1b how i solve a design problem
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Transcript of 1b how i solve a design problem
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how I solve a design problem
winston j. donmark
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1. visit
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site at different times: listen; note use, flow, and light; photograph; and sketch.
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2. research
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all background: floorplans, maps, measurements, history, manufacturers, conditions, budgets, records, minutes, legal requirements, and other solutions/best case examples I admire.
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key representatives: identify populations, users, decision-makers, and under-represented/voiceless; to gather stories, info, ideas, and stewardship.
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at public workshops: with different groups to gather info, ideas, and build consensus, understanding, and support.
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project program and team: what is the problem? what is the scope? whose expertise is needed? write community and project story. build website for input and transparency.
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with all possibilities: step back, wordplay, memories, listing all ideas, all-out, fantastical, bare-bones, no assumptions…
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4. listen
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6. play
4. listen
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out ideas: sketch, prototype, build models, full-size mock-ups; test, fail, try again.
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8. design
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8. design
in several loops: do real designs, show to interviewees, workshops, and on-line for updates, comments, and buy-in, and re-work: play, try, and redesign.
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8. design
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8. design
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8. design
final design: start with story of community, interviewees, people, and history; and design process, evolution, decisions, trade-offs; and final design. involve participants in presentation.
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5. define
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8. design
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8. design
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8. design
construction and post-construction; review and tweak.
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5. define
7. try
9. present
2. research
3. ask
6. play
10. check
4. listen
8. design