A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid...

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A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE

Transcript of A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid...

Page 1: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

A special lecture by:THE MIT ZOMBIE DEFENSE INITIATIVE

Page 2: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

WHAT IS A ZOMBIE? INFECTED:

NeurovirusNeurotoxinNeurofungusNeural NanobotsNeural Parasite

DANGEROUS PROPERTIES:AggressionHunger for fleshPain tolerance, lack of self-preservationLack of sentiencyExceptional strength/speed (sometimes)Nonfunctional organ systems (sometimes)

The Rabid Animal Analogy

Page 3: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

KNOW YOUR ZOMBIE PAY ATTENTION TO:

SPEEDIntelligenceVector of contagion Method of executionOrigin (if known)

Page 4: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

EXAMPLE: HALF LIFE 2KILL THIS PART

Parasite: ControlsAnd feeds on Host

Page 5: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

EXAMPLE: I AM LEGEND

Smart, Tough, Fast, Vicious, Social…

Still Pretty Lame.

Also, Airborne You’re Boned NO Matter What

Page 6: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

EXAMPLE: DAWN OF THE DEAD

PackBehavior

Neurologically Broken

SHOOT HERE

Page 7: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Learn how to kill

Process of Elimination:1) Torso—It’s Easy2) Head—Hard, but Likely3) Heart4) Lots of Fire—effective, but resource-

taxing

Page 8: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Estimate Intellect

Series of Tests:1) Can it Open a Door?2) Does it Wander, or Hunt?3) Alone, in a Large/Small Group?4) What senses Does it Rely Upon?5) Susceptible to Fear?6) Does it Take Small Animal Bait?

Page 9: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Pathogen Matters

If Parasite…Parasite should be attacked.Removal may be Cure.

If Viral…Probably still needs vital organs

If Nano-Bots…Utilize radiation or magnetism

If Fungal…It is airborne! Cover Face.

If Toxic…Probably Dies Like Normal Animal

Page 10: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

TRANSMISSION MATTERS Generally: Avoid Carcasses IF BLOODBORNE:

Protect extremities from bites. IF BODY LIQUID-BORNE:

Same as above. IF WATERBORNE:

Stay very dry; drink bottled water IF AIRBORNE:

Cover face; gas mask?ASSUME YOU ARE INFECTED.

Page 11: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

ZOMBIE COMBAT/TACTICSMOST IMPORTANTLY:

KNOW WHEN TO RUNYOU ARE TRYING TO SURVIVE○ Not TRYING TO KILL ZOMBIES○ NOT TRYING TO SAVE HUMANITY ALONE

COMBAT IS A LAST-RESORT○ But probably a common one○ Fight to clear paths to safety○ Combat is exhausting

Page 12: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Superior positioning

High ground…unless they can climb.

Choke points, tunnelsAlways have an exit—this is not the

Alamo.

The danger of open space Stay away from shadows/nooks

Page 13: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Example: fire arcs

chokepoint

YOU

ZOMBIE HORDES

Abandoned Chokepoint

EXIT

Bugout Line

Page 14: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Utilize zombie weaknesses

Scent-dependentBurn tires or other petrochemicals

Hearing-dependentThrow loud objectsSet off timed firecrackers

sight-impairedUse strobesMove through soft shadow

Page 15: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Ad-hoc armor

Lacrosse/ hockey pads

Leather coat Leather

glovesNeck guard

Protect vulnerable limbs, neck from attack

BEWARE HEAT EXHAUSTION!

Page 16: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Melee weapons Slashing

Long bladesShort bladesHalberds

BludgeoninghammersCrowbarsBatspipes

PiercingPikes/spearsAd-hoc: sharpened wooden posts

BurningStick on fire. Simple, really.

Page 17: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Melee techniques

Do not be surroundedKeep distance from zombie mass

If solo, always retreat If in groups, put backs to backs Attack the head Know the terrain Keep your cool

Page 18: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Ranged weapons

Longarms:Hunting rifleSemiautomatic rifleAutomatic rifleShotguns

Handguns:RevolverSemi-automaticSMG

Heavy machine guns

Page 19: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Ranged techniques

Know your firearc Keep track of ammunition Communicate with teammates

Give teammates time to reload Fall back in waves Discharging draws attention—vacate

afterwards Conserve ammunition

Prioritize threatsConcentrate on moving, not shooting

Fire slow and well: keep your cool.

Page 20: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Special weapons

Thrown ExplosivesMolotov cocktailsDo-it-yourself napalm Trap explosives

Triggering mechanismsPlacementTimingthermite

Page 21: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

SURVIVAL

Goal: Get to a safe place with other people and supplies

Strategy depends on depth of crisis1) outbreak2) martial law3) societal collapse

If you might be a vector, self-quarantine

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Survival checklist

SURVIVAL IS ACADEMICAssessCongregateAcquireDepartEstablishMaintainInvestigateCommunicate

Page 23: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Assess

Know your zombieDetermine depth of crisisHave a radio on handDetermine whether army has safe

zonesDetermine risk for movement

outsideCheck inventoriesContact other zdi members

Page 24: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Congregate

AGREE ON A TEMPORARY MEETING TIME AND PLACEHave punt locations ready

Have open communications with your comrades

Page 25: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Acquire

Have a comfortable backpackWear durable, climate-appropriate

clothingWear armor, keep weapons on

hand Pack one week of supplies

Bottled waterEnergy barsAmmunitionBatteries & radios

Page 26: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Depart

Leave urban areas quicklyThey will be total chaos and death

Note current season and prepare Head for water and board a boat

Make sure it is wind-powerableThen, look for an island

Otherwise, head for wildernessLook for army bases, barracks, etcGps satellites should still work!Make reasonable self-quarantine period

Have a planned destinationPrepare for combatAvoid exhaustion

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Establish

Create a long-term living space Island should be sustainable

Plants and animals to hunt/foragePotential for farms if soil is good

Bunker should have stores for yearsNon-perishable foodsFuel for generators

Electricity would be niceUnlikely…

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Maintain

Initiate patrols or surveillanceLook for incoming zombies/survivorsMake sure to quarantine survivors

If resource stores are low…Conduct careful raidsLook to fuel depots, wal-mart, grocery storesMove quickly, take what is necessary, fleeMake sure zombies do not follow

Maintain moraleKeep exhaustion and despair from taking over

Improve defensesBuild physical barriers

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investigate

Look for survivors in area Have beacons

Radio, especially earlySigns, but avoid blaring sound

Seek out authorityRemnants of army likely survivedAuthority likely instructing on radio

Maximize safe territoryIdentify any local zombie pocketsLook for resources / farmland

Stay up to date with endemicAre zombie numbers diminishing?Do they seem to be dying naturally?

Page 30: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Communicate

When contact is established:Learn locations of other coloniesLearn status of other coloniesCreate expanded plan

Expanded plan – New CivilizationFind single location able to support all○ Should be safe, climate-friendly, farmable

Identify inventories and assign cargoesPrepare Exodus to new civilization siteSet up new authority and assignmentsTry to preserve mass of human knowledge

Page 31: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Disaster scenario:MIT Under Attack

Charles river

Source: Bldg 68

LaVerde’s

You are here

MIT Medical Pharmacy

T station

Page 32: A special lecture by: THE MIT ZOMBIE DEFENSE INITIATIVE · Radio, especially early Signs, but avoid blaring sound Seek out authority Remnants of army likely survived Authority likely

Disaster scenario:Escape Routes

Tunnel route

Pharmaceuticalroute

Laverde’s / Shaw’s Route safety

Quick route