Advantages
1
Advantages Combat Reflexes: +1 to all active defense roll. +1 Fast-Draw skill and +2 to Fright checks. Never “Freeze” in surprised situation and get +6 IQ to wake up. Gunslinger: When using two-handed weapon or Auto-fire, add half Aim bonus to attack roll. High Pain Threshold: Never suffer a shock penalty when injured. Get +3 HT to avoid knockdown and stunning. Outdoorman: Get +1 to Camouflage, Survival, Navigation, Tracking, Natualist and Fishing skills Disadvantages
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Advantages
Combat Reflexes: +1 to all active defense roll. +1 Fast-Draw skill and +2 to Fright checks.Never “Freeze” in surprised situation and get +6 IQ to wake up.
Gunslinger: When using two-handed weapon or Auto-fire, add half Aim bonus to attack roll.
High Pain Threshold: Never suffer a shock penalty when injured. Get +3 HT to avoid knockdown and stunning.
Outdoorman: Get +1 to Camouflage, Survival, Navigation, Tracking, Natualist and Fishing skills
Disadvantages