A Om Virtual Team Effectiveness Communication (1)
Transcript of A Om Virtual Team Effectiveness Communication (1)
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Factors contributing to knowledge sharing and communication in a service oriented virtual
organization: Group member Role Based Performance Self-efficacy and effectiveness
Olivia Ernst NeecePeter F. Drucker School of Management
Claremont Graduate University
18200 Rosita Street, Tarzana, CA 91356
Phone & Fax: (818) 705-7761e-mail: [email protected]
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Factors contributing to knowledge sharing, reuse and communication in virtual teams:
Team member Role Based Performance Self-efficacy and effectiveness
Abstract
This treatise discusses the theory and results of a two-phase case study of one large virtual group at Nortel, Inc. InPhase I, the author developed a process model of virtual teams during the project process that addressed specific
issues related to behavioral and technological factors (moderators and resources). In Phase II, these factors weremodified into two testable variance models. The first model tested the factors of organizational support, egalitarian
structure, team culture & collaboration, peoples capabilities & skills, motivation & rewards and communicationprocesses against the dependent variables of knowledge sharing & reuse, the importance of developingcommunication tools, and the effectiveness of current communication tools. Findings in Model I included statisticallysignificant relationships between organizational support, egalitarian structure, team culture and communication
process and knowledge sharing. There was also a statistically significant relationship between peoples capabilitiesand communication processes and both the importance and effectiveness of communication tools. The secondvariance model tested these same factors and added an all communication tool factor and the knowledge sharing &reuse as independent variables. In this model the factors were tested against the dependent variables of the role based
performance self-efficacy scale, a self-assessed effectiveness test, and self-assessed creativity. The results of thismodel had statistically significant relationships between the egalitarian structure and communication process and theRole Based Performance Self-efficacy Scale. Communication process was also positive for effectiveness and creativityof team members. Many of the studys scales were also positively correlated with one another. Future empirical
research in this area should involve a larger number of teams and teams from various types of organizations anddisciplines.
1. Introduction
Global virtual teams are those that are primarily non-collocated, in more than one country and communicate
through a variety of collaborative technologies (email, both synchronous and asynchronous white boards,
teleconferences, videoconferences, virtual chat-rooms, and web meetings). In addition, there may be some face-to-
face interaction, although this is often sporadic and the entire group may not meet in a single place simultaneously.
Firms have been using virtual team-based structures to reduce costs as well as to share knowledge globally and to
unleash innovation and creativity. Our concern here is for the how the firm achieves the goals of knowledge sharing
while retaining effectiveness in their completion of task objectives when groups are larger than those of normal team
size. Further, it is the goal of this paper to discuss the role based performance self-efficacy of members of virtual
group members during the completion of their work duties in relationship to a number of factors that exist within the
firm. This paper reviews the literature related to virtual teams, knowledge sharing, communication, and collaborative
technologies from the fields of information sciences, technology and innovation, organizational behavior,
organizational theory and strategic management. It then reviews the findings of a two-phase case study of one large
group of workers at Nortel Inc. While the literature on virtual teams has proliferated, there is little research on these
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larger hybrid organization types that are termed teams by management, but actually function as large work groups.
In this type of organizational form, team members (actually work group members) may work on their own or in pairs
in remote offices. Members of virtual work groups may have little or sporadic contact with other members of the
group. There is a gap in the research where this type of relationship exists. The goal of this research was to provide a
pilot study for research in this field.
2. Literature Review
Virtual teams and other lateral networks
Cross-functional and cross-domain project and process-oriented teams (Frost, 1996; Galbraith, 1994; Jassawalla &
Sashittal, 1999), designed to encourage coordination and innovation, have become an established part of the structure of
most firms. Some of these groups are permanent parts of the organization, others are organized for specific projects
that may be of long or short duration, and still others come together for a fast paced project. Any team or lateral
organization network may be co-located or geographically dispersed. As narrowly defined by Townsend and Marie,
virtual teams are groups that are geographically and/or organizationally dispersed coworkers that are assembled using
a combination of telecommunications and information technologies to accomplish an organizational task. (Townsend
& DeMarie, 1998, p.18). The dispersion may be moderate as in teams that are dispersed in several cities in close
proximity, or it may be more extreme where teams are in several time zones scattered across the globe (Lipnack et al.,
1997; Miles & Snow, 1986). In the most extreme version, team members remain on different continents in different
countries, interact primarily through computer-mediated communication and rarely or never see or speak to one
another(Knoll & Jarvenpaa, 1995; O'Hara-Devereaux & Johansen, 1994). Some theorists have broadened the definition of
virtual teams to include teams that have some individuals who are co-located. Here, members use a combination of
face-to-face interaction in addition to communication via telecommunications links and collaborative technologies
(Duarte & Snyder, 1999). Virtual teams often require fluid membership for group problem solving and decision-making
(Grant, 1995). The task may be temporary and/or adaptive to organizational and environmental change (Townsend et al.,
1998, p.18). Inter-communal teams encourage synergistic, collective and coherent knowledge development out of
disparate areas of expertise and specialization. This furthers the creation of both organizational know-what as well
as organizational know-how (Brown & Duguid, 1998). Dorothy Leonard-Barton points out that embracing cross-
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community organization avoids isolation and furthers the prevention of turning core competencies into core rigidities
(Leonard-Barton, 1995).
Due to the importance of virtual teams to highly competitive firms, it is important to consider the complexity
that these mobile teams add to the firms governance issues. Teams in general have a myriad of organizational
behavioral issues, which may enhance or reduce effectiveness. Trust and leadership are two major issues confronting
teams that affect their dynamics (Katzenbach & Smith, 1999; Lipman-Blumen, 1999; Pfeffer, 1994). These more complex
governance forms may encounter greater problems during coordination due to mobility and complexity of
communication(Dube' & Pare', 2001). Continual building on previous creative work requires an institutionalization of
the knowledge transfer, reuse, and integration process as well as development of a repository for the explicit and tacit
knowledge developed by these innovators. Knowledge workers must be able to trust the firm, and must be motivated
and rewarded to encourage mentoring, documentation, and collaboration (Leonard-Barton & Deschamps, 1988; Szulanski,
2000).
Virtual teams may have problems beyond those of co-located teams due to dependence upon collaborative
technology and the establishment of common ground (Grant, 1996; Majchrzak, Rice, Malhotra, King, & Ba, 2000).
Although, the use of an emergent and malleable collaborative technology may lead to enhanced communication within
the group, (Majchrzak et al., 2000) issues of trust (Jarvenpaa, Knoll, & al, 1998), collaboration and leadership may be
magnified due to communication and distance problems (Jassawalla et al., 1999) or governance issues (Duarte et al.,
1999). Further, the organization may have constraints of time and financial resources that inhibit knowledge sharing
and communication (Neece, 2002b).
Moderators and Resources
Two types of factors, found in the cross-disciplinary literature on virtual teams, influence the success of the
process and the fulfillment of the project objectives. The term moderators is used for the first set of factors, grouped
into seven (somewhat overlapping) categories. These factors moderate by directly or indirectly affecting
performance. The eighth category, resources, includes both human electronic-based resources.
Organizational support and purpose
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Creative virtual teams work better under conditions of ambiguity and are inherently non-hierarchical
(Katzenbach et al., 1999; Lipman-Blumen, 1999). Innovative teams, in order to develop into what Lipman-Blumen calls
Hot Groups, do not prosper in a hierarchical structure but need support from a corporate patron will shield the
group from the hierarchy. In firms with rigid SBU structure, innovative individuals are imprisoned resources since
lateral communication is not encouraged. Career path cross-development increases the ability of employees to see
these core competencies in a new light.
Competence carriers should be regularly brought together from across the corporation to trade notes and
ideas. The goal is to build a strong feeling of community among these people. (Prahalad, 1990)
Both formal and informal communication structures and teambuilding interventions that improve the ability of
team members to transfer, capture, and combine tacit knowledge into new knowledge forms may be a source of
sustained competitive advantage (Bresman et al., 1999; Sherman & Lacey, 1999). Nonaka has stated, In most companies,
the ultimate test for measuring the value of new knowledge is economicincreased efficiency, lower costs, improved
ROI. But in the knowledge-creating company, other more qualitative factors are equally important (Nonaka, 1991).
Such factors include the achievement of the firms vision, aspirations and strategic long-term goals. Knowledge
hoarding, (creating scarcity) is a cultural phenomenon. Downsizing may artificially cause loss of knowledge by losing
knowledge from previously unknown sources. Open meetings allow individuals to "invade" one another's boundaries
and offer advice about a new perspective, encouraging knowledge creation, the antithesis of monopolistic thinking
(Nonaka & Takeuchi, 1995).
Egalitarian structure
Most theorists have proposed that the structure of a virtual team should be egalitarian in order to provide a
more fertile ground for innovative thinking and for open knowledge sharing. Critical competencies required for virtual
team leaders including mentoring and coaching, technological skills, encouraging the use of technological tools,
networking, building trust, cross-cultural management, career development and development of team process. Team
members often take up a spontaneous leadership role at critical junctures in the project (also called shared leadership in
the literature). Duarte and Tennant-Snyder suggest, people who lead and work in virtual teams need to have special
skills, including an understanding of human dynamics, knowledge of how to manage across functional areas and
national cultures, and the ability to use communication technologies as their primary means of communicating and
collaborating. (Duarte et al., 1999). Establishment of purpose, values, goals and objectives, setting of policies and
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procedures and clear distribution of workload enable all team members to understand and work toward the same
objective (Katzenbach et al., 1999; Lipman-Blumen, 1999). Senge (1990) stresses the fact that a true commitment to a
shared vision will bind people together around common identity and sense of destiny (Senge, 1990).
Team culture: trust and collaboration
Team culture is highly influenced by the frequency of communication (Cyert & Goodman, 1997) as well as
quality of communication. Hoopes, (1999) found that teams that fully integrate and collaborate during the project
process were found to be more successful than teams that split the workload and integrated the product later in the
cycle. Integration is critical to the success of projects, and often results in a decrease in project completion time
(Hoopes & Postrel, 1999). Integrated problem-solving is also critical for successful process development. (Pisano, 1994)
Trust is an issue that has been found to be of major importance in virtual teams [Gibson, 2002 #1766]
[Jarvenpaa, 1998 #1220]. The global virtual-team context eliminates certain forms of social control such as direct
supervision, face-to-face contact during meetings, and close proximity for monitoring work progress (Jarvenpaa et al.,
1998). In new organizational structures such as networked organizations and teams, traditional social controls based on
authority are traded for governance based on self-direction and self-control (Miles & Snow, 1992). Trust, under this
loose form of governance, will promote open and substantive information exchange, increases the influence of
communication, and improves confidence in the relationship (Earley, 1986; Yeager, 1978). Thus, trust can reduce
transaction costs in the group interrelationships (Cummings & Bromiley, 1996; Handy, 1995). Pare and Dube (1999)
found in interviews with 20 virtual team leaders that early face-to-face meetings were considered essential in building
vision, trust and mutual accountability (Pare' & Dube', 1999). However, this early collocation may not always be
possible.
All organizations are subject to political maneuvering. That is, they are subject to internal conflicts in
relationships between people or groups in social or work situations based upon self-interest (Eisenhardt, 1989; Jensen &
Meckling, 1996; Williamson, 1981). Since the introduction of an integrated knowledge management system and
knowledge sharing policies and processes will cause major change for many individuals, it is subject to such conflicts.
Individuals will be more easily acculturated through the use of a shared language (common language, interpreters, or
coding), a shared experience base, or some shared cultural norms (Clark, 1996; Szulanski, 2000).
Time constraints may also complicate communication and cause additional stress due to a limited notion of
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what isproductive work. Some practitioners and academic researchers have suggested setting a time or place for
knowledge transfer, knowledge fairs, or chat rooms, to provide inducement to share(Davenport & Prusak, 1998).
People: skills and knowledge
The second moderator is the combination of skills, expertise, knowledge, diversity, and capabilities of the
individual team members (Ghoshal & Bartlett, 1997; Pfeffer, 1994). Virtual teams allow firms to build a structurally flat
organization with optimized team membership, selecting from the best people regardless of their geographic location.
Access to previously unavailable expertise, enhanced learning, enhanced cross-cultural understanding, increased
knowledge transfer, reuse and cross-functional/cross-domain interaction all add to the benefits for the firm (Townsend
et al., 1998).
Motivation and rewards
Motivation of team members and the rewards structure that encourages or discourages team performance is a
issue that has been the subject of debate since the Hawthorne experiments determined that people might be motivated
by attention and recognition (Mayo, 1933). Negative motivation can discourage knowledge transfer and reuse (Hayes &
Clark, 1985; Katz & Allen, 1982; Zaltman, Duncan, & Holbek, 1973). Szulanski, (2000) notes, "Lack of motivation may
result in procrastination, passivity, feigned acceptance, sabotage, or outright rejection in the implementation and use of
new knowledge (Szulanski, 2000)". Effort and uncertainty are two major hurtles in locating distant knowledge. Simon
and March use the term 'satisficing' to describe the human tendency to settle for the knowledge or information that is
adequate, but not ideal, in order to make a decision or for the immediate purpose at hand (March & Simon, 1958).
"Localness adds to market inefficiency because it causes people to make do with less than optimal knowledge while a
much better 'product' goes unsold or unused. In order to encourage knowledge owners to share, (firms should)
evaluate their performance and provide incentives based on knowledge sharing (Davenport et al., 1998)."
Studies have shown that the organizational context affects the motivation and the capability of individuals to
practice knowledge transfer(Szulanski, 2000). In addition, the values and norms of the group and the organization
(Kostova, 1999) and the directives or incentives (Leonard-Barton et al., 1988) as well as the counseling and support of
management (Attewell, 1992) will either inhibit or encourage knowledge transfer and reuse. The ability to exploit
knowledge transfer may be inhibited by the absorptive capacity of the receiver(Cohen & Levinthal, 1990). However,
disincentives for reusing knowledge such as rewards for invention and not for reuse or cultural norms such as not
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invented here may also hinder absorption. The challenges of abandoning past practices in favor of new methods can
be significant as show in the innovation literature (Rogers, 1983), the planned organizational change literature (Glaser,
Abelson, & Garrison, 1983) and organizational learning literature (Argote, 1999).
Communication Process
The use of collaborative technology cyberspaces for shared resources, digital libraries, access to
instrumentation and team communication, has provided a platform for knowledge sharing among virtual team
members. Ross-Flanigan (1998) discusses the potential loss of trust that through lack of face-to-face interaction but
suggests that the frequency and quality of virtual communication fosters rather than discourages interdisciplinary
cooperation. The access to greater quantities of information and a wider cross section of participants allows team
members to more easily bridge the gap between theory and experiments (Ross-Flanigan, 1998). With flexible distributed
access, team members who have limited time for a project can check in when it is convenient and offer suggestions or
modifications.
Communication Tools
Resources available to each team can be human, electronic, physical (e.g. prototypes, samples), or document
related resources and include some combination of data, information, explicit knowledge and tacit knowledge. The
availability and ease of locating resources are a critical element of project success. Resources should also contain
contextual information for ease of searching (Majchrzak & Beath, 2001; Majchrzak, Neece, & Cooper, 2001).
Face to face interaction has been augmented by a variety of technological tools. "Integration of various
functional systems provides maximum value when application software is integratedboth within and between
enterprises. (Kalakota & Whinston, 1997) Software should enable integration across varied hardware and operating
system platforms. Systems can also be adapted to suit the team. For example, Majchrzak (2000) found that one virtual
group changed their frequency of use and incrementally adapted an experimental collaborative tool to satisfy the
groups needs (Majchrzak et al., 2000). Global access will be required to take full advantage of the resources available.
Since one of the main problems with international communication is cultural and language based, the deployment of
real-time audio & videoconferencing for development and brainstorming should enhance this interactive
communication (Dube' et al., 2001).
Knowledge sharing and reuse
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A wide variety of definitions have been offered for the terms, data, information, and knowledge. Further,
distinctions have been made between tacit knowledge (that knowledge that defies simple codification) and explicit
knowledge (knowledge that can be readily codified or written down) (Hedlund, 1994; Kogut & Zander, 1992). These
definitions are less important here than the concept that all forms of data, information and knowledge should be
contextualized, shared, combined, and reused in order to create new knowledge. Creation of new knowledge and
innovation is often dependent upon tapping the tacit and often highly subjective insights, intuitions, and hunches of
individual employees and making those insights available for testing and use by the company as a whole (Nonaka,
1991).
Knowledge transfer or sharingis the movement of knowledge from one source, the knowledge generator to a
knowledge receiver or knowledge reuser either directly through personal contact or through an intermediary.
Intermediaries include other persons, environmental resource planning systems (ERPs), knowledge management (KM)
systems, other knowledge repositories or databases with search and retrieval capabilities, Centers of Excellence (Moore
& Birkinshaw, 1998), papers, books, seminars, collaborative tools, people such as translators or knowledge brokers,
contracts, plans, business processes and person to person contact by telephone, letters, emails or meetings (Brown et al.,
1998). Knowledge reuse isadapting and synthesizing existing components, technologies, techniques, or procedures for
use by a different person or group of people at a different time or location. It can be conceptualized as a
communication problem: how to communicate information veridically between the two domains of the knowledge
generator and knowledge reuser.
Clark's (Clark, 1996; Clark & Brennan, 1993) theory of language use suggests that veridicality of communication
is more likely when both parties to the communication have a "common ground". Common ground can be defined as
the beliefs, knowledge and suppositions that the parties believe they share about the joint activity. Common ground
can also be conceptualized as the set of shared norms and behaviors, defined as people behaving in ways expected by
others (Ouchi, 1980; Tsoukas, 1996). Different communities have varying standards, different ideas of what is
significant, different priorities, and divergent evaluating criteria (Brown & Duguid, 1991). For example, Hewlett Packard
found that what looks like a best practice in California may not turn out to be the best practice in Singapore (Cole,
1999).
Role Based Performance Scale
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In order to determine if a particular mode of practice or process is valuable to a firm it is important to assess
the effectiveness of the people involved in the organization. In particular, organizations have begun to develop
appraisal systems based on competency models. These focus on the skills people need to be effective in their current
and future positions (Lawler, 1994).
Welbourne, Johnson and Erez (1998) used role theory and identity theory to develop a generalizable measure
of performance. Using role theory, they provided an explanation for why work performance should be
multidimensional. Their model of work performance included several dimensions based upon identity theory including
the roles of: job, career, innovator, team member, and organization citizen. The theory combines individual
contributions within an organizational framework. The role-based performance scale (RBPS) assesses and measures
these five unique components of behavior, many that are often overlooked in typical corporate performance appraisal
instruments (Welbourne, Johnson, & Erez, 1998). In this study, we have utilized this instrument in assessing a small
sub-group of the team. I then used the scale to assess the sub-groups self-assessment of effectiveness and process
creativity in relationship to eight factors.
3. Methodology
This treatise discusses a two-phase study of the virtual team process at Nortel, Inc. In Phase I, I conducted
qualitative interviews and detailed case study of one large team, the Talent Acquisition Team, comprised of 340
members in the organization located in both Canada and the United States. In Phase II all members of this team were
sent online surveys. The team leader was surveyed separately with additional questions and her results will be
triangulated with the results of team members. Virtual team members, in this study of Nortel, Inc. shared a common
task that involved more than 50% of their time at work. Some team members were collocated while others were
dispersed geographically throughout North America (U.S. and Canada). The teams used a combination of face-to-face
interaction along with telecommunications and collaborative technologies, keeping in touch daily or weekly. Nortel
Inc. allowed access to the virtual team process including communication, knowledge sharing, motivation and
knowledge reuse through the examination of the Talent Acquisition Team and its 40 sub-teams (3-21 members each).
Each sub-team was involved in one or more tasks related to talent acquisition, including: university recruitment, Nortel
internal and external job websites; internal recruitment; corporate recruiting including locating, interviewing, and/or
hiring potential applicants. Some team members were members of more than one sub-team.
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The Talent Acquisition Team sponsor provided a set of informants from varying levels of the organization and
various locations in the U.S. and Canada, on a random basis. This method of selection can be problematic in that
management could pre-select those individuals who shared a certain bias, or those individuals whose time was less
important. However, the interviewer found that the informants were at varying levels including the team sponsor, the
functional leader of the team, leaders of sub-teams and basic team members. All informants appeared to be very open
during the questioning and some were openly critical of current processes. Therefore, it appeared that these pre-
selection biases were not factors in the selection. Informants were contacted and interviewed by a single interviewer
by telephone or face-to-face. The single interviewer prevented inter-rater reliability problems. Interviewees were
diverse in terms of their tenure at Nortel, gender, job descriptions and their level of leadership in the firm.
Although there are many similarities between Canada and the United States, there are also many differences.
While our languages are similar, there were inherent divergence between the cultures of members of the team based in
culturally conservative parts of Canada and some less conservative areas of the United States. From anecdotal
evidence, there were more similarities between Toronto team members and North-East U.S. personnel than between
Toronto and Texas, for example. According to some participants, the more spirited and less restrained personalities of
Southern and Texas-based American personnel was different than the culture of the more conservative Ottawa and
Toronto-based Canadians and caused some friction in both directions. Further, Canadian personnel were particularly
sensitive over the differences in culture, economic and political perspectives between our two nations. In addition,
time changes and spatial distances for West-coast personnel (although only 3 hours and 3000 miles) seemed to be
troublesome in some cases. Although certainly not as extreme as those time and distance issues discussed by Sarker
and Sahay (1999), (Sarker & Sahay, 2002) these issues still need to be addressed in any virtual team processes.
Phase I
In Phase I, the interviewer had a list of set questions for both telephone and on-site face-to-face interviews. In
addition an open-ended interview protocol was used to elicit further comments from each interviewee. This involved
follow up questions relating to comments made by the participant. This protocol was piloted with an employee of
Nortel Networks who was not a member of this team. The protocol first defined virtual teams and knowledge sharing
for the interviewee and discussed the reason for and focus of the interview. Questions included the formal and
informal structure of the team, communication methods and frequency, motivation for team participation, incentives
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and disincentives, trust, collaboration, team environment, and the challenges of working on a virtual team. The
participant was asked about the ways in which the team was most effective and least effective in reaching its goals
and/or the goals of the firm. (Interview protocol is available on request). The interviewer fielded twenty interviews of
sixteen participants, each lasting for one hour to two hours. These resulted in 102 pages of typed verbatim notes taken
by the interviewer.
Notes from all interviews were organized by each question. The researcher assembled several tables to identify
patterns across the interviews and coded these answers. While the researcher was familiar with the literature review
discussed at the beginning of the paper, the intention here was to identify factors that were derived from the interview
notes, rather than impose factors from the literature. This grounded theory approach (Glaser & Strauss, 1967) assisted in
identification of factors that affect the virtual team process. This methodology has been used successfully in the
identification of factors that may not be apparent from previous research (Yin, 1994). By using this method, factors
from the literature review were combined with new insights into the virtual team process from the interview results
The following ten categories of factors were identified and included in a Virtual Team Process Model (Exhibit
1): 1) Organizational support and purpose, 2) Skills, expertise & capability, 3) Diversity, 4) Team culture of trust &
collaboration 5) Egalitarian social network, 6) Knowledge sharing and communication, 7) Motivation and rewards, and
8) Importance of Communication tools (including electronic technologies and non-electronic communication), 9)
Effectiveness of communication tools, 10) Frequency of use of communication tools. This process model was used to
develop the questionnaire used in Phase II.
Phase II Questionnaire
In Phase II, each member of the Talent Acquisition group (340 members including those who had just been
hired) was sent an email by the group leader requesting cooperation with of respondents with the researcher and
providing a link to a 115 item web-based survey that was returned to an unbiased third party vendor. Follow up emails
were sent twice as reminders from the group leader. The response rate for questions 1-87 and 102-115 was 40.3%.
Due to a random technical problem with Netscape, not all of the respondents received the entire Role Based
Performance Scale and questions 88-101 were omitted for most participants. Thus, only 53 respondents, 15.6% of the
population, assessed their own effectiveness, creativity and general RBPS productivity using the Role Based
Performance Scale (Welbourne et al., 1998). However, this problem was random. Therefore, we analyzed this
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optimal project process. For example, Sanchez and Mahoney (1996) present a modular model of product design where
coordination is embedded into programmed innovation in an attempt to create the information structures of fully
specified and standardized component interfaces in a modular product architecture (Sanchez & Mahoney, 1996). Pisano
(1994) explores the replication of new routines in projects designed to improve process development (Pisano, 1994).
There is a need for a more general project process framework for firms to compare the process of teams involved in a
variety of activities within the organization. While many of the segments of this model may seem familiar, what is
new is the combination of a multi-disciplinary approach to these model elements. They are important not only in an
information science framework but also from the standpoint of organizational behavior, strategic management,
organizational structure, productivity and innovation as well as other literatures. The model should provide
understanding of the multi-disciplinary affects of various process elements, moderators and resources on team
performance. The Virtual Teams Process Model (Exhibit 1) is such a framework.
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Insert Exhibit 1 About Here
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There are three states in the model. The first state is the inception of the project or the team development,
during which the project objectives are determined. This process may take place at varying levels of the organization
depending upon the project purpose. In a product development process, the objectives may arise from customer
requests or a perceived void in a product line. In some organizations, such as 3M, objectives may be introduced by
anyone in the firm. In a government or commercially related bidding process the project may develop to answer an
announcement of opportunity (AO) or request for proposal (RFP). In a functional team, such as the Talent Acquisition
Team at Nortel, Inc. the purpose may arise from administrative or strategic objectives.
The second state includes the actual process elements carried out by the team. This state includes a loop back
toward establishment of project objectives, as these may need to be re-addressed at any stage of the process. In
addition, there is a feedback loop from the achievement of the objectives.
The final state is the fulfillment of the project objectives. This state also has a feedback loop during which
qualitative and quantitative analysis of team success in the fulfillment of project objectives should be communicated
and discussed between the organizational actors including managers, team leader(s) and team members. In addition,
team members should review their team process in order to improve team function in the future. This review allows
team process to improve.
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Variance Models
Based on analysis of the interview data and the literature survey, the researcher was able to develop two
variance models for a modified set of moderators and resources. The first variance model assists in identifying those
factors that affect the following dependent variables: 1) Knowledge sharing and reuse, 2) The importance of
developing communication tools, and 3) The effectiveness of existing communication tools. The factors include:
Organizational support and purpose; Egalitarian structure; Team culture, trust, collaboration and relationships; People,
skills, expertise & capabilities; Motivation and rewards; and Communication process (See Exhibit II).
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In the second variance model, a different set of dependent variables included: 1) The High Role Based
Performance Self-Efficacy Scale (RBPS); 2) Team effectiveness (a subset of RBPS) and 3) Team Creativity (a subset
of RBPS). These were also tested with Knowledge sharing and reuse and an All Communications tools variable added
as Independent variables. In the following section, I will discuss both the empirical results as well as a few of the
participant comments regarding each of these issues. These interview discussions provide a richness of perspective that
data alone cannot provide.
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Insert Exhibit III About Here
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Knowledge sharing
This scale had an inter-item reliability of .7683. Empirical results for Knowledge sharing and Reuse found all
other scales to be correlated with this scale. In examining Knowledge Sharing as a dependent variable in Variance
Model 1, regression results found statistically significant relationships at the .05 level between Knowledge sharing and
Team Culture, Egalitarian Structure, and Communication Process and at the .10 level with Organizational Support.
The R Square for this model was .5099. Knowledge sharing was not found to be statistically significant in relation to
the RBPS, Effectiveness or Creativity.
Knowledge sharing and communication skills are enabled through skill development, education and training.
In addition the culture of sharing should be supported at all levels of the organization. In knowledge markets there are
knowledge sellers (also known as the experts), and knowledge buyers. Three factors cause knowledge markets to
operate inefficiently (Davenport et al., 1998). One factor is the incompleteness of information and guides for both
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buyers and sellers, including explicit information about price structure. A project manager mentioned,
(One team member) was to divide up his workload, but for a month he had not shared his knowledge and
workload with (a second team member).
A second factor is the asymmetry of knowledge, abundant knowledge in one department and a shortage somewhere
else. Knowledge feasts and famines have more to do with information patterns and distribution systems rather than
absolute scarcity as discussed by the team sponsor,
There is not enough knowledge sharingThe fact that we are a virtual team (and are located) all over the
world has its downside.
The third factor is the localness of knowledge. In fact, due to lack of trust, face-to-face interaction is often the
best way to procure knowledge. Reliable information about more distant knowledge sources is often unavailable. A
participant discussed this problem,
(Only about) fifty percent of the people share information with others. Maybe it is because they have never
met face-to-face.
There are several pathologies, which explain non-optimal behavior regarding knowledge transfer. The first of
this is a knowledge monopoly (knowledge hoarding). Among those interviewed, knowledge hoarding was rarely
mentioned. In fact one team member mentioned, I dont see anyone keeping resumes to themselves. Trade barriers
in the knowledge market may be caused by unwillingness to accept knowledge from outside sources (not invented
here). An organization may lack knowledge transfer infrastructure, effective market mechanisms, or there may be a
perception of inadequate quality of available information. One interviewee commented,
Some of the ideas some people have are not that good. So it would depend upon who told me the idea, or
how much thought had gone into the idea that was presented to me.
Communication Tools
The All Communication tools scale had an inter-item reliability of .8686, importance of communication
tools, .6401, and effectiveness of communication tools .6879. Empirical results yielded some difficulty with the sub-
category of frequency of use of communication tools due to some problems with individual questions failing to meet
the requirements of factor analysis, even after splitting the category in two. Therefore, we chose to drop this separate
category and included the remaining questions in the all communication tools category used in Model 2. In general,
these three scales were positively correlated with all other scales. In the Model 1 regression, People: Skills and
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Capabilities and Communication Processes both were statistically significant in relationship to both the Importance
and the Effectiveness of Communication, with corresponding R Squares of .2498 and .2537.
At Nortel, a combination of electronic, human, physical, and document-related resources are available to team
members. These resources may contain data, information, explicit knowledge or tacit knowledge or a combination of
any of these. Human resources quality and quantity seemed to vary from group to group. Keeping up with high
quality personnel needs is difficult with the high growth planned by Nortel, Inc. Some individuals complained that
there was insufficient manpower to drive the Talent Acquisition process,
Where you are hiring 10,000 people in one year, we may have had a lot of little leaks, but then you turn upthe volume and you really see where the leaks are.
Other individuals were pleased with the available resources,
As far as the resources I have, I have expert contributors. I have someone who is assigned to me in talent
marketingsomeone in competitive intelligencesomeone from talent acquisition. Its a pretty coolinfrastructure. You haveeverything you need in a recruiting organization. If you looked at all of the
elements you need, weve pretty much got it.
Extensive use of email and voice mail for interaction was found among all personnel, especially those who
were not collocated. However, email saturation was a common complaint. Weekly teleconferences are popular.
However, difficulty in getting everyone to join the call was cited as the biggest hurdle. Visual information is sent via
email prior to the call to enhance communication. It was interesting that none of the interviewees mentioned
collaborative technologies such as virtual white boards for real time visual access during discussions. These
technologies can be used in real time or asynchronously and are more collaborative than emails. Also, considering
that this is a high technology firm, it was surprising that only the team sponsor used videoconferences. Desktop video
capability is not provided. The problem may be the lack of facilities and/or quality of the technology. One manager
mentioned quality,
I have participated in videoconferences. Its not a refined technology. In fact, it can almost impede
communication. If you get there and cannot connect, you have to improvise. I would not give it a glowing
recommendation just yet. We dont make the video-conference systems, we make the infrastructure ittravels on.
The lack of immediate response and visual impressions were two problems cited in relation to virtual
communication. Travel for face-to-face meetings may assist remotely located employees in feeling more connected.
One project manager in Canada noted that some off site group members felt that they were out of the loop.
Disenfranchisement of solitary home-based workers in remote locations was found to be a problem with certain team
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The organization needs to provide special support for virtual teams. Such support includes the perception of
equal opportunities, adequate technological and physical infrastructure and support for virtual functionality. Nortel,
Inc. provides excellent technological support for virtual teams and extensive access to electronic and telephonic means
of interaction. The corporation has accepted telecommuting and remote intranet access by many employees. One
project manager commented,
I feel strongly that virtual teams work and enjoy working for this company because it is accepted by the
company. It is a definite advantage. It allows us to open up the diversity and incorporate other people rather
than forcing them to show up on site every day.
The same project manager was also concerned about the tendency for the firm to outsource non-core
services and to automatically lay off the bottom 10% of employees.
There is an inkling in the back of my head that some day I will be outsourced and laid off. It is fourth quarterand people are being laid off (in accordance with the) talent segmentation process, doing away with the bottom
10%. I agree with this but it is disheartening
Leadership issues include the establishment of purpose, communication of values, coordination and
development of an enabling culture. The team sponsor discussed the team purpose,
The main mission of the group is to get the right talent in the company at the right time and put them in the
right place. Each group has a talent planwhat vehicles we use to attract the talent, how do you get them
interviewed, hired and embedded as a Nortel employee?
The timing of the study was difficult for many team members. Several had just been told that there would be a
new team sponsor of the Talent Acquisition Team and the group was undergoing a reorganization. Since the study
completion, the entire team has now disbanded. While most interviewees seem to take leadership and job changes in
stride, one participant discussed the disruptive nature of this particular change,
(The team sponsor) moving to another group was pretty shocking without any notice(there are) a lot of
changes going on and there is no communication.
Team culture: trust, collaboration, and relationships
Cultural issues such as encouraging trust, collaboration vs. competition, developing working relationships and
team spirit all contribute to team effectiveness. The challenges of virtual teams was discussed by one team leader,
You have to work smarter to make a virtual team work well. If you take people working in different time
zones and then you take some of the challenges and magnify these, time zones and cultural differences, you
understand how challenging coordination is.
While Nortel supports a virtual team culture, project managers noted that some people are less capable of producing
while off site. One project manager discussed this,
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Most of the people are dependable and do a good job, but it takes a special person that can handle being ontheir own in another location.
There were individual differences in capabilities for collaboration rather than competitive behavior as was noted by the
following comments by two participants in different sub-teams.
(One team member) looks at the other recruiters as being his competition. But the other folks are more
collaborative potential leaders are more collaborative. (However) the majority of recruiters are highly
competitiveWhen they come into this collaborative environment it is a complete shock.
People will discuss who can be trusted. (The) team was not perfect because of this. They (recruiters) are
used to being paid on volume and commission and they are competitive and do not help each other out. That
has had an impact on our team.
People: skills, expertise & capabilities
Essential factors concerning people are developing or acquiring team members with the appropriate skills,
expertise, and capabilities. It is also important to deal sensitively with diversity (age, gender, national origin, ethnicity,
culture, location) and personality issues. Nortel Inc. uses the Talent Acquisition Team for finding qualified and
creative employees, but the team itself also searches for their own qualified employees. Individuals found that the
participatory nature and friendships with other people were important enablers. One participant commented,
Doing a job well, feeling I contribute by maximizing quality and quantity of hires. Self-actualization, learning
more as I am doing it. Competing with myself a customer focused approach. Friendships are a big part.
The quality of work done by individuals from outsourced firms, was seen as a problem by several team members,
The most frustrating (part) is that once an offer is made, the drafting of the documents is done by another
group and the mistakes that happened generated frustrationsa lot of time was spent putting out fires.
Several sub-team leaders and managers discussed challenges evinced by the flatter more virtual organization:
You are having to affect other people even though they do not report to you. But it requires even better
relationship building skills.
Team members should be selected for both depth of knowledge resources and contacts and breadth of
knowledge resources and networks. Nowhere is this more evident and critical than in talent acquisition. Coff (1999)
mentions that the development of extensive internal networks should enhance the firm's capabilities (Coff, 1999). The
frequent job rotation at Nortel Inc. appears to create a greater number of weak ties in the organization, as confirmed by
interviewees who often mentioned that Nortel hired many independent recruiters who had a larger variety of contacts.
Motivation and Rewards
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Organizations and teams should reward sharing, group rewards enable collaboration while pay for
performance and individual rewards encourage hoarding and monopolies. Among the recruiters there seems to be an
internal conflict between organizational motivation (extrinsic rewards) and psychic rewards (intrinsic motivation).
One recruiter mentions both,
There is a contradiction between what was desirable and what was stated. This was regardless of the
objective criteria. (Rewards are) both volume-based (and for) thinking outside the box and being customer
driven. In spite of this, people want to be number one and have as many hires as possible. Some enjoy the
adrenaline.
The problem stems from the basic corporate financial reward structure as the team sponsor concludes,
There is quite a bit of competition among the groups. The Nortel structure rewards individuals, not team
efforts. I came in brand newthere was a lot of competition for them to prove themselves to me. We have
these silos, since we reward the individual approach.
5. CONCLUSION & FURTHER STUDY
In conclusion, this study has been limited as it is a case study of only one firm and sub-teams involved in
only one functional area of the firm. During this study I found empirical and qualitative evidence to support
in a limited way many of the moderators and resources in the empirical model. However, there is evidence
to support further interest additional study of both the Virtual Team Process Model and Variance Model 1
and Variance Model 2. Case studies as well as empirical studies are required in a variety of organizations, in
other functional and operational areas and in various domains. During such studies, we may find additional
moderators of virtual team process or differences in how these moderators affect different types of firms or
functions within firms. In particular, it will be of import to delve further into the relationship between the
moderators of behavior and the Role Based Performance Self-Efficacy Scale and other types of Effectiveness
instruments. It is valuable, however, to consider this multi-dimensional and multi-disciplinary view of the
virtual team process and to urge firms to consider these views during team development and organizational
strategic planning. In the dynamic framework of change, the dissemination and utilization of knowledge, and
the enhancement of capabilities of the virtual team process will be the major driver of innovation and value
creation.
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25
Determine
Project
Objectives
Fulfillment
of Project
Objectives
Organizational Support & Purpose
Skills, expertise, capability of team
Diversity of team members
Team culture of trust and collaboration
Egalitarian social network
Knowledge sharing & communication
Motivation and rewards
Importance, effectiveness and frequency
of use of communication tools
Ten
Factors
Project Process
Exhibit 1: Virtual Team Process Model
Determine
Project
Objectives
Fulfillment
of Project
Objectives
Organizational Support & Purpose
Skills, expertise, capability of team
Diversity of team members
Team culture of trust and collaboration
Egalitarian social network
Knowledge sharing & communication
Motivation and rewards
Importance, effectiveness and frequency
of use of communication tools
Ten
Factors
Project Process
Exhibit 1: Virtual Team Process Model
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27
Exhibit III: Virtual Team Role Based Performance Self-Efficacy and Team Effectiveness*Factors with positive regression coefficients at .05 ** Factors with positive regression coefficients at .10 (Table B)
***Factors with statistically significant correlations thatdo not have positive regression coefficients (Table C)
Communication Process
*w/ Team effectiveness, creativity and ** RBPS
Knowledge sharing & Reuse
Team effectiveness in completion of
Task objectives as self-assessed
Team task process creativity as
Self-assessed
Organizational support & purpose
***w/ RBPS
Egalitarian Structure
**w/RBPS
Team Culture:Trust, collaboration, relationships
***w/ RBPS & Team effectiveness
People: skills, expertise, capabilities
Motivation and Rewards
***w/ RBPS
Role Based Performance Self-Efficacy
Freq, Import & Effect of Communication Tools
Exhibit III: Virtual Team Role Based Performance Self-Efficacy and Team Effectiveness*Factors with positive regression coefficients at .05 ** Factors with positive regression coefficients at .10 (Table B)
***Factors with statistically significant correlations thatdo not have positive regression coefficients (Table C)
Communication Process
*w/ Team effectiveness, creativity and ** RBPS
Knowledge sharing & Reuse
Team effectiveness in completion of
Task objectives as self-assessed
Team task process creativity as
Self-assessed
Organizational support & purpose
***w/ RBPS
Egalitarian Structure
**w/RBPS
Team Culture:Trust, collaboration, relationships
***w/ RBPS & Team effectiveness
People: skills, expertise, capabilities
Motivation and Rewards
***w/ RBPS
Role Based Performance Self-Efficacy
Freq, Import & Effect of Communication Tools
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28
TABLE 2. PEARSON CORRELATION OF SCALES
KSHARE
IMPCOMTL
COMTOOL
FREQCOMA
FREQCOMB
HRBPSE
TEAMEFFC
CREATV
ALLCOM
COMPROC
CULTUR
EGALSTRC
MOTIVE
ORGSUP
PEOPLE
ALPHA
KSHARE 1 0.318 0.416 0.355 0.306 0.192 0.211 0.08 0.489 0.629 0.625 0.42 0.204 0.428 0.302 0.7683
IMPCOMTL 0.318 1 0.655 0.535 0.004 0.323 0.079 0.184 0.768 0.422 0.243 0.23 0.207 0.321 0.356 0.6401
COMTOOL 0.416 0.655 1 0.488 0.268 0.264 0.069 0.253 0.905 0.47 0.385 0.318 0.265 0.333 0.378 0.6879
FREQCOMA 0.355 0.535 0.488 1 0.055 0.235 0.101 0.019 0.543 0.32 0.306 0.311 0.197 0.319 0.171 0.636
FREQCOMB 0.306 0.004 0.268 0.055 1 0.03 -0.041 8E-04 0.311 0.331 0.365 0.307 0.029 0.219 0.201 0.4206
HRBPSE 0.192 0.323 0.264 0.235 0.03 1 0.792 0.772 0.272 0.462 0.343 0.502 0.36 0.361 0.22 0.9155
TEAMEFFC 0.211 0.079 0.069 0.101 -0.041 0.792 1 0.54 0.071 0.408 0.337 0.402 0.225 0.2 0.155 0.8224CREATV 0.08 0.184 0.253 0.019 8E-04 0.772 0.54 1 0.242 0.324 0.143 0.232 0.119 0.091 0.169 0.8697
ALLCOM 0.489 0.768 0.905 0.543 0.311 0.272 0.071 0.242 1 0.565 0.453 0.377 0.248 0.384 0.439 0.8686
COMPROC 0.629 0.422 0.47 0.32 0.331 0.462 0.408 0.324 0.565 1 0.619 0.571 0.268 0.497 0.361 0.8371
CULTUR 0.625 0.243 0.385 0.306 0.365 0.343 0.337 0.143 0.453 0.619 1 0.692 0.321 0.483 0.374 0.8195
EGALSTRC 0.42 0.23 0.318 0.311 0.307 0.502 0.402 0.232 0.377 0.571 0.692 1 0.404 0.627 0.383 0.753
MOTIVE 0.204 0.207 0.265 0.197 0.029 0.36 0.225 0.119 0.248 0.268 0.321 0.404 1 0.5 0.38 0.6984
ORGSUP 0.428 0.321 0.333 0.319 0.219 0.361 0.2 0.091 0.384 0.497 0.483 0.627 0.5 1 0.328 0.5796
PEOPLE 0.302 0.356 0.378 0.171 0.201 0.22 0.155 0.169 0.439 0.361 0.374 0.383 0.38 0.328 1 0.5168
* For bold: Correlations larger than 0.29 (or smaller than -0.29) are significant at the 0.05 level
** For the rest: Correlations larger than 0.17 (or less than -0.17 are statistically significant)
TABLE 1. DESCRIPTIVE DATA FOR COMPOSITE SCALES (N=137)
Scale Name # of Minimum Maximum Mean Std. Deviat Variance Skewness Kurtosis Reliability*
Items Statistic Statistic Statistic Statistic Statistic Statistic Std. Error Statistic Std. Error Chronbach's Alpha
Knowledge Sharing: 6 10 30 21.153 3.6676 13.451 -0.193 0.207 0.299 0.411 0.768
Import. of Commun. Tools: 7 14 35 26.8689 3.6693 13.463 -0.504 0.207 0.596 0.411 0.640Effective Commun. Tools: 5 11 25 20.1519 3.0176 9.106 -0.521 0.207 0.154 0.411 0.687
RBPS: 20 56 100 82.4082 10.4262 108.705 -0.315 0.34 -0.2 0.668 0.915
Team Effectiveness: 5 12 25 20.2453 3.4301 11.766 -0.648 0.327 -0.287 0.644 0.822
Creativity: 4 8 20 16.0943 2.7892 7.779 -0.648 0.327 0.273 0.644 0.869
All Communication Tools: 18 41.23 89 71.5025 9.5083 90.407 -0.54 0.207 0.115 0.411 0.868
Communication Process: 11 22 55 38.4323 7.0265 49.372 -0.031 0.207 -0.01 0.411 0.837
Culture: Collaboration 6 11 30 22.6996 4.1967 17.612 -0.566 0.207 0.176 0.411 0.819
Egalitarian Structure: 5 3 19 11.8207 3.7507 14.068 -0.336 0.207 -0.629 0.411 0.75
Motivation: 5 6 25 19.6556 3.2228 10.386 -0.742 0.207 1.417 0.411 0.698
Organizational Support: 4 7 20 13.7628 2.6647 7.101 -0.089 0.207 -0.236 0.411 0.579
People: 6 15 30 23.3767 2.7872 7.768 -0.241 0.207 -0.075 0.411 0.516
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TABLE 3: VARIANCE MODEL 1 - MODERATORS AND RESOURCES
Dependent Variable: Knowledge Sharing:
B Std. Error t Sig. R R Square Adjusted R Square
(Constant) 3.7277 2.2445 1.6609 0.0992 0.7141 0.5099 0.4873
Organiza tion Suppor t 0 .2253 0.1184 1 .9022 0.0594 *
People: Capabilities 0.0545 0.0927 0.5875 0.5579
Culture: Collaboration 0 .3981 0.0808 4 .9288 0.0000 ANOVA Sum of Squ df Mean Square F Sig.
Mot ivation: -0.0664 0.0841 -0.7891 0.4315 Regression 932.7587 6.0000 155.4598 22.5403 0.0000
Egalitarian Structure: -0.2062 0.0955 -2.15820.0327
Residual 896.6063 130.0000 6.8970Communication Process: 0.2019 0.0435 4.6437 0.0000 Total 1829.3650 136.0000
Dependent Variable: Imp Comm Tools:
B Std. Error t Sig. R R Square Adjusted R Square
(Constant) 11.5394 2.7781 4.1538 0.0001 0.4998 0 .2498 0.2152
Organizat ion Support 0.2404 0.1466 1.6400 0.1034 Predictors: (Constant), Com Process:
People : Capabilities 0 .3169 0.1147 2 .7629 0.0066
Culture: Col laboration -0.0561 0.1000 -0.5607 0.5760 ANOVA Sum of Squ df Mean Square F Sig.
Motivation: 0 .0081 0.1041 0 .0775 0.9383 Regress ion 457.4258 6.0000 76 .2376 7.2152 0.0000
Egalitarian Structure: -0.1352 0.1183 -1.1429 0.2552 Residual 1373.6079 130.0000 10.5662
Communication Process: 0.1905 0.0538 3.5414 0.0006 Total 1831.0337 136.0000
Dependent Variable: Effective Com Tools:
B Std. Error t Sig. R R Square Adjusted R Square
(Constant) 6.1998 2.2279 2.7828 0.0062 0.5354 0 .2866 0.2537Organiza tion Suppor t 0 .0914 0.1176 0 .7779 0.4380
People : Capabilities 0 .2222 0.0920 2 .4154 0.0171
Culture: Collaboration 0 .0883 0.0802 1 .1010 0.2729 ANOVA Sum of Squ df Mean Square F Sig.
Motivation: 0 .0598 0.0835 0 .7160 0.4753 Regress ion 354.9427 6.0000 59 .1571 8.7053 0.0000
Egalitarian Structure: -0.0858 0.0948 -0.9044 0.3674 Residual 883.4219 130.0000 6.7956
Communication Process: 0.1388 0.0431 3.2164 0.0016 Total 1238.3646 136.0000
TABLE 4: VARIANCE MODEL 2 - ROLE BASED PERFORMANCE SELF-EFFICACY, EFFECTIVENESS & CREATIVITY
Dependent Variable: RBPS:
B Std. Error t Sig.
(Constant) 48.9226 17.8655 2.7384 0.0092 R R Square Adjusted R Square
Organization Support -0.7619 0.8418 -0.9051 0.3708 0.5968 0.3562 0.2274
People: Capabilit ies 0.2931 0.5727 0.5117 0.6117
Cul ture: Collaborat ion -0.4145 0.5566 -0.7447 0.4608Motivation: 0.7954 0.5495 1.4476 0.1555
Egalitarian Structure: 1.1079 0.6427 1.7236 0.0925 * ANOVA Sum of Squ df Mean Squ F Sig.
Communication Process: 0.5706 0.2826 2.0191 0.0502 * Regression 1858.6040 8.0000 232.3255 2.7664 0.0156
Knowledge Sharing: -0.1360 0.5648 -0.2408 0.8109 Residual 3359.2328 40.0000 83.9808
All Communication Tools. -0.0176 0.1701 -0.1033 0.9182 Total 5217.8367 48.0000
Dependent Variable: Team Effectiveness:
B Std. Error t Sig. R R Square Adjusted R Square
(Constant) 14.7418 5.8022 2.5407 0.0147 0.5427 0.2945 0.1663
Organizat ion Support -0.3800 0.2675 -1.4202 0.1626
People: Capabilit ies 0.1129 0.1897 0.5950 0.5549
Cul ture: Collaborat ion -0.0311 0.1784 -0.1742 0.8625 ANOVA Sum of Squ df Mean Squ F Sig.
Motivation: 0.2016 0.1839 1.0961 0.2790 Regression 180.1919 8.0000 22.5240 2.2961 0.0377
Egali tarian Structure: 0.3470 0.2136 1.6248 0.1114 Residual 431.6194 44.0000 9.8095
Communication Process: 0.1987 0.0908 2.1876 0.0341 Total 611.8113 52.0000
Knowledge Sharing: -0.0092 0.1853 -0.0498 0.9605
All Communication Tools. -0.0935 0.0561 -1.6668 0.1027
Dependent Variable: Creativity:
B Std. Error t Sig.
(Constant) 10.6848 5.0817 2.1026 0.0413 R R Square Adjusted R Square
Organization Support -0.2684 0.2343 -1.1456 0.2582 0.4261 0.1816 0.0328
People: Capabilit ies 0.0863 0.1662 0.5194 0.6061
Cul ture: Collaborat ion -0.1331 0.1562 -0.8518 0.3989
Motivation: 0.0736 0.1611 0.4570 0.6499 ANOVA Sum of Squ df Mean Squ F Sig.
Egali tarian Structure: 0.1791 0.1870 0.9577 0.3435 Regression 73.4536 8.0000 9.1817 1.2203 0.3099
Communication Process: 0.1627 0.0795 2.0455 0.0468 Residual 331.0747 44.0000 7.5244
Knowledge Sharing: -0.0793 0.1623 -0.4883 0.6278 Total 404.5283 52.0000
All Communication Tools. 0.0269 0.0491 0.5482 0.5863