6. Introduction to 3ds Max Software - 3D Graphics and Game Development Course

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3D Studio Max Software Introducing To 3D Studio Max George Georgiev http://academy.telerik.com Technical Trainer academy.telerik.com /.../3d-game-developm ent-opengl George Atanasov Front-End Developer

description

In this presentation, part of the 3D graphics and game develpment course, we discuss the graphical user interface, the work with files, the primitive objects creation and objects modifications. The website and all video materials are in Bulgarian.Main topics:http://academy.telerik.com/.../3d-game-development-openglTelerik Software Academy: http://www.academy.telerik.comThe website and all video materials are in Bulgarian

Transcript of 6. Introduction to 3ds Max Software - 3D Graphics and Game Development Course

Page 1: 6. Introduction to 3ds Max Software - 3D Graphics and Game Development Course

3D Studio Max Software

Introducing To 3D Studio Max

George Georgiev

http://academy.telerik.com

Technical Trainer

academy.telerik.com

/.../3d-game-developm

ent-opengl

George AtanasovFront-End Developer

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System RequirementsThe Hardware You Need

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System Requirements For general animation and rendering

CPU – Dual Core 1.4 GHz or equivalent AMD

RAM – 2GB (4GB recommended)

OpenGL or Direct3D capable graphics (256MB)

Swap Space – 4GB

For large scenes and complex data sets

RAM – 8 GB

Swap Space – 8GB

OpenGL or Direct3D capable graphics (1GB)

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System Requirements 3D Studio will also run on low end hardware

To get high end hardware is cheaper

Saves your time

Saves your nerves

Pays back your money

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The InterfaceUnderstanding & Personalizing

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Understanding Main elements

Menu Bar

Toolbars

Viewports

Command Panel

Lower Interface Bar

Sub-elements

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Menu Bar The menu bar

Location & format

Features

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Viewports The viewports

The “window” to your scene

Cover largest area

Modes of view Orthographic

Perspective

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Toolbars 3D Studio Max has a large amount of tools placed in toolbars Floating toolbars

Docked toolbars

All the toolbars are customizable

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Command Panel Most frequently used part of the interface

Controls all the parameters and settings of the objects in the scene

Split to six sub-panels Create, Modify, Hierarchy, Utilities,

Display, Motion

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Command Panel -> Create Tab

Contains controls for creating objects Geometry

Basic objects

Splines

Cameras

Lights

Etc.

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Command Panel -> Modify Tab

It allows you to manipulate editable objects Meshes, Polys

Editable Splines, NURBS, Patches

Cameras, Lights

Contains controls for applying and editing modifiers

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Command Panel -> Rollouts

Contains most of the things in control panel Controls

Buttons

Parameters

Designed to save space They can be in closed or open state

Can be reordered by dragging

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Quad Menus Quad menus are like the windows context menu on steroids Providing fast access to commonly

used editing tools

Right-clicking on the active viewport pops-up the quad menus

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Spinners Control for numeric fields Editable step of increase Right click on the spinner resets the value

Supports click and drag value editing

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Working With Files

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Scene File Own proprietary format for scene files .MAX

The “secret” of Autodesk about MAX format

File -> New (Ctrl + N) Keep Objects and Links

Keep Objects only

New All (Default)17

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Project Folder The project folder is not set by default

Setting the project folder Version control

Managing scene resources

Managing exported resources

Automatic backup

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Creating ObjectsBasic Primitives

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Creating Objects Primitive Objects Create Panel

Categories of objects Geometry

Sub-categories

Standard Primitive

Compound Objects

Etc.

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Renaming Objects Renaming options dialog (Tools->Rename Obj) Renaming Groups of object

Base Name

Prefix

Suffix

Number

Name = Prefix + Base Name + Suffix + Number

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Creating Primitives Demo

Creating basic primitives Sphere

Box

Cylinder

Etc.

Editing primitive parameters Size

Resolution

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Keyword Entry Rollout Create primitives

entering precise values

Create multiple objects

No effect on the current object

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Modifying Objects Parameters

Parameters rollout Different parameters for each

primitive object

Affects the current object The rollout disappears after deselecting the object

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Transforming Objects Translation

Select and move (W)

Rotation Select and rotate (E)

Scaling Select and uniform scale (R)

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Transform Gizmos Viewport Icons

Direct transformation

Axes selection

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Transform Type-In Dialog

Specify precise values for Moving

Scaling

Rotation

Values Absolute

Relative

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Editable ObjectsDealing With Editable Objects

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Modifying ObjectsModifying Editable Objects

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Modifier Tab

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Primitives Edit Parameters

Editable objects Edit geometry

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Editable Objects Editable Objects

Editable Poly

Editable Mesh

Editable Spline

Editable Patch

Conversation Destructive

Non destructive

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Sub-Objects Subset of objects Mesh Sub-object levels

Vertex

Edge

Face

Polygon

Element

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3D Studio Max Software

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