A Game-Centered Health Program to Improve Quality of Life ... · Director, WKU Center for Applied...
Transcript of A Game-Centered Health Program to Improve Quality of Life ... · Director, WKU Center for Applied...
Dr. Jason Crandall ACSM C-EP
Associate Professor
School of Kinesiology, Recreation, & Sport
Director, WKU Center for Applied Science in Health and Aging
WKU Center for Gerontology Research Fellow
A Game-Centered Health Program to Improve
Quality of Life in Older Adults
Active Bingo!
Exercise and/or health education program strategically incorporating bingo
Exercises focused on balance, upper/lower body strength, range of motion, CV
Education focused on falls prevention, nutrition, brain health, and other topics
VERSIONS FOR ANY FACILITY
Paper Version
o Modified bingo
cards
o Exercise &/or
health education
o Leader/participant
materials
The Mobile App
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ONLINE LEADERSHIP TRAINING
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ONLINE LEADERSHIP TRAINING
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o 3 years: April 2017 – April 2020
o Bingocize® in 23 Kentucky nursing homes
o Partnerships with faculty and students at 8 universities
o Objectives:
o Train 300 CNF staff and 100 students,
o Impact 1000 nursing home residents
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EVIDENCE-BASED
oFUNCTIONAL PERFORMANCE & HEALTH KNOWLEDGEo Shake, M., K.J. Crandall, R. Mathews, D.G. Falls, & K. Dispennette. (In Press). Efficacy of
Bingocize®: A game-centered mobile application to improve physical and cognitive
performance in older adults. Games for Health Journal.
o Crandall, K.J. & M. Shake. (2016). A mobile application for improving functional
performance and health education in older adults: A pilot study. Journal of Aging
Science.
o Crandall, K. J., Fairman, C., & Anderson, D. (2015). Functional performance in older
adults after a combination multicomponent exercise program and bingo game.
International Journal of Exercise Science
o Crandall, K. J., & Steenbergen, K. I. (2015). Older Adults’ Functional Performance and
Health Knowledge After a Combination Exercise, Health Education, and Bingo Game.
Gerontology and Geriatric Medicine
oGAIT PERFORMANCE
o Falls, D., Crandall, K.J., Shake, M., Zeigler, U., Norris, B., Arnett, S. (In Press).
Efficacy of a mobile application for improving gait performance in
community-dwelling older adults. American Journal of Therapeutic
Recreation
oSOCIAL ENGAGEMENT
o French, M., Tade, M., Neils-Strunjas, J., Crandall, K.J., Glascock, A.,
McAlpin, K., & Schaefer, S. A Qualitative Analysis of Persons With Dementia &
Their Experience With the Game Bingocize®. American Speech-Language
Association Conference, Philadelphia, PA; November 2016.
EVIDENCE-BASED
o STUDENT ENGAGEMENT oNeils-Strunjas, J., K.J.Crandall, J. Shackelford, K. Dispennette*, A.
Glascock*, & L. R. Stevens*. (In Review). Students Report More Positive
Attitudes Toward the Elderly Following an Interprofessional Service-
Learning Course. Gerontology & Geriatrics Education.
oCrandall, K.J. (2014). Bingocize®: Successful integration of
intergenerational service-learning into an exercise science practicum
project. Journal of Community Engagement in Higher Education, 6 (2): 1-6.
EVIDENCE-BASED
COMMUNITY IMPLEMENTATION…
o Meets highest level criteria
for evidence-based
program by U.S.
Administration on Aging
o > 60 older adult facilities
use program
o Assisted living, senior
centers, memory care,
independent living, CNF