1 Input/Output Chapter 5 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O...

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1 Input/Output Chapter 5 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals

Transcript of 1 Input/Output Chapter 5 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O...

Page 1: 1 Input/Output Chapter 5 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented.

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Input/Output

Chapter 5

5.1 Principles of I/O hardware5.2 Principles of I/O software5.3 I/O software layers5.4 Disks5.5 Clocks5.6 Character-oriented terminals5.7 Graphical user interfaces5.8 Network terminals5.9 Power management

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Principles of I/O

Hardware

Geschwindigkeit

Some typical device, network,

and data base data rates

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Device Controllers• I/O devices have components:

– mechanical component – electronic component

• The electronic component is the device controller– may be able to handle multiple devices

• Controller's tasks– convert serial bit stream to block of bytes– perform error correction as necessary– make available to main memory

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E/A-BefehleA] Spezielle Ein/Ausgabe-Befehle, die

spezielle Ein/Ausgangsports des Prozessors ansprechen:

1. E/A-Vorgang definieren, Gerätestatus setzen2. E/A-Vorgang anstoßen3. Ende des Vorgangs erkennen, Gerätestatus lesen

B] Memory-Mapped I/O:Arbeitsspeicher-Adressbereiche werden für die E/A reserviert

– Speicherzugriffe mit diesen Adressen sind Zugriffe auf einen I/O-Controller

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Memory-Mapped I/O (1)

a) Separate I/O and memory spaceb) Memory-mapped I/Oc) Hybrid

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I/O, Memory, and Data Transfer

(a) A single-bus architecture(b) A dual-bus memory architecture

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Principles of I/O SoftwareGoals of I/O Software

• Device independence– programs can access any I/O device – without specifying device in advance

· (floppy, hard drive, or CD-ROM)

• Uniform naming– name of a file or device a string or an integer– not depending on which machine

• Error handling– handle as close to the hardware as possible

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Further Aspects of I/O Software

• Synchronous vs. asynchronous transfers– blocked transfers vs. interrupt-driven

• Buffering– data coming off a device cannot be stored in

final destination

• Sharable vs. dedicated devices– disks are sharable– tape drives would not be

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E/A-VerfahrenSchneller Prozessor langsames E/A-Geräta) Prozessor-gesteuert

“Langer” E/A-Befehl oder aktive Warteschleife:Ausführung dauert solange, bis Gerät mit Abwicklung fertig ist)

b) Interrupt-gesteuerte E/AProzessor tauscht Daten mit Controller aus und stößt E/A an. Controller führt E/A durch und signalisiert danach Prozessor per Interrupt

c) Direct Memory Access (DMA)Prozessor stößt Block-E/A an. Controller tauscht Daten mit Arbeitsspeicher in eigener Regie aus. Interrupt an Prozessor bei Blockende.

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Programmed I/O (1)

Steps in printing a string

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Programmed I/O (2)

Writing a string to the printer using programmed I/O

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Interrupts

How interrupts happens.(Connections between devices and interrupt controller actually use

interrupt lines on the bus rather than dedicated wires)

Bus

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Interrupt-gesteuerte E/AProgramm:

versorge Controller

starte E/A

blockiere

Fortsetzung nach Interrupt:

Lese Controller Status

Auftragsendebehandlung

Controller:

führe E/A mit Gerät durch

gebe Interrupt

Gerät:

bedrucke Papier

Interrupt-routine:

quittiere Interrupt

Setze Programm fort

Systemsoftware / Prozessor Hardware / Peripherie

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Interrupt-Driven I/O

Writing a string to the printer using interrupt-driven I/Oa) Code executed when print system call is madeb) Interrupt service procedure

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Direct Memory Access (DMA)

Operation of a DMA transfer

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I/O Using DMA

Printing a string using DMAa) code executed when the print system call is

madeb) interrupt service procedure

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I/O Software Layers

Layers of the I/O Software System

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Interrupt Handlers (1)

Interrupt handlers are best hidden– have driver starting an I/O operation block until interrupt

notifies of completion

Interrupt procedure does its task– then unblocks driver that started it

Steps must be performed in software after interrupt completed

1. Save regs not already saved by interrupt hardware2. Set up context for interrupt service procedure

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Interrupt Handlers (2)

3. Set up stack for interrupt service procedure

4. Ack interrupt controller, reenable interrupts

5. Copy registers from where saved

6. Run service procedure

7. Set up MMU context for process to run next

8. Load new process' registers

9. Start running the new process

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Device Drivers

• Logical position of device drivers is shown here

• Communications between drivers and device controllers goes over the bus

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Device-Independent I/O Software (1)

Functions of the device-independent I/O software

Uniform interfacing for device drivers

Buffering

Error reporting

Allocating and releasing dedicate devices

Providing a device-independent block size

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Device-Independent I/O Software (2)

(a) Without a standard driver interface

(b) With a standard driver interface

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Device-Independent I/O Software (3)

(a) Unbuffered input(b) Buffering in user space(c) Buffering in the kernel followed by copying to user space(d) Double buffering in the kernel

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Device-Independent I/O Software (4)

Networking may involve many copies

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User-Space I/O Software

Layers of the I/O system and the main functions of each layer

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Plattenspeicher

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Plattenspeicher

• Sektor

• Spur / Track

• Zylinder

• Oberfläche / Kopf

• Cluster

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Disks

Disk parameters for the original IBM PC floppy disk and a Western Digital WD 18300 hard disk

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RAID - Systeme

• Geschwindigkeit:Gestreute Speicherung

• Zuverlässigkeit: Redundante Speicherung

RAID:Redundant Array of Independent (or Inexpensive) Disks

RAID Levels:0: Gestreute Speicherung1: Redundante Speicherung2: Gestreute Speicherung und Fehlerkorrektur3: Gestreute Speicherung und verbesserte

Fehlerkorrektur

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RAID

• Raid levels 0 through 2 • Backup and parity drives are shaded

Strip / Stripe:Teilfolge von Sektoren

paralleles Lesen

Sicherungskopien und paralleles Lesen

Fehlerkorrektur

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RAID

• Raid levels 3 through 5• Backup and parity drives are shaded

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CD Hardware (1)

Recording structure of a CD or CD-ROM

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CD Hardware (2)

Logical data layout on a CD-ROM

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CD Hardware (3)

• Cross section of a CD-R disk and laser– not to scale

• Silver CD-ROM has similar structure– without dye layer– with pitted aluminum layer instead of gold

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Disk Formatting (1)

A disk sector

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Disk Formatting (2)

An illustration of cylinder skew

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Disk Formatting (3)

• No interleaving• Single interleaving• Double interleaving

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Disk Arm Scheduling Algorithms (1)

• Time required to read or write a disk block determined by 3 factors

1. Seek time

2. Rotational delay

3. Actual transfer time

• Seek time dominates

• Error checking is done by controllers

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Disk Arm Scheduling Algorithms (2)

Shortest Seek First (SSF) disk scheduling algorithm

Initialposition

Pendingrequests

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Disk Arm Scheduling Algorithms (3)

The elevator algorithm for scheduling disk requests

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Error Handling

a) A disk track with a bad sectorb) Substituting a spare for the bad sectorc) Shifting all the sectors to bypass the bad one

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Stable Storage(by means of mirror disk)

Analysis of the influence of crashes on stable writes

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ClocksClock Hardware

Üblich sind 2 Arten von Zeitgeber-Funktionen:

a) Uhr• Uhr stellen• Uhr lesen• Selbsttätige Zeit- und Datumsfortschaltung

b) Wecker (Timer)• Wecker stellen• Wecker läuft selbsttätig• Wecker erzeugt Interrupt

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ClocksClock Hardware

A programmable clock (Wecker-Funktion)

5500

55005499549854975496.......000020000100000

Alarm: Zeit abgelaufen

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Clock Software (2)

Simulating multiple timers with a single clock– Zeitauftragsliste (sortiert nach Zeit)

– jeweils Wecker passend zum vorderstenAuftrag stellen

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Soft Timers

• A second clock available for timer interrupts– specified by applications– no problems if interrupt frequency is low

• Soft timers avoid interrupts– kernel checks for soft timer expiration before it

exits to user mode– how well this works depends on rate of kernel

entries

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Character Oriented TerminalsRS-232 Terminal Hardware

• An RS-232 terminal communicates with computer 1 bit at a time

• Called a serial line – bits go out in series, 1 bit at a time

• Windows uses COM1 and COM2 ports, first to serial lines

• Computer and terminal are completely independent

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Character Oriented TerminalsRS-232 Terminal Hardware

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RS-232 Terminal Hardware

Bitserielle Übertragung, zeichenweise asynchron:• 1-2 Startbits (Aktivieren und Einsynchronisieren des Empfängers)• 7 Datenbits• 1 Parity Bit• 1-2 Stopbits (garantierte Pause bis zum nächsten Zeichen)

start start 1 2 3 4 5 6 7 9 stop

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a) Central buffer poolb) Dedicated buffer for each terminal

Input Software (1)

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Input Software (2)ISO 7 Bit Code / US ASCII

GerätesteuerzeichenFormatsteuerzeichenÜbertragungssteuerzeichen

Textzeichen Buchstaben Ziffern Sonderzeichen

StrukturzeichenUmschaltzeichenLöschzeichen (1111111!)Leerzeichen

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Display Hardware (1)

Memory-mapped displays• driver writes directly into display's video RAM

Parallel port

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Display Hardware (2)

• A video RAM image – simple monochrome display– character mode

• Corresponding screen– the xs are attribute bytes

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Input Software

• Keyboard driver delivers a number– driver converts to characters

– uses a ASCII table

• Exceptions, adaptations needed for other languages– many OS provide for loadable keymaps

or code pages

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“Maus und Fenster” Oberflächen• Eingaben: Ereignisse / Events

– Maus– Tastatur– Objekte

• Ausgaben: Bildschirmoberfläche und Fenster– Vordergrund / Hintergrund– Fenster erzeugen, verschieben, verändern– Elemente im Fenster

• Anzeige, Graphik

• Dialog

– Spezielle Fenster

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Output Software for Windows (1)

Sample window located at (200,100) on XGA display

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Output Software for Windows (2)

Skeleton of a Windows main program (part 1)

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Output Software for Windows (3)

Skeleton of a Windows main program (part 2)

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Output Software for Windows (4)

An example rectangle drawn using Rectangle

Bitmap - Graphics

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Output Software for Windows (5)

• Copying bitmaps using BitBlt.– before– after

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Output Software for Windows (6)

Skalierbarkeit:Bitmap versus Vektorformen

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Network TerminalsX Windows (1)

Clients and servers in the M.I.T. X Window System

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XWin-dows(2)

Skeleton of an X

Windows application

program

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Power Management (1)

Power consumption of various parts of a laptop computer

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Power Management (2)

• Running at full clock speed

• Cutting voltage by two – cuts clock speed by two, – cuts power by four

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Power Management (3)

• Telling the programs to use less energy– may mean poorer user experience

• Examples– change from color output to black and white

– speech recognition reduces vocabulary

– less resolution or detail in an image