A Song of Ice and Fire Roleplaying - A Game of Thrones...

7
Sample file

Transcript of A Song of Ice and Fire Roleplaying - A Game of Thrones...

Page 1: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

Sam

ple

file

Page 2: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

By Robert J. Schwalb

Game Concepts: Steve KenSon, nicole lindrooS, chriS PramaS, & robert J. Schwalb

Additional Design: Joe carriKer & JeSSe Scoble Development: Steve KenSon

Development Assistance: chriS PramaS Editing: Kara hamilton

Peril at King’s Landing Design: Steve KensonAdditional PaKL Design: R. Kevin Doyle, Jon Leitheusser, Nicholas Logue

Proofreading: brian e. Kirby, chriS PramaS, evan SaSS

Art Direction and Graphic Design: hal mangold

Cover Art: michael KomarcK Back Cover Art: Paolo Puggioni

Interior Art: ted galaday, Jeff himmelman, veronica JoneS, JaSon Juta, billy King, Pat loboyKo, britt martin, german nobile, torStein nordStrand, Paolo Puggioni, chriStoPhe Swal

Cartography: Jared blando, Keith curtiS & andy lawPublisher: chriS PramaS

Green ronin Staff: Bill Bodden, Joseph D. Carriker, Will Hindmarch, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Chris Pramas, Rich Redman, Evan Sass, and Marc Schmalz

PlayteSterS: Tyler M. Carey, Cody Carver, Tom Castelli, Jacob Chabot, Adam Doochin, Michael Elster, Andy Frades, Mark Hugo, Doug Justice, Brian E. Kirby, Jan Philipp Gürtler, Kristian Hartmann, Dan Heinrich, Lyle Hinckley,

Kevin Hamilton, Daniel Hodges, Travis Hodges, Sean Johnson, Glen Kyle, Joe Quarles, Clemens Schäfer, Conrad Schäfer, Michael Simonds, Norman Simonds, Owen K.C. Stephens, Nathan Summar, Rich Tomasso, Bobby Turman

A Song of Ice and Fire Roleplaying: A Game of Thrones Edition is © 2012 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.

A Song of Ice and Fire Roleplaying, SIFRP, and associated logos are trademarks of Green Ronin Publishing, LLC.

A Song of Ice and Fire is © 1996-2012 George R. R. Martin. All rights reserved.

Printed in China

Green Ronin Publishing3815 S. Othello St. Suite 100, #304Seattle, WA [email protected]

Sam

ple

file

Page 3: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

2

TABLE OF CONTENTSTABLE OF CONTENTSINTRODUCTION ..................... 5CHAPTER 1: A WESTEROS PRIMER ......... 7

WeSteroS .................................................. 8landS of WeSteroS ................................. 10

King

,

s Landing ........................................... 11The North ................................................... 12The Iron Islands .......................................... 13The Riverlands ............................................ 14Mountains of the Moon .............................. 14The Westerlands ......................................... 15The Reach ................................................... 18The Stormlands ........................................... 18Dorne ......................................................... 19

Beyond WeSteroS ................................... 20of KniGhtS & KnaveS ............................. 21

Customs & Laws ........................................ 21Technology ................................................. 22Faith & Religion ......................................... 23Knighthood ................................................ 24Maesters of the Citadel ............................... 25

CHAPTER 2: GAME RULES ..................... 26Using this Chapter ...................................... 26

the BaSiCS .............................................. 26The Character ............................................. 27The Dice ..................................................... 27

teStS & diffiCultieS .............................. 27Types of Test ............................................... 28Modifying Tests .......................................... 31Difficulty ..................................................... 31

arChetyPeS ............................................. 32Using Archetypes ........................................ 32Anointed Knight ......................................... 33Godsworn ................................................... 34Heir ............................................................ 35Hedge KNight ............................................ 36Maester ....................................................... 37Noble .......................................................... 38Retainer ...................................................... 39Scout ........................................................... 40Squire.......................................................... 41

CHAPTER 3: CHARACTER CREATION .... 42The Noble House ........................................ 42

CreatinG CharaCterS ............................. 43Step One: House & Lands .......................... 43Step Two: Character Concept ..................... 43Step Three: Assign Abilities ........................ 49Step Four: Assign Specialties ...................... 50Step Five: Destiny Points & Benefits .......... 50Step Six: Flaws & Drawbacks ..................... 50Step Seven: Starting Possessions ................. 51Step Eight: Derived Statistics ..................... 51Step Nine: Play the Game!.......................... 52

reWardS & imProvement ........................ 52Coin ............................................................ 52Glory .......................................................... 52Experience .................................................. 52

CHAPTER 4: ABILITIES & SPECIALTIES.....53

aBility ranK ........................................... 53SPeCialtieS .............................................. 54

Using Specialties ......................................... 54aBility & SPeCialty deSCriPtionS .......... 54aBility uSeS ............................................ 56aGility .................................................... 56

Acrobatics ................................................... 56Balance ....................................................... 56Contortions ................................................ 56Dodge ......................................................... 57Quickness ................................................... 57

animal handlinG ................................... 57Charm ........................................................ 57Drive ........................................................... 57Ride ............................................................ 57Train ........................................................... 58

athletiCS ............................................... 58Climb .......................................................... 58Jump ........................................................... 58Run ............................................................. 59Strength ...................................................... 59Swim ........................................................... 59Throw .......................................................... 60

aWareneSS ............................................... 60Empathy ..................................................... 60Notice ......................................................... 60

CunninG .................................................. 60Decipher ..................................................... 61Logic........................................................... 61Memory ...................................................... 61

deCePtion .............................................. 61Act .............................................................. 61Bluff ............................................................ 62Cheat .......................................................... 62Disguise ...................................................... 62

enduranCe .............................................. 62Resilience .................................................... 62Stamina ....................................................... 62

fiGhtinG ................................................. 63Attack ......................................................... 63

healinG .................................................. 63Diagnosis .................................................... 63Treat Ailment ............................................. 63Treat Injury ................................................. 63

KnoWledGe ............................................. 63Education ................................................... 63Research...................................................... 64Streetwise.................................................... 64

lanGuaGe ................................................ 64marKSmanShiP......................................... 65

Attack ......................................................... 65Target Shooting .......................................... 65

PerSuaSion .............................................. 65StatuS ..................................................... 66

Breeding ..................................................... 66Reputation .................................................. 66Stewardship ................................................ 67Tournaments ............................................... 67

Stealth ................................................... 67Blend In ...................................................... 67Sneak .......................................................... 67

Survival .................................................. 67Forage ......................................................... 68Hunt ........................................................... 68Orientation ................................................. 68Track ........................................................... 68

thievery ................................................. 69Pick Lock.................................................... 69Sleight of Hand .......................................... 69Steal ............................................................ 70

Warfare ................................................. 70Command ................................................... 70Strategy ....................................................... 70Tactics ......................................................... 70

Will ....................................................... 70Coordinate .................................................. 70Courage ...................................................... 70Dedication .................................................. 70

CHAPTER 5: DESTINY & QUALITIES ....... 71

deStiny PointS ....................................... 71Spending Destiny Points ............................. 71Burning Destiny Points ............................... 72Gaining Destiny Points ............................... 72Investing Destiny Points ............................. 72Destiny and Qualities ................................. 72

QualitieS ................................................ 72Quality Types ............................................. 76

BenefitS .................................................. 76Accurate ..................................................... 76Acrobatic Defense ...................................... 76Adept Negotiator ....................................... 76Animal Cohort .......................................... 76Anointed .................................................... 76Armor Mastery .......................................... 77Artist .......................................................... 77Attractive ................................................... 77Authority ................................................... 77Axe Fighter I .............................................. 77Axe Fighter II ............................................ 77Axe Fighter III ........................................... 77Beastfriend ................................................. 77Berserker .................................................... 77Blood of the Andals ................................... 77Blood of the First Men ............................... 78Blood of Heroes ......................................... 78Blood of the Ironmen ................................. 78Blood of the Rhoyne .................................. 78Blood of Valyria ......................................... 78Blood of the Wildlings ............................... 78Bludgeon Fighter I ..................................... 78Bludgeon Fighter II ................................... 78Bludgeon Fighter III .................................. 78Braavosi Fighter I ....................................... 78Braavosi Fighter II ..................................... 78Braavosi Fighter III .................................... 79Brawler I .................................................... 79Brawler II ................................................... 79Brawler III ................................................. 79Brother of the Night’s Watch ..................... 79Cadre ......................................................... 80Cautious Diplomat .................................... 80Charismatic ................................................ 80Cohort ....................................................... 80

Sam

ple

file

Page 4: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

3

Compelling ................................................ 80Connections ............................................... 80Courteous .................................................. 80Danger Sense ............................................. 80Deadly Shot ............................................... 81Deft Hands ................................................ 81Dexterous ................................................... 81Double Shot ............................................... 81Dutiful ....................................................... 81Eidetic Memory ......................................... 81Eloquent .................................................... 81Evaluation .................................................. 81Expertise .................................................... 81Face in the Crowd ...................................... 81Famous ...................................................... 81Fast ............................................................ 81Favored of Nobles ...................................... 82Favored of Smallfolk .................................. 82Furtive ........................................................ 82Fury ........................................................... 82Gifted Athlete ............................................ 82Gifted Teacher ........................................... 82Great Hunter ............................................. 82Greensight ................................................. 82Guttersnipe ................................................ 83Hail of Steel ............................................... 83Hardy ......................................................... 83Head for Numbers ..................................... 83Head of House ........................................... 83Heir ........................................................... 83Heirloom ................................................... 83Improved Armor Mastery .......................... 84Improved Weapon Mastery ........................ 84Inspiring .................................................... 84Keen Senses ............................................... 84Knowledge Focus ....................................... 84Landed ....................................................... 84Leader of Men ........................................... 84Long Blade Fighter I .................................. 84Long Blade Fighter II ................................ 84Long Blade Fighter III ............................... 84Lucky ......................................................... 86Maester ...................................................... 86Magnetic .................................................... 86Man of the Kingsguard .............................. 86Massive ...................................................... 86Master of Ravens ....................................... 86Miracle Worker .......................................... 86Mummer .................................................... 87Night Eyes ................................................. 87Pious .......................................................... 87Pole-Arm Fighter I .................................... 87Pole-Arm Fighter II ................................... 87Pole-Arm Fighter III ................................. 88Polyglot ...................................................... 88Respected ................................................... 88Shield Mastery ........................................... 88Short Blade Fighter I ................................. 88Short Blade Fighter II ................................ 88Short Blade Fighter III .............................. 88Sinister ....................................................... 88Skinchanger ............................................... 88Spear Fighter I ........................................... 89Spear Fighter II .......................................... 89Spear Fighter III ........................................ 89

Sponsor ...................................................... 89Stubborn .................................................... 89Talented ..................................................... 89Terrain Specialist ....................................... 90Tough ......................................................... 90Tourney Knight .......................................... 90Trade .......................................................... 90Treacherous ................................................ 90Triple Shot ................................................. 90Warg .......................................................... 90Warg Dreams ............................................. 90Water Dancer I .......................................... 91Water Dancer II ......................................... 91Water Dancer III ....................................... 91Wealthy ...................................................... 91Weapon Mastery ........................................ 91Weapon Savant .......................................... 91Worldly ...................................................... 91

draWBaCKS .............................................. 91Bastard Born ............................................... 91Bound to the Bottle .................................... 93Childhood Disease...................................... 93Craven ........................................................ 93Crippled ...................................................... 93Cruel Insanity ............................................. 93Cursed ........................................................ 93Debt ............................................................ 93Disturbing Habit ........................................ 93Dwarf ......................................................... 93Eunuch ....................................................... 94Fear ............................................................. 94Feeble .......................................................... 94Flaw ............................................................ 94Forgetful ..................................................... 94Furious ........................................................ 94Haughty ...................................................... 94Haunted ...................................................... 94Honor-Bound ............................................. 94Ignoble ........................................................ 94Impaired Sense ........................................... 94Inept ........................................................... 95Lascivious ................................................... 95Marked ....................................................... 95Maimed ...................................................... 95Mute ........................................................... 95Naïve ........................................................... 95Nemesis ...................................................... 95Outcast ....................................................... 95Poor Health ................................................ 95Reviled ........................................................ 95Sickly .......................................................... 95Supreme Arrogance .................................... 95Threatening ................................................. 95Ward ........................................................... 95

CHAPTER 6: HOUSE & LANDS .............. 96

CreatinG the houSe ............................... 96Step One: The Realm .................................. 97Step Two: Starting Resources ..................... 99Step Three: House History ....................... 102Step Four: Holdings ................................. 106Step Five: Motto & Arms ......................... 113Step Six: The Household........................... 119

the houSe in aCtion .............................122Months & Actions .................................... 122

CHAPTER 7: EQUIPMENT .... 124money & Barter ...................................124

Trade Goods ............................................. 124PerSonal eQuiPment ..............................125ClothinG ...............................................126food, drinK, & lodGinG .......................127WeaPonS ................................................127

Weapon Descriptions ................................ 128armor ....................................................131mountS & domeStiC animalS .................133exotiC & SPeCial itemS .........................134PoiSonS ..................................................134

CHAPTER 8: INTRIGUE ....... 139intriGue eSSentialS ...............................139

The Exchange ........................................... 139Influence ................................................... 139

intriGue StatiStiCS ................................140Abilities .................................................... 140Intrigue Defense ....................................... 140Composure ............................................... 140

intriGue StruCture ...............................140Step One: Type ......................................... 140Step Two: Scene........................................ 142Step Three: Objective ................................ 142Step Four: Disposition .............................. 143Step Five: Initiative ................................... 146Step Six: Technique .................................. 146Step Seven: Roleplaying ............................ 148Step Eight: Actions & Tests ..................... 149Step Nine: Repeat ..................................... 150Step Ten: Resolution ................................. 150Other Factors ............................................ 150

an examPle intriGue .............................151

CHAPTER 9: COMBAT ....... 152ComBat eSSentialS ................................152

Rounds, Turns, & Actions ........................ 152Damage & Defeat ..................................... 153

ComBat StatiStiCS .................................153Abilities .................................................... 153Combat Defense ....................................... 154Health ....................................................... 154Movement ................................................ 154

armor ....................................................155Bulk .......................................................... 155

WeaPonS ................................................155Weapon Traits........................................... 155

ComBat StruCture .................................159Step One: Battlefield ................................ 159Step Two: Detection ................................. 162Step Three: Initiative ................................. 162Step Four: Action ..................................... 162Step Five: Repeat ...................................... 165Step Six: Resolution .................................. 165

defeat & ConSeQuenCeS .......................165damaGe ..................................................166

Damage & Lesser Characters ................... 166Reducing Damage .................................... 166

reCovery................................................166Damage .................................................... 166Healing ..................................................... 167

Sam

ple

file

Page 5: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

4

tournamentS .........................................167Jousting ..................................................... 167Other Tourney Events .............................. 169

advanCed ComBat ..................................170Tests .......................................................... 171Initiative.................................................... 172Attack Modifiers ....................................... 172Unarmed Attacks ...................................... 172Attacking Objects ..................................... 172Advanced Actions ..................................... 173Advanced Reach ....................................... 174Fatigue ...................................................... 175

CHAPTER 10: WARFARE ..... 176Warfare eSSentialS ...............................176

Scale.......................................................... 176Time ......................................................... 177Commanders ............................................ 177Orders ....................................................... 177Heroes ...................................................... 177Victory & Defeat ...................................... 179

ComPonentS of Warfare .......................179Abilities .................................................... 179Defense ..................................................... 179Health ....................................................... 179Movement ................................................ 179Equipping Units ....................................... 179Special Equipment .................................... 179Discipline .................................................. 181

anatomy of a Battle .............................181Step One: Battlefield ................................ 181Step Two: Unit & Leader Placement ........ 183Step Three: Parlay & Terms ...................... 183Step Four: Initiative .................................. 183Step Five: Siege Weapons......................... 184Step Six: First Player Actions .................... 185Step Seven: Orders .................................... 186Step Eight: 2nd Player Actions ................. 187Step Nine: Resolve Standing Orders ......... 187Step Ten: Repeat ....................................... 187Step Eleven: Resolution

& Consequences .................................... 188advanCed ruleS .....................................190

Advanced Orders ...................................... 190Facing & Formation ................................. 191

an examPle of Warfare ........................193

CHAPTER 11: THE NARRATOR ................ 195

BaSiC ConCePtS ......................................195Time ......................................................... 196Scenes ....................................................... 196Rewards .................................................... 197Story ......................................................... 198Chronicle .................................................. 198

Good narratinG ...................................198Preparation ............................................... 198Details ...................................................... 198Group Dynamics ...................................... 199Emulating the Books ................................ 199

manaGinG the ruleS ..............................202Routine Success ........................................ 202Abilities .................................................... 202Expanded Specialties ................................ 203Anticipate Strategy ................................... 203

Appraise Animal ....................................... 203Case .......................................................... 203Conceal Animal ........................................ 203Evasive Maneuvers .................................... 203Falconry .................................................... 204Heraldry ................................................... 204Identify ..................................................... 204Impersonate .............................................. 204Leap & Catch ........................................... 204Long Distance Running ........................... 204Move Silently ............................................ 204Recognize ................................................. 204Size Up ..................................................... 204Threaten .................................................... 204Trick-Riding ............................................. 204Vault into the Saddle ................................. 204Setting Difficulties .................................... 205

exPlorinG WeSteroS .............................207Sustenance ................................................ 207Temperature .............................................. 207Travel ........................................................ 208Chases ....................................................... 208Hazards..................................................... 210

noBle houSeS ........................................212Your Role .................................................. 212Other Houses ........................................... 212House Fortunes......................................... 212

maGiC ....................................................213Magic & the Game ................................... 213

adverSarieS & allieS .............................214Primary Characters ................................... 214Secondary Characters ............................... 214Tertiary Characters ................................... 215Promoting NCs ........................................ 215Improving NCs ......................................... 216Demoting NCs ......................................... 216Sample Narrator Characters ..................... 216Creatures................................................... 218Steeds ....................................................... 221Supernatural Creatures ............................. 222

Play StyleS ............................................224Adventurers .............................................. 224Free Folk ................................................... 224The Game of Thrones ................................ 224Historical .................................................. 225Night’s Watch ........................................... 225

CHAPTER 12: JOURNEY TO KING’S LANDING ........ 226

Summary .................................................226The Characters .......................................... 226Scene One: On the Road .......................... 226Scene Two: At the Crossroads .................. 228Scene Three: Bandits’ Challenge ............... 230

further adventureS..............................232

CHAPTER 13: PERIL AT KING’S LANDING ........ 233

Plot Summary ........................................234Orten’s Plan .............................................. 234Dark Wings... ........................................... 235So What’s Our Motivation?...................... 236...Dark Words ........................................... 237

When Bad thinGS haPPen .....................238

Too Fast .................................................... 238Too Slow ................................................... 238Too Tough ................................................ 238Too Weak ................................................. 239Too Far Afield ........................................... 239

Part one: the KinGSroad .....................240Section Summary ...................................... 240A Grim Discovery .................................... 241Dag’s Inn .................................................. 243The Great Stag .......................................... 246

Part 2: WelCome to KinG’S landinG .....250Section Summary ...................................... 250Arrival in King’s Landing.......................... 250A Place to Stay .......................................... 252Idle Hands ................................................ 253The Wild Hunt ......................................... 259

Part 3: the KinG’S tourney ..................260Section Summary ...................................... 260The Tourney Begins .................................. 261The Unwelcoming Feast ............................ 261Jousting ..................................................... 264Other Tourney Events .............................. 265Dannett’s Fall ............................................ 266Continuing the Tourney ........................... 268

Part 4: PoiSoned WordS .......................269Section Summary ...................................... 269The Melee ................................................. 269The Grand Ball ......................................... 271Revelations & Accusations ........................ 272The Justice of King Robert Baratheon ....... 274The Final Chapter? .................................... 276

PlayerS & PieCeS ....................................279House Dannett ......................................... 279House Lugus ............................................. 282Other Characters ...................................... 285

a Guide to KinG’S landinG ...................287History of King’s Landing ........................ 287Geography of King’s Landing ................... 288Key Locations ........................................... 290Crownlands ............................................... 293Alchemist’s Guild ..................................... 294Law & Order: The Gold Cloaks ............... 294The Royal Court ....................................... 295Bannerhouses ............................................ 296

PreGenerated CharaCterS ....................302Lord Rhys ................................................. 302Ser Merik .................................................. 303Maester Rudolphus ................................... 304Nicholas Rivers ......................................... 305Squire Jonah ............................................. 306Septa Alanna ............................................ 307

APPENDIX: REFERENCE TABLES .........308

INDEX ................................. 314CHARACTER SHEET ...........318

Sam

ple

file

Page 6: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

5

In a roleplaying game, anything is possible. Your character can head off to explore the world, take part in convoluted intrigues, wage war against rival houses, and just about anything else you can come up with. But it is still a game, and as a game, this book has rules, guide-lines designed to help players and Narrators tell the stories they wish to tell in a way that’s both consistent and fun. As you make ready to dive into the rest of this rulebook, you should know a few things up front. These basic game con-cepts should help you along and give you an idea what all the numbers mean.

The BasicsA Song of Ice And fIre roleplAyIng (SIFRP) is a game in which the players take up the roles of notables in Westeros, distinctive personas that have a place and purpose within the larger society that makes up the Seven Kingdoms. These personas are called player characters (PCs) or just characters. In most games, each player creates just one character and uses that character to interact with the imagined setting

in structured or unstructured scenarios called stories. The PCs, then, are the principal characters—the protagonists—of the story.

Of course, a story rarely tells itself, and while the play-ers make the decisions about how their

characters act and react in response to certain developments in the game, the world does unfold around them, their

nemeses still plot and connive in the shadows, and their foes take steps against them. Each player is in charge of his or her particular character, but

who, then, is charge of the rest of the world? The Narrator.

The Narrator has the best job of all. It may very well be entertaining to portray a par-

ticular character, but the Narra-tor doesn’t have to settle on just one: the Narrator gets to

play them all. The Narrator plays the villains, the minions, and all the other supporting characters who help make up the story. Furthermore, the Narrator also shapes the story, decides on the plot, what happens when, and is clued in on all the things that go on in the background. The Narrator might use a published story from Green Ronin such as Peril at KinG’S landinG, or she might spin out a story of her own.

INTRODUCTIONINTRODUCTION“When you play the game of thrones, you win or you die. T here is no middle ground.”

—Cersei Lannister, A Game of T hrones

A Game of Thrones Edition

A Song of Ice and Fire Roleplaying was first published in 2009 as a full color hardback book. A smaller format black and white softback version, the Pocket Edition, was published in 2010 and later offered as the PDF Tablet Edition. When stock on the original rulebook started get-ting low, we had to ready a reprint. By this point the latest novel, A Dance with Dragons, had been released to much fanfare and HBO’s Game of Thrones TV show had brought Westeros to life on the screen. With interest in A Song of Ice and Fire running high, we decided we had to do more than a simple reprint. Thus A Game of Thrones Edition was born.

 The book in your hands (or on your screen) is essentially a deluxe edition of A Song of Ice and Fire Roleplaying. The core rules are the same, so long time players needn’t worry about wholesale changes to the game. We have tried to implement all known errata, so this becomes the definitive version of the rules. We have also added a short introductory adventure that previously appeared in the Quick-Start Rules and the entirety of Peril at King’s Landing. This is a full length adventure that was originally published separately. We have folded it into the core rulebook so new Narrators can have an example adventure at their fingertips.

 A Game of Thrones Edition was also a chance to revisit the look and feel of the rulebook. The most obvious change is Michael Komarck’s stunning new cover illustrating the climactic moment of the Battle of the Trident. We’ve also added a dozen new interior illustrations and revised the presentation of stat blocks. Altogether, these changes make A Game of Thrones Edi-tion the best looking and most comprehensive version of A Song of Ice and Fire Roleplaying. Now get thee to Westeros and begin your adventures!

Sam

ple

file

Page 7: A Song of Ice and Fire Roleplaying - A Game of Thrones …watermark.rpgnow.com/pdf_previews/101026-sample.pdf · SIFRP ’, A Game of Thrones A Game of Thrones Edition A Song of Ice

6

It’s a big responsibility being the Narrator, but it’s also the most re-warding one of all.

The GameWhether you are a player or a Narrator, everyone uses the same rules in SIFRP. Game rules are an important part of any roleplaying game because they help define what is possible and impossible. They ensure a certain level of fairness that comes from a shared understanding of how things work. Also, they help guide a player and Narrator in making decisions about the characters they portray by presenting meaningful numbers that reveal vital components about a character, such as his abil-ity with social interaction, how well she swings a sword, or how big or small, weak or strong, beautiful or hideous the character is.

But, to cite a cliché, rules are meant to be broken. Unlike other games, roleplaying games are famous for being fluid when it comes to rules, and if a certain rule doesn’t fit with a group, it’s not just okay to dump it, it’s expected! Use the rules in this book to support the stories you tell, not to define them.

The Game SystemSince rules support the stories you and your friends will tell, you may find there are long stretches when you don’t have to rely on the rules at all, when the interaction of your characters and the dialogue gener-ated between you carries the game without needing dice or flipping through the book. Other times, however, the rules may figure in the game a great deal more than you would expect, especially in combat, tricky negotiations, and other instances of drama that can have serious consequences if the characters fail.

Drama is the key when it comes to the game mechanics. Whenever a player character or the Narrator attempts to do something in which fail-ure has consequences or the outcome is not certain, the rules come into play in the form of a test. A test is simply rolling the dice, adding them

The Chronicle SystemEvery roleplaying game is a combination of setting and game system. The rules of

this game were designed specifically for A Song of Ice and Fire. They can, however, work just as well for settings other than Westeros. We’ve thus given a name to the rules engine of A Song of Ice and Fire Roleplaying: The Chronicle System. You’ll find other Green Ronin products bearing this logo and all of them are compatible with A Song of Ice and Fire Roleplaying. Whether you are using these rules to run a game with a different setting or you’re a SIFRP Narrator looking for new options, Chronicle System products can add more to your campaign.

up, and comparing them to a number called a Difficulty. If the sum of the dice equals or beats the challenge, the test succeeds. If the sum of the dice is lower than the challenge, the test fails.

What Next?Now that you’ve read the basic concepts, the rest of the book awaits you. From here, you might want to examine the rules in more detail in ChaPter 2: Game ruleS. Alternatively, you might be intrigued by the role of the Narrator and feel like taking a stab at the best job in the game. If so, you’ll want to read this entire book, paying special at-tention to ChaPter 11: the narrator. But then, you may just want to create a character and get started. This path is fine too, and honestly, who can blame you! Go ahead and turn to ChaPter 3: CharaCter Creation, and you’ll have everything you need to get started.

If you really want to learn the game, start with ChaPter 2: Game ruleS, and then take a look at the abilities described in ChaPter 4: aBilitieS & SPeCialtieS. Once you’ve got that nailed down, have a look at ChaPter 9: ComBat and then ChaPter 8: intriGue. These chapters should give you enough information to make informed deci-sions during character creation and to play the game. Remember, this book is something that you’ll likely reference as you play. As you learn more about SIFRP, you’ll rely less and less on the book until you’ve mastered the game completely. Above all, SIFRP is a game, so have some fun, draw your sword, and stab a Lannister. You know you want to.

What You Need to PlayAside from this book, you should have plenty of paper, pencils, a good eraser, and at least ten 6-sided dice, which you can likely find at the same store where you purchased this book. You may also want to print out copies of the character sheet (or photocopy the one at the back of this book). Oh, and you’ll want your imagination, too. Keep that handy.

Sam

ple

file