3D Cartographic Techniques and Examples

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3D Cartographic Techniques and Examples Nathan Shephard Kenneth Field

description

3D Cartographic Techniques and Examples. Nathan Shephard Kenneth Field. A call to arms!. Types of 3D Worlds. Global. Local. Projected Coordinate Systems Fishtank area-of-interest ‘Relative’ context. Global Coordinate System (WGS84) Curvature of the earth ‘Global’ context. - PowerPoint PPT Presentation

Transcript of 3D Cartographic Techniques and Examples

Page 1: 3D Cartographic Techniques and Examples

Esri UC 2014 | Technical Workshop |

3D Cartographic Techniques and ExamplesNathan Shephard

Kenneth Field

Page 2: 3D Cartographic Techniques and Examples

Esri UC 2014 | Technical Workshop |

A call to arms!

Page 3: 3D Cartographic Techniques and Examples

Esri UC 2014 | Technical Workshop |

Types of 3D Worlds

Global Coordinate System (WGS84)Curvature of the earth

‘Global’ context

Projected Coordinate SystemsFishtank area-of-interest

‘Relative’ context

Global Local

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Esri UC 2014 | Technical Workshop |

Styles of Scenes

Cartographic (Representative)

Photo-realistic(Real-World)

Augmented Reality

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Esri UC 2014 | Technical Workshop |

Photo-realistic Scenes

For 3D cartographers… they’re kind of boring

DESIGN REQUIREMENTS?

Look outside…

USEFULNESS?

Changes to the status quo

AUTHORING OPTIONS?

“Mood” (sun, rain, fog, shadows)

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Esri UC 2014 | Technical Workshop |

For 3D cartographers… they’re interesting!!

DESIGN REQUIREMENTS?

As rich / full as for 2D maps

USEFULNESS?

Communicate almost anything

Powerful, eye-catching, immersive

AUTHORING OPTIONS?

Size, Shape, Offset, Textures, Text …

Cartographic Scenes

Street Light Coverage

Solar Impact

Air Corridor Risk

Int’l Flight Paths

LA Rail System

Zoning Laws

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Esri UC 2014 | Technical Workshop |

3D Advantages

• Show vertical information- Can’t even be seen in 2D

• Familiarity- Terrain and location recognition

• Intuitive symbology- Less reliance upon the legend / TOC

• Human-centric experience- It’s natural - we’ve always done it

• It’s “cool”- Make a splash, get attention

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Esri UC 2014 | Technical Workshop |

3D Challenges

• Continuous and progressive scale- Consistency in symbology across scales

- Perspective distortion (aka “lying”)

• Map content can be hidden- Occlusion, building interiors, subsurface

• Easy to get disoriented- Restrict navigation options, provide bookmarks

- Some interactions will be limited to skilled users

• Performance- Lots of data, which can often mean performance issues

• Technically challenging for the author- Data to obtain, options to consider, new skills to learn

+ Building Footprints

+ Minor Roads

+ Major Roads

+ POI’s

SCALE

Page 9: 3D Cartographic Techniques and Examples

Esri UC 2014 | Technical Workshop |

The four primary elements of a 3D scene:

• Surfaces- A ground (primary) surface

- Plus optional other surfaces

• Textures- The “cover” on top of the surfaces

(eg: aerial imagery, cartographic maps, etc)

• Features- That live on / relative-to the ground

- That know their own absolute z’s

• Marginalia and effects- Reference aids (eg: north arrow, TOC, …)

- Atmospheric effects (eg: lighting, fog, rain, …)

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Esri UC 2014 | Technical Workshop |

One last point -> Delivery!

3D content (scenes) can be delivered as:

1.Screenshots- View angles, shadows, …

2.Videos- Flight paths, pauses, rotating, …

- Narration…

3.Interactive 3D views- Bookmarks, group layers, …

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Nathan Shephard (and KF)

JFK Crime Scene

http://blogs.esri.com/esri/arcgis/2013/11/22/jfinteraktive-the-assassination-of-john-fitzgerald-kennedy/

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Kenneth Field (and NS)

Minard’s Map – 3D

http://www.arcgis.com/home/item.html?id=2b48caaabd0e44028724c5f109f3de97

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Nathan Shephard

Typhoon Nabi

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Kenneth Field

Obama vs Romney

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Nathan Shephard

Chicago Narcotics

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Kenneth Field

Aviation Bird Strikes

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Esri UC 2014 | Technical Workshop |Esri UC 2014 | Technical Workshop |

Kenneth Field

Lego Sales, in Lego

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Esri UC 2014 | Technical Workshop |

Checklist for authoring better 3D scenes

• Message – what should the viewer see / learn?

• Delivery – pictures, videos, interactive scenes?- Occlusion, measurements, before/after, …

• 3D view type – Global, Local? - Is an Axonometric / Isometric representation required?

• Symbology – realistic, thematic, augmented reality?- Size, Shape, Color, Textures, Transparency, …

• Mood – Scene propeties, such as shadows, lighting, haze- Gotham versus Pasadena

• Guide users – bookmarks, labels, popups, fly-throughs, voice-overs, …

• Be creative – the z-axis does not have to be only for ‘z’ or ‘time’

ArcGIS 3D Analyst: Working with 3D Analyst and CityEngine

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Esri UC 2014 | Technical Workshop |

3D Guidelines (review at your leisure)

• Use dictates structure - Promotional maps require less structure. Thematics require more structure

• Impact - 3D can be powerful, eye-catching and immersive. Use to support attention-grabbing needs

• Content - Simplification and Generalisation have never been more important. Clean. Simple. Functional

• Texture - Avoid flat colours…add textures

• Natural realistic not photorealistic

• Symbols - Mimetic symbols support easier recognition

• Typography - Still important but don’t overload. Rotate with scene if possible but not to be overbearing

• Projection - Use axonometric where possible to maintain scale particularly for analytical map functions

ArcGIS 3D Analyst: Working with 3D Analyst and CityEngine

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Esri UC 2014 | Technical Workshop |

3D Guidelines (review at your leisure)

• Sky and haze – avoid sky but include haze which aids depth cue perception

• Space-Time Cubes - Good for linear data, OK for point, poor for area…try not to overload or stack (beware of ‘inner holes’)

• Z value does not have to depict height or time, use it to show ‘what’s important’

• Scene control - Avoids occlusions by supporting multiple views but avoid too much rotation

• Bookmarks - supports easy camera reposition, highlight key view points

• Interaction - Allow data to be recovered, overcomes measurement limits

• Narration - Guides and improves interpretation

ArcGIS 3D Analyst: Working with 3D Analyst and CityEngine

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Esri UC 2014 | Technical Workshop |

Thank you…

• Please fill out the session survey:

Offering ID: 465

Online – www.esri.com/ucsessionsurveys

Paper – pick up and put in drop box

ArcGIS 3D Analyst: Working with 3D Analyst and CityEngine

Page 22: 3D Cartographic Techniques and Examples

Esri UC 2014 | Technical Workshop | ArcGIS 3D Analyst: Working with 3D Analyst and CityEngine