NAME · 2019. 6. 7. · MOVEMENT Half _____ Full _____ Charge _____ Run _____ NAME Player Name...

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MOVEMENT Half _____ Full _____ Charge _____ Run _____ NAME Player Name ____________________________________________ Chapter ___________________________________ Past Event __________________________________________________ Chapter Demeanour ______________________________ Personal Demeanour ______________________________________________ Speciality ________________________ Rank ______ Power Armour History _____________________________________________ Description _______________________________________________________________________________________________________ Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship (WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel) SKILLS CHARACTERISTICS Acrobatics (Ag) N qqq Awareness (Per) Y qqq Barter (Fel) Y qqq Blather (Fel) N qqq Carouse (T) Y qqq Charm (Fel) Y qqq Chem-Use (Int) N qqq Ciphers (Int) Chapter Runes N qqq _________________ N qqq Climb (S) Y qqq Command (Fel) Y qqq Common Lore (Int) Adeptus Astartes N qqq Deathwatch N qqq Imperium N qqq War N qqq _________________ N qqq Concealment (Ag) Y qqq Contortionist (Ag) Y qqq Deceive (Fel) Y qqq Demolition (Int) N qqq Disguise (Fel) Y qqq Dodge (Ag) Y qqq Drive (Ag) Ground Vehicles N qqq _________________ N qqq Evaluate (Int) Y qqq Forbidden Lore (Int) Xenos N qqq _________________ N qqq _________________ N qqq Gamble (Int) Y qqq Inquiry (Fel) Y qqq Interrogation (WP) N qqq Intimidate (S) Y qqq Invocation (WP) N qqq Lip Reading (Per) N qqq Literacy (Int) N qqq Logic (Int) Y qqq Medicae (Int) N qqq Navigation (Int) Surface N qqq _________________ N qqq Performer (Fel) _________________ N qqq Pilot (Ag) _________________ N qqq _________________ N qqq Psyniscience (Per) N qqq Scholasic Lore (Int) Codex Astartes N qqq _________________ N qqq _________________ N qqq Scrutiny (Per) Y qqq Search (Per) Y qqq Secret Tongue (Int) _________________ N qqq _________________ N qqq Security (Ag) N qqq Shadowing (Ag) N qqq Silent Move (Ag) Y qqq Sleight of Hand (Ag) N qqq Speak Language (Int) High Gothic N qqq Low Gothic N qqq _________________ N qqq Survival (Int) N qqq Swim (S) Y qqq Tactics (Int) _________________ N qqq Tech-Use (Int) N qqq Tracking (Int) N qqq Trade (Int) _________________ N qqq Wrangling (Int) N qqq Other Skills ____________________ __ qqq ____________________ __ qqq ____________________ __ qqq ____________________ __ qqq Basic? Trained +10% +20% Basic? Trained +10% +20% Basic? Trained +10% +20% Secondary Heart / Ossmodula / Biscopea / Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. SPACE MARINE ABILITIES FATE Max ___ WOUNDS Battle Fatigue _________________________ _________________________ Primarch’s Curse _________________________ _________________________ Max ___ Fatigue ____________ ____________ Cricital Damage ____________ ____________ DIFFICULTY Trivial +60 Elementary +50 Simple +40 Easy +30 Routine +20 Ordinary +10 Challenging +0 Difficult –10 Hard –20 Very Hard –30 Arduous –40 Punishing –50 Hellish –60

Transcript of NAME · 2019. 6. 7. · MOVEMENT Half _____ Full _____ Charge _____ Run _____ NAME Player Name...

Page 1: NAME · 2019. 6. 7. · MOVEMENT Half _____ Full _____ Charge _____ Run _____ NAME Player Name _____ Chapter _____ Past Event _____ Chapter Demeanour _____ Personal Demeanour _____

MOVEMENT

Half _____Full _____Charge _____Run _____

NAME

Player Name ____________________________________________Chapter ___________________________________ Past Event __________________________________________________

Chapter Demeanour ______________________________ Personal Demeanour ______________________________________________Speciality ________________________ Rank ______ Power Armour History _____________________________________________Description _______________________________________________________________________________________________________

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship(WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel)

SKILLS

CHARACTERISTICS

Acrobatics (Ag) N q q q

Awareness (Per) Y q q q

Barter (Fel) Y q q q

Blather (Fel) N q q q

Carouse (T) Y q q q

Charm (Fel) Y q q q

Chem-Use (Int) N q q q

Ciphers (Int)

Chapter Runes N q q q

_________________ N q q q

Climb (S) Y q q q

Command (Fel) Y q q q

Common Lore (Int)

Adeptus Astartes N q q q

Deathwatch N q q q

Imperium N q q q

War N q q q

_________________ N q q q

Concealment (Ag) Y q q q

Contortionist (Ag) Y q q q

Deceive (Fel) Y q q q

Demolition (Int) N q q q

Disguise (Fel) Y q q q

Dodge (Ag) Y q q q

Drive (Ag)

Ground Vehicles N q q q

_________________ N q q q

Evaluate (Int) Y q q q

Forbidden Lore (Int)

Xenos N q q q

_________________ N q q q

_________________ N q q q

Gamble (Int) Y q q q

Inquiry (Fel) Y q q q

Interrogation (WP) N q q q

Intimidate (S) Y q q q

Invocation (WP) N q q q

Lip Reading (Per) N q q q

Literacy (Int) N q q q

Logic (Int) Y q q q

Medicae (Int) N q q q

Navigation (Int)

Surface N q q q

_________________ N q q q

Performer (Fel)

_________________ N q q q

Pilot (Ag)

_________________ N q q q

_________________ N q q q

Psyniscience (Per) N q q q

Scholasic Lore (Int)

Codex Astartes N q q q

_________________ N q q q

_________________ N q q q

Scrutiny (Per) Y q q q

Search (Per) Y q q q

Secret Tongue (Int)

_________________ N q q q

_________________ N q q q

Security (Ag) N q q q

Shadowing (Ag) N q q q

Silent Move (Ag) Y q q q

Sleight of Hand (Ag) N q q q

Speak Language (Int)

High Gothic N q q q

Low Gothic N q q q

_________________ N q q q

Survival (Int) N q q q

Swim (S) Y q q q

Tactics (Int)

_________________ N q q q

Tech-Use (Int) N q q q

Tracking (Int) N q q q

Trade (Int)

_________________ N q q q

Wrangling (Int) N q q q

Other Skills

____________________ __ q q q

____________________ __ q q q

____________________ __ q q q

____________________ __ q q q

Bas

ic?

Trai

ned

+10%

+20%

Bas

ic?

Trai

ned

+10%

+20%

Bas

ic?

Trai

ned

+10%

+20%

Secondary Heart / Ossmodula / Biscopea /

Haemastamen: You gain the Unnatural Strength and

Toughness Traits.

Larraman’s Organ: You do not suffer from Blood Loss.

Catalepsean Node: You suffer no penalties to Perception

based Tests when awake for long periods of time.

Preomnor: You gain +20 to Toughness Tests against

ingested poisons.

Omophagea: You may gain a Skill or Skill Group by

devouring a portion of an enemy.

Multi-Lung: You may re-roll any failed Toughness Test for

drowning or asphyxiation. In addition, you gain a +30 to

Toughness Tests made to resist gases, and may re-roll failed

results.

Occulube and Lyman’s Ear: You gain the Heightened

Senses (Sight and Hearing) Talents, +10 to relevant

Awareness Tests.

Sus-an Membrane: You may enter suspended animation.

Oolotic Kidney: You may re-roll any failed Toughness Test

ro resist poisons and toxins, including attacks with the

Toxic Quality.

Neuroglottis: You may detect any poison or toxin by taste

with a successful Awareness Test. You gain a +10 to

Tracking Tests against a target you have tasted.

Mucranoid: You may re-roll any failed Toughness Tests

caused by temperature extremes.

Betcher’s Gland: You may spit acid as a ranged weapon

with the following profile: Range: 3m; Damage: 1d5; Pen

4; Toxic. If you hit your target by 3 or more degrees of

success, you have blinded him for 1d5 Rounds.

Progenoids: These may be retrieved with a successful

Medicae Test.

Black Carapace: While wearing Power Armour, enemies

do not gain a bonus to hit you due to your size.

SPACE MARINE ABILITIES

FATE

Max ___

WOUNDSBattle Fatigue

__________________________________________________

Primarch’s Curse__________________________________________________

Max ___

Fatigue________________________Cricital Damage________________________

DIFFICULTYTrivial +60Elementary +50Simple +40Easy +30Routine +20Ordinary +10Challenging +0Difficult –10Hard –20Very Hard –30Arduous –40Punishing –50Hellish –60

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CHARACTERISTICS Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship

(WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel)

Servo-Augmented Musculature: +20 Strength

Auto-Senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called

Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20

with Heightened Senses)

Built-in Vox Link

Built-in Magboots

Nutrient Recycling: Can operate for two weeks without re-supply

Recoil Suppression: May fire Basic weapons 1-handed without penalty

Size: Hulking (Black Carapace means no bonus for enemies to attack)

Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using

equipment designed for Space Marines

Osmotic Gill Life Sustainer: With the helmet on, the armour is

environmentally sealed

POWER ARMOR ABILITIES

WEAPONS

GEAR____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

SPACE MARINE TALENTS & TRAITSAmbidextrous Astartes Weapon TrainingBulging Biceps Heightened Senses (Hearing, Sight)Killing Strike Nerves of SteelQuick Draw Resistance (Psychic Powers)True Grit Unarmed MasterUnnatural Strength (x2) Unnatural Toughness (x2)______________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ______________________

PSYCHIC ABILITIES

Psy Rating ____ ____________________________________________ ______________________

EXPERIENCERENOWN

ARMOUR ARMOUR ADDITIONS

HEAD(1-10)

Type ___

BODY(31-70)

Type ___

R. ARM(11-20)

Type ___

L. ARM(21-30)

Type ___

L. LEG(86-00)

Type ___

R. LEG(71-85)

Type ___ q

q

q

Unspent _________________

Spent _________________

NAME

INSANITY

CORRUPTION

Page 3: NAME · 2019. 6. 7. · MOVEMENT Half _____ Full _____ Charge _____ Run _____ NAME Player Name _____ Chapter _____ Past Event _____ Chapter Demeanour _____ Personal Demeanour _____