1 T&T AwanaGames Boys’ Teams and Girls’ Teams Coaches Training Part 1 of 16.
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Transcript of 1 T&T AwanaGames Boys’ Teams and Girls’ Teams Coaches Training Part 1 of 16.
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T&T AwanaGamesT&T AwanaGamesBoys’ Teams and GirlBoys’ Teams and Girls’s’
TeamsTeams
Coaches TrainingCoaches Training
Part 1 of 16Part 1 of 16
AwanaGames Coaches TrainingAwanaGames Coaches Training 1212
Game Day ScheduleGame Day Schedule
Welcome - Prayer - Flag Ceremony• Be prepared to help with flags and teams
Gospel Presentation• Help coaches to keep Clubbers quiet and seated
Presentation of Teams AwanaGames Events (total of 10) Awards
• Help with awards tables, hand out awards to your assigned color line
Preparation for next group or cleanup
AwanaGames Coaches TrainingAwanaGames Coaches Training 1313
On AwanaGames DayLine JudgesOn AwanaGames DayLine Judges
Arrive at least 90 minutes early. (Some of you may be asked to be earlier to help with setup and the circle tape.)
Report to the Line Judge coordinator. He will give you your shirt and instructions for the day.
Help teams and spectators to stay off circles before meet.
Help direct teams to their color lines and make sure all are wearing gym shoes.
Attend Line Judges meeting before the meet.
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CoachesCoaches
All girls’ teams should be coached by women All boys’ teams should be coached by men Only two coaches per team Coaches may ask their Line Judge to review
a decision with the Circle Director Coaches must remain behind team lines
while events are in progress
AwanaGames Coaches TrainingAwanaGames Coaches Training 1717
Game Day ScheduleGame Day Schedule
Arrive at least 60 minutes early(check-in, pictures)
Coaches meeting before start Welcome - Prayer - Flag Ceremony Gospel Presentation
• Help keep Clubbers quiet and seated
Presentation of Teams Events Awards
AwanaGames Coaches TrainingAwanaGames Coaches Training 1818
Team MembersTeam Members Players must stay seated behind team line
when not playing Coach must have on the floor a permission
slip for each team member. Team Outfits:
• Christian standards of dress
• NO shorts
• Must wear gym shoes
AwanaGames Coaches TrainingAwanaGames Coaches Training 1919
Team RequirementsTeam Requirements
Boys’ teams and girls’ teams are constituted as follows:
•Minimum of 10 players•Maximum of 14 players•Maximum of 7 - 5th and 6th graders.
COED: 6 to 7 girls and 6 to 7 boysNo more than half in 5th/6th.
AwanaGames Coaches TrainingAwanaGames Coaches Training 2020
Team QualificationsTeam Qualifications
3rd and 4th graders who have not reached their 11th birthday by September 1, Club Year.
5th and 6th graders who have not reached their 13 th birthday by September 1, Club Year.
Must have completed 10 sections.
Sparkies may be substituted for 3rd and 4th.
AwanaGames Coaches TrainingAwanaGames Coaches Training 2424
General Rules - Floor MarkingsGeneral Rules - Floor Markings
Colored or white tape, if toe crosses line (“breaks the vertical plane”) then clubber is disqualified!
Disqualified
OK
OK
DQ
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General Rules - ParticipationGeneral Rules - Participation
Each player is limited to 6 events(except COED see rule book).
Each player must play at least 2 events. No player may play in more than 1 running
event(except COED see rule book). (Sprint Relay, Sprint Race, Marathon Relay or Marathon Race)
No jewelry is to be worn during game play (watches, bracelets, necklaces, etc.)
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T&T AwanaGamesT&T AwanaGamesBoys’ Teams and GirlBoys’ Teams and Girls’s’
TeamsTeams
Coaches TrainingCoaches Training
Part 5 of 16Part 5 of 16
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General Rules - Passing ZoneGeneral Rules - Passing Zone
The baton must be passed within the triangular team zone.
Team Zone
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General Rules - Passing RuleGeneral Rules - Passing Rule
In all running events, a runner that is tagged by hand must move to the right to allow the tagging player to pass. Failure to do so may result in disqualification.
Tagged runner must move to the right toallow runner to pass
AwanaGames Coaches TrainingAwanaGames Coaches Training 3030
General Rules - DefinitionsGeneral Rules - Definitions
Possession: Baton, balloon or beanbag in hand when scoring.
Scoring - Players should notleave circle until scoring hasbeen determined.
Scoring Pins: Pins set at Five foot mark are to be touched by hand.
AwanaGames Coaches TrainingAwanaGames Coaches Training 3131
General Rules - DefinitionsGeneral Rules - Definitions
Tie Game (Event): If the Circle Director determines that 2 teams touch their scoring pins at the same time, a tie is declared. Available points are divided equally between the tied teams.
Tie Score: Replay team heat
Beanbag Relay
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T&T AwanaGamesT&T AwanaGamesBoys’ Teams and GirlBoys’ Teams and Girls’s’
TeamsTeams
Coaches TrainingCoaches Training
Part 6 of 16Part 6 of 16
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Bean Bag RelayBean Bag Relay Girls/Boys: 10 players - three
heatsFive players - Heat 1Five different players - Heat 210 players - Team heat
COED Five girls – Heat 1Five boys – Heat 210 players – Heat 3
If a team is less than the players needed for heat you can repeat a throw(s)
No player except game leader (center) can throw the beanbag more than twice
Event #1
JJ
1 2 3 4 5 67
AwanaGames Coaches TrainingAwanaGames Coaches Training 3535
Bean Bag RelayBean Bag Relay
Game leader must have 1 foot in triangle when passing/receiving bag
Bag/players may not leave team zone - DQ
Players feet (except leader) do not touch inside circle
Bags must be tossed in sequence
Game leader receives beanbag from last player and runs around team circle pin and in to touch scoring pin with hand(s)
Leader has possession of bag when scoring
Event #1
JJ
1 2 3 4 56 7
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Bean Bag RelayBean Bag Relay
Count players on circle line
Count throws if team has less than the needed players for heat
No player on circle line may throw the beanbag more than twice
Look for game leader to have 1 foot in triangle
Look for feet breaking plane of lines
Event #1 Line Judge
JJ
Judge moves along line watchingposition of players
1 2 3 4 5 67
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Bean Bag RelayBean Bag Relay
Bag does not leave team zone
Players feet (except leader) do not touch inside circle
Bag is tossed in sequence Leader has possession of
bag when scoring Note what place your team
finished
Event #1 Line Judge
JJ
Judge moves along line watchingposition of players
12 3 4 5 6
7
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Sprint RelaySprint Relay
1 heat • Two 3rd/4th
• One 5th/6th
All run 1 lap each Runners cannot
participate in other running events (except COED)
Pass rule in effect Baton must be passed in
team zone Dropped baton can be
picked up if not out of game square
Runner has possession of baton when scoring
Event #2
JJ
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Sprint RelaySprint Relay Check team scoring pin for
correct location Check team circle pin for
correct location Watch for false starts Watch for pass rule Watch quadrant for rule
violations Baton is passed in team
zone Runner has possession of
baton when scoring Note the place your team
finishes Runners cannot participate
in other running events (except COED)
Event #2 Line Judge
JJ
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Bean Bag BonanzaBean Bag Bonanza
10 players: two heats Heat One: five players Heat Two: five different players COED: two heats girls and two
heats boys The colored beanbag is placed
in the center of each team center triangle. The five players line up on their circle line.
Player #1 holds the striped beanbag in his/her hand. At the starting signal, player #1 (the player farthest from the starting diagonal) runs into the team center triangle, switches the striped beanbag for the colored beanbag, runs back to circle line, and hands the colored bag to player #2
Event #3
1 5
JJ
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Bean Bag BonanzaBean Bag Bonanza Player #2 runs into the team center
triangle and switches the colored beanbag back for the striped beanbag, returning to circle line to hand striped beanbag to player #3, who repeats the action.
Play continues until player #5 switches the bags. He/she then hands his/her bag to player #1, and play continues for a second round. Each player will run into the circle two times.
The second time player #5 goes in, he/she does not switch the bags; rather, he/she runs in to touch the scoring pin with their hand. He/she must have possession of the bean bag to win the event.
Event #3
1 5
JJ
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Bean Bag BonanzaBean Bag Bonanza
Colored bag in center, striped with player #1
Watch players as they receive Beanbag they can correct themselves
Watch bag placement DQ if bag not properly placed in
triangle Bags may not go outside inner
triangle or leave team zone On first round player 5 switches
bags and hands bag to player 1 On second round player five
touches scoring pin Note place your team finished
Event #3 Line Judge
1 5
JJ
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Three Legged RaceThree Legged Race
Four runners (two laps each) - two heats
1st heat - two 3rd-4th graders
2nd heat - two 5th-6th graders
COED: 2 heats - 3rd-4th graders, 2 heats – 5th-6th graders; girls then boys.
• Team’s should bring their own three-Legged race bands
Event #4
Scoring PinHere
JJ
AwanaGames Coaches TrainingAwanaGames Coaches Training 4747
Three Legged RaceThree Legged Race
Players run 2 laps Coach secures leg band Slower runners, move to
their right to allow Faster runners to pass
If leg band comes off - players are disqualified
Fallen runners may get up and continue if not passed or tagged
Pin must be touched with hand(s) only to win
Event #4
Scoring PinHere
JJ
AwanaGames Coaches TrainingAwanaGames Coaches Training 4848
Three Legged RaceThree Legged Race
Set scoring pins on 5 foot marks
Check runners leg band (do not adjust it)
Watch false starts Count laps (2) Watch quadrant for
violations Pin must be touched with
hand to win Note the place your team
finishes
Event #4 Line Judge
Scoring PinHere
JJ
AwanaGames Coaches TrainingAwanaGames Coaches Training 5050
Sprint RaceSprint Race
1 heat - 3 laps 3rd/4th only Runners cannot
participate in other running events (except COED)
Pass rule in effect Tagged runners move to
their right and allow team to pass
Runner must touch scoring pin with hand (s) to score
Event #5
JJ
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Sprint RaceSprint Race
Check scoring pin for correct location
Check team circle pin for correct location
Watch for false starts Watch quadrant for rule
violations Count laps (3) Watch for Pass Rule Note the place your team
finishes Runners cannot
participate in other running events (except COED)
Event #5 Line Judge
JJ
AwanaGames Coaches TrainingAwanaGames Coaches Training 5353
Four-Way TugFour-Way Tug
Six players - three heats 1st heat - two 3rd-4th graders 2nd heat - two 5th-6th graders 3rd heat - two 5th-6th graders COED: two heats 3rd-4th grade girls
one heat 5th-6th grade girls two heats 5th-6th grade boys
one heat 5th-6th grade boys Equipment: Seven-foot four-
way rope (spliced in middle for even pull) and four beanbags, one of which is placed on 17-foot mark on each team diagonal line.
Event #6
JJ
JJ
JJ
JJ
AwanaGames Coaches TrainingAwanaGames Coaches Training 5454
Four-Way TugFour-Way Tug
Play starts with rope taut and both hands on rope
No wrapping rope around any part of body
Bag is started on the 17’ mark (3rd/4th) & (5th/6th) and moved to the next 1’ mark on the diagonal at 15 second intervals
Both players must have hold of rope as well as one having the beanbag
Players may use gloves Line judge will not take
away earned advantage
Event #6
JJ
JJ JJ
JJBean Bag on intersection of lines!
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TeamsTeams
Coaches TrainingCoaches Training
Part 12 of 16Part 12 of 16
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Knock It DownKnock It Down One player - two heats
1st heat - one 3rd-4th grader2nd heat - one 5th-6th grader
COED – 4 heats; 5th-6th graders – 2 girls then 2 boys
The player begins outside the circle behind the team diagonal with the colored beanbag in his hand.
At the starting signal, the player runs around the circle until he/she is back in his/her team zone
At that time, he/she takes the beanbag and tries to knock down their team’s scoring pin using the beanbag. When throwing the beanbag, the player must be outside the circle.
Event #7
AwanaGames Coaches TrainingAwanaGames Coaches Training 5858
Knock It Down Knock It Down If the player misses his/her
scoring pin, they may run into the circle and retrieve their beanbag, exit the circle to anywhere outside the circle and try again.
The first team to have their scoring pin knocked down, whether by their player or another player, wins the heat.
Play will continue until all pins have been knocked over to account for any disqualifications.
There is a 60 second time limit on this game
Event #7
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Marathon RelayMarathon Relay
1 heat • One 3rd/4th grader
• Two 5th/6th grader
• COED girls heat / boys heat All run 2 laps each Runners cannot
participate in other running events (except COED)
Baton must be passed in team zone
Dropped baton can be picked up if not out of game square
Runner has possession of baton when scoring
Event #8
JJ
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Marathon RaceMarathon Race
1 heat • 5th/6th grader - 6 laps• COED: 5th-6th grade girl /
5th-6th grade boy Runners cannot
participate in other running events (except COED)
Pass rule in effect Tagged runners move to
their right to allow team to pass
Runner must touch scoring pin with hand to score
Event #9
JJ
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Balloon RelayBalloon RelayEvent #10
Zone 1
Zone 2
Zone 3 Two heats: Boy’s Teams and Girl’s Teams
• Heat 1 - Five players• Heat 2 - Five different
players• COED: four heats- 2 heats
of 5 girls / 2 heats of 5 boysJJ
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Balloon RelayBalloon Relay 5 different clubbers each heat Players must straddle line and
face center at start Player in zone 1 must start with
balloon on back of neck, using both hands
Balloon must go between legs of each player
Player in zone 1 must stay in front of 8’ line while passing balloon
Player in zone 3 must stay behind circle line when receiving balloon
Broken balloon - DQ Must have un-broken balloon to
score
Event #10
Zone 1
Zone 2
Zone 3
JJ
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Balloon RelayBalloon Relay
Make sure players are in correct starting positions
Give player balloon when ready (back of neck with both hands)
Make sure balloon goes through all legs
Watch for disqualifications and stop immediately
Note place your team finshed
Rotate every “heat”
Event #10 Line Judge
Zone 1
Zone 2
Zone 3
JJ