3. Motion in Two and Three Dimensions. 2 Recap: Constant Acceleration Area under the function v(t).
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Transcript of 3. Motion in Two and Three Dimensions. 2 Recap: Constant Acceleration Area under the function v(t).
4
Recap: Acceleration due to Gravity (Free Fall)
In the absence of air resistance all objects fall with the same constant acceleration of about
g = 9.8 m/s2
near the Earth’s surface.
5
Recap: Example
A ball is thrown upwards at 5 m/s, relative to the ground, from a height of 2 m.
We need to choose a coordinate system.
2 m
5 m/s
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Recap: Example
Let’s measuretime from whenthe ball is launched.
This defines t = 0.
Let’s choose y = 0 to be ground leveland up to be the positive y direction.
y0 = 2 m
v0 = 5 m/s
y
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Recap: Example
1. How high above the ground will the ball reach?
with a = –gand v = 0.
2 20 02 ( )v yav y use
y0 = 2 m
v0 = 5 m/s
y
8
Recap: Example
210 0 2y v t ay t Use
2. How long does it take the ball to reach the ground?
y0 = 2 m
v0 = 5 m/s
y
with a = –gand y = 0.
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Recap: Example
2 20 02 ( )yav v y Use
3. At what speed does the ball hit the ground?
y0 = 2 m
v0 = 5 m/s
y
with a = –gand y = 0.
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A vector is a mathematical quantity that has two properties:
direction and magnitude.
Vectors
One way to represent a vectoris as an arrow: the arrow givesthe direction and its length themagnitude.
12
Position
A position p is a vector: its direction is from o to p and its length is the distance from o to p.
A vector is usuallyrepresented by asymbol like .p r
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Vector Addition
The order in which the vectors are added does not matter, that is, vector addition is commutative.
16
( 1)C A B
Vector Subtraction
If we multiply a vector by –1 we reverse itsdirection, but keep its magnitude the same.
Vector subtraction is really vector addition with one vector reversed.
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Vector Components
Acos is the component, orthe projection, ofthe vector A alongthe vector B.
A
BcosA
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Unit Vectors
If the vector A is multipliedby the scalar 1/A we get a newvector of unit length in the same direction as vector A; that is, we get a unit vector.
From the components, Ax, Ay, and Az, of a vector,we can compute its length, A, using
2 2 2x y zA A A A
A
ˆ 1A A
A
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Unit Vectors
It is convenient to define unit vectorsparallel to the x, y and zaxes, respectively.
ˆˆ ˆx y zA A i A j A k
ˆˆ ˆ, ,i j k
Then, we can write avector A as follows:
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Relative Motion
Velocity of planerelative to air
Velocity of airrelative to ground
Velocity of planerelative to ground
v
V
Vv v
N
S
W E
v
V
v
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Example – Relative Motion
A pilot wants to fly plane due northAirspeed: 200 km/hWindspeed: 90 km/h
direction: W to E
1. Flight heading?2. Groundspeed?
N
S
W E
v
V
v
Coordinate system: î points from west to east and ĵ points from south to north.
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ˆ ˆ90 0 km/h
ˆcos( / 2 )
ˆsin(
20
/ 2 ) k /
0
2 h00 m
V i
i
j
v
j
ˆ ˆ0 km/hv iV v jv
Example – Relative Motion
N
S
W E
v
V
v
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200
ˆ90 km/h
ˆ ˆ( sin cos ) km/h
V
iv
i
j
ˆ ˆ( sin 90) cos
km
20
h
0
/
200v i j
Example – Relative Motion
N
S
W E
v
V
v
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Equate x components0 = –200 sin = sin-1(90/200) = 26.7o west of north.
0
( sin 90) cos200
km
ˆ
200 ˆ
ˆ
ˆ
/h
v
j
v V jvi
i
Example – Relative Motion
N
S
W E
v
V
v
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Example – Relative Motion
Equate y componentsv = 200 cos = 179 km/h
N
S
W E
v
V
v
200
0
( sin 90
ˆ
) cos
ˆ
ˆ ˆ200
v v i
i
V v j
j
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0r
r
Projectile Motion under Constant Acceleration
Coordinate system: î points to the right, ĵ points upwards
ji
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0r
) ˆ0 (i ja g
210 2v t at
r
22
0
100 vr r
v v
t
t
t
a
a
R = Range
Impact point
Projectile Motion under Constant Acceleration
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Projectile Motion under Constant Acceleration
0 0
0 0
cos
sinx
y
v v
v v
Strategy: split motion into x and y components.21
0 0 2
0 0
y
x
y y v t gt
x x v t
R = Range R = x - x0
h = y - y0
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Projectile Motion under Constant Acceleration
202 2 0ygt v t h
20 0 2y yv v gh
tg
Find time of flight by solving y equation:
0xR v t
And findrange from:
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Projectile Motion under Constant Acceleration
Special case: y = y0, i.e., h = 0
0 0
20
2
sin 2
x yv vR
g
v
g
R
y0 y(t)
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Uniform Circular Motion
ˆcos
ˆcos
ˆsin
ˆsin
ˆsin
ˆc
( )
o
( )
( s )
dv r
dti
i
i
j
d
dj
j
dr
d
r
td
dt
d/dt is called theangular
velocity
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Uniform Circular Motion
2
ˆco( )
( )
sˆsin
ˆco ss ˆin
dva
dtd
rdt
d
dti
i
j
jd
dtr
Acceleration
For uniform motiond/dt is
constant
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Uniform Circular Motion2
2
( ˆcos ˆsin )
ˆ
a r
r
d
dj
rd
t
it
d
Acceleration is towardscenter
Centripetal Acceleration
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Uniform Circular Motion
2va
r
Magnitudes of velocityand centripetal
acceleration are related
as follows
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Summary
In general, acceleration changes both the magnitude and direction of the velocity.
Projectile motion results from the acceleration due to gravity.
In uniform circular motion, the acceleration is centripetal and has constant magnitude v2/r.