2011 06 15_inpe_ra
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Transcript of 2011 06 15_inpe_ra
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Iron Man 2
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http://sites.google.com/site/christophercerqueira/ear
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Instituto de Ciências Exatas (ICE) – Departamento de Matemática e Computação (DMC)
Universidade Federal de Itajubá – UNIFEI [email protected]
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http://sites.google.com/site/christophercerqueira/ear
Augmented Reality
Christopher Shneider Cerqueira
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• Definições
• Exemplos
• ARToolKit e BuildAR
• Tendências
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http://sites.google.com/site/christophercerqueira/ear
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DEFINIÇÕES
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DEFINIÇÃO:
• Uma definição mais atualizada é: realidade aumentada é uma
interface baseada na sobreposição de
informações virtuais geradas por computador
(envolvendo imagens estáticas e dinâmicas, sons
espaciais e sensações hápticas) com o ambiente
físico do usuário, percebida através de dispositivos
tecnológicos e usando as interações naturais do
usuário, no mundo físico. (KIRNER 2011)
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REALIDADE AUMENTADA
• Milgram’s Continuum [Milgram][Kirner2011]:
• Principais características [AZUMA]:
• Combinação do mundo real com mundo virtual;
• Integração em tempo real do mundo real e virtual;
• Referenciamento em 3D (Posicionamento correto).
Mundo Real Realidade
Aumentada
Virtualidade
Aumentada
Realidade
Virtual
Mundo Real Mundo Virtual Realidade Misturada
Ambiente Virtual Adição de virtual Adição de real Ambiente Real
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Interface Real Interface Virtual Complementa a
realidade
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Interfaces
Tangíveis
Realidade
Aumentada
Virtualidade
Aumentada
Realidade
Virtual
Mundo Real Mundo Virtual
Realidade Misturada
Ambiente Virtual Adição de virtual Adição de real Ambiente Real
Espacial “See-Through”
Visão Indireta Visão Direta
Monitor
Semi-imersivo Imersivo
Cross-reality
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Interface Real Interface Virtual
http://sites.google.com/site/christophercerqueira/ear
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PEQUENO HISTÓRICO
1960’s
Sutherland
SkechPad, Ultimate Display
1990’s
Tom Caudell / Azuma / Milmann
Augmented Reality, pesquisas e taxonomias
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http://sites.google.com/site/christophercerqueira/ear
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ESTADO ATUAL
2000’s
Expansão da tecnologia
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REALIDADE AUMENTADA É UM CONCEITO DE
TRANSIÇÃO
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Realidade
Aumentada
Realidade
Física
Cross-reality
Inteligência
Humana
Inteligência
Artificial
http://sites.google.com/site/christophercerqueira/ear
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Público Alvo
Conteúdo
Estrutura
Ferramenta de Autoria
Framework
Instituto de Pesquisa Visão computacional
Inteligência artificial (mapeamento)
Sistemas de tempo real Sensoriamento do ambiente
Encapsulamento das tecnologias
Criação de aplicativos genéricos
Estruturas de aplicações específicas
Modelos/Áudio/Vídeo/Texto/etc...
População
http://sites.google.com/site/christophercerqueira/ear
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FRAMEWORKS E COMO COMEÇAR
O que fazer?
Como fazer?
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http://sites.google.com/site/christophercerqueira/ear
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COMO COMEÇAR?
• Escolher o tipo de aplicação:
• Marcadores (reconhecimento de padrão artificial)
• Sem Marcador (reconhecimento de características naturais)
• Hardware envolvido
• Escolher framework e bibliotecas de hardware.
• Abordagem Open Source!
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FRAMERWORKS COM MARCADOR
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• ARToolKit (C) – 90`s
• NYARToolKit (JAVA/C#/AS3/C++/Android)
• FLARToolKit (AS3)
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FRAMEWORK SEM MARCADOR
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• PTAM (C++)
• Parallel Tracking and Mapping
• Parallel Tracking and Multiple Mapping
http://sites.google.com/site/christophercerqueira/ear
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• Wiimote (IR + INS)
• Whiteboard /
HeadTracking
• Kinect ( Sonar + CV)
HARDWARES PARA DESENVOLVIMENTO
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HCI – University of Konztanz
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APLICAÇÕES
Exemplos de aplicações
Projeto ATIRA (UNIFEI)
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http://sites.google.com/site/christophercerqueira/ear
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APLICAÇÕES MÉDICAS
• Veinviewer e fobias
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http://sites.google.com/site/christophercerqueira/ear
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APLICAÇÕES NA ENGENHARIA
• Vidente / AR Prototyping
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http://sites.google.com/site/christophercerqueira/ear
Dutoce.io.tudelft.nl/~jouke/phd_overview
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APLICAÇÕES EM JOGOS
• 3DS / iPhone
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http://sites.google.com/site/christophercerqueira/ear
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APLICAÇÕES PARA O PUBLICO INFANTIL
• Lego + Intel
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http://sites.google.com/site/christophercerqueira/ear
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APLICAÇÕES EM EDUCAÇÃO
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http://sites.google.com/site/christophercerqueira/ear
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ATIRA - UNIFEI
• Ambiente Temático Interativo com Realidade Aumentada para
Museu de Ciência e Tecnologia
• Desenvolvimento de projetos museológicos e de novos
espaços científico culturais.
• Edital: CNPq/SECIS/MCT/Fundações Estaduais de Amparo
à Pesquisa nº 064/2009
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http://sites.google.com/site/christophercerqueira/ear
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DESENVOLVENDO
ARToolKit e BuildAr
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http://sites.google.com/site/christophercerqueira/ear
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• Exemplo ARToolKit.
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BUILDAR
• http://www.buildar.co.nz/
• Interface de autoria gráfica.
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• Exemplo BuildAR
http://sites.google.com/site/christophercerqueira/ear
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DESENVOLVENDO
• REPOSITÓRIO ENORME: Google SketchUp Warehouse
• http://sketchup.google.com/3dwarehouse/
• IDEs para desenvolvimento 3D
• 3D Studio Max
• Blender + Vivaty
• Google SketchUp
• Programas rápidos para RA
• SACRA (http://www.ckirner.com/sacra/)
• ARPE (em breve)
• BuildAR (http://www.buildar.co.nz/) *Versão PRO é pago! 29
http://sites.google.com/site/christophercerqueira/ear
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TENDÊNCIAS
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http://sites.google.com/site/christophercerqueira/ear
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MOBILE
http://www.pranavmistry.com/projects/sixthsense/
http
://w
ww
.itac
itus.
org
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http://sites.google.com/site/christophercerqueira/ear
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WEARABLE
http://www.cyberdyne.jp/english/
http://www.lumus-optical.com
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http://sites.google.com/site/christophercerqueira/ear
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LINHAS DE PESQUISA
• Conteúdo adaptativo
• Conteúdo geo-localizado
• Cross-reality
• Hiper-reality
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http://sites.google.com/site/christophercerqueira/ear
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Christopher Shneider Cerqueira
Orientadores: Prof. Claudio Kirner
http://sites.google.com/site/christophercerqueira/ear [email protected]
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REFERÊNCIAS
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• http://www.hitl.washington.edu/artoolkit/
• http://www.ckirner.com/claudio/?TUTORIAIS:ARToolKit
• http://nyatla.jp/nyartoolkit/wiki/index.php?FrontPage.en
• http://www.libspark.org/wiki/saqoosha/FLARToolKit/en
• http://www.ckirner.com/realidadevirtual/?%26nbsp%3B_APLICA%C7%D5ES:FlartoolKit
• http://www.robots.ox.ac.uk/~gk/PTAM/
• http://www.robots.ox.ac.uk/~bob/research/research_ptamm.html
• http://wiiyourself.gl.tter.org/ (C)
• http://motej.sourceforge.net/ (JAVA)
• http://code.google.com/p/wiiflash/ (AS3)
• http://www.cs.cmu.edu/~johnny/projects/wii/
• http://kinect.dashhacks.com/
http://sites.google.com/site/christophercerqueira/ear