1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel...
-
Upload
lindsay-cole -
Category
Documents
-
view
215 -
download
0
Transcript of 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel...
![Page 1: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/1.jpg)
1
Pervasiveness as the Enchanting Tool of Mobility
Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic
![Page 2: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/2.jpg)
2
Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
![Page 3: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/3.jpg)
3
Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
![Page 4: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/4.jpg)
4
Pervasive games: the play on double meaning
• To give a second meaning to places, people, objects• To give a second meaning to people status• To give a second meaning to moves, gestures
• What does it mean in terms of game design, interface design, and context design?
![Page 5: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/5.jpg)
5
Pervasive games: RFID specific touch
Geolocalization
(Moggi)
Theoretical Virtual position
The user checks the representation of space on her screen with her direct surroundings
Ad hoc
(Treenor/ Safari -
Team exploration / Transhumance)
Positioning in relation to other people
Everybody might be within sight
RFID
(The Secrets of the Museum/ PLUG)
Material close contact to a specific space (object or person) which means that “you have to go there”
![Page 6: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/6.jpg)
6
Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
![Page 7: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/7.jpg)
7
The Museum of Arts and Crafts• Their mission:
– To teach about the history of science– To promote science as a whole– To create a community of people around a scientific heritage
• Their patrimony:– Thematic collections in separate halls of exhibition– Historical artifacts that visitors cannot manipulate
![Page 8: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/8.jpg)
8
Game play of the Secrets of the Museum
![Page 9: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/9.jpg)
9
PLUG specific design
RFID as a communicating tool between people
RFID as a reading and writing tool of the double meaning
Moves and gestures to exchange with others
PLUG
2 major innovations
Moves and gestures to rewrite the scenario
Players play tricks and rewrite the
scenario collectively
![Page 10: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/10.jpg)
10
Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
![Page 11: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/11.jpg)
11
Discussion: towards pervasive game design methodology
• 1 - interacting with contents• 2 - interacting with people• 3 - converting physical movements into game
movements• 4 - converting physical gestures into game actions
![Page 12: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/12.jpg)
12
(1) Design options: interacting with contents
User adds comments
“Virtual post it” about the artefact
PLUG User plays tricks on others : the tagged object is a channel: she can swap contents
Quizz related to the artefact Objects give players a choice of powers or trophees
User listens or reads dependant contents as in an
“Audioguide”
The tagged object is a stepping stone in the visit
Players pick an “extraordinary” power from an “ordinary” object
From faithful and related
contentsTo unfaithful and divergent
inte
rac
tio
n
Fro
m r
ead
ing
To
wri
ting
![Page 13: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/13.jpg)
13
(2) Design options: interacting with people
Racing
against each other
PLUG
Rewriting the scenario together
Hide and seekChoreography: inventing
geolocalized figures
Mario BrosWorld of Warcraft
dist
ant
clos
e
autonomous dependant
Co
-pre
sen
ce
Interaction
![Page 14: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/14.jpg)
14
(3) Design Options: converting physical movements into game movements
“to walk all over” assessment of the global situation. Looking over the territory (Rexplorer)
“To go to” as part of a quest Discovering things (Geocaching, Cistes)
Touching connected things Uncovering things: double meaning
(Conquest, Barcode Battler)
Moving things/removing things/hiding things
writing and rewriting the scenario
PLUG
Moving in relation to others Meeting players: battles / cooperation
Autonomous players: competition
Can you see me know – Human Pacman
Touching people Act on them or communicate (multiplayers, augmented reality game MOGI)
Write together PLUG
![Page 15: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/15.jpg)
15
(4) Design Options: converting physical
gestures into game actions
• The player• is turned into a mouse that moves in space: in PLUG
traces of players’ passage to a display // hints • is turned into “pliers” that pick, move and drop: in
PLUG moving virtual playing cards around• captures and records contents or events (discreet or
continuous) in PLUG: archiving a collection in the phone
• augments the contents / erases (removes the contents) on the display (not explored in PLUG)
![Page 16: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu.](https://reader035.fdocuments.net/reader035/viewer/2022062515/56649cf15503460f949c0afd/html5/thumbnails/16.jpg)
16
Thank you for your attention