40k Rules Wazbom Blastajet En
Transcript of 40k Rules Wazbom Blastajet En
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7/25/2019 40k Rules Wazbom Blastajet En
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WAZBOM
BLASTAJET
MAXIMUM POWER ACCELERATION/BRAKING 2+/5+ TOUGHNESS STRUCTURE DAMAGE CONTROL3 5 2+
Packing a madcap arsenal of unpredictable and deadly weaponry,
the Wazbom Blastajet tears through its enemies like the fist of Mork,
its badmek pilot bellowing with glee all the while.
WEAPONS
Twin-linked kustom mega-kannon, smasha gun,
stikkbomb flinga. May replace twin-linked kustom
mega-kannon with twin-linked tellyport mega-blasta.
May replace stikkbomb flinga with kustom force
field. A gitbusta turret may be taken, but if it is, the
Wazbom Blastajets acceleration is 4+.
SPECIAL RULES
Kustom Force Field:Roll a dice every time a WazbomBlastajet with a kustom force field loses a structure
point. On a roll of 5 or 6 the damage is absorbed by
the force field and the Blastajet suffers no damage.
Mega Weapons:Double the damage inflicted by a
twin-lined kustom mega-kannon or tellyport mega-
blasta if the hit roll was a 6 before any modifiers
were applied.
Stikkbombs: Do not subtract 1 from the hit rolls for a
stikkbomb flinga when it is used to take a snap shot.
Weapon Arc Range Hit Rolls Damage Ground Attack
Twin-linked kustom mega-kannon Fixed 15" 4+ 2 +1
Smasha gun Fixed 15" 5+ 3 0
Stikkbomb flinga Rear 180 10" 6+ 6+ 6+ 6+ 1 0
Twin-linked tellyport mega-blasta Fixed 10" 4+ 2 0
Gitbusta turret 360 15" 5+ 5+ 5+ 5+ 1 0