller. 80is can )e eit0er a furt0er transmitter !it0 interface ca)le@ a

    *ameCommander@ ;oystic/ or game pad

    2. Select t0e first item Scan for ne& controllers in t0e menu 0Controller.

    " list of a,aila)le de,ices t0en appears.

    Select t0e ne! de,ice and clic/ KCali)rate and configureK to go t0roug0 t0e =asy setup for t0e ne!

    de,ice. &4. Cali)rate transmitter or *ameCommander'

    %. -oad a second model )y selecting t0e item $oad Second Aircraftin t0e menu #odel. &Compare

    also +. -oad flig0t model'

    4. "ssign t0e ne! controller to t0e second model )y selecting t0e ne! de,ice underneat0 Controller

    Player 6in t0e menu Controllers.

    17.2 Split-screen

    In t0e default setting@ t0e screen is split ,ertically !0en a second model is loaded. 80e left 0alf is for layer

    1@ t0e rig0t 0alf for layer 2. Split t0e screen hori7ontally&upperGlo!er image' return to t0e single image )y

    pressing t0e KSK /ey or ,ia t0e menu (ie&under Slitscreen.

    17. lier to'

    8o to! a glider@ see 14.+ *lider to!.

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    1. Contests an flight training "oes

    80e flig0t training and contests t0at are a,aila)le in a scenery and t0at are possi)le !it0 t0e current model

    are displayed in t0e menu /)tras. 80e remaining options are grayedout &deacti,ated' !it0 t0e

    corresponding remar/.

    Select your desired training or desired contest to open t0e corresponding !indo! !0ere you !ill find furt0er

    information and assistance.

    1.1 Tor#!e trainer

    -oad an appropriate aircraft. Select t0e menu item or8ue rainer. Clic/ t0e start )utton or press t0e space

    )ar to mo,e t0e model into position and acti,ate t0e trainer.

    80e default setting ena)les you to influence t0e ele,ator and t0e rudder. 80e trainer )alances t0e model again

    !0en you let go of t0e stic/. Jou can purposely create a state of im)alance ;ust to see 0o! t0e trainer reacts.

    Fo! practice controlling one function &e.g. ele,ator' more and more )y yourself )y mo,ing t0e slider into

    t0e neutral position or furt0er to t0e left. If you can cope !it0 t0e ele,ator@ try t0e rudder ne3t and t0en t0e

    t0rottle separately. #nce you 0a,e mastered t0is@ you can manually control t!o functions in t0e ne3t step.

    80e aileron plays a special role. 0en controlled )y t0e trainer@ t0e latter !ill al!ays attempt to position t0e

    model so t0at you can see it from a)o,e. If you !ant to allo! rolling@ mo,e t0e slider for t0e K"ileronK to

    KmanualK.

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    0ene,er you set up t0e slider controllers@ t0e trainer ta/es o,er completely for t0ree seconds so t0at you

    0a,e time to reposition your 0ands on t0e stic/.

    1.2 Spot laning

    -oad an aircraft and a scenery t0e offers a spot landing contest. Select t0e menu item Contest Sot

    $anding. " target appears on t0e run!ay and t0e model is automatically positioned at t0e target point.

    Start t0e plane and try to ma/e as many landings as possi)le on t0e target line !it0in t0e gi,en time. 80e

    scores you 0a,e ac0ie,ed !ill )e totaled.

    1. Pylon race

    -oad t0e appropriate model and a scenery t0at 0as a pylon race. Select t0e menu item Pylon %ace. "

    course comprising 2 or % pylons is set up and your model mo,ed into a start position.

    In a 4: scenery@ you !ill recei,e an o,er,ie! of t0e course. Clic/ t0e c0ec/ )o3 9elto display or 0ide

    t0e course.

    ressStart6 in t0e contest !indo! or t0e space )ar to start t0e race.

    Penalties) In order to ma/e t0e race more interesting@ a player !0o misses one or more pylons !ill not )e

    disqualified immediately. "s a penalty t0e player &ill not *e allo&ed any throttle for the duration of the

    enalty.

    1.7 Air race

    -oad an appropriate model and a 4: scenery t0at 0as an air race. Select t0e menu item Pylon %ace. "

    course comprising se,eral airgates !ill )e setup and your model mo,ed into a start position.

    Jou !ill no! see an o,er,ie! of t0e course. Clic/ t0e c0ec/)o3 9elto display or fadeout t0e course.

    ress Start6 in t0e contest !indo! or t0e space )ar to start t0e race.

    Penalties> In order to ma/e t0e race more interesting@ a player !0o misses one or more pylons !ill not )e

    disqualified immediately )ut &ill not *e allo&ed any throttle for the duration of the enalty.

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    1. yna"ic soaring

    -oad an appropriate glider model &e.g. Intention' and a scenery t0at ena)les dynamic soaring &Cree/ Island@

    Forrison Island@ ar/er Mountain'.

    Select ynamic Soaring in t0e menu /)tras. 80e glider is mo,ed to a predefined start position and t0e

    !ind ad;usted automatically to ac0ie,e dynamic soaring. Select t0is menu item se,eral times to try out all

    possi)le dynamic soaring positions.

    (ote> :ynamic soaring is performed on t0e lee!ard side &)ac/side' of t0e ridge &to t0e left of t0e picture'.

    80e start positions are selected so t0at t0e model is launc0ed into t0e updraft of t0e oncoming !ind

    &!ind!ard side' &to t0e rig0t in t0e picture'. &80e glider could ot0er!ise run out of energy on t0e lee!ard

    side'. *ain altitude )y flying !it0 t0e updraft@ turn and di,e do!n on t0e lee!ard side and clim) )ac/ up

    again to fly )ac/ )elo! t0e )oundary layer &on t0e lee!ard side of t0e ridge'. Cross t0e )oundary layer again

    from )elo! close to t0e ridge@ turn and di,e do!n again on t0e lee!ard side@ etc.

    1. lier to'

    -oad a glider model &e.g. Intention' and to! plane &e.g. ilga'

    Select t0e menu item ;lider o& in t0e menu/)tras@ or press ey KK@ to mo,e t0e models automatically

    into position for connecting to a to! rope. 80e to! plane must ta3i slo!ly until t0e to! rope is taug0t )efore

    accelerating.

    (ote> If glider to!ing positions are not pro,ided in a particular scenery@ t0e models !ill remain at t0eir

    current positions and !ill )e connected to t0e to! rope s0ould t0ey )e on t0e ground and positioned

    sufficiently close to one anot0er.

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    1.6 &inch la!nch an helper

    or glider models@ aerofly50as t!o furt0er inno,ations> 80e !inc0 launc0 and t0e 0elper@ !0o launc0es t0e

    model. -oad an appropriate model &glider'@ go t0roug0 all t0e possi)le start positions in t0e usual manner

    using ey KVK or K?K. #nce you 0a,e found t0e desired position@ press t0e space )ar to start. 8o restart@ simply

    press t0e space )ar again.

    (ote> S0ould !inc0 starts and start positions !it0 0elpers not )e pro,ided in a scenery@ you still 0a,e t0e

    possi)ility to lift t0e model manually 2m or 5m and launc0 it using ey KNK or KEK.

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    1. AF!st 'in

    aerofly50as a comple3 simulated !ind model t0at is fully influenced )y t0e underlying terrain &up!nds@

    do!n!inds@ deflection@ slipstreams and eddies on t0e lee!ard side' plus statistically fluctuating !ind forces

    and directions@ tur)ulenceBs and a dynamic t0ermal simulation &emergence@ gro!t0@ rise and dispersal of

    t0ermal 0oses'.

    80e !ind simulation offers t0e follo!ing options so t0at you can ad;ust t0e !ind to meet your requirements>

    &in efa!lt settings> Select one of t0e default settings for a scenery.

    Aerage spee> Select t0e !ind speed.

    lease note t0at t0is is an a,erage ,alue. :epending on

    t0e ,ariations of !ind &see )elo!' and t0e terrain@ completely different

    !ind conditions may arise at your current position.

    %ean irection> :efine t0e direction of t0e !ind. &Compare also ,ariations'

    &in ariation> :efines 0o! t0e !ind !ill ,ary )ot0 in t0e direction and force@

    o,er a longer period of time.

    is equi,alent to a e3tremely constant !ind &e.g. sea !ind'

    1 is equi,alent to an e3treme fluctuating !ind.

    2 is t0e default ,alue.

    T!rb!lence> Influences s0ortterm fluctuations in t0e !ind.

    is equi,alent to a completely interferencefree laminar airflo!.

    1 is equi,alent to e3treme fluctuations.

    2 is t0e default ,alue.

    lease note tur)ulence increases !0en t0e !ind force increases.

    8ur)ulenceBs of 5 !it0 an e3tremely !ea/ !ind force are 0ardly

    noticea)le@ 0o!e,er a strong !ind !it0 t0e same setting can )e felt ,ery

    clearly.

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    Ther"als> 8o control t0e force of t0e t0ermal up!inds.

    8a/e into consideration t0at t0ermals also depend on t0e sunlig0t@ terrain

    and !ind force. Sunny Ksout0ern slopesK t0erefore@ o),iously 0a,e )etter

    up!inds t0an s0aded terrain. " strong !ind suppresses t0ermal circulation.

    Sho' 'in fiel> 8ic/ t0is )o3 to display@ arro!s and t0ermal 0oses t0at s0o! t0e current

    !ind conditions during simulation. 80e green arro!s signaliAe

    up!inds@ t0e glider pilot s0ould a,oid red arro!s.(ote> Clic/ t0e compass &rig0t' to ad;ust t0e direction and force of t0e mean !ind. Simultaneously@ you can

    assess in t0e dynamic pre,ie! &green arro!' 0o! strong t0e !ind !ill )e at t0e current camera position and

    0o! it !ill ,ary.

    16. Set flight conitions

    aerofly5!it0 its 4: sceneries offers t0e unique possi)ility of freely setting t0e time and !eat0er. Simply

    clic/ t0e mouse to s!itc0 from a sunny morning to a clouding e,ening@ nig0t and fog.

    ayti"e> Select t0e time of day &position of sun' !it0 t0is slider.

    &eather presetting> Select one of t0e default settings for a scenery.

    ?a>e;:og> Set t0e density of t0e 0aAe and in turn t0e ,isi)ility.

    Values to t0e rig0t of t0e a,erage setting are equi,alent to fog t0at is

    )ecoming more dense.

    Clo!s> Jou can acti,ateGdeacti,ate any type of cloud &a,aila)le in t0e scenery'

    separately and influence its parameters.

    (ote)Settings !it0 a 0ig0 cloud density place 0ig0 demands on t0e 0ard!are and 0a,e a dramatic effect on

    t0e simulation &particularly older computers'.

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    18. *ecor an play bac= flights

    it0 aerofly5you can easily record and play )ac/ your flig0ts. Jou can also pro,ide ot0er aerofly5users

    !it0 your recorded and stored flig0ts. 8o record@ select %ecording 'indo&in t0e menu %ecordingand

    t0e follo!ing !indo! !ill appear !it0 t0e follo!ing options>

    :ile na"e =nter a name for filing your recording.

    escription =nter t0e te3t to descri)e your recording. &optional'

    *ec Starts a ne! recording

    Play lays )ac/ a recording.

    Pa!se Interrupts t0e play)ac/.

    Stop Stops t0e recording or t0e play)ac/.

    oa ress t0e K Simply press K

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    19. %!ltiplayer "oe

    it0 t0e aerofly5multiplayer mode@ you can fly simultaneously !it0 up to 1+ pilots on different Cs. 80e

    computers s0ould ideally )e interconnected ,ia 8CI and -"F ca)le. " connection ,ia t0e Internet is also

    possi)le@ 0o!e,er a :S-2 connection at least or a faster one is required.

    19.1 5oice Chat s!pport

    Starting !it0 ,ersion 5.5 aerofly5offers Voice C0at support during multiplayer sessions. 80is means you can

    tal/ to ot0er pilots !0ile also flying online. 80is feature ma/es it a lot easier to sync0roniAe your actions

    !0ile flying !it0 many people. In order to use Voice C0at all you need is a microp0one.

    or )est quality and to minimiAe ec0o effects !e recommend to use a 0eadset. 80is !ay t0e model engine

    sounds are not mi3ed !it0 your ,oice commands. Jou may ad;ust t0e sensiti,ity of your microp0one !it0in

    aerofly5or using t0e Microsoft indo!s control panel.

    19.2 og in into a "!ltiplayer session

    8o ;oin a running multiplayer session@ clic/ on

    aerofly5uses a central ser,er t0at is permanently running in t0e Internet. 80is ser,er constantly c0ec/s and

    maintains a list of all running sessions. 0en you no! !ant to ;oin a session@ )y clic/ing on Search

    !nternet@ aerofly5contacts t0e aerofly5central ser,er. 80e central ser,er !ill t0en send a list of all running

    sessions.

    I"portant note)In order for aerofly5to contact t0e central ser,er@ you 0a,e to open t0e D: ports 7 to

    72. If you 0a,e an acti,e fire!all or your internet router is set up to )loc/ t0ose ports@ please open t0ese

    ports for incoming and outgoing traffic in t0e range from 7 to 72.

    If you !ant to ;oin a session in your local net!or/ & -"F ' simply clic/ on Search $ocal ,et&or4.

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    Connection Spee)Dnder connection speed you can c0oose )et!een Internet or -"F. If you !ant to play

    o,er t0e Internet@ please c0oose Internet 0ere as !ell. 80is setting ad;usts t0e amount of data )eing sent

    during a session. Jour local net!or/ is typically a lot faster so more data can )e transmitted. Jou !ill notice

    t0e difference if doing some radical %: flying. :uring normal operation you !onKt see muc0 of a difference.

    19. %!ltiplayer-Info &ino'

    or a )etter o,er,ie! of all connected pilots you can use t0e MultiplayerInfo !indo!. ?y default t0is!indo! opens up once you are connected to a session. 80is !indo! s0o!s you a list of all acti,e players@

    t0eir current model@ distance@ altitude as !ell as speed.

    80e different entries are e3plained ne3t>

    Player (a"e)80is is t0e name of t0e player. Fe3t to it is a small icon of t0e current model t0e user

    is flying.

    5ol!"e)If t0e multiplayer session supports Voice C0at you can ad;ust t0e speec0 ,olume of eac0

    player indi,idually using t0e sliders.

    Sho')Eere you can s0o! or 0ide players indi,idually. If you deacti,ate t0e c0ec/ )o3 you !onKt

    see and 0ear t0is player. 80is is sometimes useful if a player 0as ;oined a session )ut is not actually

    flying around.

    oo= At)Clic/ on t0e 6$oo4 Atradio )utton !0en you !ant to permanently loo/ at a gi,en player.

    istance)80e distance of t0e player model !it0 respect to your current ,ie!ing position.

    Altit!e)80e 0eig0t a)o,e ground of t0e player model.

    Spee)80e speed of t0e player model.

    ?esides t0e settings for eac0 player you can also ad;ust t0e Voice C0at ,olume glo)ally for all players.

    Dsing #ic sensitivityyou ad;ust t0e le,el !0en your microp0one !ill detect your ,oice. If you donKt !ant

    any)ody to 0ear you@ simply remo,e t0e c0ec/ on #ic on.

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    ?esides t0e MultiplayerInfo you can also open t0e 6

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    Connection spee)Select )et!een -"F or Internet. If you !is0 to operate ,ia t0e Internet@ t0en

    select!nternet@ so t0at t0e data ,olume t0at requires transmitting is reduced compared to t0e -"F

    connection.

    Pass'or 3optional4)Jou may specify an optional pass!ord for t0is session so only users t0at /no!

    t0is pass!ord may ;oin t0is session.

    5oicechat)If you !ant to 0a,e Voice C0at support in your multiplayer session ma/e a c0ec/ 0ere.

    Voice C0at is using t0e ort Fum)er you 0a,e c0osen plus 1. So if you !ant your session to use ortnum)er (@ Voice C0at is using port (1. So )e sure to open t0is port as !ell on your computer

    or in your internet router.

    #t0er players can log in as soon as an aerofly5ser,er is running.

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    20. %oel eitor

    Modify a model and adapt it to your requirements.

    (ote):ue to t0e numerous ad;ustment possi)ilities and parameters@ it is e3tremely easy to o,erad;ust a

    model so t0at smoot0 flying is no longer possi)le. S0ould t0is occur@ you can return to t0e default settings at

    all times &see 19.4'.

    20.1 +pen "oel eitor

    Select t0e menu item /dit Aircraftin t0e menu #odel and t0e follo!ing !indo! appears>

    20.2 eneral infor"ation

    "ll a,aila)le components are displayed on left side of t0e !indo! in a folder structure. Clic/ a component or

    a component assem)ly and it !ill appear on t0e rig0t side for editing.

    %evert All Parts

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    80e list displays all e3isting model configurations. 80e aerofly5default configurations are displayed in gray

    and cannot )e c0anged or deleted.

    Clic/ on an e3isting configuration@ t0en Saveto o,er!rite it.

    &ne!' Clic/ 0ere to create a ne! configuration@ t0en enter a name and description.

    Sa,e =nter a name and a s0ort description of t0e set configuration and press Save.

    :elete Clic/ t0e desired configuration in t0e list !0ic0 is t0en 0ig0lig0ted in )lue andelete to remo,e t0e configuration.

    20.7 oa change "oels

    Jour c0anged and stored models appear in t0e dialog !indo! &see -oad aircraft' under Availa*le

    Configurations. Select t0e configuration t0at you !is0 to load.

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    20. B@a"ple) Bit aircraft

    In t0is e3ample@ t0e !eig0t@ center of gra,ity@ propeller@ engine po!er and rudder deflections of t0e =dge

    548 need c0anging. -oad t0e =dge 548 &Standard' and select t0e menu item /dit #odelin t0e menu

    #odelto open t0e model editor>

    #n t0e left side select;eneral Parameters. 80e total mass and t0e center of gra,ity &measured from t0e

    front edge of t0e surface' is displayed at t0e rig0t.

    =nter 12 /g for t0e otal #ass and mo,e t0e Center of ;ravity&C*' slig0tly for!ard and enter .22.

    C0ange t0e propeller )y entering t0e ,alues for iameterandPitch. lease note t0at t0ese ,alues are usually

    entered in inc0es and must t0erefore )e entered in inc0es in t0e model editor.

    ?efore testing t0e settings@ c0ange t0e engine po!er> 80e po!er cur,e of t0e engine can )e edited )y s0ifting

    314 t0e indi,idual control points of t0e cur,e in t0e diagram using t0e mouse. Clic/ a line )et!een t0e control

    points and a ne! control point !ill appear automatically.

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    If you ;ust !is0 to c0ange t0e ma3imum po!er@ enter t0e desired ,alue directly under Po&er324@ t0e control

    points of t0e po!er cur,e are t0en adapted automatically.

    Clic/ est34to fly t0e model in t0e simulator !it0 t0e c0anged settings. lease note t0at alt0oug0 t0e

    c0anged settings affect t0e flig0t )e0a,ior@ t0ey are not yet sa,ed and are lost !0en you load a ne! model

    &t0is can also )e used for resetting purposes'. Simply reload t0e default configuration of t0e model.

    ?efore sa,ing t0e model@ t0e rudder deflections must )e ad;usted. #pen t0e model editor again and selectServo %udderon t0e left side under/lectronics>

    80e control cur,e of t0e ser,o is displayed on t0e rig0t side. or e,ery stic/ position &inut' t0e

    corresponding ser,o position &outut' is displayed. :epending on t0e installation position of t0e ser,o@ t0e

    cur,e eit0er rises or falls until t0e correct control direction is reac0ed as s0o!n in t0e e3ample.

    Jou can c0ange t0e cur,e )y mo,ing t0e control points on t0e cur,e using t0e mouse or )y directly entering

    t0e corresponding ,alues. it0 t0e =3po setting you can influence t0e s0ape of t0e cur,e to ac0ie,e a more

    sensiti,e control reaction &around t0e neutral position' !0ile still allo!ing t0e full e3tent of tra,el.

    80e model t0at 0as no! )ecome 0ea,ier@ still rolls too far !0en landing@ so t0at t0e rolling friction

    coefficient at t0e ground still needs increasing. Select /)ert at t0e left under/dit $evelto display furt0er

    parameters of t0e model>

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    Select )ot0$eft 'heel and%ight 'heel underAerodynamics and set t0e rolling friction coefficient at .1 for

    eac0 !0eel.

    Clic/ Save Asto sa,e t0e model !it0 t0e c0anged settings>

    =nter t0e configuration name and t0e description t0at !ill )e displayed in t0e dialog !indo! for t0ese

    settings. Clic/ Saveto sa,e t0e settings and to return to simulation.

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    20. B@a"ple) Bit helicopter

    In t0is e3ample@ t0e !eig0t@ pitc0@ control cur,es and t0e gyro sensiti,ity of Vision 9 are c0anged. -oad t0e

    model Vision 9 and open t0e model editor.

    Select ;eneral Parameters and set t0e ne! ,alues for t0e otal #assand/ngine Po&er. Set t0e/dit $evel at

    /)ertand select t0e parameter%otor 9ead>

    Eere you can set all t0e entire control pat0s t0at are a,aila)le for t0e collecti,e and cyclical pitc0. 80ese are

    ma3imum ,alues@ t0at can )e reduced )y t0e pitc0 cur,e settings depending on t0e flig0t p0ases. Select #i)

    9elicoter in t0e parameter list>

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    it0 t0is parameter you can set t0e pitc0 and t0rottle cur,es for t0e t0ree flig0t p0ases ,ormal@ !dle 2

    1Acro*atic3 andAutorotation. lease note t0at t0e t0rottle cur,e is only used !0en t0e c0annel 9elicoter

    /ngineis set atAutomatic@ ot0er!ise t0e engine !ill )e controlled )y t0e t0rottle c0annel of your remote

    control &Compare aragrap0 12.2'.

    80e e3amples on t0e left contain t0e t0rottle cur,es for t0e flig0t p0ases ,ormal314and!dle 2 34. 80e

    t0rottle ,alues can )e set )et!een Idle &do!n' and ull 80rottle &up' for e,ery position of t0e pitc0 stic/

    &0oriAontal position in t0e grap0'. In t0e flig0t p0ase "utorotation@ t0e engine is al!ays in idle or s!itc0ed

    off.

    80e e3amples on t0e rig0t are t0e settings of t0e pitc0 cur,es for t0e flig0t p0ases ,ormal324@!dle 2374

    andAutorotation34. 80e 0oriAontal position in t0e grap0 corresponds again !it0 t0e position of t0e pitc0stic/@ t0e ,ertical position !it0 t0e pitc0 ,alues predetermined )y t0e rotor 0ead. In t0is e3ample t0e

    predetermined pitc0 tra,el for t0e rotor 0ead is Q12T@ so t0at t0e top point in t0e grap0 is t0erefore

    equi,alent to Q12T pitc0 and t0e lo!est point 12T.

    Select *yro in t0e parameter list on t0e left>

    =nter t0e pirouette speed t0at t0e gyro s0ould reac0 !0en t0e stic/ is at t0e full e3tent of tra,el in t0e Seed

    )o3.

    80e;ainAngles0o!s 0o! t0e gyro reacts to de,iations from t0e set position and 0o! t0e tail reacts. =nter

    Aero to deacti,ate t0e Eeading Eold function.

    80e ;ain"mega determines t0e e3tent of t0e reaction to rotations. Set t0is ,alue so t0at t0e tail is adequately

    controlled yet ,i)rations do not occur.

    Clic/ 8est@ Sa,e or Sa,e as to sa,e t0e settings and to return to simulation.

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    20.6 Part para"eters

    80e follo!ing descri)es t0e parameters of t0e indi,idual parts. :epending on t0e model@ some parts are

    eit0er not pro,ided or more t0an one part is pro,ided &e.g. engines for multiengine mac0ines'. Select t0e

    indi,idual parts in t0e model editor on t0e left side in t0e file structure and t0e corresponding parameters

    appear on t0e rig0t.

    S!""ary

    8otal mass =nter t0e desired total mass of your model.

    C* &Center of gra,ity' "irplanes> Set t0e position of t0e center of gra,ity measured from t0e leading edge

    of t0e !ing to the *ac4.Eelicopter> 80e ,alues refer to t0e rotor a3is. =nter positi,e ,alues to mo,e t0e

    center of gra,ityfor&ard.

    Propeller

    :iameter ropeller diameter in inc0es

    itc0 ropeller pitc0 in inc0es

    osition 80e centre of t0e propeller. 80e first ,alue refers to t0e position along

    t0e longitudinal a3is of t0e aircraft &positi,e front negati,e )ac/'@

    t0e second ,alue refers to t0e position along t0e trans,erse a3is

    &positi,e left negati,e rig0t' and t0e t0ird ,alue along t0e ,ertical a3is &positi,e up

    negati,e do!n'."3is "lignment of t0e propeller a3is along t0e longitudinal@ trans,erse and ,ertical a3is.

    T!rbine

    Ma3imum 80rust Ma3imum t0rust in Fe!ton

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    Co"b!stion engine

    80rottle cur,e In t0e case of a com)ustion engine@ you can set up t0e t0rottle cur,e !it0 t0e aid of a

    grap0 to meet your specific requirements &e.g. according to t0e data s0eet of a real

    engine'. 80e speed dependent po!er &

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    Sero

    #ffset Sets Aero offset

    Min G Ma3 Ma3imum negati,eGpositi,e deflection

    =3po Sensiti,ity round t0e neutral position.

    =3po O impro,es t0e controlla)ility of smaller deflections

    !0ile maintaining t0e full e3tent of deflection.

    Speed 80e entire ser,o position is controlled in 1Gspeed seconds . Speed 1 t0erefore

    means .1 second delay.

    Simply set up t0e ser,o !it0 t0e aid of t0e cur,e and mo,e t0e

    control points to t0e desired positions.

    Fote> lease note t0at output ,alues from 15 to Q15 are displayed. Formally@ 0o!e,er only ,alues up

    to Q1 s0ould )e used. In ot0er !ords@ a ,alue of more t0an 1 t0rottle !it0 a ser,omotor is

    pointless.

    Parts 3*igi oies4

    In t0e case of simulation@ t0e models comprise indi,idual parts G rigid )odies. 80e !eig0t@ span and t0e

    position of t0e parts can )e c0anged separately@ if for e3ample you !is0 to test t0e influence of t0e different

    !eig0ts of t0e !ings on flig0t )e0a,ior. If you only !ant to c0ange t0e total mass or t0e center of gra,ity of

    t0e model@ refer to ;eneral Parameters > "vervie&.

    eig0t eig0t of t0e indi,idual part in /g. lease note t0at t0e settings only refer to

    a single part. If you !ant to reduce t0e !eig0t of t0e !ings@ you must c0anget0e ,alues for )ot0 !ing elements.

    osition Centre of t0e component. 80e first ,alue indicates t0e position along

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    t0e aircraft a3is &positi,e front negati,e )ac/'@ t0e second ,alue@ t0e position

    along t0e trans,erse a3is &positi,e left negati,e rig0t' and t0e t0ird

    ,alue along t0e ,ertical a3is &positi,e up negati,e do!n'.

    Span Span of t0e component along t0e longitudinal@ trans,erse and ,ertical a3is. 80is is

    used to determine inertia of t0e )ody !rt. rotations

    Joints&only =dit -e,el =3perts'

    80e indi,idual parts are connected in t0e simulation )y socalled springdamper elements &Noints'. Jou can

    set t0e sta)ility and ,i)ration damping of t0ese connections under 80e 0ig0er t0e set ,alues@ t0e more rigid a ;oint )ecomes and t0e

    more it is dampened. 80e ,alues !it0 t0e inde3 K3K refer to mo,ementsG rotations along t0e longitudinal a3es

    &front)ac/'@ t0ose !it0 t0e inde3 KyK andGor KAK to mo,ements G rotations around t0e trans,erse or ,ertical a3is.

    (ote) The settings in this 'ino' can lea to n!"erical instability in the si"!lation an "a=e the

    "oel !ns!itable for !se in partic!larE if the al!es are too high. In this caseE reloa the "oel 'ith the

    efa!lt settingsE 3co"pare Paragraph 19.74.

    orce Spring force constant to pre,ent relati,e mo,ement of parts

    :amping :amping of mo,ement

    8orque 8orsion constant to pre,ent relati,e rotation of parts

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    &ings ; tail !nit aeroyna"ics

    Span Semispan of eac0 !ing

    "rea "rea of eac0 !ing G eac0 tail unit

    rop!as0ercentage Influence of t0e propeller !ind &!a/eGdo!n!as0' on t0e area of t0e sta)iliAer >

    1 completely in t0e propeller !a/e

    no influence of t0e propeller G outside propeller !a/e

    :!selage aeroyna"ics

    -ongitudinal drag :rag coefficient &cd,alue' in direction of flig0t

    -ateral drag :rag coefficient for lateral &leftGrig0t' air resistance

    Vertical drag :rag coefficient for air resistance from a)o,e or underneat0

    -ateral lift -ift coefficient for lateral air resistance &e.g. /nifeedge maneu,er'

    Vertical lift -ift coefficient for air resistance from a)o,e or )elo!

    &heel

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    ear

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    is not su);ect to ,i)rations.

    #ffset Control ,alue !it0out corrections to t0e gyro. Ideally t0is ,alue s0ould )e set so t0at

    t0e tail is /ept sta)le !0en 0o,ering !it0out control inputs !0en )ot0 ,alues for

    9eading 9old Forceandaming are set at Aero. In t0is constellation@ t0e gyro

    operates )est.

    ?elicopter "i@er

    80is is used to set t0e pitc0 and t0rottle cur,es for t0e t0ree flig0t p0ases,ormal@Acro*aticG!dle 2and

    Autorotation. lease note t0at t0e t0rottle cur,e is only used !0en t0e c0annel9elicoter /ngineis set at

    Automatic@ ot0er!ise t0e engine !ill )e controlled )y t0e t0rottle c0annel of your remote control &compare

    aragrap0 12.2'.

    80rottle cur,e 314 80rottle cur,e for t0e flig0t p0ase,ormal

    itc0 cur,e 324 itc0 cur,e for t0e flig0t p0ase,ormal

    80rottle cur,e 3 80rottle cur,e for t0e flig0t p0ase!dle 2

    itc0 cur,e 374 itc0 cur,e for t0e flig0t p0ase!dle 2

    itc0 cur,e 34 itc0 cur,e for t0e flig0t p0aseAutorotation

    Mi3 t0rottle Mi3 t0rottle for cyclic deflections to compensate for t0e 0ig0er energy

    cyclic requirements

    80e 0oriAontal position in t0e grap0s is equi,alent to t0e position of t0e pitc0 stic/@ t0e ,ertical position to

    t0e t0rottle ,alues )et!een and 1 andGor t0e pitc0 ,alues determined )y t0e rotor 0ead. If@ for

    e3ample@ a Q12 T pitc0 tra,el is defined for t0e rotor 0ead@ t0e top point in t0e grap0 is equi,alent to Q12 T

    pitc0 and t0e lo!est point is equi,alent to 12 T.

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    21. Contact an S!pport

    If you 0a,e questions regarding aerofly5@ please contact>

    I"