28 th February 2008 Innovations in Online PBL: A Virtual World Case Study Presented by Emily...
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![Page 1: 28 th February 2008 Innovations in Online PBL: A Virtual World Case Study Presented by Emily Conradi, e-Projects Manager.](https://reader030.fdocuments.net/reader030/viewer/2022032604/56649e665503460f94b60f8f/html5/thumbnails/1.jpg)
28th February 2008
Innovations in Online PBL: A Virtual World
Case Study
Presented by
Emily Conradi, e-Projects Manager
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Virtual Worlds
• Multi-user virtual worlds – MUVEs
• Virtual presence – or avatar
e.g. OpenSim, ActiveWorlds, Croquet,
Second Life
‘. . .have 3D isometric/third-person graphics, are accessed over the Internet, allow for some dozens of simultaneous users to interact, and represent a persistent virtual world.’ (wikipedia, 2008)
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Second Life
• Created by Linden Labs• Built and ‘owned’ by residents• Free to access• Quick and easy to learn• Users can chat or use voice tools• Strong active educator community• Supports and integrates with other technologies
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Why use SL in education?
• Immersive and engaging• 3D space• Contextual• Communication• Collaboration• Learning artefacts• Safe environment
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Examples of Education in SL
• Dissemination
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SL Medical Library
e.g. Remember MeAlzheimer’s Exhibit on InfoIsland
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Examples of Education in SL
• Dissemination• Models or displays
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Genome IslandTexas Wesleyan University
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Examples of Education in SL
• Dissemination• Models or displays• Role play
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SecondHealth
http://www.youtube.com/watch?v=Mp8IyXZAv-U
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Examples of Education in SL
• Dissemination• Models or displays• Role play• Simulations
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UC Davis’ Virtual Hallucinations
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PREVIEW ProjectProblem-based Learning in Virtual Interactive Educational Worlds
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Background
• Problem-based learning courses• Students in work placemento At a distance;o Time poor;o Loses collaborative element.
• Investigate new ways to deliver PBL
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Virtual Patients
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From Virtual Patients to Virtual Worlds
Context Realism Immersive environment Collaboration Student led
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Aims
• Deliver PBL in Second Life;• Develop eight interactive PBL scenarios;• User-guided development and evaluation;• Develop guidelines and best-practice on delivering
PBL in virtual worlds.
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Scenario Building
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Evaluation
• Key questions:o Does this environment engage?o Do the learners have an identity?o Promote collaboration?o What are the tutors experiences?o What are the ‘costs’ of using SL for this method of
teaching?
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Questions?
www.elu.sgul.ac.uk/preview