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Transcript of Advances in Computing Chapter 13 Multimedia, Artificial Intelligence, and Intelligent Agents © The...
![Page 1: Advances in Computing Chapter 13 Multimedia, Artificial Intelligence, and Intelligent Agents © The McGraw-Hill Companies, Inc., 2000.](https://reader035.fdocuments.net/reader035/viewer/2022072014/56649e7d5503460f94b806f8/html5/thumbnails/1.jpg)
Advances in Computing
Chapter 13
Multimedia, Artificial Intelligence, and Intelligent Agents
© The McGraw-Hill Companies, Inc., 2000
![Page 2: Advances in Computing Chapter 13 Multimedia, Artificial Intelligence, and Intelligent Agents © The McGraw-Hill Companies, Inc., 2000.](https://reader035.fdocuments.net/reader035/viewer/2022072014/56649e7d5503460f94b806f8/html5/thumbnails/2.jpg)
Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 2 CCI
Entertainment and Games
• I’ve installed my games, but my multimedia system seems so slow. Besides buying a new machine, what can I do?
• Games are very CPU-intensive and memory- intensive. First male sure that you comply with specifications on the package
• Some systems can take a CPU upgrade• Most systems need more memory for
multimedia games• In both cases, make sure that your
motherboard is specified for the proposed upgrade
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 3 CCI
Creating Multimedia
• Three items can make marked difference in the quality produced on a PC– 1) higher-quality recorder,
camera, and/or video cam– 2) higher-quality
microphone– 3) higher-quality cables
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 4 CCI
Content Database
• The number-one mistake communications beginners make in multimedia production– not labeling versions
before the tape or disk is accepted
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 5 CCI
Sound
• Proper sound levels are critical in determining whether the sound is a distraction or an addition to the production
• Music intonation should be complementary to the scene
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 6 CCI
Animation• Multimedia beginners want
more and more animation• Too much animation is a
distraction from the production theme
• Animations should be added only to enhance, not dominate, a normal production
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 7 CCI
Multimedia Presentation Software
• After initial training in multimedia software presentation, one technique for improvement is to try three functions a day, keeping a log of each functions’ utility
• Most such software has additional add-ins, which can be tried for a trial period
• The best policy is to have a “test” PC separate from the rest, and to plan several unhurried days a month for trying new combinations
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 8 CCI
Artificial Intelligence
• AI– could be the next major wave of computers
affecting major portions of daily modern life– robotics, natural language processing, fuzzy
logic, expert systems, neural network, virtual reality -- all -- have the ability to assist tremendously in training and daily tasks
– the other news is that AI will never be a substitute for learning and understanding any major area of knowledge
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 9 CCI
Robotics and Perception Systems
• While robotics clubs have been around universities for a decade, the vastly increasing power of CPU, memory, and system buses have only now facilitated by major changes in robot functionality and capability
• Robotics clubs are producing systems that industry is interested in
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 10 CCI
Expert Systems• ES and EIS, Executive
Information System, have a better informed executive
• The paper and automobile industries use them
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Ch 13 FAQ © The McGraw-Hill Companies, Inc., 2000 11 CCI
Neural Networks
• One of the biggest breakthrough in neutral networks was the understanding that human neural networks are, in fact, an amalgamation of both analog and digital computer complexities, not simply digital
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