5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)
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Transcript of 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)
5th Gen. - Nov ’94 (JAP)
May ’95 (USA)July ’95 (EUR) July ’95 (AUS)
Competed with N64 and PS
9.5 million units sold – 540 games VirtuaFighter 2 (1.7m units in Japan)
3D pad Arcade Racer
NetLink (28.8k modem - direct dial multiplayer)
5th Gen. - June ’96 (JAP)
Sep ’96 (USA)Mar ’97 (EUR) July ’95 (AUS)
Competed with Saturn and PS
32.9 million units sold – 387 games Super Mario 64 (11m units)
Controller Pak (Memory card)
Expansion Pak (RAM boost)
Rumble Pak (Vibration function for Controller)
Transfer Pak (Transfer data between console and GameBoy)
64DD (Disc reader, commercial fail, never released outside JP)
VRU (Voice Recognition Unit)
Dance pad
Popularised the Analogue Thumbstick
2x 32-Bit RISC SH2 at 28.6MHz, 32-Bit RISC SH1 at 20MHz. 25MIPS
2MB work RAM, 500KB Audio RAM, 32KB Backup RAM, 1.5MB Video RAM
Composite, S-video, RGB, EDTV
MIPS 64-Bit RISC CPU (Custom R4000 series) at
93.75MHz
4MB D-RAM (Upgradable to 8MB via Expansion Pak) One of the first consoles to implement unified memory system
Most powerful of that generation (WINtendo!)
Composite video and S-Video outputsCapable of SDTV resolution up to 480i
2 controller portsCartridge slot CD-ROM drive
4 controller ports
Cartridge slot CD-Drive add-on (JAP Only)