[Meetup Windows Apps 3D] Présentation d'Oculus Rift par Valentin Billotte
22 Xna Game Studio 3.1 Valentin Billotte ( ) [email protected] Viablue Antoine Emond...
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Transcript of 22 Xna Game Studio 3.1 Valentin Billotte ( ) [email protected] Viablue Antoine Emond...
![Page 1: 22 Xna Game Studio 3.1 Valentin Billotte ( ) Valentin.billotte@viablue.fr Viablue Antoine Emond Microsoft Vanessa Arnaud Microsoft.](https://reader036.fdocuments.net/reader036/viewer/2022081505/551d9dbc497959293b8df8c1/html5/thumbnails/1.jpg)
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Agenda
Xna ?Xna Framework et Xna Game StudioLa communautéXbox Live Indie GamePlace aux DjeunsQ&A
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Xna ?
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Le jeu chez Microsoft
• Games for Windows : 100 millions• Windows Live Messenger : 20 millions• MSN Games : 20 millions• Xbox 360 & Live Arcade : 20+ millions• Xbox LIVE Indie Games: ?
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XNA : une ouverture• XNA est une marque, pas un produit
• Regroupe tous les efforts de MS dans le domaine du jeu vidéo
• XNA : les outils et les technologies(DirectX, Xdk, Xna Framework, Live Anywhere, Pix, compiler HLSL, Xna Content Pipeline…)
• XNA : les solutions(consulting, veille techno, documentation, aide à la production …)
• XNA : la communauté(partager, reposer, écouter, s’ouvrir)
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XNA : Le but• Ouvert pour les développeurs
• Ouverture de la console, outils plus faciles à utiliser, plus facile d’innover ou de créer rapidement, cross plateforme, Partage des revenus, Royalties, …
• Ouvert pour les utilisateurs• Plus d’options, plus de jeux plus personnalisés et plus funs.
Du micro jeu de 2 minutes à l’aventure de dizaines d’heures, distribution online
• Ouvert pour la communauté…• … de joueurs, de créateurs, de partenaires technologiques et
de formation. Changer la culture du monologue, ouverture sur un élément culturel.
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Xna Framework, Xna Game Studio
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XNA Framework et XGS
XNAFramework
Networking
Graphics
Input
Audio Math
GamerServices
XNAGame Studio
Visual Studio 2008
.Net Framework
Application Model Content Pipeline
ContentPipeline
DeviceManagement
Platform
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Développement gratuit
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Communauté
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Une urlhttp://creators.xna.com
Un forumTutoriauxSamplesNews
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Creators club• http://creators.xna.com
Droits Visiteur Live ID Premium Trial
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Starter Kits• Projet de jeux variés• Code clair et commenté• Composants
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DemosDemos
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Xbox LIVE Indie Games
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• Vendez votre jeu à l’aide du Xbox LIVE Marketplace
• Quatre étapes
Xbox LIVE Indie Games
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• Vous définissez le prix– 200, 400, or 800 MS Points
• Partage des revenus– 70% pour le développeur
• Regions– Acheteurs : United States, Canada, Angleterre,
France, Italie, Espagne– Créateurs : Toutes les régions “Acheteurs”
avec en plus : Irlande, Norvège, Suède, et les Pays-Bas.
• Lancé le 19 novembre 2008
Xbox LIVE Indie Games
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Place aux Djeuns
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Lienshttp://creators.xna.comhttp://msdn.microsoft.com/fr-fr/xnahttp://msdn.microsoft.com/fr-fr/directxhttp://www.viablue.fr
Nous contacter …http://msmvps.com/blogs/[email protected]
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© 2008 Microsoft Corporation. All rights reserved.This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.
http://www.xna.com
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