[180114] Game Design
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Transcript of [180114] Game Design
MECHA SAVES THE WORLD(temporary title)
Design HistoryVersion 0.1 (January 18th, 2014)
OVERVIEW
Game Overview
Project Title: Mecha Saves the World (temp, please change)
Genre: Strategy
Keywords: Simulation, Time Management, RPG, Tactics
Platform: Unity3D - Android
References:
Pacific Rim, Neon Genesis Evangelion, Super Robot Wars
Tiny Tower, Kairosoft’s Games
Backstory
“By the time tanks, jets and missiles took it down, six days and 35 miles later, three cities were destroyed.”
“Tens of thousands of lives were lost. We mourned our dead, memorialized the event, and moved on. “
“And then, only six months later, the second attack hit Manila.”
- Pacific Rim 2013
BackstoryStory Points:
Kaiju attacks the world
The world subsidize anyone who defends it
The technology that can defeat it is mecha
Player commands a new private army that battles Kaiju
Player carve their own army’s destiny, either for money, fame, or world peace
Universe and world design:
Where the game take places? Earth? Fictional or alternative earth? Another earth-like planet?
Core Gameplay
Management - World Defense - Battle
GAMEPLAY
Hangar ModuleWhere the simulation / management happens
Hangar rendered in portrait orientation
More hangar accessed via horizontal touch slide gesture.
Organization handled via User Interface
Hangar Module: MechaHigh Level:
One hangar contains one mecha.
Mecha contains base and parts (head, auxiliaries, hands, feet, body). Weapon are embedded on parts.
Hangar consists of three floors. Top for head and auxiliaries, Middle for body and hands. Bottom for feet.
Hangar Module: MechaLow Level:
Player can access each of mecha parts from it’s corresponding floor.
Player can take action (ex: develop further/maintain) each of the parts. Drones will execute the action.
Repair damaged parts
Prepare parts for battle
Upgrade new parts
Hangar Module: Mecha
Base
Normal
Damaged
Initial State
After battle
Attach part
Repair part
After battle
All ReadyPrepare Go for battle
Mecha Parts States
Hangar Module: OrganizationHangar
Buy new hangar and new base mecha for it
Pilot:
Hire, assign pilot to mecha, fire pilot
Train pilot
R&D
Research and develop new parts
Research and develop new base mecha
Hangar Module: OrganizationItem
Referenced from Monster Hunter
Junk vs Useful. Junk can be sold. Useful for R&D.
Player must acquire the item first to be able to research the new parts. Then develop. Then implement that to the mecha.
Quest
Monster type, how many, difficulty, Area (where in world)
Assign one or more mecha, get EXP and loot
END OF DOCUMENT