ADM Level 2 The Pond KLC 2017 - SportsEngine€¦ · 7. Finland 73,682 28,589 39,263 5,830 260...

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THE POND

Transcript of ADM Level 2 The Pond KLC 2017 - SportsEngine€¦ · 7. Finland 73,682 28,589 39,263 5,830 260...

Page 1: ADM Level 2 The Pond KLC 2017 - SportsEngine€¦ · 7. Finland 73,682 28,589 39,263 5,830 260 5,268,799 8. ... Encourage creativity and embrace failure Create an environment that

THE POND

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All Roads Lead to Men’s League…

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…Or to Your Own Private Hockey Game

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Sensitivity to Training

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DYNAMIC WARMUP

DYNAMIC WARMDOWN

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FEDERATION REGISTRED PLAYERS RINKSNATIONALPOPULATION

Total Senior Jr./Youth Female In-door

1. Canada 721,504 116,884 518,008 86,612 2,631 34,834,841

2. United States 519,417 149,884 302,203 67,230 1,898 318,892,103

3. Russia 84,270 1,966 81,592 712 419 142,470,272

4. Minnesota 65,476 7,099 54,507 12,250 194 5,303,925

5. Sweden 56,839 11,884 41,521 3,434 355 9,723,809

6. Massachusetts 55,868 3,381 48,074 8,550 134 6,547,629

7. Finland 73,682 28,589 39,263 5,830 260 5,268,799

8. New York 55,637 11,806 48,354 5,264 158 19,378,102

9. Michigan 58,164 19,186 50,585 4,429 127 9,883,640

10.Cze Republic 110,525 85,576 22,302 2,647 158 10,190,213

11. Germany 29,371 8,389 18,084 2,898 202 80,996,685

12. Switzerland 26,415 11,584 13,740 1,091 158 8,061,516

13. Slovakia 11,308 2,122 8,675 511 64 5,443,583

14. Norway 6,629 1,818 4,179 632 45 5,147,792

IIHF Survey of Players (2014) – Olympic Participants

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Change in # of D1 players by Hometown-State State 2003 2009 2012• Minn 204 208 182• Mich 122 151 129• Mass 185 122 105• NY 101 94 87• Pa 47 70• IL 51 60 67• WI 31 39

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Mass Hockey 48,000 youth players16 current NHL players

Finland 39,000 youth players33 current NHL players

Sweden 41,621 youth players77 current NHL Players

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What is the ADM?The ADM is Player Development:

Based upon Long-Term Athlete Development (LTAD) principles, grounded in proven sports

science, physical education and child development practices. It includes sport specific best practices from hockey countries around the

globe, but with very American practicalities. The ADM is age appropriate competition and

training for our kids.

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Winning the Race to the Wrong Finish Line

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Culture of Games, Trophies, Medals

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Training ModelVs

Competition Model

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World Class Training

130 – 100 – 50

•130 Practices

•100 Off Ice Sessions

•50 Games

4•Consecutive U18

•World Championships

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Development Myths- You have to be on the BEST TEAM to

develop.- You have to EXCEL EARLY.- You have to play hockey 12 MONTHS a year- You must SPECIALIZE in hockey before age

12.- You have to TRAVEL extensively to improve.- You must play more GAMES to develop

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- 300 Players in club – Open to all, (No Cutting Kids)- Ice is only in 6 months a year- Multi-sport, late specialization approach- Parent or volunteer coached until age 14

7 & Under players skate 2 times a week10 & Under players skate 3 times a week12 & Under players skate 4 times a week

2008-09: U17, U18 & U20 National Team Players

Skelleftea, SwedenPopulation: 40,000

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The Goal

To find the balance between teaching skills/

hockey sense and systems play while

keeping your players focused, entertained and passionate about what

they are learning

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Reasons WhyMore kids involved, less standingMore touches and repetitionsGetting game situations in practiceMore active, more FUN = Better developmentGetting players to COMPETERaise the level of focus and intensityThe three S’s Skills, Sense and Systems trainingCREATING A PASSION FOR THE GAME AND FOR TRAINING

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Practice by the NumbersIn a 60-minute Peewee game

99% of the feedback coaches give players is when they have

the puck. Ironically, players only have the puck on their stick for 0.2% of the game.

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Reward vs Punishment

Reward- EFFORT, GOOD DECISION MAKING and PROPER EXECUTION with

OFFENSIVE OPPORTUNITIES.

Punish-laziness, poor decision making and poor execution with HAVING TO

PLAY DEFENSE.

Commitment to proper play off the puck is a great weakness our players have

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Under CoachingDo not give the players the

answers, force them to learn some things for themselvesEncourage creativity and embrace failureCreate an environment that forces good habits, do not bail them out just to make things look goodBe patient

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The Greatest Teacher

FAILURE

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CHARACTERISTICS OF EILTE PLAYERS

HOCKEY SENSE/ MENTAL ASPECTS OF THE GAME/ DECISION MAKING

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Train the Brain

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Do not just play a game

Teach a skill or a concept

through the game!

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ImplementationWhen do you play a game?CreativityWhat area of the rinkSmall games are not just 3v3, use all combinations including odd man situationsSet rules for the desired outcome or goalLet the players learn through trial and errorTeach the players that are not involvedDo not be as concerned about how it looks, rather be concerned about the desired goal

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Concept: Breakouts/ Forecheck

What is a breakout? The 5 on 0 breakout Drill/ the death of hockeySmall area game that teaches the concepts and skills needed to execute a quality breakoutStart simple and then progress once the initial goal is achievedYou can always add an additional concept into the game. Example fore-check. Use a progression of teaching by changing a rule.

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Cross-ice Breakout gameStart 2v2 with half zones. When x gets control of the puck they must first make a pass to their partner in their half before they can attack o’s half of the zone. To make sure the game starts with success have the two that are transitioning from offense to defense either change for two new players or retreat back over their half before they can fore-check the puck or do not allow any fore-check or puck pressure until the puck comes over the half line.Goal: To have the defending player who does not have possession of the puck get into a position of support to work the puck out of the defending half. You can make the first pass be behind the net or at a minimum in the half the players are in. You can even dictate the pass. For example d to d behind the net.Progression/ go to 3v3,4v4. Have 1 player fore-check to put pressure on the breakout. The possibilities are unlimited!

X

X

O

O

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Design your own games

Its not the game that matters, it’s the environment and culture of

your practices.

Design your own games based on the needs of your players and team

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NOW IT IS YOUR TURNDesign a game that teaches the

following skill or conceptQuick release shots

The skills needed to execute a quick quality scoring chance

from the slot or point

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Skill: Quick Release Shots

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Concept: Special TeamsHow do you work on power play and

penalty kill, while keeping all of your players involved, physically,

mentally and emotionally

Design a small area game that focuses on the skills and concepts needed for a successful power play

and penalty kill

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Concept: Special Teams

Use the rink in any manner desired

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Concept: Slot play

A game that focuses on both offensive and defensive slot play at the same time, while also keeping the goaltender

involved

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RemindersTeach through the gameAllow your players to failBe patient, let them figure some things out for themselvesMix it up, start practice with a gameDesign your own games around the three S’s, skills, sense and systems trainingCreate an environment of learning through FUN & competition

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www.usahockey.com/smallareagames

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4v4 Half-ice

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Required Reading

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Thank You!

For more information:www.admkids.com

or contact your

ADM Regional ManagerRoger Grillo

[email protected]

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Thank you/Questions?

[email protected]