40k Rules Wazbom Blastajet En

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  • 7/25/2019 40k Rules Wazbom Blastajet En

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    WAZBOM

    BLASTAJET

    MAXIMUM POWER ACCELERATION/BRAKING 2+/5+ TOUGHNESS STRUCTURE DAMAGE CONTROL3 5 2+

    Packing a madcap arsenal of unpredictable and deadly weaponry,

    the Wazbom Blastajet tears through its enemies like the fist of Mork,

    its badmek pilot bellowing with glee all the while.

    WEAPONS

    Twin-linked kustom mega-kannon, smasha gun,

    stikkbomb flinga. May replace twin-linked kustom

    mega-kannon with twin-linked tellyport mega-blasta.

    May replace stikkbomb flinga with kustom force

    field. A gitbusta turret may be taken, but if it is, the

    Wazbom Blastajets acceleration is 4+.

    SPECIAL RULES

    Kustom Force Field:Roll a dice every time a WazbomBlastajet with a kustom force field loses a structure

    point. On a roll of 5 or 6 the damage is absorbed by

    the force field and the Blastajet suffers no damage.

    Mega Weapons:Double the damage inflicted by a

    twin-lined kustom mega-kannon or tellyport mega-

    blasta if the hit roll was a 6 before any modifiers

    were applied.

    Stikkbombs: Do not subtract 1 from the hit rolls for a

    stikkbomb flinga when it is used to take a snap shot.

    Weapon Arc Range Hit Rolls Damage Ground Attack

    Twin-linked kustom mega-kannon Fixed 15" 4+ 2 +1

    Smasha gun Fixed 15" 5+ 3 0

    Stikkbomb flinga Rear 180 10" 6+ 6+ 6+ 6+ 1 0

    Twin-linked tellyport mega-blasta Fixed 10" 4+ 2 0

    Gitbusta turret 360 15" 5+ 5+ 5+ 5+ 1 0