2012 02 14 GC Principles

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    GenerativeComponents PrinciplesValentines Day 2012

    Volker Mueller

    Research Director

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    GenerativeComponents Principles A quick introduction to the most important things you need to know about GC

    Status:GC 8.11.9.93

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    Originally inspired by Ben Dohertys

    generative componentstheoretical frameworksthe stuff youneed to know

    www.notionparallax.co.uk

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    A Starting Point andGrounding in SpaceGive me a lever long enough and a fulcrum [fixed point in space] on which to place it, and I shall move the world. Archimedes

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    GenerativeComponents is a change propagation system.Changes are propagated through a dependency graph (the Graph).

    Graph is directed and acyclic = directed acyclic graph = DAG.

    Graph needs a (logical) starting point =baseCS .

    A Starting Point

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    Theoretical geometrygives us an infiniteuniverse as a blankcanvas. There is noinherent concept of up, or of where weare in this space.

    We add a grid toprovide someorientation.

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    Theoretical geometrygives us an infiniteuniverse as a blankcanvas. There is noinherent concept of up, or of where weare in this space.

    We add a grid toprovide someorientation.

    We add a coordinate

    system baseCS to provideA Starting Point for the geometry, too.

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    The most commonway of describingspace is theCartesian grid with{X, Y, Z} coordinatetriples.

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    The most commonway of describingspace is theCartesian grid with{X, Y, Z} coordinatetriples.

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    The most commonway of describingspace is theCartesian grid with{X, Y, Z} coordinatetriples.

    The positive direction

    of theZ axis isconsidered up ininfrastructure design.

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    A CoordinateSystemin GC determines

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    A CoordinateSystemin GC determines

    (a) A location (X, Y, Z),often at X, Y, and Z =0 for the baseCS.

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    A CoordinateSystemin GC determines

    (a) A location (X, Y, Z),often at X, Y, and Z =0 for the baseCS.

    (b) Three axes, normalto each other.

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    A CoordinateSystemin GC determines

    (a) A location (X, Y, Z),often at X, Y, and Z =0 for the baseCS.

    (b) Three axes, normalto each other.

    (c) Three planes,spanned by pairs of the X, Y, Z directionvectors for 3 planes(XY, XZ, YZ),therefore,perpendicular to eachother (b).

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    Planes and their normals have thesame color-coding.

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    Planes and their normals have thesame color-coding.

    The yellow lineindicates thecurrently activeplane.

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    This is a GCCoordinateSystem.

    It is the Starting Pointfor the geometricmodel.

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    This is a GCCoordinateSystem.

    It is the Starting Pointfor the geometricmodel.

    and for the Graph.

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    This is a GCCoordinateSystem.

    It is the Starting Pointfor the geometricmodel.

    and for the Graph.

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    Populating the Model View &Populating the GraphGraph & Model View show the same Model

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    direct modelingpoint,plane,coordinate systemplacement.

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    old fashionedplacement throughNew Node task.

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    old fashionedplacement throughNew Node task.

    Provide inputsthrough graphicselection of Nodes or Geometry.

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    Drag and drop fromNew Node pane toGraph.

    (future Node palette.)

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    Drag and drop fromNew Node pane toGraph.

    (future Node palette.)

    No dropping intomodel

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    drag

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    drop

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    wire

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    wire

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    2 0 1 2 B e n

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    generate result

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    generate result

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    3 ModesModel, Graph, GC-Script

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    1: Model

    2: Graph

    12

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    1: Model

    2: Graph

    3: Editable inputproperties /expressions.

    12 3

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    1: Model

    2: Graph

    3: Editable inputproperties /expressions.

    12 3

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    12 333

    1: Model

    2: Graph

    3: Editable inputproperties /expressions.

    Editable Transaction

    Script.

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    3 MethodsLeft to right, right to left, hybrid

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    Left to right

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    Left to right

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    Left to right

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    Left to right

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    Left to right

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    Left to right

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    Right to left

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    Right to left

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    Right to left

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    Right to left

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    Right to left

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    Right to left

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    Right to left

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    Right to left

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Any which way

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    Relationships/DependenciesDirected Acyclic Graph (DAG)Propagation System

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    Dependency Graph.

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    Dependency Graph.

    We are interested inrelationships, not justwhere and how bigthings are.

    d h

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    Dependency Graph.

    We are interested inrelationships, not justwhere and how bigthings are.

    Move point01 andcone01 as well asline01 move, too.

    D d G h

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    Dependency Graph.

    We are interested inrelationships, not justwhere and how bigthings are.

    Move point01 andcone01 as well asline01 move, too.

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    Input?Graphic or typing?

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    Lik d h t

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    Like a spreadsheet.

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    Lik d h t

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    5

    5+2

    Sin(5)

    Value

    Simpleexpression

    Function

    Like a spreadsheet.

    Expression go intothis box.

    Single values.

    Simple expressions.

    Functions drag & drop

    Like a spreadsheet

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    5

    5+2

    Sin(5)

    Value

    Simpleexpression

    Function

    Like a spreadsheet.

    Expression go intothis box.

    Single values.

    Simple expressions.

    Functions drag & drop

    Like a spreadsheet

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    Like a spreadsheet.

    Expression go intothis box.

    Single values.

    Simple expressions.

    Functions drag & drop

    Complex expressionsfollow BODMAS

    5

    5+2

    Sin(5)

    Value

    Simpleexpression

    Function

    Complexexpression(1/Sin(5)) + 90

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    B ( ) Brackets firstO Orders (Powers, Roots)

    DM / * Division and Multiplication (left to right)

    AS + - Addition and Subtraction (left to right)

    Power: xy Pow(x,y) expl. x Pow(x,0.5)

    Root: x Sqrt(x)

    x Pow(x,(1/3))

    2

    3

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    B ( ) Brackets firstO Orders (Powers, Roots)

    DM / * Division and Multiplication (left to right)

    AS + - Addition and Subtraction (left to right)

    15 / ( 3 + 2) = ?

    15 / 3 + 2 = ?

    ( 15 / 3) + 2 = ?

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    B ( ) Brackets firstO Orders (Powers, Roots)

    DM / * Division and Multiplication (left to right)

    AS + - Addition and Subtraction (left to right)

    15 / ( 3 + 2) = 3

    15 / 3 + 2 = 7

    ( 15 / 3) + 2 = 7

    IN COMPUTING, THEREARE NEVER TOO MANYROUND BRACKETS

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    5

    5+2

    Sin(5)

    (1/Sin(5)) + 90

    dave

    dave*2

    Value

    Simpleexpression

    Function

    Complexexpression

    Named variable

    Expression withnamed variable

    dave = 8

    Once a variable isdefined (named) itcan take on a valueand be used in placeof a value.

    Dave < > dave

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    ObjectsEverything is an object

    Almost everything

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    Almost everythingshown so far hasbeen an object.

    Including variables.

    In computing, objectsare not equal.

    They have Type.

    dave = 8

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    TypesWhat objects are

    Data come in

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    Data come indifferent kinds, likefreight on a train.

    Each kind of freightrequires a matchingkind of freight car.

    Computers aresimilarly picky, theyonly deal with whatthey have beenprepared to handle.

    In some computer languages, type declares the whatof a data object.

    GC uses two

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    GC uses twocategories of type:

    simple variabletypes and

    classes = GCfeature types

    l bl ( l )

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    bool (Boolean) true, falseint (integer) whole numbers (0, 5, -4, 1000, -503)double real or decimal numbers (0.5, -7.8, 15.0, 158.543679789)string some text (hello world, 450, dave)

    Simple variable types (selection)

    Cl

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    Object-oriented computing implements the idea that data and their methods arebundled in packages, as classes.

    A Class is a data type that includes the methods that construct (create and initialize)instances, manipulate the data contained in them, and destruct them at end of their lifecycle.

    Data contained in a class instance may be exposed as instance properties.Methods also determine how class instancesbehave, i.e. how they react to changes of their properties.

    In GC classes are called features; methods are calledtechniques.

    Classes

    GC f ( l i )

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    Point GCsfeature type pointPlaneCoordinateSystem GCs combination of point, directions, planes Direction GCs ray Line

    Curve one-dimensional feature type with 0 to 1 parameterizationBSplineSurfaceSolidGenerated Feature Type user defined feature type composed from other features

    GC feature types (selection)

    GC d

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    GC node types

    GC d

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    GC node types

    GC d t

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    now alsonon-featurenode types

    GC node types

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    PropertiesHow objects are

    P ti

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    Features have properties.

    They can be simple variable types or sub-features.

    The dot operator (viadotNet, Microsoft) accesses feature.properties.

    Property Type

    myCoordinateSystem.Name =point01 stringmyCoordinateSystem.XYPlane.X = 5.35 doublemyCoordinateSystem.XYPlane.IsReplicated = false bool(ean)

    Properties

    feature dot operator propertysub-feature

    Properties GC features have

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    Properties input properties andoutput properties.

    Properties GC features have

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    Properties input properties andoutput properties.

    They are accessedthrough the Inputsand Outputs porteditors on a featuresnode.

    Properties GC features have

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    Properties input properties andoutput properties.

    They are accessedthrough theInputs and Outputs porteditors on a featuresnode.

    Properties GC features have

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    Properties input properties andoutput properties.

    They are accessedthrough theInputs and Outputs porteditors on a featuresnode.

    Properties GC features have

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    Properties input properties andoutput properties.

    They are accessedthrough the Inputsand Outputs porteditors on a featuresnode.

    Properties GC features have

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    Properties input properties andoutput properties.

    They are accessedthrough the Inputsand Outputs porteditors on a featuresnode.

    Properties Ports Default input

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    Properties Ports properties for theactive technique are

    visible as ports towhich connectionscan be made.

    Properties Ports Default input

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    Properties Ports properties for theactive technique are

    visible asports towhich connectionscan be made.

    Properties Ports Default input

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    Properties Ports properties for theactive technique are

    visible as ports towhich connectionscan be made.

    They are pinned bydefault.

    Properties Ports Default input

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    Properties Ports properties for theactive technique are

    visible as ports towhich connectionscan be made.

    They are pinned bydefault.

    Additional input portsmay be pinned to thenode.

    Properties Ports Default input

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    Properties Ports properties for theactive technique arevisible as ports towhich connectionscan be made.

    They are pinned bydefault.

    Additional input portsmay be pinned to thenode.

    dProperties Ports Default inputf h

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    Properties Ports properties for theactive technique arevisible as ports towhich connectionscan be made.

    They are pinned bydefault.

    Additional input portsmay be pinned to thenode.

    dProperties Ports Default output portish f i lf

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    Properties Ports the feature itself.

    dProperties Ports Default output port ish f i lf

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    Properties Ports the feature itself. Additional outputproperties may beexposed as portspinned to the node,too.

    dProperties Ports Default output port ish f i lf

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    Properties Ports the feature itself. Additional outputproperties may beexposed as portspinned to the node,too.

    d

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    Casting and InterfacesFlexibility in Relationships

    dCasting and Interfaces

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    Object-oriented computing is very strict about membership in aclass or feature type.

    However, you can sometimes stuff one data type into another slot(casting) but the type is generally a good hint as to what is required.

    There are some specificcasting functions.In GC, casting works only for simple variable types, not for featuretypes.

    Casting and Interfaces

    d

    Interfaces draw oni il ti d

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    similar properties andmethods of featuretypes to let us useone feature type inplace of another one.

    This softens theclass boundaries for more flexiblemodeling options.

    Interfaces areprefixed with an I.

    d

    Plane is like a Pointb f X YZ

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    because of X,Y,Zlocation.

    CoordinateSystem islike a Point becauseof X,Y,Z location.

    Plane is like a

    Direction because of Planes normalvector.

    Etc.

    e d

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    ListsCollecting stuff, retrieving it, and leveraging its power

    te dLists TypeCurly Brackets{ }

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    { , , , , , , }

    [0] [1] [2] [3] [4]

    Curly Brackets{ } to define a list.

    Things in a list areindexed from 0.

    Indexing usesSquare Brackets [ ]

    List lengthcounts

    how many items arein the list, startingwith 1 (here it is 5).

    te dLists Lists can have emptycontainers (null)

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    [0] [1] [2] [3] [4]

    containers (null ).

    Lists can be of differenttypes.

    t e dLists If wedeclare avariable called dave

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    variable called daveas a list having thecontents{A,B,C,D,E,F,G}

    Then we can refer toany item of that listindividually by itsindex.

    Remember to countindices from 0.

    dave = {A,B,C,D,E,F,G}[0] [1] [2] [3] [4] [5] [6]

    dave[4] = ?

    dave [4] = E

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    t e dDimensions

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    0

    123

    Geometry Reduction through Data

    intersections

    t e dMulti-Dimensional Lists

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    Lists use nested Curly Brackets { } to indicate dimensionality of their nesting(property: List.Rank).

    0d a1

    1d {a1,a2,a3}

    2d {{a1,a2,a3},{b1,b2},{c1,c2,c3,c4}}

    3d {{{a1,a2,a3,a4,a5},{b1,b2}},{{{c1,c2,c3},{d1,d2,d3,d4,d5,d6}},{{{e1},{f 1,f 2},{g1,g2,g2}},{{{h1,h2,h3,h4},{i1,i2,i3},{j1,j2}}}

    N d {{{{{a,a,a},{b,b}},{c,c,c}}},{d,d,d},{{{e}}}, etc }

    a t e d

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    ReplicationThe Power of Lists in GenerativeComponents

    a t e dREPLICATION This circles radius isdefined using a

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    defined using asingle value.

    That is how youdexpect it to work fromexperience.

    5

    a t e dREPLICATION This circles radius isdefined using alist

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    defined using alist .

    Lists are really wherethe power of GCkicks in.

    {3,4,4.5,5}

    ra t e dREPLICATION This circles radius isdefined using alist

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    defined using alist .

    Lists are really wherethe power of GCkicks in.

    {3,4,4.5,5}

    r a t e dREPLICATION This circles radius isdefined using alist

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    defined using alist .

    Lists are really wherethe power of GCkicks in.

    {3,4,4.5,5}

    r a t e d

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    (repl.)=

    replicatable

    r a t e d

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    2

    2

    XTranslation: double (repl.)

    YTranslation: double (repl.)

    r a t e d

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    {2,4,6,8}

    2

    XTranslation: double (repl.)

    YTranslation: double (repl.)

    [0] [1] [2] [3] [0] [1] [2] [3]

    r a t e d

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    {2,4,6,8}

    {2,4,6,8}

    XTranslation: double (repl.)

    YTranslation: double (repl.)

    [0] [1] [2] [3]

    [0] [1] [2] [3]

    [0] [1] [2] [3]

    o r a

    t e d

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    {2,4,6,8,10,12}

    {2,4,6,8}

    XTranslation: double (repl.)

    YTranslation: double (repl.)

    [0] [1] [2] [3] [4] [5] [0] [1] [2] [3]

    [0] [1] [2] [3]

    ReplicationOption.CorrespondingIndexingToggle Replication

    o r a

    t e d

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    {2,4,6,8,10,12}

    {2,4,6,8}

    XTranslation: double (repl.)

    YTranslation: double (repl.)

    [0] [1] [2] [3] [4] [5] [0][0] [1][0] [2][0] [3][0] [4][0] [5][0]

    [0] [1] [2] [3]

    ReplicationOption.AllCombinations

    [0][1] [1][1] [2][1] [3][1] [4][1] [5][1]

    [0][2] [1][2] [2][2] [3][2] [4][2] [5][2]

    [0][3] [1][3] [2][3] [3][3] [4][3] [5][3]

    Toggle Replication

    o r a

    t e d

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    Observations: As in the geometry itself, there is dimensionality in the data, too.

    1 singleton Point 0d

    1 repl. parameter 1d2 repl. parameters AND CorrespondingIndexing 1d

    2 repl. parameters AND AllCombinations 2d

    3 repl. parameters AND AllCombinations 3dn repl. parameters AND AllCombinations nd

    o r a

    t e d

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    Observation:There is exponential growth in created features based on 10:

    1 singleton Point 0d 1

    1 repl. parameter 1d 102 repl. parameters AND CorrespondingIndexing 1d 10

    2 repl. parameters AND AllCombinations 2d 100

    3 repl. parameters AND AllCombinations 3d 10004 repl. parameters AND AllCombinations 4d 10000

    n repl. parameters AND AllCombinations nd 10n

    o r a

    t e d

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    Observation:There is exponential growth in created features based on 30:

    1 singleton Point 0d 1

    1 repl. parameter 1d 302 repl. parameters AND CorrespondingIndexing 1d 30

    2 repl. parameters AND AllCombinations 2d 900

    3 repl. parameters AND AllCombinations 3d 270004 repl. parameters AND AllCombinations 4d 810000

    n repl. parameters AND AllCombinations nd 30n

    p o r a

    t e d

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    SpaceEuclidean Space, non-Euclidean Space,Coordinate Space (Cartesian, Cylindrical, Spherical),Parametric Space,

    p o r a

    t e dCartesian space

    U l

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    Unless you are aquantum physicist or a theoreticalmathematician,3dimensionalCartesian space is all

    you will ever need(almost).Descartes added theorthogonal coordinate system tothe principledEuclidian space.

    p o r a

    t e dIn Euclidian space

    ( i i ll d fi d i

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    (originally defined in2d space, i.e. on aplane, eg. a sheet of paper) there arestraight lines that canbe parallel.

    In non-Euclidianspace (eg.thesurface of a sphere),Euclidian rules do notapply, for example,there are no straightlines (but arcs,circles, curves).

    rp o r a

    t e dOn the surface,

    E lidi (t ) d

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    Euclidian (top) andnon-Euclidian(bottom)2d spaces.

    In 3d, these are

    curved surfaces,which wouldpeacefully coexist or intersect with anystraight lines throughspace

    r p o r a

    t e d

    Parameter SpaceThi i b dd d

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    Line.StartPointT = 0.0

    Line.EndPointT = 1.0

    T = 0.35

    This is anembedded space.From within the linethe universe onlyextends as far as theend of the line.

    This space is definedas 1 unit (of self),regardless of itssize externally.The parameter is theT value

    r p o r a

    t e d

    While on a Line theT parameter space is

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    T = 0.25 T = 0.5

    T = 0.75

    T = 0.0

    T = 1.0

    T-parameter space ishomogenous, this isnot the case for BSplineCurves.T = 0.5 is notnecessarily the

    geometric centre, it isthe parametric centre.Parametric distancesbetween controlpoints are equal, if they are equallyweighted

    r p o r a

    t e dThe analog is true for

    surfaces with the 2d

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    surfaces, with the 2d parameter space being a 1 by 1square.Instead of theCartesian 3d XYZ

    coordinates they are2d UV coordinates.

    r p o r a

    t e d

    A UV coordinate tuple{0 2 0 7} can be

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    UV = {0.2,0.7}XYZ = {70,30,3.969}

    {0.2, 0.7} can besampled into an XYZcoordinate triplet{x,y,z}, for example byplacing aPoint.ByParametersO

    nSurface().

    r p o r a

    t e d

    One way to thinkabout how UV

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    UV = {0.2,0.7}XYZ = {70,30,3.969}

    about how UVparametric spacedeals with distortion isto draw a grid on aballoon and then blowit up & squeeze it

    about a bit. The gridchanges shape, butthe relationships(topology) stay thesame.

    o r p o r a

    t e dThere are also update

    methods using

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    methods usingcylindrical or sphericalcoordinate systems.These are handy for cylindrical and sphericalthings, but also for

    survey data.

    o r p o r a

    t e d

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    The End