3D-ICONS: Interactive storytelling through innovative interfaces, Carlotta Capurro, Daniel...

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3DICONS: Interac1ve storytelling through innova1ve interfaces Carlo<a Capurro, Daniel Ple1nckx Visual Dimension bvba carlo<[email protected] [email protected] This project has been funded with support from the European Commissions CIP ICT PSP programme

Transcript of 3D-ICONS: Interactive storytelling through innovative interfaces, Carlotta Capurro, Daniel...

3D-­‐ICONS:  Interac1ve  storytelling  through  innova1ve  interfaces  

Carlo<a  Capurro,  Daniel  Ple1nckx  Visual  Dimension  bvba  

carlo<[email protected]  [email protected]  

This  project  has  been  funded  with  support  from  the  European  Commission‘s  CIP  ICT  PSP  programme  

Click  to  edit  Master  1tle  style  Introduc1on  

!   Funded   under   the   European   Commission’s   ICT   Policy  Support  Programme  

 !   Built   on   the   results   of   CARARE   and   3D-­‐COFORM   EU  

projects    !   16   partners   from   across   Europe   (11   countries)   with  

relevant  exper1se  in  3D  modelling  and  digi1za1on.  

Click  to  edit  Master  1tle  style                  The  3D-­‐ICONS  Project  

!   3D-­‐ICONS  provides  Europeana  with  3D  models  of  architectural  and  archaeological  monuments  of  remarkable  cultural  importance  (World  Heritage)  

 

!   Purpose  of  the  project:  to  produce  around  4000  accurate  3D  models,  to  be  processed  into  a  simpler  form  in  order  to  be  visualised  also  on  low  end  personal  computers  and  on  the  web.  

 

!   Challenge  for  Cultural  Heritage  sector  to  bring  their  3D  models  used  for  scien1fic  &  research  purposes  into  the  public  domain  

Click  to  edit  Master  1tle  style  What  is  Europeana?  h<p://www.europeana.eu  

 !   A  huge  database  of  informa1on  about  digital  content  

(metadata)  held  by  European  cultural  heritage  ins1tu1ons      

–  Funded  by  the  European  Commission  –  Supplied  by  a  range  of  Best  Prac1ces  and  other  Pilot  Projects  as  well  as  

directly  by  (larger)  ins1tu1ons    

!   Catalyst  for  new  content  services      

–  Europeana  services  and  tools,  standards,  Linked  Open  Data,  …  –  Hackathons  –  new  content-­‐based  apps  –  Europeana  Research,  next  stage    

!   Source  of  on-­‐line  exhibi1ons  (engaging  the  public)    !   Network  of  cultural  heritage  organisa1ons  and  exper1se    

Click  to  edit  Master  1tle  style  Guidelines:  

!   The  3D-­‐ICONS  project  exploits  exis1ng  tools  and  methodologies  and  integrates  them  in  a  complete  supply  chain  of  3D  digi1sa1on.  

 

!   Creates  a  complete  pipeline  which  covers  all  technical  and  logis1c  aspects  to  create  3D  models  of  cultural  heritage  objects  with  a  variety  of  digi1sa1on  techniques.  

 

             1.  3D  Data  Capture  Techniques                2.  Post  Processing  of  3D  Content                3.  3D  Publishing  Methodology                4.  Metadata                5.  Licensing  &  IPR  Considera1ons  

Click  to  edit  Master  1tle  style                        3D  Data  Capture  Techniques:  

 Non-­‐invasive    

and    

Non-­‐destruc0ve  

Non-­‐contact  systems  (means  that  they  do  not  require  physical  contact  with  poten1ally  fragile  artefacts  and  structures):    

-­‐  ac1ve    

-­‐  passive    

Click  to  edit  Master  1tle  style                        3D  Data  Capture  Techniques:  

l  Short  Range  Techniques  

-­‐  Laser  Triangula1on  (LT)  

-­‐  Structured  Light  (SL)  

l  Long  &  Mid  Range  Techniques  

-­‐  Time  of  Flight  (TOF)  

-­‐  Phase  shig  laser  scanning  (PS)  

l  Mul1  Scale  Image  based  Techniques  

-­‐  Tradi1onal  Photogrammetry  

-­‐  Semi  Automated  Image  Based  Methods  

Click  to  edit  Master  1tle  style                        Post  Processing  of  3D  Content:  •  A  sequence  of  steps  that  result  in  the  

direct  improvement  of  acquired  3D  data  and  its  transforma1on  into  visually  enriched  geometric  representa1ons.    

 •  It  allows  the  crea1on  of  mul1ple  3D  

models  star1ng  from  the  same  gathered  data  according  to  the  desired  applica1on,  level  of  detail  and  other  addi1onal  criteria.    

 •  The  results  are  3D  geometric  

representa1ons  accompanied  by  complementary  2D  media,  which  are  the  digital  assets  ready  to  be  converted  (or  embedded)  into  the  final  web  publishing  formats.  

Click  to  edit  Master  1tle  style                          Post  Processing  of  3D  Content:  Processing  of  point  clouds  data:  involves  cleaning  and  the  alignment  phases.  Processing  mesh  data:  transforma1on  of  point  cloud  data  into  a  surface  of  triangular  

meshes.  Mesh  Cleaning:  filling  holes,  remove  spikes,  unreferenced  ver1ces,  and  non-­‐manifold  edges.  Mesh  Simplifica1on:  reduce  the  amount  of  data  required  to  describe  the  surface  of  an  

object  while  retaining  the  geometrical  quality  of  the  3D  model.  Mesh  retopologisa1on:  generate  a  simpler  version  of  the  original  dense  model,  by  u1lising  

the  original  topology  as  a  suppor1ve  underlying  layer.    Texture  mapping:    topological  enhancement  of  low  complexity  geometry  with  special  2D  

relief  maps,  that  can  carry  high  frequency  informa1on  about  detailed  topological  features.    

Click  to  edit  Master  1tle  style                          Post  Processing  of  3D  Content:  

 •  Digital  restora1on:    -­‐  Reconstruc1on  of  missing  details  based  on  the  predic1on  of  their  shape      •  Hypothe1cal  reconstruc1on:      

-­‐  Modeling  based  on  addi1onal  sources  -­‐  Valida1on  by  a  range  of  different  experts  -­‐  Document  reconstruc1on  process  and  uncertain1es  

Click  to  edit  Master  1tle  style                        3D  Publishing  Methodology:  

Op1mal  delivery  and  display  of  rich  and  complex  3D  assets  online.  

-­‐  3D  PDF  

-­‐  HTML5/WebGL  Solu1ons  

-­‐  Unity  -­‐  Serious  Games  Solu1ons  

-­‐  Pseudo-­‐3D  (ObjectVR)  solu1ons  

-­‐  3DHOP  (3D  Heritage  Online  Presenter)  

→  3D  Streaming  

Click  to  edit  Master  1tle  style                        Metadata:  The  metadata  provides  key  informa1on  and  

context  data  to  five  key  areas:    •  It  describes  in  detail  the  artefact  or  monument  and  

its  provenance  

•  It  describes  in  detail  the  digital  representa1on  of  the  artefact  or  monument  and  its  online  loca1on  

•  It  provides  informa1on  on  technical  methods  u1lised  in  the  digi1sa1on  and  modelling  of  heritage  objects  

•  It  provides  informa1on  on  the  access,  licensing  and  reuse  of  the  created  3D  models  and  any  associated  digital  content  

•  It  enables  the  search  and  discovery  of  content  through  the  mapping  of  metadata  based  on  the  Europeana  Data  Model  (EDM)  

 

Click  to  edit  Master  1tle  style                        Licensing  &  IPR  Considera1ons:  

In  order  for  the  effec1ve  sharing  and  reuse  of  3D  content  of  heritage  objects  a  common  framework  is  required.  

Example:  Ename,  Belgium  

Archaeological site of Ename, Belgium

Ename  

4D visualisation of evolution of the Ename abbey site (1065)

Ename  

4D visualisation of evolution of the Ename abbey site (1085)

Ename  

4D visualisation of evolution of the Ename abbey site (1150)

Ename  

4D visualisation of evolution of the Ename abbey site (1500)

Ename  

4D visualisation of evolution of the Ename abbey site (1595)

Ename  

4D visualisation of evolution of the Ename abbey site (1665)

Ename  

4D visualisation of evolution of the Ename abbey site (1730)

Interpreta1on  of  archaeology  

Aerial photo of the archaeological site of Ename

Interpreta1on  of  archaeology  

Synthetic archaeology map with the first abbey highlighted

Interpreta1on  of  archaeology  

Conceptual model of buildings and terrain

Interpreta1on  of  sources  

Depiction of the early Ename abbey (around 1100) in Viel Rentier (1275)

Object  modelling  

Blender model of building crane

Object  modelling  

Blender model of ferry boat

Object  modelling  

Painting of Dutch ferry boat (Salomon van Ruysdael, 1649)

         Object  modelling  and  behaviour  

Animated Blender model of medieval chariot and horse

       Object  modelling  and  anima1on  

13th century depiction of medieval chariot and horse (Viel Rentier)

Ename  1020  

Resistivity measurements at the archaeological site of Ename

Ename  1020  

Resistivity results of the archaeological site of Ename

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Ename  1020  

Magnetometer results of the archaeological site of Ename

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BR A A K

10.000

12.299

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912.16

12.212

10.850

9.420

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9815.

9.648 10.913

9.148

3659.

9.193

10.220

9.874

10.027

9.978

9.495

9 .251

9.030

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10.0570710.7

9649.

79.9 2

9.869

9.068

9.755

9.696

9.629

569.5

9.4 94

9428.

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9.216

9.414

9.568

9.672

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9.818

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Ename  1020  

Reconstruction of Ename in 1020, before the abbey phase

Ename  1020  

Reconstruction of Ename in 1020, trade settlement

Ename  1020  

Reconstruction of Ename in 1020, harbour and castrum

Ename  1020  

Reconstruction of Ename in 1020, harbour and Saint Salvator church

Ename  1020  

Reconstruction of Ename in 1020, market place and Saint Salvator church

Workflow  

Conceptual model of reconstructed buildings and terrain features

Workflow  

Top view map in Photoshop

Workflow  

Terrain types and applied height map (Vue)

Workflow  

Terrain without vegetation (Vue)

Workflow  

Terrain with water and vegetation after population (Vue)

Workflow  

Terrain with vegetation, buildings and (animated) objects (Collada)

4D  visualisa1on:  1020-­‐1730  

Procedural landscape simulation in Vue (1730)

Interac1ve  storytelling  

•  Exploration through POIs (points of interest)

– Panorama based (TimeScope) – ObjectVR based (TimeLine)

•  3D-ICONS approach

– ObjectVR based (9 periods + 1 evolution) – Linked sources (images)

Ename  TimeScope  

Ename TimeScope on the archaeological site

Ename  TimeScope  

Ename TimeScope (new version in 2013)

Ename  TimeScope  

Ename TimeScope (new version in 2013)

Ename  TimeScope  

Ename TimeScope (new version in 2013)

Ename  TimeScope  

Ename TimeScope (new version in 2013)

Ename  TimeScope  

Ename TimeScope (new version in 2013)

Ename  TimeLine  

Ename TimeLine (new version in 2014)

Thank  You!  

 h<p://www.3dicons-­‐project.eu