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Transcript of 1 Technology Strategy. 2 Strategy l Strategy is achieving an unassailable industry position Porter...
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Technology Strategy
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Strategy
Strategy is achieving an unassailable industry position Porter (1980)
Strategy is building and leveraging unique resources Prahalad & Hamel (1990)
Strategy is simple rules for pursuing emerging opportunities Eisenhardt & Sull (2000)
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Technology Strategy
The creation of a unique and valuable position, involving a set of technology-related activities; integrating technology plan and action into a chosen whole
The role of technology strategy: Technology is a resource and a potential source of distinctive core
competence To manage technology as a resource and distinctive competence,
a technology strategy must be developed The technology strategy must support the business strategy in
developing a competitive advantage
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SWOT Analysis
Strengths (internal)
Weakness (internal)
Oppprtunities (external)
Threats (external)
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Porter’s Value Chain
Support activities
Firm infrastructure
Human resource management
Technology development
Procurement
Inbound logistics
Operation Outbound logistics
Marketing and sales
Service
Primary activities Margin
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Porter’s 5-Force Industry Analysis FrameworkSuppliers•Sources of bargaining power:•Switching costs•Differentiation of inputs•Supplier concentration•Presence of substitute inputs•Importance of volume to suppliers•Impact of inputs on cost or differentiation•Threat of forward/backward integration•Cost relative to total purchases in industry
Industry competitors•Factors affecting rivalry:•Industry growth•Concentration and balance•Fixed costs/value added•Intermittent overcapacity•Product differences•Brand identity
Buyers•Bargaining power of buyers:•Buyer concentration•Buyer volume•Switching costs•Buyer information•Buyer profits•Substitute products•Pull-through
New entrants•Entry barriers:•Economies of scale•Brand identity•Capital requirements•Proprietary product differences•Switching costs•Access to distribution•Proprietary learning curve•Access to necessary inputs•Low-cost product design•Government policy•Expected retaliation
Substitution•Threat determined by:•Relative price performance or substitutes•Switching costs•Buyer propensity to substitute
•Price-sensitivity•Price/total purchases•Product differences•Brand identity•Ability to backward-integrate•Impact on quality/performance•Decision makers’ incentives
•Switching costs•Information complexity•Diversity of competitors•Corporate stakes•Exit barriers
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Generic Strategy
The areas of
competition
The way of creating the value
overall
focus
Overall cost leadership
Overall differentiation
Focus-segmentcost leadership
Focus-segmentdifferentiation
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BCG’s Growth-Share Matrix
High Share Low Share
High Growth Star Question mark
Low Growth Cash cow Dog
$
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Strategy as the Resource-based View
The RBV has two underlying assertions Capabilities will differ among firms (resource heterogeneity) These differences may be long lasting, resource immobility
Resources include competencies & capabilities
Competitive advantage flows from building unique, valuable resources that are difficult to imitate
Mata et al 1995
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ResourcesThings we have
CapabilitiesWhat we can do
Value PropositionsWhat we can offer
Capabilities of the Firm
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Core Competency
Views the collective learning in an organization as a resource Three tests for identifying a core competency:
It provides potential access to a wide variety of markets, It makes significant contribution to perceived customer
benefits It is difficult to imitate
Prahalad and Hamel (1990)
What are your firm’s core competencies?
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Capabilities
Adapting, integrating, and reconfiguring internal and external organizational skills, resources, and functional competences to match the requirements of a changing environment.
Capabilities are something that a firm does based on the collective knowledge that it has in its core competencies
Your firm’s capabilities?
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Value Net
Customers
Company ComplementorsCompetitors
Suppliers
Source: Brandenburger and Nalebuff, Coopetition (1996)
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Nintendo and Video Game
CustomersKids, parentsToys “R” Us, Wal-Mart, etc.Control supply of game cartridges
SuppliersRicoh, Sharp, etc. (microchips)Marvel, Disney, etc. (game characters)Use trailing-edge technologyDevelop the Mario character internally
CompetitorsAtari, Commodore, etc.TV, books, sportsDevelop cheap hardware and hit games to start virtuous circleMove down experience curveBring in outside game developers and require exclusivity
ComplementorsAcclaim, Electronic Arts, etc. (game development)Sideway-integrate into software businessLimit number of titles per year per licensee to keep developers symmetric
Nintendo