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    Haptic Controlled MEMS Systems

    Seminar Report

    2011-2012

    Submitted in partial fulfillment for the award of the Degree

    of Bachelor of Technology in Electrical and Electronics

    By

    Vivek Suresh Babu Thuravupala

    Univ Roll No. 65360Under the guidance of

    Ms. Prathibha P.K.

    Mr. Jebin Francis

    Department of Electrical and Electronics

    RAJAGIRI SCHOOL OF ENGINEERING AND TECHNOLOGY

    Rajagiri Valley, Cochin-682039

    Kerala, India

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    CERTIFICATE

    This is to certify that the report entitled Haptic Controlled MEMS Systems is a bonafiderecord of the project done by Vivek Suresh Babu Thuravupala, of 7th semester Electrical

    and Electronics Engineering in partial fulfillment of the requirements for the award ofDegree of Bachelor of Technology in Electrical & Electronics Engineering of the Mahatma

    Gandhi University, Kottayam during the academic year 2011 2012.

    Ms. Prathibha P.K.

    (guide)

    Asst ProfessorDept. of Electrical & Electronics Engineering

    Mr. Jebin Francis

    (guide)Lecturer

    Dept. of Electrical & Electronics Engineering

    Prof. K R Varmah

    Place: Kakkanad Professor & HODDate: 19-12-2011 Dept. of Electrical & Electronics Engineering

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    Abstract

    Haptic technology is a form of feedback that takes advantage of a users sense of touch

    by applying forces, vibrations, and/or motions to the user. It allows the user to remotely

    perceive the feel of actually engaging in the actions he/she is emulating. This allows for

    remote perception of weight, force and other sensory experiences such as surface textures.

    When used in conjunction with control mechanics and remote operating systems, this

    allows for more reliable and natural operation which in turn reduces the chances of

    accidents and improves work quality. MEMS, which stands for microelectromechanical

    systems, refers to systems which operate on the micrometer scale. Generally, made up

    of components between 1 to 100 micrometers in size (i.e. 0.001 to 0.1 mm) and MEMS

    devices generally range in size from 20 micrometers (20 millionths of a meter) to a

    millimeter.

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    Acknowledgement

    First and foremost I thank God almighty for giving me the physical and mental

    strength to complete the seminar successfully.

    At the successful completion of my seminar, I would like to lend my sincere thanks

    and profound sense of gratitude to the principal of Rajagiri School of Engineering and

    Technology, Dr J. Issac. I solicit sincere thanks to respected Head of the Department

    Prof. K R Varmah, for his constant encouragement and valuable suggestions. I would

    like to express my deep sense of gratitude to the seminar co-ordinators Mr. Jebin Francis

    and Ms. Prathibha P. K. for their whole hearted support.

    I extend my sincere thanks to my guides, Ms. Prathibha P. K. and Mr. Jebin

    Francis, for their kind co-operation and unfailing guidance throughout the completion

    of this seminar. Also I extend my cheerful thanks to all the staff members of Electrical

    and Electronics Department of my college for their helpful and timely suggestions.

    Finally, sincere thanks goes to my Parents and friends for their inspiration and prayer

    to complete this seminar.

    Vivek Suresh Babu Thuravupala

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    Contents

    1 Overview 1

    1.1 Haptics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    1.2 MEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    2 Haptics 3

    2.1 General Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    2.2 Types of Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    2.3 Haptic Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    3 MEMS 9

    3.1 General Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

    3.2 MEMS Fabrication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    3.3 Classifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    4 Haptic Controlled MEMS Systems 16

    4.1 MEMS Microgripper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

    4.2 MEMS Actuators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

    4.2.1 Electrothermal Actuators . . . . . . . . . . . . . . . . . . . . . . . 17

    4.2.2 Electrostatic Actuators . . . . . . . . . . . . . . . . . . . . . . . . 18

    4.3 Haptic Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    4.4 Finite Element Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    5 Conclusion 23

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    List of Figures

    1.1 Example of a heightmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

    1.2 Example of a Microelectromechanical System . . . . . . . . . . . . . . . . 2

    2.1 Augmented Reality Systems . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    2.2 God-Object vs. Ruspini Rendering Algorithm . . . . . . . . . . . . . . . . 7

    4.1 Electrothermal Bent-beam Actuator Structure . . . . . . . . . . . . . . . 18

    4.2 Electrothermal Hot/Cold Arm Actuator Structure . . . . . . . . . . . . . 18

    4.3 Electrothermal Microgripper . . . . . . . . . . . . . . . . . . . . . . . . . . 19

    4.4 Electrostatic Microgripper . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

    4.5 Common Commercial Haptic Controllers . . . . . . . . . . . . . . . . . . . 20

    4.6 FEA Analysis of a Microgripper . . . . . . . . . . . . . . . . . . . . . . . . 21

    4.7 FEA Analysis of Asymmetrical Crash . . . . . . . . . . . . . . . . . . . . 21

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    List of Abbreviations

    1. MEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Microelectromechanical Systems

    2 . D N A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D e o x y r i b o n u c l e i c A c i d

    3. HAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Aspect Ratio

    4. HRA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haptic Rendering Algorithm

    5 . H I P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . H a p t i c s I n t e r f a c e P o i n t

    6. IHIP . . . . . . . . . . Ideal Haptic Interface Point, Intermediate Haptic Interface Point

    7. FEA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Finite Element Analysis

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    Chapter 1

    Overview

    By combining Haptic and MEMS technologies, its possible to extend the efficient

    workspace of a human being into the micrometer scale. Haptic technology consists

    of using sensors to convert sensory information at the end effector into electrical signals,

    transmitting this signal to the controller, and recreating the sensory data in such a way

    that allows the user to remotely perceive things like vibrations and surface textures.

    Figure 1.1: Example of a heightmap

    Using haptic technology, we can recreate the sensation of touching the surface shown

    in Figure 1.1, using just the heightmap corresponding to the surface.

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    1.1 Haptics

    Currently existing haptic controllers, sensors and rendering algorithms are useful forproducing haptic feedback at a single point. Such devices are available on the commer-

    cial market, such as the Novint Falcon. At the same time, other haptic devices allow

    navigation of virtual environments with accompanied sensory feedback. Future improve-

    ments in haptic technology holds the promise of complete immersion in virtual reality

    environments.

    1.2 MEMS

    MEMS technology is currently capable of realizing sensors like accelerometers, gyro-

    scopes and pressure sensors, and characterizes the efficient use of space and energy.

    Microelectromechanical Systems are basically microscale reproductions of macroscopic

    scale objects. These devices are capable of replacing their corresponding macroscopic

    scale components.

    Figure 1.2: Example of a Microelectromechanical System

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    Chapter 2

    Haptics

    2.1 General Overview

    Although the word haptics probably doesnt ring a bell for most people, the technology

    is actually all around us already, theyre just being marketed under proprietary brand

    names. A major example of this is the Force Feedback technology introduced by Logitech

    for their racing controllers, which provides vibrative feedback to the user when the vehicle

    crashed or hit a bump.In theory, the concept of haptics is simple enough. Consider a mechanical end effector

    thats capable of mirroring human actions exactly, however the human is unable to

    perceive the environment the effector is in. So first, sensors are necessary to convert

    the environmental variables around the effector into electrical signals so they can be

    transmitted to the user. Next, the signals need to be converted back to the appropriate

    physical stimulus once it reaches the user. This conversion can be done using electric,

    pneumatic or hydraulic actuators. The complexity of haptics emerges from the fact that

    the signals cant be converted directly into a faithful reproduction of the environmental

    variable which produced it. Then a processor needs to be added to modify the signal

    according to a certain set of rules, and accordingly convey the signal to the actuators.

    The set of rules is known as the Haptic Rendering Algorithm, and is used to ensure a

    high fidelity reproduction of the original sensory input at the users end.

    Common examples of simple haptic devices in our everyday lives are:

    Mobile Phones

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    Mobile phones with interfaces which lack physical buttons face the difficulty that

    the user cant know when the button is pressed except through a visual stumulus.

    Hence, a haptic feedback is required everytime such a button is engaged, in this

    case, a vibratory or auditory feedback is provided. Its common in full touchscreen

    phones for the device to produce a small vibration or a small tone to signal to

    the user that an input has been received. Human beings tend to be impatient,

    and without this feedback, they would continue to press the button until they saw

    some reaction, or they may inadervently press the button while doing something

    else.

    Aircraft Servomechanisms

    The ailerons and fins on modern aircrafts are actuated by servomechanisms, which

    mimic the actions of the pilot. However, if the pilot is unable to feel the resistance

    these surfaces encounter in different positions, then he is unable to maintain safe

    flying conditions at all times. For example, if these control surfaces are in inappro-

    priate conditions, they encounter a large amount of air resistance. If the pilot is

    unable to perceive this resistance, then the unsafe condition is only noticed after

    the plane begins to stall. Providing haptic feedback at the pilots controls allow

    the pilot to perceive dangerous flying conditions before theyre felt.

    Teleoperation of Robotic Equipment

    Haptic feedback has also been implemented in excavators and digging machines.

    In cases where these machines must operate in a mixed environment, such as when

    excavating in an area where soft clay is mixed with hard rocks, the operators

    are able to manipulate the machines more effectively around the hard rocks when

    feedback is provided. This allow the operators to move around unseen obstacles

    and thus, increases productivity and decreases the possibility of damage to the

    equipment.

    Augmented Reality Simulators

    For training surgeons or pilots, its impractical to train using live specimen or real

    airplanes. In these cases, simulators and augmented reality systems are used. The

    physical objects that the surgen practices on, or the plane the pilot learns with,

    are nonexistent. They only exist as a virtual model, and the interactive forces

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    perceived are produced by haptic rendering algorithms. In the case of a surgeon

    learning to operate on a patient, this allows them to feel the difference between

    cutting through bone or flesh without endangering anyone. In the case of a pilot

    learning to fly, this allows them to learn without endangering any lives, and also

    enables them to learn to handle dangerous scenarios without putting themselves

    in danger.

    Figure 2.1: Augmented Reality Systems allow surgeons to practice dangerousprocedures without endangering any lives.

    2.2 Types of Feedback

    Depending on the type of information thats gathered and reproduced, haptic feedback

    can be divided into two major categories: Kinesthetic and Tactile feedback.

    Kinesthetic Feedback

    Consider grasping an object, for example, an orange. If your eyes are closed, then

    there are certain details about the orange which can be perceived by touch alone.

    For example, one can immediately realize that the general shape of the orange is

    spherical and can even estimate its size. This information is gathered based on

    the joint angles and miscle lengts of each joint in the hand, which is then processed

    by the brain. Using this data, its position relative to the body can be determined

    as well. All this data is considered kinesthetic data.

    Tactile Feedback

    In addition to the kinesthetic data perceived, addition information is gathered

    by the fingertips, which have receptors for different stimuli such as pressure and

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    vibration. From these, we can determine the texture of the orange, how hard our

    grip is, and what temperature the surface of the orange is at. All this data is

    considered tactile data.

    For effective haptic recreation of an object, both tactile and kinesthetic feedback

    must be present. However, due to the complexity of the hardware required, usually only

    one type of feedback is provided. Or in the case of certain interface devices, tactile

    feedback is provided, but only at a single point on the virtual body.

    2.3 Haptic Rendering

    In a case where the physical object doesnt actually exist, then there are no sensors

    which can produce electrical signals to be processed. In this case, a virtual model of

    the object is required, and the forces felt by the user are created by a Haptic Render-

    ing Algorithm(HRA). These algorithms use a 3-Dimensional model of the object being

    simulated to determine the point of contact between the user and the object, if any, and

    then produces the appropriate forces along the appropriate actuators to make the user

    feel like he/she is actually interacting with the object. Two widely used algorithms arethe God-Object Algorithm and the Ruspini Renderer Algorithm. Both of these are very

    similar, however the latter corrects a major algorithmic flaw in the first can produce

    errors.

    God-Object Renderer

    The God-Object Renderer was introduced in 1995, and only requires the position of

    the end effector in space and the virtual model to determine the forces which need

    to be produced. Haptic interfaces function upon the principle of force equality,which directly follows Newtons Law that any force is accompanied by an equal

    and opposite force. Then, when a person, or a robot for that matter, touches an

    object, the object also pushes back with that same force. Then, by determining

    this force and applying it on the controller, its possible to emulate the effects of

    actually touching that object, even if the object itself is virtual.

    The renderer uses the current position of the end effector in space to create a

    Haptic Interface Point (HIP) in the model of the object. In addition to this,

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    another point known as the Ideal Haptic Interface Point is also created, which is

    always outsite the object, and will never cross into the volume of the object. In

    a situation where the user is navigating space outsite the object, both the HIP

    and IHIP coincide and the user feels no resistance to motion. However, if the

    user navigates into the volume of the object itself, then the HIP moves into the

    object and the IHIP remains at the surface, thereby a difference in the positions

    of these two entities emerges. Now assume that these two points are connected

    by a spring. Then when their poisitions coincide, the HIP feels no force due to

    the spring. However, as their positions diverge, the spring stretches and the HIP

    feels a force directed towards the IHIP. This force is then realized using actuatars

    and applied onto the controller, which is then perceived by the user as resistive

    force, meaning that the user is now in contact with the object. Depending on

    the strength of the hypothetical spring, the hardness of the surface can vary in

    perception from soft to hard.

    Ruspini Renderer

    In 1997, an improvement of the God-Object Renderer was introduced, known as

    the Ruspini Renderer. When using the God-Object Renderer, if there are any

    holes in the mesh model used, then at certain points, the user may be able to

    poke through the object, and wont be able to get out until a hole in the mesh

    is encountered again. This is the main flaw of the God-Object Renderer, and

    is corrected by the Ruspini Renderer. In the God-Object Renderer, the IHIP is

    Figure 2.2: (a) Positioning of the HIP and IHIP using God-Object Renderer when theuser is touching the object. (b) Flaw in the God-Object Renderer which allow the userto enter the object through holes in the model mesh. (c) Ruspini Rendering Algorithm

    uses a sphere instead of a point for the IHIP to overcome the flaw of the God-Object

    Renderer.

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    represented by a point which always remains outside the surface of the object.

    Then if a hole in the mesh is encountered which is larger than the IHIP, it will

    pass though to the inside of the object. The Ruspini Renderer uses a sphere

    instead of a point for the IHIP, thereby even if it encounters a hole in the mesh

    which is smaller than the IHIP sphere, the IHIP will remain outside the object.

    Then by selecting a IHIP larger than the polygon size of the mesh, this flaw can

    be eliminated completely. However, if the IHIP sphere is too large, then loss of

    resolution will occur and fine surface details will not be perceptible.

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    Chapter 3

    MEMS

    3.1 General Overview

    MEMS stands for microelectromechanical systems and refers to any mechanical system

    with components raning between 1 to 100 micrometers in size and operating using elec-

    tical energy. These machines can resemble replicas of macroscopic scale machinery, but

    since theyre operating at such small scales, theyre exempted from the constructs of

    classical physics, and are more affected by surface phenomenon such as electrostaticsand wetting. Sinces these structure are so small, their volume to surface area is much

    smaller than usual, hence volume effects such as inertia and mass arent as important

    when considering their mechanics.

    There are a wide range of applications of MEMS in science and engineering fields

    such as:

    Medicine

    1. MEMS pressure sensors used to monitor a patients vital signs, such as blood

    pressure and respiration.

    2. Disposable MEMS sensors used to monitor blood pressure, providing a low

    cost alternative to the reusable sensors used before.

    3. Wireless MEMS sensors which can be implanted into a human body. Mea-

    surements from these devices can be obtained by remote scanning.

    Communications

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    1. MEMS inductors and tunable capacitors provide significantly improved per-

    formance compared to their integrated counterparts.

    2. Provide improved performace through use of MEMS devices at a lower cost

    and space requirement.

    3. Radio Frequency MEMS applications in resonators as mechanical filters for

    communication circuits.

    Inertial Sensing

    1. MEMS accelerometers and gyroscopes are quickly displacing conventional gy-

    roscopes and accelerometers in applications such as crash safety systems.

    2. MEMS sensors such as those mentioned above are also being used in consumer

    devices such as smart phones.

    Biotechnology

    1. Biochips for detection of hazardous chemicals, drug screening and detection

    of biological agents.

    2. Microsystems for DNA amplification and identification

    3. Micromachined Scanning Tunneling Microscopes

    3.2 MEMS Fabrication

    The same methods used for fabrication of semiconductor devices cane be modified and

    used for fabrication of MEMS devices. The materials used for MEMS fabrication are:

    Silicon

    Silicon is already used for creating most integrated circuitry and it can also be

    adopted for creation of MEMS devices. Cheap availability of high quality silicon

    and ability to incorporate electronic functionality makes silicon a popular choice

    for fabrication. In addition, silicon is also an almost perfect Hookean material,

    so it produces almost no hysterisis when its flexed, and hence almost no energy

    dissipation. This means a silicon device can have a service lifetime in the range of

    billions to trillions of cycles.

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    Polymers

    When materials are required in large volumes, synthetic polymers can be an al-

    ternative to silicon. These polymers can be produced in large quantities and with

    varying characteristics.

    Metals

    While silicon maybe the primary choice when it comes to MEMS fabrication, its

    also possible to use metals, as long as their operation is limited to within their

    limitations.

    CeramicsCeramics can be used to produce sensors with piezoelectric properties which can

    have sensitivity to normal and shear forces. The types of ceramics used are gen-

    erally nitrides of silicon, aluminium and titanium, allowing for a range of possible

    material properties.

    Using these materials, fabrication can be done in three methods, each of which adapts

    existing technology. The three methods are:

    Deposition

    The basic step in MEMS fabrication is the deposition of a thin film of the base

    substrate. But just being able to deposit a film isnt important, its the ability to

    control the thickness of the film from a few nanometers to a 100 micrometers. The

    deposition process can be carried out in two methods: physical vapor desposition

    and chemical deposition.

    In pysical vapor deposition, the deposited material is acquired form a target and

    deposited onto the required surface. Sputtering is one method, in which an ion

    beam is used to liberate atoms from a target, and then move these to the desired

    substrate. Another method of physical vapor deposition is evaporation. Here the

    required atoms are evaporated from the target surface using hear or an electron

    beam in a vacuum.

    In chemical deposition, a controlled chemical reaction between the substrate and a

    gas is used to grow the required film on the substrate surface. Two main processes

    are Low Pressure checmical vapor deposition abd Plasma Enchanced chemical

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    vapor deposition. In cases where oxide films need to be produced, a technique

    known as thermal oxidation can be used, in which a silicon wafer is exposed to

    oxygen and steam to grow a thin film of silicon dioxide.

    Patterning

    Patterning involves the transfer of a pattern onto a base material. The main

    method of doing this is known as Lithography. Lithography involves selectively

    exposing a photosensitive material to a radiation source. The photosensitive ma-

    terial then experiences some physical change when exposed to this radiation. This

    difference in physical properties can then be used to our advantage. For example,

    consider a photosensitive film which is exposed to light passed by a mask. The

    material is then shielded over an area which is identical to the shape of the mask,

    and the rest of the film undergoes some change. Now this difference in physical

    attributes can be used to remove the surrounding material, which then leaves us

    with the masked area, on a thin film, revealing the underlying substrate.

    One type of lithography is Electron Beam Lithography(EBL). In EBL, a beam of

    electrons serves as the radiation source, and its scanned across a surface covered

    in a resist film. The exposes areas of the resist is then removed, and very small

    structures can be produced in the resist using this method.

    Etching

    Etching is simliar to patterning, in that it uses a masking material. However,

    in patterning the substrate is on the surface. In etching, the surface acts as the

    mask and the base acts as the substrate. Ethcing can be broadly divided into two

    categories: dry etching and wet etching.

    In dry etching, the material to be etched is dissolved or removed using ractive ions

    or an etchant. Reactive ion echting is also called Plasma etching. In this process,

    the substrate is placed inside a reactor and several gases are introduced. The gases

    are then excited using an RF power source, and a plasma is formed. These ions

    have high enough energy levels to knock atoms out of the substrate. In addition,

    the ions also react with the surface. Hence, dry etching is composed of a chemical

    and a physical process. A proper balance between these two processes must be

    maintained to obtain the desired etching characteristics.

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    A subclass of dry etching is deep reactive ion etching, which involves al alternating

    composition of ion gases in the chamber. This method provides almost vertical

    sidewalls to depts of hundreds of micrometers.

    In wet etching, the substrate material is selectively removed by dipping it into a

    solution. A mask is used to determine the areas which are removed. Different

    classifications of wet etching can be determined based on the speed of etching, and

    whether or not its dependent on direction. If the speed of etching is the same in

    all directions throughout the material, then its known as isotropic etching. In this

    case, long narrow holes in the mask will produce v-shaped grooves in the silicon,

    with atomically smooth surfaces if carried our correctly.

    Some crystal materials will have different etching rates depending on the crystal-

    lographic orientation in which the etching is carried out. This type of etching is

    known as anisotropic etching, and can be used to produce pyramid shaped holes

    in the substrate, with 54.7 walls.

    After a large number of devices have been prepared on a silicon wafer, the individual

    dies have to be separated. The parts of the wafer that are used and how theyre separated

    determine the manufacturing technology. The scale at which these fabrication methods

    are applied and the methods in which they are applied can be divided into the following

    categories:

    Bulk Micromachining

    In bulk micromachning, the entire volume of the substrate is used for MEMS fabri-

    cation. Usually, silicon wafers are used as the substrate, since its crystallographic

    structure allow for anisotrophic etching. This enables the productino of high reg-

    ular structures, as the dissolution rates in different angles can vary by as much as

    a thousand times. The wet etching usually uses alkaline liquid solvents to dissolve

    silicon exposed by photolithography.

    Bulk micromachining starts with a silicon wafer or other substrates which is se-

    lectively etched, using photolithography to transfer a pattern from a mask to the

    surface. Like surface micromachining, bulk micromachining can be performed with

    wet or dry etches, although the most common etch in silicon is the anisotropic wet

    etch. This etch takes advantage of the fact that silicon has a crystal structure,

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    which means its atoms are all arranged periodically in lines and planes. Certain

    planes have weaker bonds and are more susceptible to etching. The etch results in

    pits that have angled walls, with the angle being a function of the crystal orienta-

    tion of the substrate. This type of etching is inexpensive and is generally used in

    early, low-budget research.

    Surface Micomachining

    Unlike Bulk Micromachining which uses the entire substrate volume, surface mi-

    cromachining uses successively deposited layers. A layer of polysilicon is used as

    a substrate layer, and is covered by a sacrificial layer of silicon dioxide. This sac-

    rificial layer is used as a mask when fabricatino processes are applied. Once this

    layer is machined, the next layer is deposited and the process continues until the

    entire structure is machined.

    The sacrificial layer is later removed leaving just the structural layers, which form

    the micromachine. For example, a suspended cantilever can be built by depositing

    and structuring a sacrificial layer, which is then selectively removed at the locations

    where the future beams must be attached to the substrate. The structural layer is

    then deposited on top of the polymer and structured to define the beams. Finally,

    the sacrificial layer is removed to release the beams, using a selective etch process

    that will not damage the structural layer.

    So in Surface Micromachining, the properties of the substrate are not as important

    as in bulk micromachining, since the structures are built on top of the substrate

    and not inside it. In addition, this method can be applied to larger surfaces than

    silicon wafers, such as displays and thin film solar cells. The deposition can even

    take place on non-rigid materials to allow for flexible constructions.

    High aspect ratio silicon micromachining

    HAR micromachining is a method adapted specifically for the machining of struc-

    tures with a high aspect ratio, which in this case is considered the ratio of the

    width of an object to its height. A structure machined using this method can

    have thicknesses up to 100 m.

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    3.3 Classifications

    The fabricated devices can be classified by their use as:

    Sensors

    The most common MEMS sensors and transducers are pressure sensors, vibration

    sensors, gyroscopes and accelerometers. Due to the small scale of the MEMS

    architecture, sensors such as gyroscopes and accelerometers are not affected by

    inertia, so the forces on a displaced weight can be used to measure the motion of

    the object within which the sensor is embedded.

    Actuators

    Actuators are used in MEMS systems for microrobotic applications, such as micro-

    grippers. These generally consist or a large array of linear actuators which together

    provide the required force to move the gripper. Depending on the structure, linear

    and curvilinear motion can be produced.

    Structures

    The sensors and actuators cant create a MEMS system on their own. In addition

    to these, structures are required to provide support for the sensors and actuators,

    necessary mounting points, and containment.

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    Chapter 4

    Haptic Controlled MEMS

    Systems

    Generally, MEMS systems are restricted to accelerometers, gyroscopes and other devices,

    other advances systems are built for testing. However, manipulation at the microscopic

    scale can be made possible using Haptics enabled MEMS systems. One basic example of

    this would be a microscopic realization of a robotic gripper. Robotic grippers are used

    widely today, ranging from serving as automated industrial robots to remote controlled

    arms. The design of these grippers is simple, featuring two fingers which move together

    to grasp an object. Realization of this arm on a microscopic scale allows for manipula-

    tion of microscopic objects ranging from cells to larger biological specimen, or MEMS

    structures, sensors and actuators.

    4.1 MEMS Microgripper

    At the micrometer scale, the gripper begins to closely resemble a pair of tweezers. To

    accomplish its goal of manipulating objects effectively on the micrometer scale, it needs

    to be able to manipulate objects without damaging them, so it must have precise control

    over the forces it exerts. In cases where the gripper is manipulating biological specimen,

    it must also be able to operate in a liquid media, and move the cells as desired without

    causing any damage. In order to achieve these goals, its desirable for the operator to

    be able to feel the same forces felt by the gripper when handling the objects.

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    4.2 MEMS Actuators

    The actuators used in the microgripper can be divided into two broad categories: Elec-trothermal and Electrostatic. The former uses differences in expansion due to tempera-

    ture to produce motion, while the latter uses electrostatic forces to produce motion.

    4.2.1 Electrothermal Actuators

    The main principle of operation for electrothermal actuators is based on the thermal

    expansion of elastic flexures or beams. Consider the simple linear actuator shown in

    Figure 4.1. The four lateral beams connecting the movable shuttle to the fixed bases

    will expand as temperature increases. So then, by connecting a voltage source as shown

    in the figure, between the two base points, a small current will flow through the lateral

    beams. This flow will produce a heating, the magnitude of which can be controlled by

    controlling the current, by varying the applied voltage. As these lateral beams heat

    up, they will expand, which will cause the moving shuttle to displace in the direction

    indicated by the arrow in the figure. As the voltage is now decrease, the current flow

    decreases and the temperature of the beams also decreases, causing them to shrink back

    to their normal size. This will cause the movable shuttle to displace in the direction

    opposite to the one shown in the figure.

    This type of actuator is known as a Bent-beam, or V-shape, actuator due to its

    shape. Another type of electrothermal actuator is the Hot/cold arm, or U-shaped,

    actuator. An example of a U-shaped actuator is shown in Figure 4.2. In the U-type

    actuator, a radial motion is produced due to the different temperatures in the hot and

    cold arms of the actuator. As shown in the figure, the thicker of the two arms is called

    the cold arm. Since the heating is produced by the flow of current, the heating effect

    will be lesser for a thicker arm. Hence, even though the current through the two arms

    are the same, the temperature of the hot arm will be much greater than the cold arm,

    and so will the change in length. Since the hot arm expands more than the cold arm,

    the end of the arm moves in the direction indicated in the figure. This type of actuator

    can be used to form a gripper as shown in Figure 4.3.

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    Figure 4.1: Electrothermal Bent-beam Actuator Structure.

    Figure 4.2: Electrothermal Hot/Cold Arm Actuator Structure

    4.2.2 Electrostatic Actuators

    Another type of MEMS actuator is known as a Electrostatic Actuator, which uses the

    electrostatic forces between two plates to produce motion. This type of actuator has

    intersecting plates with protruding teeth, as shown in Figure 4.4. One of these plates

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    Figure 4.3: Electrothermal Microgripper using two U-shaped actuators

    is anchored, while the other is movale. As the voltage applied between these two plates

    is increased, the attractive forces between them also increases, and eventually causes

    the movable plate to move closer to the anchored plate. When a large number of these

    plates with interlocking teeth are connected in unison, the force due to a small voltage

    can be amplified enough to produce linear motion in the gripper. Since this mechanism

    can only serve to move the plates closer together, and cant be used to move the plates

    apart, an elastic mechanism must be included at the mounting point for the movablefinger to ensure that when the applied voltage is reduced, the movable plate will pull

    back away from the anchored plate.

    Figure 4.4: Electrostatic Microgripper using an array of electrostatic actuators

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    4.3 Haptic Controllers

    Haptic Controllers are the actual devices which are used to control the MEMS systemsand where the user feels the feedback. They give a force-feedback to the user in response

    to computer generated values. This makes haptic controllers perfect for interacting with

    micrometer scale objects. Using this, a person can assemble machinery using a MEMS

    controller, sort cells and perform micrometer pick-and-place operations.

    In order to to able to manipulate objects effectively, a haptic controller requires two

    types of control: Mesoscale and Microscale. Mesoscale control means having the ability

    to control the position of the entire positioning system itself, so an object can be moved

    over large distances. Microscale control means having the ability to control the position

    of the object very precisely in a small area, without moving the actual actuator itself.

    Both types of control are necessary to move a microscale object from one poisition to

    another effectively. An actuator with only mesoscale control abilities will be unable

    to accurately move objects on the microscale, while a controller with only microscale

    control abilities will be restricted to working in a small area.

    Figure 4.5: Commercial Haptic Controllers: (Right) The Novint Falkon and (Left) ThePhantom Omni

    Common haptic controllers on the market now are the Novint Falkon, which is a

    3-axis 3-Dimensional haptic controller, and the Phantom Omni, a 6-degrees of freedom

    haptic controller which applies a rendering algorithm at its tip.

    4.4 Finite Element Analysis

    Although we approximate the MEMS structures as rigid bodies, in actual pratice, these

    are susceptible to bend when placed under a certain amount of pressure. So, in order

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    to ensure that the device will remain operational under the required conditions, FEA

    techniques are applied to a simulated model of the device before fabrication takes place.

    FEA analysis basically uses a 3D mesh representing the device, along with parameters

    which describe the material such as its resistivity, Youngs modulus, thermal conduc-

    tivity etc., to generate a simulated model. This model can then tested under different

    conditions to determine the areas where the device is most stressed and how the device

    will react in specific conditions.

    Figure 4.6: FEA Analysis of a Microgripper showing input voltage vs. displacement ina simulation

    Figure 4.7: FEA Analysis of Asymmetrical Crash showing difference in vertex densitybased on the areas of interest

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    FEA is used widely in the industry to simulate interactions which would be too

    costly or impractical to repeatedly test in reality. For example consider the asymmetric

    collision test performed on a car shown in Figure 4.7. In any simulation, the amount

    of unnecessary processing must be reduced to increase efficieny. So when carrying out

    FEA analysis, the mesh is specifically generated so that the areas of interest will have

    a more detailed mesh while the remaining areas will have less detail. In the case of the

    car, the area which is experiencing the crash has much more vertices than the back of

    the car which will most likely be unaffected by the crash. Similarly, when testing on

    a MEMS device, the density of vertices will be distributed differently for each test, as

    shown in Figure 4.6.

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    Chapter 5

    Conclusion

    Further concentration developing the integration of Haptics into MEMS will allow for

    groundbreaking discoveries such as miniature factories. In a lecture by Richard P.

    Feynman given in 1959, he talks about the obsession with making things larger, and

    how making things smaller should be given more consideration. Now more than half a

    decade later, we still havent reached his vision of micrometer scale factories and robots.

    However, with further development, this technology holds the promise to provide novel

    solutions to some of our most pressing problems.

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    [5] Microelectromechanical Systems. Aug. 2011. url: http://en.wikipedia.org/wiki/Microelectromechanical_systems .

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