Ad monetization 101

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App Economy & its funky Metrics Ad Mone(za(on 101 Carole Wai Hai, BI Consultant @Fyber Sep. 2015

Transcript of Ad monetization 101

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App  Economy  &  its  funky  Metrics  ♫  Ad  Mone(za(on  101  

Carole  Wai  Hai,  BI  Consultant  @Fyber  Sep.  2015  

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Disclaimer  

The  views  expressed  in  this  presentaLon  are  only    my  own  and  do  not  represent  the  views  of  my  employer  Fyber  or  its  parent  company  RNTS.  

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Alternate  pitch  for  family  and  friends:    Do  you  like  free  Apps?    

At  Fyber  we  provide  the  technology  for  Apps  like  Crossy  Road  to  deliver  ads  that  

allow  them  to  keep  the  app  free.  

Who  I  am?  

2007   2008   2010   2011   2014  

France   China   USA   Germany  

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Alternate  pitch  for  family  and  friends:    Do  you  like  free  Apps?    

At  Fyber  we  provide  the  technology  for  Apps  to  deliver  ads  and  stay  free.  

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App  Economy    Life  Cycle  

AcquisiLon   Engagement   RetenLon   MoneLzaLon  

MarkeLng   Product  

In-­‐App  Purchase  

Premium  Apps  

Freemium  Apps    

What  if  you  have  the  greatest  game  in  the  world  and  no  one  knows  about  it?  Then  you  only  have  the  greatest  games  in  the  world  that  no-­‐one  knows  about.  Nick  Berry,  Facebook  Data  ScienFst    Acquisi6on  !  Make  your  game  discovered.  Engagement  +  Reten6on  !  Measure  how  great  is  your  game  indeed.  

Ad  MoneLzaLon  

SubscripLon  

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App  Economy  Funnel  Metrics  

Industry  numbers:  Up   to   1   out   of   20   users   will  moneLze  via  IAP.  (Among   them,   44%   will   do   so  a]er  the  10+  sessions.)    !   SLll,   you   need   to   moneLze  the  95%  remaining  traffic.  Ad   Revenue   can   generate   non-­‐negligible  added  income.  

20%   from   Ads  

80%   from   IAP  

Users  vs    IAP  spending  Users  

Revenue  Distribu(on  example:  Glu  Games  

 Freemium  &  MoneLzaLon  

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Ad  MoneLzaLon  Landscape  

Rewarded  Ads   Non  Rewarded  Ads  Ad  Format  

Which  Ad  Networks?  

Offer  Wall  

Ad  MoneLzaLon  Landscape  

What  Ad  Format?  

Rewarded  Video   Inters((al  

Rewarded  Ads   Non  Rewarded  Ads  

A   B     C  

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Ad  MoneLzaLon  User  Flow  

Ex:  Rewarded  Video  

User  plays  Game  

See  ‘watch  a  video  for  free  coins’  

Click  to  watch  the  video  

Finish  the  Video  and  earn  coins  

AdverLser  pays  the  publisher.  

Ad  MoneLzaLon  User  Flow  

Notes:  To  Engage  with  an  Ad:  User  choose  via  opt-­‐in  to  see  the  ad.  To  Complete  an  Ad:  User  complete  requested  acLon  to  receive  virtual  currency.  

Rewarded  Video  

User  Engagement  

Ad  Comple(on  

User  Conversion  

Ad  Impression  

Session   Request  (Publisher)  

Fill  (Ad  Network)  

Publisher  Revenue  

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Revenue  

Sessions  Sessions  /  DAU  

     

Impressions  /  Engaged  Users          

Avg  CompleFon  /  CompleFng  Users    

Considering  Users   Considering  Inventory  

Ad  Impressions  

Ad  CompleLons  

Daily  AcLve  Users  

Engaged  Users  

ConverLng  Users  

Ad  MoneLzaLon  Funnel  Metrics  

Rewarded  Video  

eCPM  

ARPDAU  

ARPPU  (Ads)  

Jelly  Crush  DAU:  100,000  Impressions:  500,000  ConverLng  Users:  25,000  Revenue:  2,500  eur    eCPM:  5  eur  ARPDAU:  0,025  eur  ARPPU:  0,10  eur  

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ARPDAU=Revenue/DAU  eCPM=Revenue/Impression*1000  ARPPU=Revenue/Conver(ng  Users      

Ad  MoneLzaLon  Metrics  Monitoring  Rewarded  Video   US   iOS  

In  this  order  check:  -­‐  DAU  -­‐  Revenue  -­‐  Impressions  -­‐  ConverLng  users  

Important  drop  in  Revenue!  

ARPDAU  

ARPPU  eCPM  

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Which  Metrics?  Criteria:  Best  price  for  your  inventory  +  no  waste      

Ad  MoneLzaLon  Benchmarking  Ad  Networks  

Rewarded  Video   US   iOS  

Ad  Network  A   eCPM:  4  eur   Fill  rate:  90%   90  *4  =  360  eur  

Ad  Network  B   eCPM:  5  eur   Fill  rate:  70%   70  *  5  =  350  eur  

Ad  Network  C   eCPM:  6  eur   Fill  rate:  60%   60  *  6  =  360  eur  

Bonus  quesLon:  Should  you  just  pick  one  Ad  Network  and  just  sLck  with  it?  NoLon  of  Depth  of  inventory    and  Cascade.    

Test  Ad  Network    with  100,000  Requests  each:    

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•  Fyber  gives  you  free  apps.  •  Ad  MoneLzaLon  is  a  must.  •  eCPM  is  important  to  measure  inventory  value,  but  also  think  ARPDAU  and  ARPPU  (Ads).  

•  Fill  Rate  is  important  to  benchmark  Ad  Networks.  •  You  also  probably  want  to  work  with  several  Ad  Networks,  so  a  mediaLon  tool  is  a  good  soluLon.  

 

Key  Take  Away  

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QuesLon?    

Thank  you!  [email protected]  

Fyber  is  recruiLng  ♫  hop://www.fyber.com/careers.html    

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DefiniLons  &  Acronyms  ♫    DAU  (Daily  Ac(ve  Users):  number  of  user  using  your  app  on  a  given  day.  Avg  Sessions  Per  User:  Sessions/DAU.  how  many  Lmes  per  day  a  user  opens  your  app,  in  average.  Avg  Ad  View  Per  Engaged  User:  Impressions/Engaged  Users.  Of  users  engaging  with  ads,  how  many  do  they  see  per  day,  in  average.  Avg  Comple(on  Per    Conver(ng  User:  CompleLons/  ConverLng  Users.  Of  users  compleLng  offers,  how  many  offers  to  they  complete  per  day,  in  average.  ARPDAU  (Average  Revenue  per  DAU):  Revenue/DAU  eCPM  =  revenue/impression  *1000  ARPPU  (Average  Revenue  Per  Paid  User)  :  Revenue/ConverLng  Users.  Here  ‘paid  users’  are  users  generaLng  revenue  via  adverLsement.  Engagement  Rate:  Engaging  Users  /  DAU  Fill  Rate:  Fill  /  Request      

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Reference  ArLcles  ♫    hops://blog.kissmetrics.com/must-­‐have-­‐mobile-­‐metrics/  hop://blog.adduplex.com/2015/01/slides-­‐ads-­‐in-­‐mobile-­‐apps-­‐and-­‐games-­‐101.html  hop://www.slideshare.net/EricSeufert/eric-­‐seufert-­‐gdc-­‐2014-­‐profitably-­‐launching-­‐jelly-­‐splash-­‐to-­‐1-­‐a-­‐markeLng-­‐postmortem  hop://www.pocketgamer.biz/comment-­‐and-­‐opinion/61879/niccolo-­‐de-­‐masi-­‐on-­‐whale-­‐behavior/  hop://www.mediapost.com/publicaLons/arLcle/166102/loyalty-­‐not-­‐the-­‐hard-­‐sell-­‐drives-­‐in-­‐app-­‐purchase.html  hop://gamesauce.org/news/2014/03/03/nick-­‐berry-­‐growth-­‐hacking-­‐casual-­‐connect-­‐video/