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Influence Calculation in Go
Paper: Semi-empirical Quantitative Theory of GO Part 1: Estimation of the Influence of a Wall
ICGA Journal Vol.25 No.4 December 2002
Authors: Zhixing Chen
Presented by: Niu Xiaozhen
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Outline
Introduction Analysis of Typical Josekis Case Studies
Handtalk Wulu Goemate
Conclusions
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Introduction
A quantitative estimation of the outward influence is important
The amount of influence is related to its potential to obtain territory
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Introduction (2)
I. Game-tree search for string capture and escape
II. Evaluation Function
IV. Move point choice
Influence
III. Calculation of move values
Block Recognition
Block Data
Freedom...
Eye Recognition
V. Move efficiency by pattern recognition
VI. Joseki and fuseki management
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Moku
“Moku” is used as the unit of territory in this paper.
“moku” and “point” on the board
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Analysis of Typical Josekis
Josekis are sequences leading to an approximately even result
A typical 3-4 joseki
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A Typical 3-4 Joseki
In the basic joseki, black still has some thinness.
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A Typical 3-4 Joseki (2)
Assuming the black’s territory is confined to the boundary marked by x, it has 17 mokus, white is assumed to have only 1 mokus.
Conclusion: there should be 3 mokus per line of height!
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A 4-4 Joseki
Here is a derivative from a 4-4 joseki. Black has 14 mokus, but white are 4 lines higher.
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Another 3-4 Joseki
Black has about 10 mokus, while white has about 3 mokus, the difference in height is 2 lines.
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Case Studies
HandTalk Wulu Goemate
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HandTalk Influence calculation is restricted to some
specified neighboring points. The unit of the value is 1/6 moku, so 6 is 1 moku,
2 is 1/3 moku, 3 is 1/2 moku, 5 is 5/6 moku etc.
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Several Schemes in Calculation
Boundary adjustment: points in line 1 or 2 receiving influence by only white stones add some value (add 2 for line 1, add 1 for line 2)
If absolute value of sum < 2, ignore, else if <6, set to temporary influence, else set to full influence
Smoothing scheme: if a point with 6 is directly adjacent to a point with 0, reduced to 3; if directly adjacent to a point with 2, reduce to 5;
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Examples Sum of the black influence is 25.5 mokus, while the
white is 29 mokus Sum of the black influence is 26 and 1/6 mokus,
while the white is 23.5 mokus B, C, E, F stand for 2, 3, 5 and 6 expressed in 1/6
moku
A derivative from 3-4 joseki A derivative from 4-4 joseki
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Wulu
Wulu uses entirely different scheme to calculate influence
Degree 1 1.5 2 2.5White influence 6 5 3 2Black influence -6 -5 -3 -2
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Examples Wulu often underestimates the outward
influence because it only calculates 2 degrees.
Influence restricted in two rows, 24.5 for black and 14 for white, the error exceeds 10 mokus
Outward influence is still too low. 24.5 mokus for black and 16.5 for white.
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Goemate
Improved scheme of screening (blocking) Three cases in screening:
case 1: for the influence of a stone on a diagonal adjacent destination point, a stone directly adjacent to both the stone and the destination point half-screens the influence
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Three cases in screening Case 2: for a destination point beyond
adjacent and diagonal adjacent, draw a line from the stone to the destination, the influence will be fully screened if any other stone is on the line.
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Three cases in screening (2)
Case 3: half-screened
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Two Rules
Rule 1: if the influence of a stone on a destination point is half-screened by more than 1 other stones, it will be fully screened
Rule 2: if the influence of a stone on a point is half-screened by a stone of the same color or by an injured stone of the opposite color, it will not be screened
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Examples Improved screening scheme get more
accurate calculation results
Black influence: 21 and 2/3White influence: 24 and 1/3
Black influence: 21 and 2/3White influence: 21 and 1/6
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Conclusions
Developed a rule for measuring the outward influence radiated by a wall standing on an edge
Should be an increase of 3 mokus for the increase of one line of the height
Improved screening scheme in Goemate gives good results of outward influence calculation