2017 Interim Resultsimg1.igg.com/9900/common_article/2018/08/08/597430811.pdf · from iOS and...

37
1 Interim Results IGG Inc August 2018

Transcript of 2017 Interim Resultsimg1.igg.com/9900/common_article/2018/08/08/597430811.pdf · from iOS and...

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Interim ResultsIGG Inc August 2018

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Disclaimer

This presentation and the accompanying slides (the “Presentation”) do not constitute anyoffer or invitation to purchase or subscribe for any securities, and shall not form the basis foror be relied on in connection with any contract or binding commitment whatsoever. ThisPresentation has been prepared by the Group based on information and data which the Groupconsiders reliable, but the Group makes no representation or warranty, express or implied,whatsoever, on the truth, accuracy, completeness, fairness and reasonableness of the contentsof this Presentation. This Presentation may not be all-inclusive and may not contain all of theinformation that you may consider material. Any liability in respect of the contents of or anyomission from this Presentation is expressly excluded.

Certain matters discussed in this presentation may contain statements regarding the Group’smarket opportunity and business prospects that are individually and collectively forward-looking statements. Such forward-looking statements are not guarantees of futureperformance and are subject to known and unknown risks, uncertainties and assumptions thatare difficult to predict. The Group’s actual results, levels of activity, performance orachievements could differ materially and adversely from results expressed in or implied by thisPresentation, including, amongst others: whether the Group can successfully penetrate newmarkets and the degree to which the Group gains traction in these new markets; thesustainability of recent growth rates; the anticipation of the growth of certain market segments;the positioning of the Group’s products and services in those segments; the competitiveenvironment; and general market conditions. The Group is not responsible for any forward-looking statements and projections made by third parties included in this Presentation. Allreferences to “IGG” and “the Group” used in this presentation refer to IGG INC and itssubsidiaries.

Innovators at Work • Gamers at Heart

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• IGG Overview

• 2018 Interim Financial Review

• Prospects

Agenda

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IGG OverviewInnovators at Work • Gamers at Heart

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IGG Overview

A leading global developer and publisher of mobile games

Hit Titles

●●

• Games in 21 languages

• Users across 200+ countries & regions

• Registered users: 550mn+

• MAU: 22mn+

Global Market

• R&D talents located in ~10 countries & regions

• 15 global R&D teams

Global R&D

• Operation teams located in 10+ countries & regions

• Long-term relationship with 100+ distribution platforms & promotional partners

Global Operation

Note: Data as of 30 June 2018

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Global Branches• Establishing new branches in Indonesia and Brazil in 1H18, and continuing to expand R&D and operation teams

globally.• The Group has 1,000+ employees. R&D, Operation and I.T., and Supporting talents account for 55%, 34% and 11% of

total employment, respectively.• Long-term relationship with Apple, Google Play, Amazon, Microsoft, as well as more than 100 other global distribution

platforms and partners.

CanadaLocalized R&D and operation support

USAIT and localized operation support

Brazil*Localized operation support

The United Arab Emirates (Dubai)Localized R&D and operation support

Mainland China/HKIT, R&D and operation

support

BelarusLocalized R&D and operation support

SingaporeGroup headquarters;

R&D and operation center Indonesia

Localized operation support

PhilippinesCustomer Service Center

KoreaLocalized operation support

JapanLocalized R&D and operation support

ThailandLocalized operation support

Note: Data as of 30 June 2018Note*: setting-up new branch in Brazil

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Global Ranking

Top 3 Chinese Mobile Game Publishers with overseas game revenue

No. 1 in war strategy games worldwide in terms of revenue for 12 consecutive months

“2017 Best Overseas Mobile Game Publisher”

“Leading Overseas Game Developer”

“Most Valuable TMT Company of 2017”

"Top 100 Hong Kong Listed Companies Selection 2017"

“Android Excellence Game of 2017”

Featured on "Game of the Day" on iOS platform in Southeast Asia and Middle East

“Best International APP of 2017”by Xiaomi

“Best Overseas Game of 2017”&“Most Popularand Profitable Game”

Innovators at Work • Gamers at Heart

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1H18 Financial ReviewInnovators at Work • Gamers at Heart

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2018 Interim Results Record High

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1H18 Net Profit: US$98M

273.5

388.5333.8

388.5

0

100

200

300

400

500

1H17 1H18 2H17 1H18

(US$ million)

1H18 Revenue: US$388M

76.2

98.4

78.9

98.4

0

40

80

120

1H17 1H18 2H17 1H18

(US$ million)

0

100

200

300

400

1H15 2H15 1H16 2H16 1H17 2H17 1H18

Historical Performance of Revenue and Net Profit

Revenue

Net Profit

(US$ million)

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Gross Billing

1H18

The Group:

• Monthly gross billing

exceeded US$70M.

• 1H18 gross billing achieved

US$422M.

Lords Mobile:

• Avg. monthly gross billing

surpassed US$56M.

• Monthly gross billing of

nearly US$59M in Mar.

Castle Clash:

• Avg. monthly gross billing

over US$10M.

(US$ million)

0

10

20

30

40

50

60

70

80

Jan-18 Feb-18 Mar-18 Apr-18 May-18 Jun-18

Lords Mobile Castle Clash Other Games

Monthly Gross Billing

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Lords MobileRTS/RPG Game

Castle ClashStrategy Game

Operational Data

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Note: data as of 30 June 2018

• Launched in March 2016

• Available in 18 languages

• Registered users: 130mn

• MAU: 14mn

• 80% of IGG’s revenue

• Launched in July 2013

• Available in 16 languages

• Registered users: 220mn

• MAU: 5mn

• 15% of IGG’s revenue

Clash of Lords IIStrategy Game

• Launched in Dec. 2013

• Available in 12 languages

• Registered users: 68mn

• MAU: 540k

• 1.5% of IGG’s revenue

Conquerors: Clash of Crowns

Strategy Game

• Launched in July 2017

• Available in 9 languages

• Registered users: 5.9mn

• MAU: 1.3mn

• 1.3% of IGG’s revenue

Innovators at Work • Gamers at Heart

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Lords Mobile

82mn

130mn

Dec-17 Jun-18

9.6mn

14mn

Dec-17 Jun-18

Registered Users

MAU

11

Topped overseas mobile game by Chinese publishers in

terms of revenue in 1H18

No. 1 Overseas Mobile Game by Chinese Publisher

No. 1 War Strategy Game WorldwideFirmly establishing it as the top-grossing war strategy game worldwide for 12 months running

No. 9 Global Game RevenueLeap into the world’s top 10 grossing mobile games on iOS & Google Play

Jun. 2017Dec. 2017

Jun. 201816th

20th

Note: data as of 30 June 2018

Innovators at Work • Gamers at Heart

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Expand IGG’s scale and marketing initiatives globally

E-sports events: Lords Tournament in Asia

Cooperation with French tennis star GaëlMonfils—a big Lords

Mobile fan

Exhibiting at China Joy 2018 Marketing cooperation

with shared travel service providers

Marketing Initiatives

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France Asia Tournament Indonesia

Europe Asia

China

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Revenue Distribution

By Platforms

By Regions

Revenue contribution from N.A and Europe increased to 44% from 37% in 2017

• Steady growth across regions

• Revenue structure in line with global mobile games market distribution

Well balanced revenue contribution from iOS and Android

Android contribution increased

iOS

48%

Android

48%

Others 4%

Lords MobileIGG

iOS

43%

Android

53%

Others 4%

Asia

53%N.A.

26%

Europe

18%

Others 3%

Asia

47%N.A.

27%

Europe

22%

Others 4%

Note: data as of 30 June 2018

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(US$ million) 1H17 2H17 1H18 YoY (%) Remarks

Revenue 273.5 333.8 388.5 +42% Revenue increase from Lords Mobile

Lords Mobile 189.5 248.3 311.2 +64%

Castle Clash 61.6 62.6 57.1 -7%

Gross profit 186.1 228.5 273.1 +47% Revenue increase from Lords Mobile

Gross profit margin (%) 68% 68% 70% +2pptsAddition of several new channels with lower channel costs

Selling & distribution exp. 61.0 98.0 97.7 +60% Increase in marketing expense for Lords Mobile

% of Revenue 22% 29% 25% +3ppts

Administrative exp. 13.8 19.6 19.8 +43%Increase in wages, performance-based bonus and benefits

% of Revenue 5% 6% 5% -

R&D costs 21.7 25.0 28.9 +33%Increase in wages, performance-based bonus and share-based compensation expenses

% of Revenue 8% 7% 7% -1ppts

Income tax 14.8 9.1 25.5 +72% Increase in profit before tax and tax provision

Net profit 76.2 78.9 98.4 +29%

Net profit margin (%) 28% 24% 25% -3ppts Increase in marketing and income tax expenses

EPS (basic, US$) 0.0576 0.0596 0.0754

1H18 Financial Analysis

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(US$ million)

1.1

1.9

0

1

2

3

1H17 1H18

Purchase of Intangible Assets

Purchase of PP&E

Capital Expenditures

221.9

282.5

0

50

100

150

200

250

300

350

31 Dec. 2017 30 Jun. 2018

Cash & Cash Equivalents

(US$ million)

• Low capex➢ 1H17: 0.3% of total asset

1H18: 0.5% of total asset

Strong Cash Position

• Dividend payment of US$23.8M, and the amount of US$37.0M spent on share buyback in 1H18.

• Dividend + share buyback total amount to US$60.8M in 1H18.

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• The 1st interim dividend plus share buy-back accounted for 68% of interim net profit.

• The future dividend payout ratio will be formulated in consideration of the Group’s profitability and funding need for M&A.

Dividend TypeDividend per share

(HK, cents)Total amount(HK$, million)

Dividend payout ratio

Payment Date

2018 1st interim dividend 17.7 230 30% Sep. 28, 2018

Dividend

Innovators at Work • Gamers at Heart

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Preferential Corporate Tax Rate

➢ IGG Singapore (Intellectual Property holding company) enjoys preferential tax treatment, subject to requirements as specified by Singapore Economic Development Board.

➢ The prevailing corporate tax rate: 17%

➢ The preferential corporate tax rate for IGG Singapore: 10%-10.5%

0%

2%

4%

6%

8%

10%

12%

2016 2017 2018 2019 2020 2021

10.5% 10.5%10%10%10%

5%

The prevailing corporate tax rate

The preferential corporate tax rate

17%

10%

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•The global games market is expected to hit US$137.9 billion in 2018 and US$180.1 billion by 2022.

•By 2021, Mobile and PC games are expected to grow to US$106.3 billion and US$34 billion, respectively.

Source: Newzoo Global Games Market report, 2018

25% 24% 23% 22%

24% 22% 21% 19%

51%54%

57% 59%

0

20

40

60

80

100

120

140

160

180

200

2018 2019 2020 2021

Global Games Market Overview

Console Games PC Games Mobile Games

Global Games Market Trend

( US$ billion )

Asia Pacific

52%North

America

23%

Europe,

Middle East

& Africa

21%

Latin

4%

Global Games Market (by Region)

$137.9Bn$151.9Bn

$165.9Bn$180.1Bn

Innovators at Work • Gamers at Heart

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ProspectsInnovators at Work • Gamers at Heart

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• Continue to focus on quality,innovation, and excellence

➢ Recruit global R&D talents

✓ The“G-Star”incubation program, an

annual summer internship event, was

initiated this year to recruit interns

globally, with the aim of promoting

gaming culture and creativity, and

cultivating new talents for the future;

➢ Release high-quality games of

different genres and themes,

including strategy, first person

shooting, casual and sandbox games.

Prospects

與時俱進 • 不忘初心 20Innovators at Work • Gamers at Heart

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New Title – Project GM

與時俱進 • 不忘初心 21

Real-time strategy game with space theme

Innovators at Work • Gamers at Heart

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沙盒遊戲策略+塔防遊戲基於《城堡爭霸》的延伸與創新

與時俱進 • 不忘初心 22

New Title – Project GM

Innovators at Work • Gamers at Heart

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New Title – Project GM

Innovators at Work • Gamers at Heart

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與時俱進 • 不忘初心 24

New Title – Project SOK

War Strategy Game

Innovators at Work • Gamers at Heart

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New Title – Project SOK

Innovators at Work • Gamers at Heart

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New Title – Project SOK

Innovators at Work • Gamers at Heart

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星戰題材即時策略遊戲

與時俱進 • 不忘初心 27

New Title – Project COG

Strategy+Tower Defense Game

Innovators at Work • Gamers at Heart

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與時俱進 • 不忘初心 28

New Title – Project COG

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與時俱進 • 不忘初心 29

New Title – Project COG

Innovators at Work • Gamers at Heart

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與時俱進 • 不忘初心 30

New Title – Project LR

Strategy Game

Innovators at Work • Gamers at Heart

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New Title – Project LR

Innovators at Work • Gamers at Heart

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New Title – Project LR

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與時俱進 • 不忘初心 33

New Title – Project CL

Innovators at Work • Gamers at Heart

Sandbox Game

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與時俱進 • 不忘初心 34

New Title – Project CL

Innovators at Work • Gamers at Heart

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與時俱進 • 不忘初心 35

New Title – Project CL

Innovators at Work • Gamers at Heart

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Thanks!

IR Contact

[email protected]

與時俱進 • 不忘初心Innovators at Work • Gamers at Heart