ADVANCED DISPLAYS FOR DISMOUNTED WARFIGHTERS 21-22 SEPTEMBER 2010
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Transcript of ADVANCED DISPLAYS FOR DISMOUNTED WARFIGHTERS 21-22 SEPTEMBER 2010
ADVANCED DISPLAYS FOR DISMOUNTED WARFIGHTERS
21-22 SEPTEMBER 2010
UNCLASSIFIED
UNCLASSIFIED
Outline
• Introduction• Types of Advanced Displays• Current Displays and Lessons Learned• Occluded Helmet Mounted Displays
• Head Mounted Displays• Fused Night Vision Goggles
• Conformational Displays• Tactile Displays • Flex Displays
• See-through Helmet Mounted Displays• Augmented reality displays and Enhanced Cognition
• Conclusions
Introduction
The purposes for using displays are:• to present or hold up to view
• to provide information or graphics on a screen
• to provide a representation of information
x+3=5
X=2
Now just a minute, earlier
you said x equals 4!
Introduction
The purpose of advanced displays is to immerse warfighters in the operation so they can experience and convey critical information from real-time data feeds in an intuitive, recognition-based manner.
Multifunction Displays (MFDs)Definition- a display surface which, through
hardware or software, is capable of displaying information from multiple sources, in several different reference frames. It may display different groups of data one at a time or in a
combined fashion.
Introduction
Multifunction, not multiple displays
Types of Advanced Displays
HMDs
Fused NVGs
Tactile Displays
Notebooks
PDAs
Flexible Displays
GMDs
Augmented Reality
Displays
Headmounted Body-worn or Carried
Occluded See-throughFormed Configurable
Color Helmet
Mounted Display
FBCB2
The Soldier is the most difficult “combat platform” to interface with!
One Size never fits all
Soldiers have different opinions
Soldier Acceptability is critical
Current Systems
AN/PVS-14 NVG
Current Displays and Lessons Learned
Introduction
The Future – Nett Warrior
All BCTs
Navigation Module
Battery
GPS Antenna
Computer
Helmet MountedDisplay
Headset & Mic
Soldier Control Unit
Soldier Radio/
Antenna
Navigation Module
Battery
GPS Antenna
Computer
Helmet MountedDisplay
Headset & Mic
Soldier Control Unit
Soldier Radio/
Antenna
Land Warrior
2005
Land Warrior
“Manchu”
2007
Land Warrior
“Strike”
2008/2009
Nett Warrior2012/2017
•Command & Control
- Soldier: Voice & Data
- Leader: Voice & Data
• Key Attributes
- Weapon: Subsystem
- Radio: EPLRS
- Interoperability: w/ FBCB2
• Size & Weight
- 11 components
- 16 pounds
• Command & Control
- Soldier: No capability
- Leader: Voice & Data
• Key Attributes
- Weapon: Dropped
- Radio: EPLRS
- Interoperability: w/ limited external
assets
• Size & Weight
- 9 components
- 11 pounds
•Command & Control
- Soldier: No capability
- Leader: Voice & Data
• Key Attributes
- Weapon: Dropped
- Radio: EPLRS
- Interoperability: - UGV interoperability for
IED Defeat
- Air/Ground Integration thru SADL
• Size & Weight
- 7 components
- 9 pounds
•Command & Control
- Soldier: Interoperable with Soldier Voice & PLI
- Leader: Digital Voice & Data
• Key Attributes
- Weapon: Dropped
- Radio: EPLRS/JTRS (P3I) and Open
Architecture
- Interoperability: increased w/ external sensors
(JBC-P and Fire Control Systems)
• Size & Weight
- Minimum essential
- 10 pounds (Objective)
Evolution From Land Warrior To
Ground Soldier System (Nett Warrior):
Current Path to Modernization
Current Displays and Lessons Learned
Introduction
Cognitive Walkthroughs with Target Audience Soldiers
Several Iterations of User Juries for the Ground Soldier System
• Ease of training
• Intuitiveness
• Speed
• Errors
Limited Hardware Evaluations
Go
to
Undo
Animation
Icons
Current Displays and Lessons Learned
Occluded Head Mounted Displays
• Currently planned for many systems (NETT Warrior, Common Controller, etc.)
• Lightweight• Relatively high resolution and easier to read• Require less power than many portable devices• Less glare than many portable devices• Hands free
• Both real world and HMD imagery must be within the user’s depth of field, dark focus and dark vergence
• Restricted field of view can impair performance and adversely affect the ability to see the “whole picture” and reduce SA
• Binocular rivalry• Competition for the attention of the wearer/attentional tunneling which
adversely affects dual task performance• Eyestrain and blurry vision• As HMD wearers move their heads, displayed objects in front continue
to be in front and this is unnatural• Motion sickness, often explained as being caused by sensory conflict.• Interference with night vision devices and weapon sights• Fogging due to weather• Potential for placing the musculoskeletal system of the head and neck under increased levels of stress
POTENTIAL PROBLEMS
Occluded Head Mounted Displays
• Scaling Robotic Displays: Displays and Techniques for Dismounted Movement with Robots– Soldiers performed significantly worse with the GMD than
they did with the HHD on course completion times, driving errors, and the number of times they drove off course.
– Soldiers also preferred the HHD to the GMD and rated the workload with the HHD lower.
Helmet Mounted Displays
Occluded Head Mounted Displays
Dismounted Land Navigation Study
PTN Tactile System: GPS sensor, electronic compass,
processing unit, battery pack, eight tactors placed equidistant, on a belt
around the torso, worn over T-shirt
LAND WARRIOR HMD GPS SYSTEM
HANDHELD GPS PLGR
1. 24 Soldiers (N = 21)
2. 3 routes, each with 2 waypoints & endpoint, each approx 1800m
3. 3 systems: Tactile, PLGR, LW HMD
4. Order of routes and systems counterbalanced
Helmet Mounted Displays
Occluded Head Mounted Displays
Occluded Head Mounted Displays
Dismounted Land Navigation Outcomes
System % ReachedPTN 100PLGR 100LW 100
Target Detection
12.513
13.514
14.515
15.516
16.517
Nav Speed
PTNLWPLGR
0
2
4
6
8
10
Targets
PTNLWPLGR
Helmet Mounted Displays
Occluded Head Mounted Displays
1
2
3
4
5
6
7
Easy to learn Easy to use Easy to tell wherelocated
Ease to stay onRoute
Accuracy ofguidance
PTNLWSPLGR
Very bad
Very good
Good
Somewhat good
Neutral
Somewhat bad
Bad
Helmet Mounted DisplaysDismounted Land Navigation Soldier Feedback
Fused Night Vision Goggles
Urban Enhanced Night Vision Goggle Enhanced Night Vision Goggle
Occluded Head Mounted Displays
Scene InterpretationOVERLAY COLOR
• Contrasting color for FLIR
image vs. green I2 image
improves target detection
speed and range.
Bonnett, Redden, & Carstens, 2003
• Contrasting color also
assists in differentiating
terrain characteristics.
Fused Night Vision Goggles
Occluded Head Mounted Displays
High Thermal
Target Detection
Patrolling
Navigation
High I2
Optimal Mix of
I2
and Thermal
Depends on Purpose
Fused Night Vision Goggles
Occluded Head Mounted Displays
Urban Enhanced Night Vision Goggles (UENVG)Urban Enhanced Night Vision Goggles (UENVG)• UENVG is a prototype system used to determine the impact of adding a Short Wave InfraRed (SWIR) capability into the
existing ENVG system.
• SWIR
– works in darker conditions than I2
– can see objects with great clarity on moonless nights because night sky radiance (nearly all in SWIR wavelengths)
emits 5 to 7 times more illumination than starlight )
– is not visible to the human eye but interacts in a similar manner as visible wavelengths
– has shadows and contrast and can see through glass
Flexible Displays• Near term Objectives
–Compare indoor and outdoor sunshine
readability
– Collect Soldier opinions on the technology
• Recent Efforts
– Evaluations at Fort Benning (2009, 2010)
Handheld and Forearm
Instructors from Warrior Training Center
– Evaluation at Fort Bliss (2009)
Survey of 9 prototypes
• Benefits
– Much less glare, lighter, rugged
– Much less power consumption
– Longer battery life
Occluded Head Mounted Displays
Near-term: Rugged, Low Power, Compact, LightweightFar-term vision: Novel form-factors
Enabled by
FDC’s Unique
GEN II (37x47cm)
Pilot Line toolset
and People 21 Partners Representing:
Display Technology
Manufacturing Tool Suppliers
Materials Developers
Defense Contractors
Conformational Displays
Flexible Displays
Conformational Displays
Scalability of Robotic Displays: An Evaluation of Controller Display Options
• Evaluated 3 options for TALON controller Display:
- 6.5 inch Split Screen
- 3.5 inch Toggle Screen
- 3.5 inch Toggle Screen plus Tactile belt
Results
• 3.5 Toggle Screen associated with slower
performance and higher workload
than either (A) or (C). No difference between
(A) and (C)
• Tactile belt enabled a smaller screen while
providing cues that supported performance.
Tactile Displays
Conformational Displays
3.5”Toggle Display 6.5” Split Screen
3.5” Toggle Display with Tactile Belt
Tactile Displays
• Subjective Measures– Task difficulty and SA ratings were worse for the toggle
display.– Some Soldiers preferred the toggle/tactile display
because they felt they were able to pay more attention to the driving display while wearing it.
– Others preferred the split screen display because of the wealth of information provided.
– A fixed position camera and latency cause some driving difficulties.
– The egocentric GPS caused problems when Soldiers glanced away from the screen.
Conformational Displays
Tactile Displays
See-through Displays
Augmented Reality Display
•The Last 18 Inches: How can you improve perception, squad coordination, and decision making in tactical, high stress urban operations?
•Squads and platoons are not well served by current information systems –
Overloaded: too much 2D, 3D, video data
–Confusing: irrelevant data, old, out-of-scale, inaccurate
–Optimized for strategic levels, not tactical block-to-block, not flowing from bottom-up
–Its getting worse: soldiers/vehicles as sensors, geospatial & human network models
•Most equipment today distracts during operations–
Pain in the neck: heavy, cumbersome, ill-suited for on the move
–Can’t make use when and where needed, intended for desktop
–Need for “on the go” interfaces, computing, sensing
–Independent module development, proliferation of multiple methods (the TV remote problem)
•High stress tactical decision making –
Hard to remember important stuff
–Too much to pay attention to
–Need tools to aid attention and memory
See-through Displays
Augmented Reality Display
• Extend superiority into short-range combat inside urban and jungle environments.
– Extend collaborative planning, rehearsal, and execution capabilities from company to squad level.
– Enable quieter, non-linear, distributed, increased op tempo, 3D operations (e.g. take down building from 3 directions)
– Enable effective, quick dynamic replanning
– Reduce chaos, fratricide, avoid surprises
Squads Need
Omniscience
&
Telepathy
within the City Block
“I’ve got
your back!”
See-through Displays
Augmented Reality Display
Make data useful to platoon/squad/soldier in context
Geospatial registration of annotations
Agent-based systems to recognize intent, state
Tools to leverage models for preview, execution, debrief
Relevance at the level of seconds and meters
Make communication for squads and platoons more effective
Integrate planning, execution, and debrief in one system
Improve remote (higher command) understanding of local ops/data/history by
virtual experience
Make interaction with information “on the go”
Overwatch feeding/filtering information selectively
Interface sensors respond to natural body actions, non-screen interfaces
Advances in smaller, lighter, lower power, higher resolution displays, computing,
sensing enable head/body worn approaches
Make overwatch automatic
Plan via analogy
Fuse, filter, prioritize information automatically (learn)
See-through Displays
Augmented Reality Display•
Civilian technology offers examples to learn from and leverage… –
Madden Board and first down line – graphics registered in scene images for enhanced communication–
Nintendo Wii as “natural interaction”–
NFL offensive play caller – in booth above field – overwatch feeds info to coach and QB–
Nascar crew chief communication to driver–
“Mission Impossible” controller feeding data and info to agents in mission/field–
Blackberry, iPhone, iPod, HUD (Private Eye) displays and interfaces–
Social information systems like GoogleEarth, Facebook, Wikipedia, wwmx.org, rich info sources with engaging interfaces•
GoogleEarth is an example of local users creating overlays on global 3D base model maintained/updated centrally
Conclusions
•The Dismounted Warfighter is the most difficult customer for displays.
•Display technology continues to advance and today’s failures may be tomorrows successes.
•Displays should be chosen based on mission requirements, echelon level and on environmental
considerations.
•Human factors considerations and experimentation are critical for effective display design.