A hypertool environment for sustainable territorial community governance

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A hypertool environment for sustainable territorial community governance: A participative game for territorial knowledge data collaborative production and project sharing Philippe Woloszyn ESO UMR CNRS 6590, Université de Haute Bretagne Rennes2, Maison de la Recherche en Sciences Sociales, 35043 Rennes, France Eve Ross CREM, Université Paul Verlaine- Metz, Ile du Saulcy, 57000 Metz, France Frédéric Luckel ENSAS, Ecole Nationale Supérieure d'Architecture de Strasbourg, 8 Bld Wilson, 67000 Strasbourg, France Gaëtan Bourdin LBA (Les Badauds Associés), 22 place Pierre Semard, 44400 Rezé, France

description

Philippe Woloszyn Eve Ross Frédéric Luckel Gaëtan Bourdin

Transcript of A hypertool environment for sustainable territorial community governance

Page 1: A hypertool environment for sustainable territorial community governance

A hypertool environment for sustainable territorial community governance: A participative game for territorial knowledge data collaborative production and project sharing

Philippe Woloszyn ESO UMR CNRS 6590, Université de Haute Bretagne Rennes2, Maison de la Recherche en Sciences Sociales, 35043 Rennes, France

Eve Ross CREM, Université Paul Verlaine-Metz, Ile du Saulcy, 57000 Metz, France

Frédéric Luckel ENSAS, Ecole Nationale Supérieure d'Architecture de Strasbourg, 8 Bld Wilson, 67000 Strasbourg, France

Gaëtan Bourdin LBA (Les Badauds Associés), 22 place Pierre Semard, 44400 Rezé, France

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Players Game territory

HPU Territorial Game…HPU Territorial Game…

… …a Multimedia Spatial Mediationa Multimedia Spatial Mediation

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Conception Perception

Representation

PROSPECT

CONCEPT PERCEPT

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The Project Interactional ModelThe Project Interactional Model

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Questions regarding the project

• How to represent the imaginary?• How to represent the unknown (inconnu)?• How to qualify a design picture? In order the

project elaboration become a debate, a seduction, a negotiation, before being a description of the product to be realized.

• => The role of VR representation technique to emerge and represent ambients into the project.

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VR technique for project acknowledgement

Virtual Reality Virtual Reality communication communication

systemsystem

Multimedia Inquiry System

Simulation-prospective

Physical and perceptive

ScenariiTiming

Space-timesupports

Spatial instrumentation

IMMERSION

ProjectProjectAmbients Ambients

integrationintegration

Human

Aims Environment

Needs Territory

Resource

PERCEPTION ACTION

TELEOLOGICAL ASSUMPTIONS URBAN SPHERE IMAGINATION INTERACTION

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Actor

Process

Needs [Diagnosis]Neighborhood appropriation

Cognitive organisationComfort assessment

Territory [Information Sys]Inhabitant MobilityAmbients AccessUrban usage

Resource [Database]Representation Items

Phenomenon modelling

Defining an intelligent workspace for multidisciplinary collaboration

ContextMultimedia featuring

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Spatial

Collective construction Spatial practices

Appropriation processes

Social

Ideal

Building an territorial hypernavigation tool

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Integrative Problematic : A community hypertool environment design

Application to sustainable cities interaction regulation

Informational characterisation of representations and judgements disruptions between urban actors and planning advisors

Application to land- and sound-scapes environmental design project

Transdisciplinary epistemological positioning Political and economical and political disparities : life

designers, social sculpture (Beuys), community assessment

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Problem solving process and decisionmaking

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Stakeholder Analysis for Participation

Informational dimensioning methodologies should merge psychophysical laws with micropsycho-social concept rules, in order to model socio-ecologically valid interaction laws.

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Filter, communication and global project

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[Shannon]

Interactional valuation Interactional valuation Towards a filter mediated interaction model

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[Moles (1988)]

Apprenticeship process = Adaptative function which asymptote reveals perfect fitting between transmitter and receiver directories => Informational Impedance AdaptationCost of communicative transactions = Transmitter-receiver directories fitting quantification Entropy calculation

Filter implementation: Informational Impedance Adaptation

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The hypertool community design

Combination of 3 methodologies and tools• Hyperscape (Woloszyn-Bourdin) – application to

Malakoff district• Perlarboration (Luckel-Woloszyn) – application to

Strasbourg suburbs qualification• Tool for facilitating multi-disciplinary, cross-

cultural collaboration (Ross) : Colline Projet (Ross-Déru)

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0

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Fre

quen

cy

Composition Order

Mechanical sources

Ambient sources

Foreground

Background

Event sourcesScape Timeline

Human

Nature

AmbientgeneratorSoundscape source analysis

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• The Colline System will streamline the work of an individual journalist, but also when more journalists are collaborating. The user interface will also bring together the content from different sources and media, but will also diffuse stories along various outlets.

A new concept for an innovative, collaborative user-interface for journalists

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A PERLABORATIVE ENVIRONMENT BASED ON A KNOWLEDGE DATABASE

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Territory

Prospect

Concept Percept

Ideal

Social

SpatialCyberneticsPhysics

Sociopsychics

Project

Knowledge

Towards a Territorial Gamed-formation System