1 Natasha Vita-More, DC The Planetary Collegium, CAiiA University of Plymouth, UK BIOLOGICAL DESIGN...
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Transcript of 1 Natasha Vita-More, DC The Planetary Collegium, CAiiA University of Plymouth, UK BIOLOGICAL DESIGN...
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Natasha Vita-More, DC The Planetary Collegium, CAiiAUniversity of Plymouth, UK
Natasha Vita-More, DC The Planetary Collegium, CAiiAUniversity of Plymouth, UK
BIOLOGICAL DESIGN how biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences
Third SENS ConferenceCambridge 2007
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BIOLOGICAL DESIGN how biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences
What is it?A creative, innovative means by which to …
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BIOLOGICAL DESIGN how biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences
influence people, who influence culture, which
influences society, which influences the
world
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What is the Concept?What is the Concept?
Media arts and design are crucial for building social understanding and open-mindedness toward anti-aging and extreme superlongevity.
How? Through generative, immersive and interactive practices.
BIOLOGICAL DESIGN
What does this have to do with SENS? What is the connection?What does this have to do with SENS? What is the connection?
Why? Media art and design cause an emotional reaction in people followed by inquisitive inquiry and analysis of the experience.
Media art and design, by their very nature, are already anti-aging constituents.
What are the currents?What are the currents?
Next Step? Work in biotech/immersive/design media in exploring freeing the body from time constraints.
Past Decades of work in cybernetics to free mind of material constraints.
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BIOLOGICAL DESIGN
How? By designing and implementing generative, immersive, interactive experiences.
Why are media designers crucial to anti-aging?Why are media designers crucial to anti-aging?
Why? Openness is the best policy and knowledge is power.
The experiences must be an authentic approach to drawing out emotionsand influencing attitudes re biotechnology, human nature, and the future.
What is the issue?What is the issue?
Because of their capacity to move people emotionally and often change they way people think about the world around them.
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BIOLOGICAL DESIGN
Media Arts and Design
What are its media?
That area of human physical and mental experiences which influence environments to suit individual and shared well-being.
generative, immersive, interactive media
What is it?
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Strength lies in ability to apply a conceptual
process to creativity.
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"Building Dreams " — generative experience
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Experience to remember.
"Telomeres Project on Imminent Immortality" — interactive experience
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"Khronos Projector" — immersive experience
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Visual manipulation of time gives us a first-hand
experience of what it looks and feels like to reverse aging.
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To design time as immersive experience is to envision,
entertain, and forecast events. It is to influence meaning and modify human behavior.
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BIOART
Biotechnological / medical self-experimentation
Transgenic
Synthesis of artificially produced DNABioinformatics
Mendalian cross-breeding
XenotransplantsHomo-grafs
Cell and Tissue Cultures
Neurophysiology
Bio-robotics
Genetic EngineeringGenetic Engineering
CloningCloning
HybridizationHybridization
Selective BreedingSelective Breeding
TransgenesisTransgenesis
and other fields and methods
What are its biomedia?
Revivification VivoArt
Automorph
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BIOART
"Nature?"2000
Although these patterns are determined by direct human intervention, they are made exclusively of normal live cells. As genes from the germ line are left untouched, the new patterns are not transmitted to the offspring. Therefore, this form of art literally lives and dies. It is simultaneously art and life.
Marta de Manderez
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BIOART
"MOVE 36"
CAAT = 01000011 = cCATT = 01001111 = oCACT = 01000111 = gCAGC = 01001001 = iCCCA = 01010100 = tCATT = 01001111 = oCACC = 01000101 = eCCAG = 01010010 = rCACT = 01000111 = gCATT = 01001111 = oCCAT = 01010011 = sCCCC = 01010101 = uCATC = 01001101 = m
cogito ergo sum
“Move 36” concerns a plant whose genome incorporates a new gene that Kac created. The gene uses ASCII (the universal computer code for representing binary numbers as Roman characters, on- and off-line) to translate Descartes's statement: "Cogito ergo sum" (I think therefore I am) into the four bases of genetics. “Move 36” was inspired the Kasparov/IBM Deep Blue computer chess match in 1997. In “Move 36” The plant grows from an earth-and-sand chessboard where chess computer Deep Blue made its subtle, conceptual yet crucial move.The plant’s leaves leaves curl due to the introduced genetic modification.
Eduardo Kac
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BIOART
“We are the first generation of artists to face the problem not of mortality, but of immortality.
“The work, while stable, is neither ‘dead’ nor ‘finished.’ It exists in a state of suspended animation, and at any time the resin might be removed, the plate scraped, fed, and placed in an incubation room to grow to a new stage of development.”
“Paraxial Mesoderm7” 1999-2000 Microbes genetically modified to
produce enzymes.
"davidkremers"
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But not all media art and design are used as reliable sources and credible information to influence people. Some are used to scare society by exaggerating information for effect, creating a heightened emotional response.
But not all media art and design are used as reliable sources and credible information to influence people. Some are used to scare society by exaggerating information for effect, creating a heightened emotional response.
BIOLOGICAL DESIGN
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Changing emotionalresistance to anti-aging
Changing negative prejudiceagainst anti-aging advocates
Changing misconceptionsconcerning social attitudes
Changing myths about aging
Changing missing critical pedagogy
Identified ProblemsIdentified Problems
BIOLOGICAL DESIGN
Changing the divide between knowledge and nescience
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InvestigatedBIOLOGICAL DESIGN
“Creative innovators, especially trans-biological artists and designers, might encourage people to think about what to do when their life spans are increased and eventually immortal.”
Hans MoravecHans Moravec
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Media arts and design are crucial for building social understanding and open-mindedness toward anti-aging and extreme superlongevity.
BIOLOGICAL DESIGN
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Their relationship with society is built on articulated human experiences, struggles, and aspirations. This relationship acts as a guide in establishing a language—narrative and symbolic—for how people look at and react to innovative ideas and to their ways of own life and their environment.
BIOLOGICAL DESIGN