3D 動畫短片的鏡頭運用 -...

194
國立臺中教育大學數位內容科技學系碩士班 碩士論文 指導教授: 盧 詩 韻 博 士 從皮克斯談 3D 動畫短片的鏡頭運用 The Use of Camera Shots in Pixar Short Films 研究生: 張椀喬 中 華 民 國 一百零二 年 一 月

Transcript of 3D 動畫短片的鏡頭運用 -...

  • :

    3D The Use of Camera Shots in Pixar Short Films

    :

  • Acknowledgements

    Professor Lu, Shih-Yun / Professor Hsieh, Chi-Min / Professor Charles Lo

    Professor Jimmy Day / Adam Wei / Datavinci Yang

    - Thank you for your professional guidance, enthusiastic encouragement and constructive recommendations on this research.

    H94bj6u83 / Chan, Hui-Fang / Nancy Chang / Rebecca Liu

    Hsu, Chih-Chieh / En Chen / LunaLuce / Huang, Jiun / Chou, Pon-Wen / Gina Tsao

    Chang, Shu-Wen / Joyce Wu

    - Thank you guys. For helping me and always reminding me to finish my thesis.

    Alexandre Desplat / Antonn Dvok / Antonio Vivaldi / Basil Poledouris / Brian Tyler

    Craig Armstrong / Christopher Nolan / Dario Marianelli / Dana Scully / Fox Mulder

    Hans Zimmer / Harry Gregson-Williams / Howard Shore / James Horner

    James Newton Howard / Jerry Goldsmith / J.J. Abrams / John Powell

    Johann Sebastian Bach / Klaus Badelt / Lorne Balfe / Ludwig van Beethoven

    Olivia Dunham / Peter Bishop / Patrick Doyle / Patrick Cassidy / Paul Cantelon

    Ramin Djawadi / Steve Jablonsky / Thomas Newman / Walter Bishop

    - Without your music and film works, I would never overcome the loneliness and fear.

    Mom, Dad and My Brother Joe Chang

    - I want to thank my family for their ongoing support and encouragement of my

    studies.

  • I

    John Lasseter

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    3D

    3D

    3D

    3D

    3D

    1 The Pixar Shorts: A Short HistoryPixar Short Films Collection - Volume 1

  • II

  • III

    Abstract

    The Creative Director of Pixar Animation Studios, John Lasseter once declares:

    "Every animation studio all begin with the short film". Producing a short animation is

    an important process that each animator has to experience. There are awards given out

    for animated short films in domestic and international film festivals, and it has

    become an original art form in the movie industry. A short film is not a compressed

    version of a feature film, but they are telling stories through images. The director

    captures images through the camera, and making it become a medium of

    communication between the director and the audience. Therefore, making good use of

    camera language to convey the story concept and express the emotion has always

    been the most important issue to directors.

    Hence, this study attempted to exam the camera shots method for making an

    animation shorts. First, the research explored the history and development of

    animation shorts, and also the structure of storytelling. Second, the study delved into

    the process of 3D animation shorts and the use of shots in motion pictures. Last, the

    research selected Pixar Animation Studio's short films as the aim of this study. In this

    research, the content analysis cames from Focus Group and Expert Interviews, and

    explored how successful commercial animation directors convey their story through

    the camera.

    The result of this study shows that shots in 3D animation short films have

    various characteristics, which are extremely diverse and showing in various scenarios

    in the story, the use of the stage, the atmosphere are also extensive. The shots and

    angle in 3D animation shorts is bias in order to comply with human experience.

    Through shots close to human experience, the audience can quickly get into the world

  • IV

    of the story. Supplemented by an objective shot and stable shot, the audience can

    appreciate in the pure viewing, and carefully arranged story by the director.

    Furthermore, the characteristics of virtual cameras does not make shots tends brilliant

    array of special effects. The shot in 3D animation short film is still used to support

    character performing, and is a method of storytelling.

    Keywords: 3D Computer Animation, Pixar Shorts, Camera Language

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    1-1 3D ................................................................................ 4

    1-2 3D ............................................................ 4

    2-1 ..................................................................... 44

    3-1 ......................................................... 44

    3-2 The Adventures of Andre and Wally B ............................ 48

    3-3 Luxo Jr. ............................................................................ 49

    3-4 Reds Dream .................................................................... 50

    3-5 Tin Toy ............................................................................. 51

    3-6 Knick Knack .................................................................... 52

    3-7 Geris Game ..................................................................... 53

    3-8 For the Birds .................................................................... 54

    3-9 Boundin .......................................................................... 55

    3-10One Man Band ................................................................. 56

    3-11Lifted ................................................................................ 57

    3-12Presto ............................................................................... 58

    3-13Partly Cloudy ................................................................... 59

    3-14 ................................................................. .....60

    3-15 ........................................................................... 61

    3-16 Kappa ..................................................................................... 61

    4-1 ................................................................................. 64

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    4-5 ...................................................................... 98

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    1-1 ......................................................................................................6

    2-1 1920...10

    2-2 1920...........11

    2-3 12

    2-4 13

    2-5 ..16

    2-6 I 18

    2-7 II 20

    2-8 Syd Field ..24

    2-9 3D...28

    2-10 Tin ToyGeris GameFor the Birds..32

    2-11 ..37

    2-12 ..39

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    4-2 ..69

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    1988

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    6 Geri's Game 1997 3D 04'50"

    7 For the Birds 2000 3D 03'20"

    8 Boundin' 2003 3D 04'40"

    9 One Man Band 2005 3D 04'30"

    10 Lifted 2007 3D 05'00"

    11 Presto 2008 3D 05'15"

    12 Partly Cloudy 2009 3D 05'49"

    Day & Night 2011 2D 05'52"

    1-2

    3D 1984-2011

    1 Mike's New Car 2002 3D 03'48"

    2 Jack-Jack Attack 2005 3D 04'44"

    3 Mater and the Ghostlight 2006 3D 07'09"

    4 Your Friend The Rat 2007 2D 3D 11'16"

    5 Burn-E 2008 3D 04'48"

    6 Dug's Special Mission 2009 3D 04'42"

    7 Hawaiian Vacation 2011 3D 05'50"

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    19971914 Winsor McCay

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    ProfileRearThree-quarter Front

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    http://atec.utdallas.edu/midori/Handouts/camera.htm

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  • 45

    textual

    coding

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    3D

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    3-1

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    3-1

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    2012

    3D 2010 2D Day & Night

    12 12 3D

    (ASIFA-Hollywood) (Annie Award)

    (Academy Awards)

    The Internet Movie Database IMDb

    3-1

    IMDb 5

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    Red's Dream 6.6 / 10

    Tin Toy 6.8 / 10

    Knick Knack 7.8 / 10

    Geri's Game 7.8 / 10

    For the Birds 8.1 / 10

    Boundin' 7.1 / 10

    One Man Band 7.9 / 10

    Lifted 8.0 / 10

    Presto 8.6 / 10

    Partly Cloudy 8.1 / 10

    5 101 12 4 The Internet Movie Database

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    12 3D

    25% 50%

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    1

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    1984

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    ()

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    0 44

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    Andre Wally B

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    3-3

    Luxo Jr.

    2

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    1986

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    ()

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    /

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    1987

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    ()

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    /

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    4

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    1988

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    ()

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    /

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    3 34

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    Knick Knack

    5

    Knick Knack

    1989

    John Lasseter

    ()

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    /

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    0 18

    1 01

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    3-7

    Geris Game

    6

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    1997

    John Lasseter

    ()

    4 50

    /

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    3-8

    For the Birds

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    2000

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    ()

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    /

    /

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    3-9

    Boundin

    8

    Boundin

    2003

    Bud Luckey

    ()

    4 40

    /

    / Jackalope

    /

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    1 26

    1 27

    3 36

    Jackalope

    Jackalope

    3 37

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    3-10

    One Man Band

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    One Man Band

    2005

    Mark Andrews and Andrew Jimenez

    ()

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    /

    /

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    1 23

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    3-11

    Lifted

    10

    Lifted

    2007

    Gary Rydstrom

    ()

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    /

    /

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    Presto

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    Presto

    2008

    Doug Sweetland

    ()

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    3-13

    Partly Cloudy

    12

    Partly Cloudy

    2009

    Peter Sohn

    ()

    5 49

    /

    /

    0 13

    1 48

    1 49

    4 00

    4 01

    5 13

  • 60

    DVD

    24 fpsFrames Per. Second 30 fps

    NTSC Frame

    DVD Sony

    Vegas 2D

    3D

    3D

    3-14

    3D

    A 6

    B 5

    C 5

    D 6

    E 5

  • 61

    Intercoder ReliabilityW.

    Lawrence Neuman2002

    Kappa

    Randolph2005 / 2008 Online Kappa Calculator6

    Kappa

    3-15

    01 0.73 0.78 0.87 1.00 0.93

    02 1.00 1.00 1.00 1.00 1.00

    03 0.79 0.89 0.64 1.00 0.96

    04 0.81 0.97 0.85 0.83 0.93

    05 0.79 0.95 0.70 0.89 0.95

    06 0.86 0.82 0.76 1.00 0.99

    07 0.71 0.98 0.70 0.91 0.94

    08 0.73 0.85 0.71 0.90 0.71

    09 0.70 0.80 0.75 0.96 0.83

    10 0.70 0.76 0.76 0.86 0.82

    11 0.80 0.79 0.80 0.84 0.95

    12 0.63 0.70 0.85 0.85 0.80

    Kappa Landis & Koch1977 Kappa

    3-16

    6 Randolph, J. J. (2008). Online Kappa Calculator. Retrieved September 24, 2012 ,

    from http://justus.randolph.name/kappa

    http://justus.randolph.name/kappa
  • 62

    3-16

    Kappa

    Kappa

    0.00 Poor

    0.00 - 0.20 Slight

    0.21 0.40 Fair

    0.41 0.60 Moderate

    0.61 0.80 Substantial

    0.81 1.00 Almost Perfect

    Landis, J. & Koch, G. G. (1977). The Measurement of Observer

    Agreement for Categorical Data. Biometrics, (33), 165.

    60 Kappa 37

    Almost Perfect 23

    Substantial

  • 63

    Combination

    ELSLS

    FSMLSMSMCUCU

    ECU

    Combination

    4-1 3D

    35.1%

    23.2%

    7.9% 6.9%

    1.8%

  • 64

    4-1

    3.2% 10.5% 35.1% 7.9% 23.2% 10.9% 6.9% 0.3% 1.8%

    4.2 3.7 5.0 4.2 3.3 2.5 2.4 1.2 15.8

    12

    4-2

    4-2

    The A

    dven

    ture o

    f

    Andre an

    d W

    ally B

    .

    2 3 4 - 1 - - - -

    20% 30% 40% - 10% - - - -

    486 379 850 - 632 - - - -

    21% 16% 36% - 27% - - - -

    8.4 4.4 7.3 - 21.8 - - - -

  • 65

    Luxo Jr.

    - - 18 - - - - - -

    - - 100% - - - - - -

    - - 2633 - - - - - -

    - - 100% - - - - - -

    - - 5.04 - - - - - -

    Red

    's Dream

    - 3 13 1 5 2 - - 1

    - 12% 52% 4% 20% 8% - - 4%

    - 398 3707 84 1173 221 - - 435

    - 7% 62% 1% 19% 4% - - 7%

    - 4.6 9.8 2.9 8.1 3.8 - - 15.0

    Tin

    Toy

    1 2 29 2 20 2 - - 2

    2% 3% 50% 3% 34% 3% - - 3%

    91 250 3939 68 1906 142 - - 2324

    1% 3% 45% 1% 22% 2% - - 27%

    3.1 4.3 4.7 1.2 3.3 2.4 - - 40.1

    Knick

    Knack

    - 6 17 1 7 2 2 - -

    - 17% 49% 3% 20% 6% 6% - -

    - 775 3160 92 599 346 245 - -

    - 15% 61% 2% 11% 7% 5% - -

    - 4.5 6.4 3.2 3.0 6.0 4.2 - -

    Geri's G

    ame

    - 1 2 2 48 7 24 2 1

    - 1% 2% 2% 55% 8% 28% 2% 1%

    - 90 611 448 4151 590 1428 69 381

    - 1% 8% 6% 53% 8% 18% 1% 5%

    - 3.1 10.5 7.7 3.0 2.9 2.1 1.2 13.1

    For th

    e Bird

    s

    3 4 17 2 9 6 4 - 2

    6% 9% 36% 4% 19% 13% 9% - 4%

    398 262 2611 244 474 300 217 - 346

    8% 5% 54% 5% 10% 6% 4% - 7%

    4.6 2.3 5.3 4.2 1.8 1.7 1.9 - 6.0

  • 66

    Boundin

    '

    2 8 26 1 7 1 - - 1

    4% 17% 57% 2% 15% 2% - - 2%

    348 1109 4491 222 683 98 - - 669

    5% 15% 59% 3% 9% 1% - - 9%

    6 4.8 6.0 7.7 3.4 3.4 - - 23.1

    One M

    an B

    and

    3 9 13 5 24 33 11 - 1

    3% 9% 13% 5% 24% 33% 11% - 1%

    286 755 1072 333 1752 1822 983 - 75

    4% 11% 15% 5% 25% 26% 14% - 1%

    3.3 2.9 2.8 2.3 2.5 1.9 3.1 - 2.6

    Lifted

    2 11 20 2 14 11 2 - -

    3% 18% 32% 3% 23% 18% 3% - -

    464 1469 2820 295 1765 1067 227 - -

    6% 18% 35% 4% 22% 13% 3% - -

    8 4.6 4.9 5.1 4.3 3.3 3.9 - -

    Presto

    8 13 43 21 5 4 1 - 1

    8% 14% 45% 22% 5% 4% 1% - 1%

    491 708 3073 2769 500 333 23 - 452

    6% 8% 37% 33% 6% 4% 0% - 5%

    2.1 1.9 2.5 4.5 3.4 2.9 0.8 - 15.6

    Partly

    Clo

    udy

    - 8 26 14 11 3 1 - 3

    - 12% 39% 21% 17% 5% 2% - 5%

    - 1076 4114 1666 947 299 47 - 827

    - 12% 46% 19% 11% 3% 1% - 9%

    - 4.6 5.5 4.1 3.0 3.4 1.6 - 9.5

    3D

  • 67

    3D Luxo Jr.

    Knick KnackFor the BirdsBoundinPartly Cloud 4-1

    The Adventure of Andre and Wally B.Reds DreamTin ToyPresto

    Lifted

    Geris GameOne Man Band

    4-1

    Luxo Jr.

    Geris Game

    0%

    10%

    20%

    30%

    40%

    50%

    60%

  • 68

    Reds

    Dream

    3D

    Extreme Long Shot ELS XLS

    Giannetti1972

    Edward T. Hall

    3D

    3.2%

    The Adventure of Andre and Wally B.For the Birds

    Lifted 11

  • 69

    4-2

    Boundin

    Tin ToyOne Man Band

    4-3

    Presto

    Boundin Jacklope

    One Man Band

    Lifted

    4

    4-4

  • 70

    2009 3D

    3D For the BirdsPresto

    2~3

    4-5

    The

    Adventure of Wally B.One

    Man Band

    Presto

    4-6

    3D

    Presto

  • 71

    Long Shot LS

    Reds Dream

    Partly CloudyGeris Game

    LiftedKnick Knack

    The

    Adventure of Andre and Wally B.

    4-7

    Giannetti (1972)

  • 72

    For the BirdsOne Man Band

    Partly Cloudy

    Boundin

    4-8

    Kinck Knack

    Presto

    4-9

    The Adventure of Andre and Wally B.

    For the Birds

    Partly CloudyPresto

  • 73

    4-10

    Tin Toy

    For the Birds

    Boundin Jacklope One Man Band

    Lifted

    4-11

    Lifted

    One Mand Band

    One Man BadPresto

  • 74

    4-12

    Reds Dream

    Lifted

    Partly Cloudy

    4-13

    Giannetti1972

    The Adventure of

    Andre and Wally B. Andre One Man Band

    Lifted

    Boundin

    Jacklope

    4-14

  • 75

    Full Shot FS

    2009

    Giannetti1972

    social

    3D

    Luxo Jr.

    Boundin

    Tin Toy

    Presto

    One Man Band

    4-15

    For the BirdsOne Man Band

    Partly

    Cloudy

  • 76

    4-16

    Geris Game

    One Man Band

    4-17

    Knick Knack

    For the BirdsLifted

    Luxo

    Jr.Reds Dream

    Tin ToyBoundin

    Jacklope One Man Band

    Presto

    3D

  • 77

    Tin Toy

    4-18

    One Man Band

    Lifted

    Presto

    Partly Clody

    4-19

    Luxo Jr.

    Reds Dream

    Kinck Knack

    For the Birds

  • 78

    4-20

    Medium Long Shot MLS

    3D 8.0%

    PrestoPartly Cloudy

    Presto

    4-21

    Presto

    Partly Cloudy

  • 79

    4-22

    Knick Knack

    Boundin Jacklope

    4-23 ()()

    For the BirdsPartly Cloudy

    PrestoLifted

    4-24

  • 80

    Medium Shot MS

    23.2%

    4-25

    Reds Dream

    -

    Tin Toy

    Knick Knack

    Geris Game

  • 81

    For the Birds

    Partly Cloudy

    4-26

    Geris Game

    One Man Band

    2009 3D

    3D

    3D

    Boundin

    3D

  • 82

    4-27

    Medium Close-up MCU

    personal

    3D

    10.9% 35.1%

    23.2% 3D

    One Man Band 33%

    One

    Man BandLifted

    Presto

  • 83

    4-28

    Tin Toy

    Knick Knack

    Geris GameFor the Birds

    Lifted One Man Band

    4-29

    One

    Man BandLifted

    Partly Cloudy

  • 84

    4-30

    Close Up CU

    6.9%

    One Man

    Band

    4-31

    Geris Game 1~2

    4-32

    For the Bird

  • 85

    One Man Band

    4-33

    Geris Game

    2 1

    4-34

    Geris Game

    One Man BandPresto

    4-35

  • 86

    Extreme Close Up ECU XCU

    Giannetti1972

    1.2 0.3%Geris Game

    Geris Game

    4-36

    Combination

    1.8% 3D

  • 87

    3D

    Combination

    Birds Eye ViewHigh AngleEye-level

    Low AngleOblique Angle

    Combination

    4-3 3D

    4.2

    1%

    2%

    4-4

    4-3

    1% 14% 72% 11% 1% 2%

    2.7 4.0 4.2 3.2 2.1 11.6

  • 88

    4-4

    Th

    e Adv

    entu

    re of

    And

    re and

    Wally

    B.

    1 1 7 1 - -

    10% 10% 70% 10% - -

    119 367 1786 75 - -

    5% 16% 76% 3% - -

    4.1 12.7 8.8 2.6 - -

    Luxo Jr.

    - - 18 - - -

    - - 100% - - -

    - - 2633 - - -

    - - 100% - - -

    - - 5.04 - - -

    Red

    's Dream

    - 6 15 3 - 1

    - 24% 60% 12% - 4%

    - 2178 3118 359 - 363

    - 36% 52% 6% - 6%

    - 12.5 7.2 4.1 - 12.5

    Tin

    Toy

    1 3 47 6 - 1

    2% 5% 81% 10% - 2%

    170 500 6791 493 - 766

    2% 6% 78% 6% - 9%

    5.9 5.8 5.0 2.8 - 26.4 K

    nick

    Knack

    - 2 28 4 1 -

    - 6% 80% 11% 3% -

    - 268 4552 352 45 -

    - 5% 87% 7% 1% -

    - 4.6 5.6 3.0 1.6 -

    Geri's G

    ame

    - 17 62 8 - -

    - 20% 71% 9% - -

    - 1332 5778 658 - -

    - 17% 77% 6% - -

    - 2.7 3.2 2.8 - -

    For th

    e Bird

    s

    - - 47 - - -

    - - 100% - - -

    - - 4852 - - -

    - - 100% - - -

    - - 3.6 - - -

  • 89

    Boundin

    '

    1 7 34 2 - 2

    2% 15% 74% 4% - 4%

    82 869 5519 286 - 864

    1% 11% 72% 4% - 11%

    2.8 4.3 5.6 4.9 - 14.9

    One M

    an B

    and

    - 25 52 19 3 -

    - 25% 53% 19% 3% -

    - 1979 3574 1455 70 -

    - 28% 50% 21% 1% -

    - 2.73 2.37 2.64 0.8 -

    Lifted

    1 13 39 5 2 2

    2% 21% 63% 8% 3% 3%

    64 1309 5444 636 244 410

    1% 16% 67% 8% 3% 5%

    2.2 3.5 4.8 4.4 4.2 7.1

    Presto

    3 3 82 7 - 1

    3% 3% 85% 7% - 1%

    122 306 7437 424 - 60

    1% 4% 89% 5% - 1%

    1.4 3.5 3.1 2.1 - 2.1

    Partly

    Clo

    udy

    - 13 36 14 - 3

    - 20% 55% 21% - 5%

    - 1217 5212 1659 - 888

    - 14% 58% 18% - 10%

    - 3.2 5.0 4.1 - 10.2

    Birds Eye View

    12 3D 1%

    2.7

  • 90

    4~5

    The Adventures of

    Andre and Wally B. Andre Wally B.Tin Toy

    Lifted

    4-37

    1~2

    BoundinPrestoJacklope

    1~2

    4-38

  • 91

    High Angle

    14%

    4

    3D

    Reds DreamTin ToyBoundin

    One Man BandLiftedPartly Cloudy

    One Man BadPartly Cloudy

    4-39

    Knick Knack

    Geris Game

    Boundin

  • 92

    One Man BandLifted

    4-40

    Presto

    4-41

    Eye-level

    3D 72%

    One Man BadPartly Cloudy

    Reds DreamGeris Game

    For the BirdsOne Man Band

    Presto

  • 93

    4-42

    Low Angle

    3D

    10% 3.2

    Geris Game

    Boundin Jacklope

    One Man Band

    Partly Cloudy

    4-43

    Knick Knack

    Lifted

    Presto

  • 94

    Partly Cloudy

    4-44

    The Adventrue of Andre and Wally B.

    Tin ToyOne Man Band

    Partly Cloudy

    4-45

    Oblique Angle

    3D 1%

    2.1 One Man Band

    4-46

  • 95

    Lifted

    4-47

    Knick Knack

    4-48

    Combination

    2%

    11.6

    10

    20

    Reds Dream

    Tin Toy

  • 96

    Boundin

    Partly Cloudy

    4-49

    Lifted

    Partly Cloudy

    4-50

  • 97

    3 Lifted

    Partly Cloudy

    4-51

    Presto

    4-52

    Frontal

    ProfileRearThree-quarter Front

    Three-quarter Rear

    4-5 3D

    8.6%

    3.8% 1.5% 4-6

  • 98

    4-5

    25.3% 60.9% 8.6% 3.8% 1.5%

    3.9 4.0 6.0 3.8 5.1

    4-6

    Th

    e Adv

    entu

    re of

    And

    re and

    Wally

    B.

    3 1 3 1 2

    30% 10% 30% 10% 20%

    1068 43 972 70 194

    46% 2% 41% 3% 8%

    12.3 1.5 11.2 2.4 3.3

    Luxo

    Jr. - 18 - - -

    - 100% - - -

    - 2633 - - -

    - 100% - - -

    - 5.04 - - -

    Red

    's Dream

    5 10 1 1 1

    28% 56% 6% 6% 6%

    1303 2550 153 714 120

    27% 53% 3% 15% 2%

    9.0 8.8 5.3 24.6 4.1

    Tin

    Toy

    12 25 15 5 1

    21% 43% 26% 9% 2%

    1018 4165 3017 350 170

    12% 48% 35% 4% 2%

    2.9 5.7 6.9 2.4 5.9

  • 99

    Knick

    Knack

    13 16 6 - -

    37% 46% 17% - -

    1519 2062 1636 - -

    29% 40% 31% - -

    4.0 4.4 9.4 - -

    Geri's G

    ame

    - 55 4 - -

    - 93% 7% - -

    - 5172 991 - -

    - 84% 16% - -

    - 3.2 8.5 - -

    For th

    e Bird

    s

    39 6 1 - -

    85% 13% 2% - -

    3886 603 80 - -

    85% 13% 2% - -

    3.4 3.5 2.8 - -

    Boundin

    '

    14 30 - 1 1

    31% 65% - 2% 2%

    1404 5091 - 47 328

    28% 67% - 1% 4%

    5.3 5.9 - 1.6 11.3 O

    ne M

    an B

    and

    27 63 6 1 1

    28% 64% 6% 1% 1%

    2195 4089 524 106 64

    31% 58% 8% 2% 1%

    2.8 2.2 3.0 3.7 2.2

    Lifted

    9 34 8 5 2

    16% 59% 14% 9% 3%

    977 4232 1050 411 176

    14% 62% 15% 6% 3%

    3.7 4.3 4.5 2.8 3.0

    Presto

    30 58 4 4 -

    31% 60% 4% 4% -

    3068 4793 190 298 -

    37% 57% 3% 4% -

    3.5 2.8 1.6 2.6 -

  • 100

    Partly

    Clo

    udy

    2 54 4 5 1

    3% 82% 6% 8% 2%

    272 7387 488 546 283

    3% 82% 5% 6% 3%

    4.7 4.7 4.2 3.8 9.8

    Frontal

    3D 25%

    For the Birds 85%

    4-53 For the Birds

    Andre

    Jacklope

  • 101

    4-54

    Profile

    8.6%

    Belly Andre

    4-55

    Belly

    Andre

    4-56

    Three-quarter Front

    3D

  • 102

    Jacklope

    4-57

    Rear

    3D 1.5%

    4-58

    Reds Dream

  • 103

    4-59

    Partly Cloudy

    4-60

    Three-quarter Rear

    3.8%

    Reds Dream

    Presto

    4-61

    4-62

  • 104

    Objective ShotSubjective Shot

    4-7 12 3D

    90

    10% 4.2

    2.4 4-8

    4-7

    94% 6%

    4.2 2.4

    4-8

    The Adventure of Andre and

    Wally B.

    9 1

    90% 10%

    2272 75

    97% 3%

    8.7 2.6

    Luxo Jr.

    18 -

    100% -

    2633 -

    100% -

    5.04 -

  • 105

    Red's Dream

    25 -

    100% -

    6018 -

    100% -

    8.3 -

    Tin Toy

    51 7

    88% 12%

    8167 553

    94% 6%

    5.5 2.7

    Knick Knack

    29 6

    83% 17%

    4669 548

    89% 11%

    5.6 3.1

    Geri's Game

    87 -

    100% -

    7768 -

    100% -

    3.1 -

    For the Birds

    46 1

    98% 2%

    4801 51

    99% 1%

    3.6 1.8

    Boundin'

    42 4

    91% 9%

    7376 244

    97% 3%

    6.1 2.1

    One Man Band

    93 6

    94% 6%

    6790 288

    96% 4%

    2.52 1.66

  • 106

    Lifted

    60 2

    97% 3%

    7929 178

    98% 2%

    4.6 3.1

    Presto

    90 6

    94% 6%

    8073 276

    97% 3%

    3.1 1.6

    Partly Cloudy

    62 4

    94% 6%

    8584 392

    96% 4%

    4.8 3.4

    Tin Toy

    Kinck KnackLifted

    Presto

    4-63

  • 107

    Reaction Shot

    Tin Toy

    Knick Knack

    One Man Band

    Presto

    4-64

    4-9 38 79%

    8% 2.5% 10.5%

    4-9

    30 3 - - - 1 - - - 4

    79% 8% - - - 2.5% - - - 10.5%

    465 36 17 13 16 24 1 6 - 33

    76.1% 5.9% 2.8% 2.1% 2.6% 3.9% 0.2% 1.0% - 5.4%

  • 108

    3D

    PanTilt

    Crane ShotTruck or Dolly ShotZoom Shot

    Handheld ShotAerial ShotRoll Shot

    Combination

    4-10 3D

    76%

    6%

    1~4%

    4-11

    4-10

    76% 6% 3% 2% 3% 4% - 1% - 6%

    3.8 3.6 4.2 4.9 6.9 6.2 - 8.7 - 6.1

  • 109

    4-11

    Th

    e Ad

    ven

    ture o

    f And

    re

    and

    Wally

    B.

    8 - - 1 - - - - - -

    90% - - 10% - - - - - -

    1980 - - 367 - - - - - -

    84% - - 16% - - - - - -

    8.5 - - 12.7 - - - - - -

    Lux

    o Jr.

    18 - - - - - - - - -

    100% - - - - - - - - -

    2633 - - - - - - - - -

    100% - - - - - - - - -

    5.04 - - - - - - - - -

    Red

    's Dream

    20 1 2 - - 2 - - - -

    80% 4% 8% - - 8% - - - -

    4467 268 580 - - 703 - - - -

    74% 4% 10% - - 12% - - - -

    7.7 9.2 10.0 - - 12.1 - - - -

    Tin

    To

    y

    50 - 1 - - - - - - 7

    86% - 2% - - - - - - 12%

    7541 - 170 - - - - - - 1009

    86% - 2% - - - - - - 12%

    5.2 - 5.9 - - - - - - 5.0

    Kn

    ick K

    nack

    31 1 - 1 1 - - - - 1

    89% 3% - 3% 3% - - - - 3%

    4464 151 - 121 293 - - - - 188

    86% 3% - 2% 6% - - - - 4%

    5.0 5.2 - 4.2 10.1 - - - - 6.5

    Geri's G

    ame

    86 - - - - 1 - - - -

    99% - - - - 1% - - - -

    7387 - - - - 381 - - - -

    95% - - - - 5% - - - -

    3.0 - - - - 13.1 - - - -

  • 110

    Fo

    r the B

    irds

    40 2 1 1 1 2 - - - -

    85% 4% 2% 2% 2% 4% - - - -

    3742 269 143 69 283 346 - - - -

    77% 6% 3% 1% 6% 7% - - - -

    3.2 4.6 4.9 2.4 9.8 6.0 - - - -

    Bo

    und

    in'

    23 3 1 1 9 2 0 2 - 5

    50% 7% 2% 2% 20% 4% 0% 4% - 11%

    3374 508 82 82 1934 475 0 776 - 389

    44% 7% 1% 1% 20% 6% 0% 16% - 5%

    5.1 5.8 2.8 2.8 7.4 8.2 0.0 13.4 - 2.7

    On

    e Man

    Ban

    d

    64 14 5 4 1 7 - - - 4

    65% 14% 5% 4% 1% 7% - - - 4%

    4009 1001 373 343 79 664 - - - 609

    57% 14% 5% 5% 1% 9% - - - 9%

    2.2 2.5 2.6 3.0 2.7 3.3 - - - 5.3

    Lifted

    45 5 1 2 2 1 - - - 6

    73% 8% 2% 3% 3% 2% - - - 10%

    5080 497 68 432 376 116 - - - 1538

    63% 6% 1% 5% 5% 1% - - - 19%

    3.9 3.4 2.3 7.4 6.5 4 - - - 8.8 P

    resto

    79 8 3 0 2 2 - - - 2

    82% 8% 3% 0% 2% 2% - - - 2%

    6320 425 350 0 382 522 - - - 350

    76% 5% 4% 0% 5% 6% - - - 4%

    2.8 1.8 4.0 0 6.6 9.0 - - - 6

    Partly

    Clo

    ud

    y

    31 5 3 3 1 8 - 3 - 12

    47% 8% 5% 5% 2% 12% - 5% - 18%

    3016 954 296 447 68 1263 - 484 - 2448

    34% 11% 3% 5% 1% 14% - 5% - 27%

    3.4 6.6 3.4 5.1 2.3 5.4 - 5.6 - 7.0

  • 111

    - PanTilt

    Steven D. Katz Mass Communication

    3~4

    For the Birds

    Boundin

    One Man Band

    PrestoReds Dream

    Tin Toy

    One Man Band

    Partly Cloudy

    4-65

    One Man Band

  • 112

    Lifted

    Partly Cloudy

    4-66

    Swish Pan

    Knick KnackBoundinPrestoOne Man Band

    4-67

    Crane Shot

    3D 2%

    The

    Adventure of Andre and Wally B.Lifted

    Partly Cloudy

  • 113

    10

    4-68

    Katz1991

    One Man Band

    4-69

    Knick Knack

    For the Birds

    4-70

    Truck or Dolly Shot

  • 114

    Dolly Shot Truck Shot 3D

    3%

    Boundin

    Presto

    6

    10

    4-71

    For the Birds

    Kinck Knack

    Presto

    4-72

  • 115

    One Man Band

    4-73

    Zoom Shot

    4%

    6.2

    10

    Presto

    4-74

    For the Birds

  • 116

    One Man Band

    2

    4-75

    Reds Dream

    For the Birds

    Partly Cloudy

    7

    4-76

    One Man Band

  • 117

    BoundinOne Man Band

    Partly Cloudy

    4-77

    Geris Game

    4-78

    Aerial Shot

    3D

    1%BoundinPartly

    Cloudy

    8.7

    4-79

  • 118

    Combination

    3D 6%

    6.1

    Tin ToyKnick KnackPrestoLiftedPartly

    Cloudy

    4-80

    3D

    3D

    Handheld Shot

    Roll Shot

  • 119

    3D

    3D

    12 3D

    1. 3D

    2.

    3. 3D

    4. 3D

    5. 3D

  • 120

    6.

    7. 3D

    3D

    8. 3D

    9. 3D

    10. 3D

    11.

  • 121

    12. 3D

    1. 3D

    2.

    3.

    4.

    5. 3D

    6.

    7.

    8.

  • 122

    9.

    10.

    1. 3D

    2.

    3.

    1.

    2. 3D

    3.

  • 123

    4. 3D

    5. 3D

    6.

    1. 3D

    2. 3D

    3. 3D

  • 124

    4. 3D

    5. 3D 3D

    3D

  • 125

    1.

    10

    4

  • 126

    3~5

    2.

    1-2

    3~4

    3.

    2~3

    3

  • 127

    3~4

  • 128

    2~4

    6

  • 129

  • 130

    YouTube

    3D

    3D

    3D

  • 131

    1. Andrea Gronemeyer2008

    1998

    2. David Bordwell & Kristin Thompson2010

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    3. David A. Price2009

    2008

    4. Louis Giannetti2005

    1972

    5. Jeremy Cantor & Pepe Valencia2006 3D

    2004

    6. Richard Taylor2000.

    1996

    7. Richard Williams2001

    8. Steven D. Katz2002

    1991

    9. Syd Field1993

    1979

    10. W. Lawrence Neuman2002

    11. 2006

    12. 1997

    77-92

  • 132

    13. 1997

    93-100

    14. 1997

    19-23

    15. 1997

    180-195

    16. 1997

    196-211

    17. 1997

    114-152

    18. 1997

    265-272

    19. 20033D -

    20. 2010

    21. 1997

    63-76

    22. 1997

    101-113

    23. 2009

    24. 1997

    (24-45 )

    25. 1997

    153-164

  • 133

    26. 1997

    165-179

    27. 2011

    28. 20093D

    29. 20103D

    30. 2008

    31. 2009

    32. 2009

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    4. Ines Cherif , Vassilios Solachidis & Ioannis Pitas (2007). Shot Type

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    %9C%AC%E8%B3%AA.htm

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    http://art.tnnua.edu.tw/animate/%E5%8B%95%E7%95%AB%E7%9A%84%E7

    %A8%AE%E9%A1%9E%E8%88%87%E6%8A%80%E6%B3%95.htm

    http://art.tnnua.edu.tw/animate/%E5%8B%95%E7%95%AB%E7%9A%84%E6%9C%AC%E8%B3%AA.htmhttp://art.tnnua.edu.tw/animate/%E5%8B%95%E7%95%AB%E7%9A%84%E6%9C%AC%E8%B3%AA.htmhttp://art.tnnua.edu.tw/animate/%E5%8B%95%E7%95%AB%E7%9A%84%E7%A8%AE%E9%A1%9E%E8%88%87%E6%8A%80%E6%B3%95.htmhttp://art.tnnua.edu.tw/animate/%E5%8B%95%E7%95%AB%E7%9A%84%E7%A8%AE%E9%A1%9E%E8%88%87%E6%8A%80%E6%B3%95.htm
  • 135

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    %95%AB%E7%9A%84%E9%81%8E%E5%8E%BB%E8%88%87%E7%8F%B

    E%E5%9C%A8.htm

    4. 2006 958 2011 11 26

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    11

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    hat-is-short-film.html

    6. Annecy International Animated Film Festival

    2011 11 11

    http://www.annecy.org/annecy-2012/take-part/submit-a-film:ietape_init

    7. Holland Animation Film Festival

    2011 11 11

    http://www.haff.nl/en/programme/competitions-2012/

    8. Taipei Golden Horse Film Festival

    2011 11 11

    http://www.goldenhorse.org.tw/ui/index.php?class=funcnav&func=submissions

    &subwork=ghac

    9. Academy of Motion Picture Arts and Science

    2011 11 11

    http://www.oscars.org/awards/academyawards/rules/rule19.html

    10. I Castelli Animati I Castelli Animati Festival

    2011 11 11

    http://www.castellianimati.eu/portale/9258/Competitions/Rules/

    http://art.tnnua.edu.tw/animate/%E9%9B%BB%E8%85%A6%E5%8B%95%E7%95%AB%E7%9A%84%E9%81%8E%E5%8E%BB%E8%88%87%E7%8F%BE%E5%9C%A8.htmhttp://art.tnnua.edu.tw/animate/%E9%9B%BB%E8%85%A6%E5%8B%95%E7%95%AB%E7%9A%84%E9%81%8E%E5%8E%BB%E8%88%87%E7%8F%BE%E5%9C%A8.htmhttp://art.tnnua.edu.tw/animate/%E9%9B%BB%E8%85%A6%E5%8B%95%E7%95%AB%E7%9A%84%E9%81%8E%E5%8E%BB%E8%88%87%E7%8F%BE%E5%9C%A8.htmhttp://www.businessweekly.com.tw/webarticle.php?id=22303&p=3http://www.shortfilm.de/en/short-film-magazine/archive/topic/what-is-cinema-what-is-short-film.htmlhttp://www.shortfilm.de/en/short-film-magazine/archive/topic/what-is-cinema-what-is-short-film.htmlhttp://www.annecy.org/annecy-2012/take-part/submit-a-film:ietape_inithttp://www.haff.nl/en/programme/competitions-2012/http://www.goldenhorse.org.tw/ui/index.php?class=funcnav&func=submissions&subwork=ghachttp://www.goldenhorse.org.tw/ui/index.php?class=funcnav&func=submissions&subwork=ghachttp://www.oscars.org/awards/academyawards/rules/rule19.htmlhttp://www.castellianimati.eu/portale/9258/Competitions/Rules/
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    11. International Animation Festival Hiroshima

    2011 11 11

    http://hiroanim.org/pdf/2011/kiyaku-e11.pdf

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    http://www.interfilm.de/fileadmin/OrdnerRedakteure/1_interfilmFestival/Downl

    oads_2011/if27_reglement.pdf

    13. ACM SIGGRAPH SpaceTime Student Animation Competition

    2011 11 11

    http://education.siggraph.org/students/competitions/call-2010/animation

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    15. 2011 12 11

    http://www.aardman.com/about-us/history/

    16. 2011 12 11

    http://ourfilms.taiwancinema.com/reference.asp

    17. - 2011 12 11

    http://www.pixar.com/shorts/

    18. The Internet Movie Database (IMDb). 2011 12 11

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    CA 91607, United States)

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  • 138

  • 1 456 - 504 / 00:15:06 - 00:16:24 49 FS / 1 Eye-Level 3/4 Front x

    2 505 - 584 / 00:16:25 - 00:19:14 80 FS /

    2 Eye-Level 3/4 Front x

    3 585 - 739 / 00:19:15 - 00:16:25 155 FS /

    2 Eye-Level 3/4 Front x

    4 740 - 826 / 00:17:26 - 00:27:16 87 FS /

    2 Eye-Level 3/4 Front

    5 827 - 924 / 00:27:17 - 00:30:24 98 FS /

    2 Eye-Level 3/4 Front x

    6 925 - 1025 / 00:30:25 - 00:34:05 101 FS /

    2 Eye-Level 3/4 Front

    7

    1026 - 1135 / 00:35:06 - 00:38:25 110 FS /

    2 Eye-Level 3/4 Front x

    8 1136 - 1201 / 00:38:26 - 00:40:01 66 FS / 1 Eye-Level 3/4 Front

    9 1202 - 1373 / 00:40:02 - 00:45:23 172 FS /

    2 Eye-Level 3/4 Front

    10 1374 - 1499 / 00:45:24 - 00:49:29 126 FS /

    2 Eye-Level 3/4 Front

    11 1500 - 1544 / 00:50:00 - 00:51:14 45 FS /

    3 Eye-Level 3/4 Front x

    12

    1545 - 1772 / 00:51:15 - 00:59:02 228 FS /

    3 Eye-Level 3/4 Front

    13 1773 - 2204 / 00:59:02 - 01:13:16 432 FS /

    3 Eye-Level 3/4 Front

    14

    2205 - 2551 / 01:14:17 - 01:24:04 347 FS /

    3 Eye-Level 3/4 Front

    15

    2552 - 2772 / 01:24:05 - 01:32:14 221 FS /

    2 Eye-Level 3/4 Front

    16 2773 - 2812 / 01:32:15 - 01:33:24 40 FS / 1 Eye-Level 3/4 Front

    17 2813 - 2938 / 01:33:25 - 01:38:00 126 FS /

    3 Eye-Level 3/4 Front

    18

    2939 - 3088 / 01:38:01 - 01:43:00 150 FS / 1 Eye-Level 3/4 Front

    / Luxo Jr.

    /

    139

  • 1 365 - 523 / 00:12:05- 00:17:13 159 LS x Eye-level X / X

    2 524 - 667 / 00:17:14 - 00:22:07 144 MCU x Low Angle X / X

    3 668 - 751 / 00:22:08 - 00:25:01 84 MLS x Low Angle X / X

    4 752 - 828 / 00:25:02 - 00:28:18 77 MCU x High Angle X / X

    5 829 - 1191 / 00:28:19 - 00:39:21 363 FS x

    HighAngle

    +Low Angle

    X / X

    6 1192 - 1411 / 00:39:22 - 00:47:01 220 FS x Eye-level X / X

    7 1412 - 1628 / 00:47:02 - 00:54:08 217 FS x High Angle 3/4 Front / X

    8 1629 - 1896 / 00:54:09 - 01:03:08 268 MS 1 High Angle 3/4 Front / X

    9 1897 - 2164 / 01:03:09 - 01:12:06 268 FS /

    1 Eye-level 3/4 Front /

    10 2165 - 2283 / 01:12:07 - 01:16:05 119 LS /

    1 Eye-level Frontal /

    11 2284 - 2659 / 01:16:06 - 01:28:20 376 MS /

    1 Eye-level Frontal /

    12 2660 - 2760 / 01:28:21 - 01:32:02 101 MS /

    2 Eye-level 3/4 Front /

    13 2761 - 2972 / 01:32:03 - 01:39:04 212 MS /

    1 Eye-level Frontal /

    14 2973 - 3133 / 01:39:06 - 01:44:15 161 FS /

    1 Eye-level Frontal /

    15

    3134 - 3236 / 01:44:16 - 01:47:28 103 FS /

    2 Eye-level 3/4 Front /

    16 3237 - 3389 / 01:47:29 - 01:53:01 153 FS /

    1 Eye-level Profile /

    17 3390 - 3511 / 01:53:02 - 01:57:03 122 FS /

    2 Eye-level 3/4 Front /

    18

    3512 - 3946 / 01:57:04 - 02:11:20 435 MLS - FS /

    2 Eye-level Frontal /

    / Red's Dream

    /

    140

  • / Red's Dream

    /

    19

    3947 - 4162 / 02:11:21 - 02:18:26 216 MS /

    1 Eye-level 3/4 Front /

    20 4163 - 4515 / 02:18:27 - 02:30:19 353 FS /

    1 Eye-level 3/4 Front /

    21 4516 - 4783 / 02:31:20 - 02:39:17 268 FS /

    1 High Angle 3/4 Front /

    22

    4784 - 5417 / 02:39:18 - 03:00:23 634 FS /

    1 High Angle 3/4 Front /

    23 5418 - 5537 / 03:00:24 - 03:04:23 120 LS /

    1 Eye-level Rear /

    24 5538 - 6251 / 03:04:24 - 03:28:17 714 FS /

    1 High Angle 3/4 Rear /

    25 6252 - 6382 / 03:28:18 - 03:32:28 131 FS x Low Angle X / X

    141

  • 1

    480 - 1245 / 00:16:00 - 00:41:05 766 LS - MS 1High Angle

    toEye-level

    3/4 Front +

    2 1246 - 1336 / 00:42:06 - 00:44:16 91 ELS x Eye-level Frontal X

    3 1337 - 1396 / 00:44:17 - 00:46:16 60 FS / 1 Eye-level Profile X

    4

    1397 - 1491 / 00:46:17 - 00:49:21 95 MS / 1 Eye-level 3/4 Front

    5 1492 - 1624 / 00:49:22 - 00:54:04 133 MS /

    2 Eye-level 3/4 Rear

    6 1625 - 1653 / 00:54:05 - 00:55:03 29 MS / 1 Eye-level 3/4 Front

    7 1654 - 1905 / 00:55:04 - 01:03:17 252 FS /

    2 Eye-level Profile

    8 1906 - 1949 / 01:03:18 - 01:05:01 44 MS / 1 Eye-level 3/4 Front

    9 1950 - 2155 / 01:05:02 - 01:11:27 206 FS / 1 Eye-level Frontal

    10 2156 - 2200 / 01:11:28 - 01:13:12 45 MS / 1 Eye-level 3/4 Front

    11 2201 - 2355 / 01:13:13 - 01:18:17 155 FS / 1 Eye-level Frontal

    12

    2356 - 2412 / 01:18:18 - 01:20:14 57 MS / 1 Eye-level 3/4 Front

    13

    2413 - 2646 / 01:20:15 - 01:28:08 234 FS / 1 Eye-level 3/4 Front

    14 2647 - 2693 / 01:28:09 - 01:29:25 47 MS / 1 Eye-level 3/4 Front

    15 2694 - 2899 / 01:29:26 - 01:36:21 206 FS 1 Eye-level 3/4 Front

    16 2900 - 2972 / 01:36:22 - 01:39:04 73 MS / 1 Eye-level 3/4 Front

    17 2973 - 3184 / 01:39:05 - 01:46:06 212 FS / 1 Eye-level 3/4 Front

    18

    3185 - 3482 / 01:46:07 - 01:56:04 298 FS / 1 Eye-level Profile

    / Tin Toy

    /

    142

  • / Tin Toy

    /

    19 3483 - 3543 / 01:56:05 - 01:58:05 61 FS / 1 Eye-level 3/4 Front

    20 3544 - 3621 / 01:58:06 - 02:00:25 78 FS / 1 Eye-level Profile

    21

    3622 - 3681 / 02:00:26 - 02:02:25 60 FS / 1 Eye-level 3/4 Front

    22 3682 - 3716 / 02:02:26 - 02:04:00 35 FS / 1 Eye-level Profile +

    23 3717 - 3764 / 02:04:01 - 02:05:18 48 FS / 1 Low Angle Frontal

    24 3765 - 3801 / 02:05:19 - 02:06:25 37 MLS / 1 Eye-level Profile +

    25 3802 - 3918 / 02:06:26 - 02:10:22 117 FS / 1 Eye-level Profile

    26 3919 - 4003 / 02:10:23 - 02:13:17 85 FS / 1 High Angle 3/4 Rear

    27

    4004 - 4232 / 02:13:18 - 02:21:06 229 FS /

    2 Eye-level 3/4 Front

    28 4233 - 4271 / 02:21:27 - 02:22:15 39 MS / 1 Eye-level Profile +

    29 4272 - 4300 / 02:23:16 - 02:23:14 29 FS / 1 Low Angle Frontal

    30 4301 - 4339 / 02:23:15 - 02:24:23 39 MS / 1 Eye-level Profile +

    31 4340 - 4431 / 02:24:24 - 02:27:25 92 FS /

    2 Eye-level 3/4 Front

    32 4432 - 4463 / 02:27:26 - 02:28:27 32 MS / 1 Eye-level Profile +

    33 4464 - 4494 / 02:28:28 - 02:29:28 31 MLS / 1 Low Angle Frontal

    34 4495 -4555 / 02:29:29 - 02:31:29 61 MCU / 1 Eye-level Profile +

    35 4556 - 4645 / 02:31:30 - 02:34:29 90 FS / 1 Eye-level 3/4 Rear

    36 4646 - 4691 / 02:34:30 - 02:36:15 46 MS / 1 Low Angle Frontal

    143

  • / Tin Toy

    /

    37

    4692 - 4791 / 02:36:16 - 02:39:26 100 FS / 1 Eye-level 3/4 Front

    38 4792 - 4850 / 02:39:27 - 02:41:24 59 FS /

    2 Eye-level Profile

    39 4851 - 4930 / 02:42:25 - 02:44:14 80 LS / 1 High Angle 3/4 Rear

    40 4931 - 5104 / 02:44:15 - 02:50:08 174 MS / 1 Eye-level 3/4 Front

    41 5105 - 5222 / 02:50:09 - 02:54:06 118 FS / x Eye-level Frontal

    42 5223 - 5403 / 02:54:06 - 03:00:09 181 FS / 1 Eye-level 3/4 Front

    43 5404 - 5450 / 03:00:10 - 03:01:26 47 MS / 1 Eye-level 3/4 Rear

    44 5451 - 5510 / 03:01:26 - 03:03:06 60 FS / 1 Eye-level 3/4 Front

    45 5511 - 5569 / 03:03:07 - 03:05:25 59 MS / 1 Eye-level 3/4 Front

    46 5570 - 5690 / 03:05:26 - 03:09:26 121 FS / x Eye-level Frontal

    47

    5691 - 6171 / 03:09:27- 03:25:27 481 MS / 1 Eye-level 3/4 Front

    48 6172 - 6237 / 03:25:28 - 03:28:03 66 FS / x Eye-level Frontal

    49 6238 - 6407 / 03:28:04 - 03:33:23 170 LS /

    2 Bird's Eye View Rear

    50 6408 - 6508 / 03:33:24 - 03:37:04 101 MS / 1 Eye-level 3/4 Front

    51

    6509 - 6728 / 03:37:04 - 03:44:14 220 FS /

    2 Eye-level Profile

    52 6729 - 6754 / 03:44:15- 03:45:10 26 MS / 1 Eye-level Frontal

    53 6755 - 6835 / 03:45:11 - 03:48:01 81 MCU / 1 Eye-level Frontal

    54

    6836 - 7170 / 03:48:02 - 03:59:07 335 FS / 1 High Angle 3/4 Front

    55 7171 - 7350 / 03:59:08 - 04:05:08 180 MS / 1 Low Angle 3/4 Front

    56 7351- 7482 / 04:05:09 - 04:09:20 132 FS / 1 Eye-level Profile

    57 7483- 7641 / 04:09:21 - 04:14:29 159 MS / 1 Low Angle 3/4 Front

    58

    7642 - 9199 / 04:14:30 - 05:06:29 1558 FS - LS /

    2 Eye-level Profile

    144

  • 1 544 - 670 / 00:18:04- 00:22:10 127 FS 1 High Angle 3/4 Front

    2 671 - 811 / 00:22:11 - 00:27:01 141 FS 1 High Angle 3/4 Front

    3 812 - 947 / 00:27:02 - 00:31:17 136 FS 2 Eye-level 3/4 Front

    4 948 - 1063 / 00:31:18 - 00:35:13 116 FS 2 Eye-level Frontal

    5 1064 - 1181 / 00:35:14 - 00:39:11 118 FS 2 Eye-level 3/4 Front

    6

    1182 - 1474 / 00:39:12 - 00:49:04 293 LS N - 1 Eye-level Frontal

    7

    1475 - 1580 / 00:49:05 - 00:52:20 106 MS 1 Eye-level Frontal

    8 1581 - 1701 / 00:52:21 - 00:56:21 121 FS N Eye-level Profile

    9 1702 - 1749 / 00:56:22 - 00:58:09 48 MS 1 Eye-level Profile

    10 1750 - 1855 / 00:59:10 - 01:01:27 106 MS 1 Eye-level Frontal

    11

    1856 - 2755 / 01:01:28 - 01:32:27 900 FS 1 Eye-level Profile

    12 2756 - 2820 / 01:32:28 - 01:34:02 65 MS 1 Eye-level 3/4 Front

    13 2821 - 2970 / 01:34:03 - 01:39:02 150 FS 1 Eye-level 3/4 Front

    14 2971 - 3091 / 01:39:03 - 01:43:03 121 CU 1 Eye-level 3/4 Front

    15 3092 - 3198 / 01:43:04 - 01:46:24 107 MS 1 Eye-level 3/4 Front

    16

    3199 - 3322 / 01:46:25 - 01:50:24 124 CU 1 Eye-level 3/4 Front

    17 3323 - 3497 / 01:50:25 - 01:56:19 175 FS 1 Eye-level 3/4 Front

    18 3498 - 3602 / 01:56:20 - 02:00:06 105 MS N Eye-level Frontal

    19 3603 - 3753 / 02:00:07 - 02:05:07 151 FS N Eye-level 3/4 Front

    / Knick Knack

    /

    145

  • / Knick Knack

    /

    20 3754 - 3821 / 02:05:08 - 02:01:15 68 LS 1 Eye-level Frontal

    21

    3822 - 4122 / 02:01:16 - 02:17:16 301 MCU 1 Eye-level 3/4 Front

    22 4123 - 4213 / 02:17:17 - 02:20:17 91 LS 1 Low Angle 3/4 Front

    23

    4214 - 4305 / 02:20:18 - 02:23:19 92 MLS 1 Eye-level Profile

    24 4306 - 4415 / 02:23:20 - 02:27:09 110 LS 1 Low Angle Frontal

    25 4416 - 4474 / 02:27:10 - 02:29:08 59 FS N Low Angle 3/4 Front

    26 4475 - 4595 / 02:29:09 - 02:33:09 121 FS 1 Eye-level Frontal

    27 4596 - 4640 / 02:33:10 - 02:34:24 45 FS xOblique

    AngleFrontal

    28

    4641 - 4828 / 02:34:25 - 02:41:02 188 FS 1 Eye-level Frontal +

    29 4829 - 4920 / 02:41:03 - 02:44:04 92 LS N Low Angle 3/4 Front

    30 4921 - 4998 / 02:44:05 - 02:46:22 78 FS 1 Eye-level Frontal

    31 !!!! 4999 - 5119 / 02:46:23 - 02:50:23 121 LS 1 Eye-level Frontal

    32 5120 - 5181 / 02:50:24 - 02:52:25 62 MS 1 Eye-level Frontal

    33 5182 - 5285 / 02:52:26 - 02:56:09 104 FS 1 Eye-level 3/4 Front

    34 5286 - 5330 / 02:56:10 - 02:57:24 45 MCU 1 Eye-level Profile

    35

    5331 - 5760 / 02:57:25 - 03:12:06 430 FS 2 Eye-level Profile /

    146

  • 1

    638 - 1002 / 00:21:08 - 00:33:12 365 CU / X High Angle X X

    2 1003 - 1044 / 00:33:13 - 00:34:24 42 CU / X Eye-level X X

    3 1045 - 1083 / 00:34:25 - 00:36:03 39 CU / X High Angle X X

    4 1084 - 1133 / 00:36:04 - 00:37:23 50 CU / X High Angle X X

    5 1134 - 1179 / 00:37:24 - 00:39:09 46 CU / X High Angle X X

    6 1180 - 1258 / 00:39:10 - 00:41:28 79 CU / X High Angle X X

    7 1259 - 1300 / 00:41:29 - 00:43:10 42 ECU / X Eye-level X X

    8 1301 - 1327 / 00:43:11 - 00:44:07 27 ECU / X High Angle X X

    9 1328 - 1362 / 00:44:08 - 00:45:12 35 CU / X Eye-level X X

    10 1363 - 1398 / 00:45:13 - 00:46:18 36 CU / X Eye-level X X

    11 1399 - 1443 / 00:46:19 - 00:48:03 45 CU / X High Angle X X

    12 1444 - 1520 / 00:48:04 - 00:50:20 77 MCU / 1 Eye-level X X

    13

    1521 - 1723 / 00:50:21 - 00:57:13 203 MS / 1 Eye-level 3/4 Front X

    14

    1724 - 2037 / 00:57:14 - 01:07:29 314 MS / 1 Eye-level Profile

    15

    2038 - 2127 / 01:08:00 - 01:10:29 90 LS + 1 Eye-level 3/4 Front X

    16 2128 - 2193 / 01:11:00 - 01:13:05 66 MS / 1 Eye-level Profile X

    17 2194 - 2221 / 01:13:06 - 01:14:03 28 CU / X High Angle X X

    18 2222 - 2502 / 01:14:04 - 01:23:14 281 FS + 1 Eye-level Profile X

    19 2503 - 2660 / 01:23:15 - 01:28:22 158 MS / 1 Eye-level 3/4 Front X

    20 2661 - 2990 / 01:28:23 - 01:39:22 330 FS + 1 Eye-level Profile X

    / Geri's Game

    /

    147

  • / Geri's Game

    /

    21 2991 - 3164 / 01:39:23 - 01:45:16 174 MS / 1 Eye-level 3/4 Front X

    22 3165 - 3207 / 01:45:17 - 01:46:29 43 CU / 1 High Angle X X

    23 3208 - 3251 / 01:47:00 - 01:48:13 44 MS / 1 Eye-level 3/4 Front X

    24 3252 - 3358 / 01:48:14 - 01:52:00 107 MS / 1 Eye-level 3/4 Front X

    25 3359 - 3513 / 01:52:01 - 01:57:05 155 MS / 1 Eye-level 3/4 Front X

    26 3514 - 3557 / 01:57:06 - 01:58:19 44 MS / 1 Eye-level 3/4 Front X

    27 3558 - 3648 / 01:58:20 - 02:01:22 91 MCU / 1 Eye-level 3/4 Front X

    28 3649 - 3706 / 02:01:23 - 02:03:20 58 CU / X High Angle X X

    29 3707 - 3732 / 02:03:21 - 02:04:16 26 MS / 1 Low Angle 3/4 Front X

    30 3733 - 3764 / 02:04:17 - 02:05:18 32 CU / X Eye-level X X

    31

    3765 - 3900 / 02:05:19 - 02:10:04 136 MS / 1 Eye-level 3/4 Front

    32 3901 - 3982 / 02:10:05 - 02:12:26 82 MS / 1 Eye-level 3/4 Front

    33 3983 - 4089 / 02:12:27 - 02:16:13 107 MS / 1 Eye-level 3/4 Front

    34 4090 - 4130 / 02:16:14 - 02:17:24 41 CU / X High Angle X X

    35 4131 - 4151 / 02:17:25 - 02:18:15 21 MS / 1 Eye-level 3/4 Front

    36 4152 - 4233 / 02:18:16 - 02:21:07 82 MS / 1 Eye-level 3/4 Front

    37 4234 - 4262 / 02:21:08 - 02:22:06 29 MS / 1 Low Angle 3/4 Front

    38 4263 - 4277 / 02:22:07 - 02:22:21 15 MS / 1 Eye-level 3/4 Front

    39 4278 - 4301 / 02:22:22 - 02:23:15 24 CU / X High Angle X X

    40 4302 - 4325 / 02:23:16 - 02:24:09 24 CU / X Eye-level X X

    41 4326 - 4356 / 02:24:10 - 02:25:10 31 MCU / X Eye-level X

    42 4357 - 4382 / 02:25:11 - 02:26:06 26 MS / 1 Eye-level 3/4 Front

    43 4383 - 4419 / 02:26:07 - 02:27:13 37 MS / 1 High Angle 3/4 Front

    44 4420 - 4528 / 02:27:14 - 02:31:02 109 MCU / 1 Eye-level 3/4 Front

    148

  • / Geri's Game

    /

    45 4529 - 4550 / 02:31:03 - 02:31:24 22 MS / 1 Low Angle 3/4 Front

    46 4551 - 4576 / 02:31:25 - 02:32:20 26 CU / X Eye-level X X

    47 4577 - 4626 / 02:32:21 - 02:34:10 50 MS / 1 Eye-level 3/4 Front

    48 4627 - 4677 / 02:34:11 - 02:36:01 51 MS / 1 Eye-level 3/4 Front

    49 4678 - 4733 / 02:36:02 - 02:37:27 56 MS / 1 Eye-level 3/4 Front

    50 4734 - 4768 / 02:37:28 - 02:39:02 35 CU / X High Angle X X

    51 4769 - 4804 / 02:39:03 - 02:40:08 36 MS / 1 Eye-level 3/4 Front

    52 4805 - 4861 / 02:40:09 - 02:42:05 57 MS / 1 Eye-level 3/4 Front

    53 4862 - 4902 / 02:42:06 - 02:43:16 41 MS / 1 Low Angle 3/4 Front

    54 4903 - 4952 / 02:43:17 - 02:45:06 50 MS / 1 Eye-level 3/4 Front

    55 4953 - 5007 / 02:45:07 - 02:47:01 55 MS / 1 Low Angle 3/4 Front

    56 5008 - 5163 / 02:47:02 - 02:52:07 156 MCU / 1 Low Angle 3/4 Front

    57 5164 - 5214 / 02:52:09 - 02:53:28 51 CU / X Eye-level X

    58 5215 - 5284 / 02:53:29 - 02:56:08 70 MS / 1 Eye-level 3/4 Front

    59 5285 - 5324 / 02:56:09 - 02:57:18 40 MS / 1 Eye-level 3/4 Front

    60 5325 - 5414 / 02:57:19 - 03:00:20 90 MS / 1 Eye-level 3/4 Front

    61 5415 - 5458 / 03:00:21 - 03:02:04 44 MS / 1 Eye-level 3/4 Front

    62 5459 - 5537 / 03:02:05 - 03:04:23 79 CU / X Eye-level X X

    63

    5538 - 5918 / 03:04:24 - 03:17:14 381 MLS / 1 Eye-level 3/4 Front

    64 5919 - 6032 / 03:17:15 - 03:21:08 114 CU / X Eye-level X

    65 6033 - 6099 / 03:21:09 - 03:23:15 67 MLS / 1 High Angle 3/4 Front

    66 6100 - 6127 / 03:23:16 - 03:24:13 28 MS / 1 Eye-level 3/4 Front

    67 6128 - 6346 / 03:24:14 - 03:31:22 219 MS / 1 Eye-level 3/4 Front

    68 6347 - 6380 / 03:31:23 - 03:32:26 34 MS / 1 Eye-level 3/4 Front

    149

  • / Geri's Game

    /

    69 6381 - 6401 / 03:32:27 - 03:33:17 21 MS / 1 Eye-level 3/4 Front

    70 6402 - 6433 / 03:33:18 - 03:34:19 32 MS / 1 Eye-level 3/4 Front

    71 6434 - 6524 / 03:34:20 - 03:37:20 91 MS / 1 Eye-level 3/4 Front

    72 6425 - 6595 / 03:37:21 - 03:40:01 171 MS / 1 Eye-level 3/4 Front

    73 6596 - 6664 / 03:40:02 - 03:42:10 69 MS / 1 Eye-level 3/4 Front

    74 6665 - 6725 / 03:42:11 - 03:44:11 61 MS / 1 Eye-level 3/4 Front

    75 6726 - 6868 / 03:44:12 - 03:49:04 143 MS / 1 Eye-level 3/4 Front

    76 6869 - 6891 / 03:49:05 - 03:49:27 23 CU / X High Angle X X

    77 6892 - 6965 / 03:49:28 - 03:52:11 74 MCU / 1 Eye-level 3/4 Front

    78 6966 - 7029 / 03:52:12 - 03:54:15 64 MS / 1 Low Angle 3/4 Front

    79 7030 - 7327 / 03:54:16 - 04:04:15 298 MS / 1 Eye-level 3/4 Front

    80 7328 - 7360 / 04:04:16 - 04:05:18 33 CU / X Eye-level X X

    81

    7361 - 7606 / 04:05:19 - 04:13:24 246 MS / 1 Low Angle 3/4 Front

    82 7607 - 7670 / 04:13:25 - 04:15:28 64 MS / 1 Eye-level 3/4 Front

    83 7671 - 7712 / 04:15:29 - 04:17:10 42 MS / 1 Eye-level 3/4 Front

    84 7713 - 7792 / 04:17:11 - 04:20:00 80 MS / 1 Eye-level 3/4 Front

    85 7793 - 7872 / 04:20:01 - 04:22:20 80 CU / X High Angle X X

    86 7873 - 7924 / 04:22:21 - 04:24:12 52 MCU / 1 Eye-level 3/4 Front

    87 7925 - 8305 / 04:24:13 - 04:37:23 381 MS-LS / 1 Eye-level 3/4 Front

    150

  • 1 502 - 784 / 00:16:23 - 00:26:04 283 ELS X Eye-level X X

    2 785 - 847 / 00:26:05 - 00:28:07 63 ELS / 1 Eye-level Frontal X

    3

    848 - 1396 / 00:28:08 - 00:46:16 549 FS / 1 to 4 Eye-level Frontal

    4

    1397 - 1662 / 00:46:17 - 00:55:12 266 FS to LS / N Eye-level Frontal

    5 1663 - 1713 / 00:55:13 - 00:57:03 51 LS / 1 Eye-level 3/4 Front

    6 1714 - 1783 / 00:57:04 - 00:59:13 70 MS / N Eye-level Frontal

    7 1784 - 1854 / 00:59:14 - 01:01:26 71 MS / 1 Eye-level Frontal

    8 1855 - 1966 / 01:01:27 - 01:05:18 112 MS / 2 Eye-level Frontal

    9 1967 - 2167 / 01:05:19 - 01:12:09 201 FS / 4 Eye-level Frontal

    10 2168 - 2229 / 01:12:10 - 01:14:11 62 MLS / 1 Eye-level 3/4 Front

    11 2230 - 2313 / 01:14:12 - 01:17:05 84 FS / 4 Eye-level Frontal

    12 2314 - 2365 / 01:17:06 - 01:18:27 52 ELS / N Eye-level Frontal

    13 2366 - 2485 / 01:18:28 - 01:22:27 120 FS / N Eye-level 3/4 Front

    14 2486 - 2603 / 01:22:28 - 01:26:25 118 LS / 1 Eye-level Frontal

    15

    2604 - 2760 / 01:26:26 - 01:32:02 157 FS /

    N Eye-level Frontal

    16 2761 - 2798 / 01:32:03 - 01:33:10 38 MS / N Eye-level Frontal

    17 2799 - 2828 / 01:33:11 - 01:34:10 30 FS /

    N Eye-level Frontal

    18 2829 - 2855 / 01:34:11 - 01:35:07 27 MS /

    N Eye-level Frontal

    19 2856 - 2878 / 01:35:08 - 01:36:00 23 MS /

    N Eye-level Frontal

    / For the Birds

    /

    151

  • / For the Birds

    /

    20

    2879 - 2930 / 01:36:00 - 01:37:22 52 FS /

    N Eye-level Frontal

    21 2931 - 2978 / 01:37:23 - 01:39:10 48 MS /

    6 Eye-level Frontal

    22 2979 - 3023 / 01:39:11 - 01:40:25 45 MCU / 1 Eye-level 3/4 Front

    23 3024 - 3061 / 01:40:26 - 01:42:03 38 MS /

    N Eye-level Frontal

    24 3062 - 3125 / 01:42:04 - 01:44:07 64 FS /

    N Eye-level Frontal

    25

    3126 - 3183 / 01:44:08 - 01:46:05 58 LS /

    N Eye-level Frontal

    26 3184 - 3230 / 01:46:06 - 01:47:22 47 MS /

    4 Eye-level Frontal

    27 3231 - 3265 / 01:47:23 - 01:48:27 35 LS /

    N Eye-level Frontal

    28

    3266 - 3411 / 01:48:28 - 01:53:23 146 FS /

    N Eye-level Frontal

    29 3412 - 3446 / 01:53:24 - 01:54:28 35 CU /

    2 Eye-level Frontal X

    30 3447 - 3531 / 01:54:29 - 01:57:23 85 CU / 2 Eye-level Frontal

    31 3532 - 3602 / 01:57:24 - 02:00:06 71 FS / N Eye-level Frontal

    32 3603 - 3708 / 02:00:07 - 02:03:22 106 MCU / 2 Eye-level Frontal

    33 3709 - 3774 / 02:03:23 - 02:05:28 66 FS / N Eye-level Frontal

    34 3775 - 3854 / 02:05:29 - 02:08:18 80 CU / 1 Eye-level Profile

    35 3855 - 3923 / 02:08:19 - 02:10:27 69 FS / N Eye-level Frontal

    36

    3924 - 3957 / 02:10:28 - 02:12:01 34 MCU / 4 Eye-level Frontal

    37 3958 - 4015 / 02:12:02 - 02:13:29 58 MCU / 4 Eye-level Frontal

    152

  • / For the Birds

    /

    38

    4016 - 4095 / 02:14:00 - 02:16:19 80 FS to ELS /

    N Eye-level Frontal

    39

    4096 - 4115 / 02:16:20 - 02:17:09 20 MCU / 3 Eye-level Frontal

    40 4116 - 4132 / 02:17:10 - 02:17:26 17 CU / 3 Eye-level Frontal

    41 4133 - 4169 / 02:17:27 - 02:19:03 37 MCU / N Eye-level Frontal

    42 4170 - 4281 / 02:19:04 - 02:22:25 112 FS / N Eye-level Frontal

    43

    4282 - 4496 / 02:22:26 - 02:30:00 215 FS / N Eye-level Frontal

    44

    4497 - 4639 / 02:30:01 - 02:34:23 143 FS / 1 Eye-level 3/4 Front

    45

    4640 - 4821 / 02:34:24 - 02:40:25 182 MLS / 1 Eye-level 3/4 Front

    46

    4822 - 5053 / 02:40:26 - 02:48:17 232 FS /

    2 Eye-level Frontal

    47

    5054 - 5353 / 02:48:18 - 02:58:17 300 FS /

    N Eye-level Frontal

    153

  • 1

    401 - 1069 / 00:13:11- 00:35:19 669 ELS to FS X

    HighAngle

    +Eye-level

    3/4 Front

    2

    1070 - 1301 / 00:35:20 - 00:43:11 232 FS / 1 Eye-level 3/4 Front

    3 1302 - 1369 / 00:43:12 - 00:45:19 68 MS /

    2 High Angle Frontal

    4

    1370 - 1627 / 00:45:20 - 00:54:07 258 FS / 1 Eye-level 3/4 Front /

    5 1628 - 1820 / 00:54:08 - 01:00:22 193 FS / 6 Eye-level 3/4 Front

    6 1821 - 2015 / 01:00:23 - 01:07:07 195 FS /

    2 - 1

    HighAngle

    +Eye-level

    Frontal /

    Swish pan

    7 2016 - 2094 / 01:07:08 - 01:09:26 79 FS / 1 Eye-level 3/4 Front

    8 2095 - 2201 / 01:09:27 - 01:13:13 107 ELS / N Eye-level 3/4 Front

    9

    2202 - 2265 / 01:13:14 - 01:15:17 64 FS / 1 Eye-level 3/4 Front

    10 2266 - 2312 / 01:15:18 - 01:17:04 47 LS / X Eye-level 3/4 Rear X

    11

    2313 - 2594 / 01:17:05 - 01:26:16 282 FS / 1 Eye-level Frontal /

    12 2595 - 2646 / 01:26:17 - 01:28:08 52 MS / 1 High Angle Frontal /

    13 2647 - 2711 / 01:28:09 - 01:30:13 65 MS / 1 Eye-level Frontal /

    14 2712 - 2833 / 01:30:14 - 01:34:15 122 FS / 1 Eye-level 3/4 Front /

    15 2834 - 2899 / 01:34:16 - 01:36:21 66 FS / 6 Eye-level 3/4 Front /

    / Boundin'

    /

    154

  • / Boundin'

    /

    16

    2900 - 3123 / 01:36:22 - 01:44:05 224 FS / 1 High Angle 3/4 Front /

    17

    3124 - 3364 / 01:44:06 - 01:52:06 241 ELS / Jacklope 1 Eye-level Frontal /

    18 3365 - 3502 / 01:52:07 - 01:56:24 138 FS / Jacklope 1 Eye-level Frontal /

    19 3503 - 3695 / 01:56:25 - 02:03:09 193 FS /

    Jacklope

    2 Eye-level 3/4 Front /

    20 3696 - 3774 / 02:03:10 - 02:05:28 79 FS / 1 High Angle 3/4 Front /

    21

    3775 - 4205 / 02:05:29 - 02:20:09 431 FS /

    Jacklope

    2 Eye-level 3/4 Front /

    22

    4206 - 4483 / 02:20:10 - 02:29:19 278 FS / 1 High Angle 3/4 Front /

    23

    4484 - 4531 / 02:29:20 - 02:31:05 48 FS / 6 Eye-level Frontal /

    24 4532 - 4690 / 02:31:06 - 02:36:14 159 MS / Jacklope 1 Eye-level Frontal /

    25 4691 - 4761 / 02:36:15 - 02:38:25 71 MS / 1 Eye-level Frontal /

    26 4762 - 4983 / 02:38:26 - 02:46:07 222 MLS /

    Jacklope

    2 Eye-level 3/4 Front /

    27 4984 - 5171 / 02:46:08 - 02:52:15 188 MS /

    Jacklope

    2 Low Angle Frontal /

    28 5172 - 5259 / 02:52:16 - 02:55:13 88 FS / 2 High Angle 3/4 Front /

    29 5260 - 5357 / 02:55:14 - 02:58:21 98 MCU / Jacklope 1 Low Angle 3/4 Front /

    30 5358 - 5437 / 02:58:22 - 03:01:13 80 MS / 1 High Angle 3/4 Front /

    155

  • / Boundin'

    /

    31 5438 - 5621 / 03:01:14 - 03:07:17 184 FS /

    Jacklope

    2 Eye-level 3/4 Front /

    32 5622 - 5703 / 03:07:18 - 03:10:09 82 FS /

    Jacklope

    2 Eye-level 3/4 Front /

    33 5704 - 5785 / 03:10:10 - 03:13:01 82 LS /

    Jacklope

    2Bird's Eye

    View3/4 Front /

    34 5786 - 5895 / 03:13:02 - 03:16:21 110 LS /

    Jacklope

    2 Eye-level 3/4 Front /

    35 5896 - 5971 / 03:16:22 - 03:19:07 76 FS / Jacklope 1 Eye-level Frontal /

    36

    5972 - 6411 / 03:19:08 - 03:33:27 440 FS /

    Jacklope

    2 Eye-level 3/4 Front /

    37 6412 - 6514 / 03:33:28 - 03:37:10 103 FS / 1 Eye-level Frontal /

    38

    6515 - 6959 / 03:37:11 - 03:52:05 445 LS / 1 Eye-level 3/4 Front /

    39

    6960 - 7427 / 03:52:06 - 04:07:25 468 FS / 1 Eye-level Frontal /

    40 7428 - 7455 / 04:07:26 - 04:08:23 28 LS /

    7 Eye-level 3/4 Front + /

    41 7456 - 7482 / 04:08:24 - 04:09:20 27 LS / 3 Eye-level 3/4 Front + /

    42 7483 - 7516 / 04:09:21 - 04:10:24 34 FS / 2 Eye-level 3/4 Front + /

    43 7517 - 7558 / 04:10:25 - 04:12:06 42 LS / 2 Eye-level 3/4 Front + /

    44 7559 - 7611 / 04:12:07 - 04:13:29 53 FS / 1 Eye-level 3/4 Front /

    45 7612 - 7692 / 04:14:00 - 04:16:20 81 FS / 1 Eye-level 3/4 Front

    46 7693 - 8020 / 04:16:21 - 04:27:18 328 LS / 1 Eye-level Rear

    156

  • 1One Man Band

    507 - 781 / 00:16:27 - 00:26:01 275 CU Eye-level Frontal +

    2

    782 - 1008 / 00:26:02 - 00:33:18 227 FS / 1 Eye-level 3/4 Front /

    3 1009 - 1108 / 00:33:19 - 00:36:28 100 ELS 1 Eye-level X

    4 1109 - 1240 / 00:36:29 - 00:41:10 132 MCU / 1 Eye-level 3/4 Front

    5 1241 - 1263 / 00:41:11 - 00:42:03 23 FS High Angle 3/4 Front /

    6 1264 - 1371 / 00:42:04 - 00:45:21 108 LS / 1 Eye-level Profile +

    +

    7 1372 - 1398 / 00:45:22 - 00:46:18 27 MCU / 1 Eye-level 3/4 Front

    8

    1399 - 1653 / 00:46:19 - 00:54:15 255 MCU /

    2 Eye-level 3/4 Front

    9 1654 - 1680 / 00:54:16 - 00:56:00 27 MCU / 1 Eye-level 3/4 Front

    10 1681 - 1744 / 00:56:01 - 00:58:04 64 MCU /

    2 High Angle Rear

    11 1745 - 1795 / 00:58:05 - 00:59:25 51 MCU / 1 Eye-level 3/4 Front

    12 1796 - 1850 / 00:59:26 - 01:01:22 55 LS /

    2 High Angle Frontal

    13 1851 - 1895 / 01:01:23 - 01:03:07 45 CU /

    2 Eye-level Frontal

    14

    1896 - 1945 / 01:03:08 - 01:04:27 50 MLS / 1 High Angle 3/4 Front

    15 1946 - 1998 / 01:04:28 - 01:06:20 53 CU / 1 Low Angle 3/4 Front

    Swish Pan

    / One Man Band

    /

    157

  • / One Man Band

    /

    16

    1999 - 2074 / 01:06:21 - 01:09:06 76 FS /

    2 Eye-level 3