Academically-Practical and Practically-Academic Social Commerce Learnings in Interactive Media

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Academically‐Practical and Practically‐Academic Learnings in Interactive Media Wharton Interactive Media Initiative www.whartoninteractive.com Professor Eric T. Bradlow K.P. Chao Professor Professor of Marketing, Statistics, and Education Vice‐Dean and Director, Wharton Doctoral Programs Co‐Director, Wharton Interactive Media Initiative

description

The world of practice and academia have never collided so positively and mightily as in the sector of interactive media. The presentation will focus on practically-academic and academically-practical findings in interactive media and their implications for social commerce and social shopping. The intent is to encourage people to look towards data-oriented academics to assist in the understanding of this complex new media and develop practical applications from the data that arises from it.

Transcript of Academically-Practical and Practically-Academic Social Commerce Learnings in Interactive Media

Page 1: Academically-Practical and Practically-Academic Social Commerce Learnings in Interactive Media

Academically‐Practical and Practically‐AcademicLearnings in Interactive Media

Wharton Interactive Media Initiative

www.whartoninteractive.com

Professor Eric T. BradlowK.P. Chao Professor

Professor of Marketing, Statistics, and Education Vice‐Dean and Director, Wharton Doctoral ProgramsCo‐Director, Wharton Interactive Media Initiative 

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HOW DO I KNOW WHAT ACADEMICS KNOW AND HOW DO I KNOW WHAT PRACTITIONERS CARE ABOUT?

• WIMI Corporate Partners o Travel and Listen!

• Matchmaking Webinarso Take Corporate Partner Business Problems and Present Them to 

the Academic Community

• My Own Academic Research

• Academic Research Conferences and WIMI‐Funded Research

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MATCHMAKING WEBINARS

+

=

+

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NOBODY KNOWS HOW MUCH TO PAY THEM!

ADVERTISING ATTRIBUTION * NOT LAST CLICK

* NOT EQUALLY SPREAD

What is the #1 Problem Today for Internet Ad Publishers?

WHARTON INTERACTIVE MEDIA INITIATIVE

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Display advertising on media sites

ORGANIC TACKLES AD ATTRIBUTION!

ORGANIC DEVELOPED AND MANAGED A COMPLETE DIGITAL MARKETING STRATEGY FOR THE CLIENT, A NEW CAR MANUFACTURER

Sponsored search

Shopping sites

Advertiser sites

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User 3

User 2

User 1

Day 6

Day 20

Day 1

DATA

DIGITAL ADVERTISING “PATHS” FOR NEW CAR SHOPPERS (HYPOTHETICAL)

View AdEdmunds.com

View AdCNN.com

View AdCNN.com

Click‐through @ CNN.com

View AdCNN.com

Click‐through @ Google “Conversion” at advertiser site

View AdKBB.com

Page view at advertiser site

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DATA

Display advertising impressions

• User• Date & time• Advertiser organization (i.e., brand)• Media buy name• Site where ad was displayed (28 sites)• User’s country, state & area code (based on IP)

For each activities at the advertisers site 

(including conversions)

• User• Date and time• Type of activity

• “Conversion” or “Success” activities• Search inventory• Find a dealer• Build & price• Get a quote

• Other activities• User’s state & area code (based on IP)• Whether the conversion occurred in the 

same session as a click‐through

Click‐throughs

• User• Date & time• Advertiser organization (i.e., brand• Media buy name• Site where ad was displayed• Ad id number                                         

(no info on ad content)• User’s country & state code              

(based on IP)

AVAILABLE FIELDS

KEY IS HAVING ALL THREE LINKED TOGETHER

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What Is The # 1 ProblemToday In Search, From the Search 

Firm’s Perspective?

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WHARTON INTERACTIVE MEDIA INITIATIVE

WHAT TO SHOW WHEN SOMEONE SEARCHES?

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Retail 

EXPEDIA TAKES ON OPTIMAL SEARCH RESULTS

Corporate

Package

Media

Opaque

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DATA ON 10,000K+ HOTEL SEARCHES CONDUCTED OCT 1-15, 2009

Travel Dates

Time/Date of Search

Number of Rooms

Number of Travelers

Free Text Associated with 

Search Region/Distinct Keyword Assigned to that Text

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FOR EACH SEARCH WE OBSERVE WHICH HOTELS WERE DISPLAYED

Number of Hotels that Meet Search Criteria

Hotels Displayed

Price Displayed for Each Hotel

Was the Price a Promo?

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ERIC “THE WIZARD”: PREDICTING AND MONETIZING FUTURE BEHAVIOR

W H A R T O N I N T E R A C T I V E M E D I A I N I T I AT I V E

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DESCRIPTION OF DATA

• Contains 23,000 users of hulu.com who registered during February 2009.o Take 10% random sample

• Tracking daily incidence of visiting to view videos for each of 120 days starting March 1, 2009.

• Summary Statistics of 90‐day in‐sample period:o Reach:  46% of people visit at least onceo Frequency: 4.3 visits on average, among those who visit o Streakiness:  446 total streaks of visits lasting 3 or more consecutive days (across all 

people)

• Last 30 days are the holdout (out‐of‐sample) period used for model validation.

1 7

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EXAMPLE 1: MAKING MONEY FOR HULU

1 8

ALIVE, THEN DEAD

ALIVE, THENCOLD

ALIVE OR “DEAD”

ALIVE OR COLD

WINNER ‐> DON’T PAY TO BRING BACK FROM THE “DEAD”

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• A retailer (with catalogs, stores and a website) would like a tool to identify which consumers active and which ones have ended their relationship with the firm 

• The retailer provided transaction history across three channels (web, store & catalog) for a random sample of 30,000 customers

• Using this data, researchers at WIMI are developing a model that can be used to: 

o Identify ‘inactive’ customerso Forecast future saleso Plan capacityo Understand multi‐channel behavior

• Unlike many other forecasting approaches does not require any information about the consumer other than her purchase history

o Easily applied in many settings

MAKING MONEY FOR MECOX LANE

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REMARKABLE PREDICTION ACCURACY

0

1000

2000

3000

4000

5000

6000

7000

8000

Cummulative Orders

Actual cummulative Forecast Cummulative

• The model is based on the simple idea that people buy at a steady rate until they become inactive

o But different people have different rates

• By using the data to estimate the rates at which people buy and become inactive, we build a model that can forecast orders into the future

• These models have proven accurate across many industries and contexts 

* All results preliminary

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INSIGHT INTO DIFFERENCES BETWEEN CHANNELS

0.0

100.0

200.0

300.0

400.0

500.0

600.0

700.0

800.0

900.0

1000.0

0.000 0.002 0.004 0.006 0.008 0.010 0.012 0.014

Proportion of Customers (Probability Density)

Daily Dropout Rate (!)

Beta Density for Dropout Rate

Overall Catalog (Method=1)

.com (method=8) Store (Method=M)

.com customers are less likely to drop out than others

Catalog customers are more likely to drop out than others

* All results preliminary

• Even though we never observe when a customer becomes inactive, the model gives us an estimate of the drop‐out rates

o Most .com customers have a very low drop‐out rate

o Most catalog customers have a much higher drop‐out rate

o Store shoppers vary widely in in their propensity to drop out

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FORECASTING MULTI‐CHANNEL MEDIA CONSUMPTION DURING THE WORLD CUP

Wharton Interactive Media Initiative

Elea McDonnell FeitPengyuan WangEric T. Bradlow

Peter S. Fader

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CONTEXT

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ESPN OBJECTIVE FOR WIMI

Build a state‐of‐the‐art predictive model to 

understand and project "multichannel" 

consumption habits across digital properties 

(Internet, Mobile & Streaming Video)

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MULTI-CHANNEL TOURNAMENT FORECASTING

• The Wharton Interactive Media Initiative developed a state‐of‐the‐art predictive modeling method to understand and project multi‐channel consumption habits across media platforms (web, video and mobile).

• We tested this model using usage data for individual fans across three channels and were able to make accurate forecasts, measure the relationships between channels, and estimate the media attractiveness of individual teams.

6/4

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6/30 7/1

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7/11

Soccer Reach

(number of registered fans visiting daily) 

Day

Soccer Reach for ESPN Digital Properties During World Cup

.comVideoMobile

US

US

US

US

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FINDINGS

• Forecasting

o By summing up predictions for individual fans, we make accurate forecasts of overall reach for each channel.

• Multi‐channel behavior

o Fans are less likely to use ESPN.com on weekends, but Mobile usage is unaffected by weekends.

o Among those who use mobile and .com, the more a fan uses Mobile, the less he uses ESPN.com.

• Team strengths

o The method we have developed can be used to estimate the media attractiveness of individual teams. 

0200400600800100012001400160018002000

6/4 6/11 6/18 6/25 7/2 7/9

Cumulative Frequency

(Total visits fo

r 100

0 registered

 fans)

Cumulative Soccer Frequency for ESPN.com 

during World Cup

0

20

40

60

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100

6/4

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Reach

(Num

ber o

f registered

 fans visitin

g daily 

per 1

,000

 fans)

Daily Soccer Reach Forecast for ESPN.com 

during World Cup

Predicted Actual

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Use analytics to explore the relationship between brands

Text mine consumer postscompact sport old

Audi A6 67 345 56

Honda Civic 1384 539 245

Toyota Corolla 451 128 211

Mine Your Own BusinessMarket Structure Surveillance through Text Mining

Feldman, Goldenberg, Netzer

Customers are telling us things for “free” 

Perceptual Map of US Car Makes

Is “classic” Marketing Research dead?

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Does Chatter Really Matter? Dynamics of User-Generated Content and Stock Performance

Tirunillai and Tellis

What your customers are saying matters (if you own stock)

Short‐term

effect on 

stock 

returns

Long‐term 

effect on 

stock 

returns

Chatter 3.8 4.8

Consumer Opinion

‐2.1 ‐3.6

Negative Chatter

‐2.9 ‐3.9

Negative Expressions

‐3.7 ‐4.7

“You can take UGC to the Bank”

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Crowdsourcing New Product Ideas

Bayus

The value of the crowd is in the “crowd”

Daily: Feb 2007 – Feb 20097,100+ ideas

4,300+ ideators170 ideas implemented

Prior Experience Relationship to Future 

Performance

# prior good ideas# prior reviewed ideas# prior ideas# prior comments

not significantnot significantnot significantnot significant

“The goal is for you, the customer,is to tell Dell what new products or 

services you’d like to see Dell develop.”

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Modeling Connectivity in Online Networks

• Social network data helps to improve predictions of behavior above and beyond just behavior

• More popular social networkers are also more active

• Online popularity is a more important correlate of online behavior than offline

Ansari, Koenigsberg & Stahl

Knowing a customers social graph helps predict their purchases

>

+ >

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Econometric Modeling of Social Interactions

Hartmann

Consumers bring additional value through their community

Promote to Michael

Michael goes golfing 

more

Michael’s friends golf 

more

Direct Value65%

Indirect Value35%

Fraction of customer’s value that derives from

others in the group

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Opinion Leadership and Social Contagion in New Product Diffusion

Target social influencers

Physician most often nominated by his peers as influential is targeted and is 

persuaded to increase his/her prescription by 10 units 

Iyengar, Van den Bulte, Valente

Influencers work, but slowly and “locally”

Across the board promotionEach physician is given an

additional detailer visit

vs.

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But, free is free!

Popularity begetspopularity; but 

how do you get it?

Pricing Digital Content

Iyengar, Abhishek, & Bradlow

Freemium works!

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The Future: Data Minimization

www.whartoninteractive.com

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LONG-STANDING IT CHALLENGE

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TOO-MUCH-DATA PROBLEM

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DATA PRIVACY ISSUES

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SOLUTION: KEEP WHAT IS NEEDED, FIT WHAT IS THERE

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• It is all about the data!o In many cases, practitioners have it – academics want it.o Scraping programs mean we can now all have it and in real‐time.

• Convergence of problems between academia and practice, in the interactive media space, has never been higher.o Advances still need to be made on scale of academic methods.

• Let’s look for the next great divide!   It demonstrates an opportunity for further study.

S U M M A R Y

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WHARTON INTERACTIVE MEDIA INITIATIVE

Eric T. [email protected]

www.whartoninteractive.com

W H A R T O N I N T E R A C T I V E M E D I A I N I T I AT I V E