Advanced Computer Graphics 台科大 資管系 楊傳凱 助理教授. Course Web Site: ckyang/...
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Transcript of Advanced Computer Graphics 台科大 資管系 楊傳凱 助理教授. Course Web Site: ckyang/...
Advanced Computer Graphics
台科大 資管系 楊傳凱 助理教授
Course Web Site:
http://star6.cs.ntust.edu.tw/~ckyang/advanced_cg.html
Reference book 1 J. D. Foley,
A. van Dam,
B. S. K. Feiner,
C. J. F. Hughes,
D. R. L. Phillips.
Introduction toComputer Graphics,
Addison-Wesley, 1993.
Reference book 2
J. D. Foley,A. van Dam,S. K. Feiner,J. F. Hughes.Computer Graphics:Principles and Practicein C, 2nd ed.,Addison-Wesley, 1995.
Reference book 3 A. Watt.3D Computer Graphics,3rd ed.,Addison-Wesley, 1999.
Reference book 4 A. Watt,
M. Watt.
Advanced Animation
and
Rendering Techniques:
Theory and Practice,
Addison-Wesley, 1992.
Reference book 5 E. Angel.
Interactive
Computer Graphics:
A Top-Down Approach
Using OpenGL, 3rd ed.,
Addison-Wesley, 2002.
Other references ACM SIGGRAPH Conference Proceedings ACM SIGGRAPH Conference Course Notes Eurographics Conference Proceedings Pacific Graphics Conference Proceedings ACM Transactions on Graphics Computer Graphics Forum IEEE Computer Graphics and Applications IEEE Visualization and Computer Graphics The Visual Computer
Grade Homework (10/28) 15% Mid-term Exam (11/4) 25% Final Project due (1/13) 60%
Could be a team of two persons Presentation 30% Report 30%
Original (raw) score
Policy Cheating is strictly prohibited If one gets caught once, his/her grade of
that corresponding homework or exam is set to zero, if one gets caught twice, his/her term grade is set to zero.
Once the solutions to an assignment have been announced, any late submission will not be accepted
Content – 1/3 1. Introduction to computer graphics
2. Texture mapping
3. Curves and surfaces
4. Procedural modeling
5. Raytracing
6. Radiosity
7. Volume rendering
Content – 2/38. Simplification
9. Compression
10. Integration of Rendering, simplification and compression
11. Watermarking
12. Physics-based modeling
13. Colorization
14. Parameterization/morphing
Content – 3/315. NPR (non-photo-realistic rendering)
16. Video matting/texturing
17. Image-based rendering
18. Texture synthesis
19. Point-base rendering
20. 3D model retrieval
21. Model fix
22. High dynamic range images
Sample Final Projects – 1/3 User-friendly curve/surface modeler User-friendly texture mapper Ray-tracer Radiosity renderer Surface/volume simplifier Surface/volume compressor Volume renderer
Sample Final Projects – 2/3 NPR rendererImage-based renderer Watermarking of surfaces/volumes Morphing of images/surfaces/volumes Point-based renderer Texture synthesizer Model fixer
Sample Final Projects – 3/3 Grayscale image colorizer Physics-based rendering 3D model retriever Natural phenomenon modeling 3D game design Anything else related to 3D computer grap
hics