Adobe Camp 2012: Move & Play - Interactive Objects

14
MOVE & PLAY interactive objects

description

Presentation for Adobe Camp 2012

Transcript of Adobe Camp 2012: Move & Play - Interactive Objects

Page 1: Adobe Camp 2012: Move & Play - Interactive Objects

MOVE & PLAYMOVE & PLAYinteractive objectsinteractive objects

Page 2: Adobe Camp 2012: Move & Play - Interactive Objects

ABOUT MEABOUT ME

• Herdiansah

• http://herdiansah.com

• Founder @ Flashid Interactive

• R & D Manager @ Leafion Indonesia

• Herdiansah

• http://herdiansah.com

• Founder @ Flashid Interactive

• R & D Manager @ Leafion Indonesia

Page 3: Adobe Camp 2012: Move & Play - Interactive Objects

Let’s Move & PlayLet’s Move & Play

move (verb)to pass from one place or position to another

play (noun)exercise or activity for amusement, recreation and education

move (verb)to pass from one place or position to another

play (noun)exercise or activity for amusement, recreation and education

Page 4: Adobe Camp 2012: Move & Play - Interactive Objects

INTERACTIVITYINTERACTIVITY

•Sensing

•Controlling

•Touching

•Sensing

•Controlling

•Touching

Page 5: Adobe Camp 2012: Move & Play - Interactive Objects

DEVICEDEVICEArduino & Phidgets"plug and play" building blocks for sensing and control.

Arduino & Phidgets"plug and play" building blocks for sensing and control.

http://www.arduino.cc/ http://www.phidgets.comhttp://www.phidgets.com

Page 6: Adobe Camp 2012: Move & Play - Interactive Objects

DEVICEDEVICE

Kinecta motion sensing input device by Microsoft for the Xbox 360 video game console.

Kinecta motion sensing input device by Microsoft for the Xbox 360 video game console.

Page 7: Adobe Camp 2012: Move & Play - Interactive Objects

DEVICEDEVICEMulti Touch Displayability to recognize the presence of two or more points of contact with the surface

Multi Touch Displayability to recognize the presence of two or more points of contact with the surface

Page 8: Adobe Camp 2012: Move & Play - Interactive Objects

FRAMEWORKSFRAMEWORKS

• openFrameworks, an open source C++ toolkit for creative coding.http://www.openframeworks.cc

• OpenNI, API for writing applications utilizing natural interaction.http://www.openni.org/

• openFrameworks, an open source C++ toolkit for creative coding.http://www.openframeworks.cc

• OpenNI, API for writing applications utilizing natural interaction.http://www.openni.org/

Page 9: Adobe Camp 2012: Move & Play - Interactive Objects

FRAMEWORKSFRAMEWORKS• Open Exhibits, free multitouch software

initiative for museums, education, nonprofits and studentshttp://openexhibits.org

• TUIO, an open framework that defines a common protocol and API for tangible multitouch surfaces.http://www.tuio.org

• Open Exhibits, free multitouch software initiative for museums, education, nonprofits and studentshttp://openexhibits.org

• TUIO, an open framework that defines a common protocol and API for tangible multitouch surfaces.http://www.tuio.org

Page 10: Adobe Camp 2012: Move & Play - Interactive Objects

FRAMEWORKSFRAMEWORKS

• AS3Kinect, a library consisting in a server in C and a client for flash to gain acces to the kinect device.http://www.as3kinect.org/

• AIRKinect, Microsoft Kinect SDK Native Extension for Flash.http://www.as3nui.com/

• AS3Kinect, a library consisting in a server in C and a client for flash to gain acces to the kinect device.http://www.as3kinect.org/

• AIRKinect, Microsoft Kinect SDK Native Extension for Flash.http://www.as3nui.com/

Page 11: Adobe Camp 2012: Move & Play - Interactive Objects

FRAMEWORKSFRAMEWORKS

• as3osceleton, using Kinect as a multitouch device in adobe AIR.http://blog.aboutme.be/2011/03/07/as3osceleton-using-kinect-as-a-multitouch-device-in-adobe-air

• as3_openni, AS3 server/client for OpenNI (Open Natural Interaction).https://github.com/imekinox/as3_openni

• as3osceleton, using Kinect as a multitouch device in adobe AIR.http://blog.aboutme.be/2011/03/07/as3osceleton-using-kinect-as-a-multitouch-device-in-adobe-air

• as3_openni, AS3 server/client for OpenNI (Open Natural Interaction).https://github.com/imekinox/as3_openni

Page 12: Adobe Camp 2012: Move & Play - Interactive Objects

Case StudyCase Study

Videos & DemoVideos & Demo

Page 13: Adobe Camp 2012: Move & Play - Interactive Objects

QUESTIONQUESTION

Page 14: Adobe Camp 2012: Move & Play - Interactive Objects

THANK YOUTHANK YOU

e: [email protected]

tw: @herdiansah

fb: http://www.facebook.com/flashid

e: [email protected]

tw: @herdiansah

fb: http://www.facebook.com/flashid