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ABPL30048 Studio AIR Student Journal Chen_Qiqi_634331 University of Melbourne Tutor: Sonya Parton Semester 1 2015
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ABPL30048Studio AIR

Student JournalChen_Qiqi_634331University of MelbourneTutor: Sonya PartonSemester 1 2015

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Contents Part%A%

3" " " " Introduction"

5" " " " A.1."Design"Futuring"

11" " " A.2."Computation"In"Architecture"

15" " " A.3."Composition"Towards"Generation"

19" " " A.4."Learning"Outcomes"

Part%B%

25" " " B.1."Biomimicry"

29" " " B.2."Case"Study"1.0"

37" " " B.3."Case"Study"2.0"

45" " " B.4."Technique:"Development"

47" " " B.5."Technique:"Prototypes"

51" " " B.6."Technique:"Proposal"

59" " " B.7."Learning"Objectives"and"Outcomes"

61" " " B.8."Algorithmic"Sketchbook"

Part"C"

71" " " C.1."Design"Concept"

77" " " C.2."Tectonic"Elements"and"Prototypes"

83" " " C.3."Soundproof"Tunnel"Final"Model"

101" " C.4."Learning"Outcomes"

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DESIGN STUDIO

AIR2015 SEMESTER

INSTITUTE: UNIVERSITY OF MELBOURNENAME: QIQI CHENSTUDENT NUMBER: 634331

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INTRODUCTION

My name is Qiqi, my father is an entrepreneur and my mother is an accountant, none of them were do-ing the job which relay on arts. However, I have been love art and music as long as I can remember. I have been play the musical instrument called GuZheng for over 15 years and started drawing since I was seven. When I was little, no one ever told me how to design, but I never stop designing, I simply draw the clothes, jewellery and other stuff, which I want but could not find from the shops. At that time, I didn’t even know what “design” means. So I think, design is simple, it is the media to turn the stuff you want into reality and everyone can do it.

My grandmother loves plants, we use to have over 30 different types of plants grow in the back yard, which makes me enjoyed to look and find small little details from different vegetation. Because of that, many of my design works was inspirited by the natural ele-ments and ideas. I think every plant hold the same concept, which is start simple and become more and more complex. After I got in university and started doing architecture, I found some of the great archi-tects also use the same concept for their design proj-ects. So I think, design ideas can be found in every part of the details from our daily lives.

During these two years of the study, I found most of my design projects were focused on the functions and people’s experiences inside of the building. But in studio Air, I want to change a little bit, to make my design more creative, because I know that the design projects we do in university is the opportunity for us to get crazy and mostly focus on the design itself.

I did virtual environment in first year and have the basic skill of digital design. However, because I have been drawing since I was little, I personally prefer do-ing the design process by hand. I think hand drawing and handmade physical model are more attach with me and easier for me to understand the sense of the scale, for the digital design, because we can always zoom out and in, it would be very easy to lose the sense of scale. But, I understand the software can be a good support during the design process as well, so it is important to have the skill of digital design.

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INTRODUCTION

Design Product from Virtual Environmen Wearing the lantern Lantern with the Light on

Initial Idea in Rhino

Typology in Rhino

Unfold Panel of Lantern

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DESIGN FUTURING

The idea of the design futuring can be comprehend-ed in many different terms. Each of these terms lead us towards the design futurism, where architecture stand much more than just structural formed func-tional product. First of all, Architecture design no longer only stands as a structure or product for liv-ing, but also stands as fine art and literature, archi-tecture design can be used to represent a generation and a period of time. Secondly, as the time pass, there will be more and more brand new materials that can be used to the architecture design. Thirdly, how we design for our living should heading to sus-tainable.

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Architects: Emmi Keskisarja, Pekka Tynkkynen, Kris-tof Crolla (LEAD) and Sebastien Delagrange (LEAD)Location: Kowloon Park, Hong KongCollaborators: Gilles Retsin, EDGE Laboratory for Architectural and Urban Research, Tampere Universi-ty of Technology, UPM KymmeneBuilt Area: 16 sqmProject Year: 2012

[1] Dragon Skin Pavilion [2] Dragon Skin Pavilion During Night Time

[3] Connection from Outside [4] Connection from Inside

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CASE STUDY 1DRAGON SKIN PAVILION

There is a large number of design projects were inspir-ited by natural elements and as Wright mentioned, the inspiration that nature can give to designers is in-exhaustible, however, the ideas are not always suitable for design projects, which still need to be developed and transferred to the reality. The dragon skin pavil-ion is one of the designs, which was formed by follow-ing the skin of snack or “dragon”.

The pavilion was built out of but only plywood with no other materials even for the joints. The plywood used for the pavilion was called Grada Plywood, which is a brand new material that seems to revolutionize the bent plywood industry. The computer program helps to break the pavilion into 163 pieces with the sliding joints, and then form them into curved surface individually. This is how the frame of the pavilion can be done with simplex material. [7]

The idea of the pavilion challenges the perception of structure versus structurally defined ornament, which means the patterns of the pavilion need to be both framework and decoration at the same time. The key to keep the careful balance is between the rectangular panels and irregular interconnections. [8] On the other hand, because the pattern pieces were shaped in curved surface, the gaps between each two plywood pieces cre-ated interesting light effect during the night time.

The idea of use on other materials for the joint can be found in the traditional wood structure in China and Japan. However, because the dragon skin pavilion was supported by parametric design methods, which made the pattern start really simple and the result turned out much more complex than the traditional architectures.

“Primarily, Nature furnished the materials for architectural motifs out of which the architectural forms as we know them today have been developed, and, although our practice for centuries has been for the most part to turn from her, seeking inspiration in books and adhering slavishly to dead formulae, her wealth of suggestion is inexhaustible; her riches greater than any man’s desire.” ---- Frank Lloyd Wright [6]

[5] Workflow of Dragon Skin Pavilion

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PROJECT TITLE: Taichung City Cultural Center Planning, Design and Construction Supervision Service ProjectCONTRACT PERFORMANCE LOCATION : Xitun District, Taichung CitySURFACE AREA : 62.720 m²VCA’S TEAM: Frederique Beck, Julien Combes, Benoit Patterlini, Vincent Callebaut

[9] Swallow’s Nest During the Night

[10] Drawings of Swallow’s Nest

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CASE STUDY 2SWALLOW’S NEST

Different from the Dragon Skin Pavilion, the Swallow’s Nest was not inspirited by natural element, but from the geometric trip. Look the Swallow’s Nest building from the outside, the form the building start out with a tri-angle as the section and then rotated around an ellipse. Through the glaze façade, the framework of the building also formed with the panels and followed parametric design methods.

The Swallow’s Nest shows how we should design for our living is heading us towards sustainability, which holds variours eco-friendly features. The contribution that this building brings to us is the sense of zero carbon emissions. This design used a large area of glaze façade and allows for the natural light to enter to the building, which cut down the usage of the unnatural lights. The undulating roof structure was designed with solar panels attached on top of it, which can be used to provide the energy for the building itself. Three vertical gardens

are found in the parks centre with a number of vegeta-tion. To make a building with zero carbon emissions, designers have to consider the design product in not only one or two but numbers of different terms. [12]

There some other interesting ideas that can be found from this design, one of the idea is the sense of “end-less patio”. This idea creates the experiences of travel with no beginning and no ends to the visitors inside of the building. And the other idea is have an open space at the centre and rounded by the building, which sepa-rated the public open space around the Swallow’s Nest and the private open space in the middle of it. To sum it up, different ideas can helps to attract visitors to ex-perience inside of the building, outside of the building and around the building.

[11] Swallow’s Nest Inside Perspective

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COMPUTATION IN ARCHITECTURE

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The current transition from the Computer Aided Design (CAD) towards com-putational design does not only stand as the change of using tool, computa-tion was one of the tools which can be a really strong support during the de-sign process. However, as time pass, when buildings are not simply formed as a functional living structure, computational design represent the shift of not only the design process between different medias, but also a brand new kind of architectural design ideas and design methods. There are benefits from the computational design in different terms. Com-putational design can be used as a bridge to connect the sense of organic and the idea of geometry, which is very helpful for designers to create the design product from a very simple pattern and turn out with a very complex result by follow specific recipe. Kalay mentioned computation as a logic driven process in the digital generation made the role of the designers shift-ing from making to finding, which means there will be no long of who made the great design , but who found the great design idea. [13] Because the uncertainty that computational design holds, it can always creates changes to every part of the systems in the design project. However, there is no such thing as perfect, even the computational design opened a brand new way to the designers, I personally think because we can always zoom in and out by using the computer, which can be very eas-ily for us to lose the sense of scales, which can be really impact the design project and also the designer self.

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CASE STUDY 1BOXEL PAVILION

The Boxel Pavilion was de-signed by the architecture strdents in Germany. They built the 1:1 scale digital mod-el before, which gave them the possibility to create the flow of the surface. And they were very brillint of using materials, ruther than using expensive materials, they choose the beer box, which turned out as goood as other materials could be but even more interesting.

Because of the plasticity that com-putational design holds, this design dose not even need the drawings of plan and sections, which just need to follow the computation design method to create sense of move-ment by lay out these individual panels in orders.Another interesting idea of this design is the way that this pavilion standing with three feet.

[14] Boxel Pavilion

[15] Boxel Pavilion in Night Time

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CASE STUDY 2ZOOMLION HEADQUARTERS EXHIBITION CENTER

This design located at Changsha, China. The best feature of this building is the double skin, the inner skin takes care of the enclosure and building system, the outer skin contains operable portions which can be open or closed to mimic different animal forms. Design the double ski with fixed facade and transformable structure by hand can be extremely difficult. However, with the help of the computer design, it would get much more easier. This building is an example which computational design stand as a bridge, which connected the sense of organic and the geometry. The intricate pattern on the facade in originally inspired by the wing pat-terns on butterflies or dragonflies.

[16] Zoomlion Headquarters Exhibiion Center

[17] ZHEC with Facade Open

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COMPOSITION TOWARDS GENERATION

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Parametric design had been characterized into the themes of knowledge, models and reuse. [18] Today, because architecture no longer stay at the function living structure , but move towards fine art and literature, the benefit of computers is getting more and more powerful, however, the computational design may be wide enough for some, yet limiting for others. True, using computer can create amazing parametric design products, and save the drawings of plan and sections, which is a really strong support during the design process. But, there are sometimes two kinds of situation for parametric design, one is the reasonable design which create interesting changes inside of the building, the other one is the para-metric design which is not reasonable and lose the function of the building. On the other hand, design with computer can be very easy to lose the sense of scale. Even computer plays a really import-ant role in the modern architecture design process, but designers should not only relay on this single media.

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CASE STUDY 1PARAMETRIC DESIGN + GENERATIVE ARCHITECTURE

[19] Parametric Design + Genrative Architecture

[20] Joints

Parametric design as a brand new design thinking and method, may be wide enough for some, yet limiting for others. Generative architecture stand as a complimentary thing to the latter. Look closely to the fabrication processes of complex form, even in the most complex structure, they all can be broken down into individual pieces. Like the design above, which is a generation architecture design, which can be broken down as panels on the left. This structure shows the use of self-organizing particle system acting local-ly, which exchange the forces between the nodes. The computational design helped to designed he resolved nodal point, which is a perfect application for parametric compo-nent.

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CASE STUDY 2GRONINGER FORUM

This design is a lively podium for information, presentation and participation, where in-teraction and flexibility play a central role. [22] The computational design gives the pos-sibility to design this building with the idea of fit seamlessly into the surroundings. The zig-zagging glaze facade also stand as the product of the computational design, which is almost impossible to design this kind of facade form by hand. There is another benefit from the computational design, because of the form of the building, there will be a large potential to create interesting level change inside of the building, this is how this build-ing can stand as a multifunction center.

[21] Groninger Forum

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CONCLUSION

Design futuring is blooming and it will keep grow and changes all the time, Architectural design no long stay at the stage of function-al living structure, but moving towards to the stage of fine art and literature . And the parametric design no longer stand as a tool to support architectural design but became a brand new design thinking in terms of method, materials, ideas, workflows and so on. Parametric design is the bridge, which connect the sense of or-ganic(concept from traditional design) and the sense of geometry( concept from the modern designs). The computational design plays a very important role to support the parametric designs, which makes them much easier, however, during the really design pro-cess, computer cannot be the only media that designers relay on, because nothing is perfect, it may be wide enough for some, yet limiting for others.

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LEARNING OUTCOME

In my previews design projects, I was more focused on the func-tion and how would people experience the building, but lack of the crazy however creative part. Through the study of parametric deign, I feel like sometimes the design ideas may sound crazy, but it also holds more potentials and possibilities. On the other hand, I used to like the Chinese traditional architectures, howev-er, through the researches, I found there are a large number of modern buildings in China, which are as great as the traditional architectures. People used to think parametric design was the tool during the design process, and through the study, people men-tioned parametric design is a brand new design thinking, which I fully agree. But I also think parametric design is the bridge which connect the sense of organic and the sense of geometry, and bring these two different concept together and design project from simple to complex.

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REFERENCE LIST

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1. At the 2012 Hong Kong &Shenzhen Bi-City Biennale of Urbanism\Architecture, Dragon Skin, http://dragon-skinproject.com/ 2. At the 2012 Hong Kong &Shenzhen Bi-City Biennale of Urbanism\Architecture, Dragon Skin, http://dragon-skinproject.com/ 3. Dragon Skin Pavilion/Emmi Keskisarja, Pekka Tynkkynen &LEAD, Achi Daily, last modified on 10th March 2012, http://www.archdaily.com/215249/dragon-skin-pavilion-emmi-keskisarja-pekka-tynkkynen-lead/ 4. Dragon Skin Pavilion/Emmi Keskisarja, Pekka Tynkkynen &LEAD, Achi Daily, last modified on 10th March 2012, http://www.archdaily.com/215249/dragon-skin-pavilion-emmi-keskisarja-pekka-tynkkynen-lead/ 5. At the 2012 Hong Kong &Shenzhen Bi-City Biennale of Urbanism\Architecture, Dragon Skin, http://dragon-skinproject.com/ 6.Frank Lloyd Wright, “In the Cause of Architecture”, Robert McCarter, ed, On and By Frank Llyod Wright:A Primer of Architectural Prindiples, London: Phaidon, 2005. First Published in The Architectural Record, March 1980.7. At the 2012 Hong Kong &Shenzhen Bi-City Biennale of Urbanism\Architecture, Dragon Skin, http://dragon-skinproject.com/ 8. Dragon Skin Pavilion/Emmi Keskisarja, Pekka Tynkkynen &LEAD, Achi Daily, last modified on 10th March 2012, http://www.archdaily.com/215249/dragon-skin-pavilion-emmi-keskisarja-pekka-tynkkynen-lead/ 9.Swallow’s Nest, Taichung City Cultural Center Tai chung 2013 Taiwan, Vincent Callebaut Architectures, http://vincent.callebaut.org/page1-img-swallow.html10.Swallow’s Nest, Taichung City Cultural Center Tai chung 2013 Taiwan, Vincent Callebaut Architectures, http://vincent.callebaut.org/page1-img-swallow.html11. Vincent Callebaut Architectures Unveils Seallow’s Nest, design boom, 12th June 2013, http://www.design-boom.com/architecture/vincent-callebaut-architectures-unveils-swallows-nest/ 12.Taiwan’s Swallows Nest Produces Zero Carbon Emissions, My Modern Met, Jacob Paul Wiegmann, last modified on 25th June 2013, http://www.mymodernmet.com/profiles/blogs/vincent-callebaut-swallows-nest 13. Kalay. Yehuda E., Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambrideg, Mass,: MIT Press, 2004), pp.614. Boxel Pavilion, Design Playground, writen by ThinkParametric, 2015, http://designplaygrounds.com/devi-ants/boxel-pavilion/15. Boxel Pavilion, Design Playground, writen by ThinkParametric, 2015, http://designplaygrounds.com/devi-ants/boxel-pavilion/16. Zoomlion Headquarters Exhibition Center by AmphibianArc, wordless Tech, last modified on 17th July 2012, http://wordlesstech.com/2012/07/17/zoomlion-headquarters-exhibition-center-by-amphibianarc/17. Zoomlion Headquarters Exhibition Center by AmphibianArc, wordless Tech, last modified on 17th July 2012, http://wordlesstech.com/2012/07/17/zoomlion-headquarters-exhibition-center-by-amphibianarc/18.Motta, E. (1990) Reusable Components for Knowldege Modelling: Case Studies in Parametric Design Prob-lem Solving,IOS Press19.Groninger Forum, UN Studio, http://www.unstudio.com/projects/groninger-forum20.Groninger Forum, UN Studio, http://www.unstudio.com/projects/groninger-forum21.Parametric Design + Generative Architecture, A Place for Sharing Ideas, Last modified on 10th June 2009, http://www.parametricdesign.net/?p=122.Parametric Design + Generative Architecture, A Place for Sharing Ideas, Last modified on 10th June 2009, http://www.parametricdesign.net/?p=1

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STUDIO AIRPART B

QIQI CHEN 634331

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BIOMIMICRY

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Like Frank Lloyd Wright mentioned, there will be unlimited inspiration that we can find from the natural environment [1], biomimicry is the sense of inspiration based on natural process. For the natural forms, if we look each of the cells of th natural form, most of them are really simple, however, when they piled up by follow the specific rules, the entire object represent a strong and complex form, such as the beehive and spider web. Not all biomimicries are based on the form of the natural objects, some of the ideas could also based on the habit of the natural object, such as the sunflower will always follow the sun, and chameleons can hide themselves by change the skin colour. Some of the design projects can also change the form during different conditions. Think carefully, biomimicry is not only a design technique, but also a kind of design thinking method. Why biomimicry can be used as a technique or method to fix problems and suit the design brief? Because does not matter if the sense of biomimicry is from the form of the natural elements or the habit of the natural elements, these natural element formed in specific shapes or hold specific habit is because they need to survive in the society, which means the form and the habit could actually support them during survival. So these forms and habit that we saw are actually all suit for somekind of purpose. Therefore, to solve different problems and meet different design briefs, we also need to carefully choose the biomimicry which fit for the design project.

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BIOMIMICRY

The Dragon Skin Pavilion is one of the most typical example of follow the form of the natural process. The idea of the pavilion challenges the perception of structure versus structurally defined ornament, which means the patterns of the pavilion need to be both framework and decoration and the same time. On the other hand, because the pattern pieces were shaped in curved surface, the gaps between each two plywood pieces created interesting light effect during the night time.

The Dragon Skin Pavilion clearly shows the feature of the bio

mimicry form, which is from simple to complex. Each piece of the structure is just a simple curved plywood piece, however, numbers of these pieces been plug together and turn into a strong and complex structure. On the other hand, because biomimicry is just a design technique and design thinking, which means there would be no right answer for that, even look at the same natural element, different people could been inspirited differently, which means one natural elements could turn into hundreds of the design projects.

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Architects: Emmi Keskisarja, Pekka Tynkkynen, Kristof [2]Crolla (LEAD) and Sebastien Delagrange (LEAD)Location: Kowloon Park, Hong KongCollaborators: Gilles Retsin, EDGE Laboratory forArchitectural and Urban Research, Tampere Universityof Technology, UPM KymmeneBuilt Area: 16 sqmProject Year: 2012

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Case Study 1.0

Pattern stand not only as a method but also a kind of design thinking, which usually based on the sense of bio mimicry. These type of design projects always start with a little simple element, however, designers develop this element by following a particular recipe, and the result usually would turned out much more interesting and complex.

The use of pattern have been used in architectural design for a very long time, the time was much more longer before designers start use computers. The sense of using pattern can always been found in the ancient buildings, such as the traditional Chinese building with the form and decorations in pattern. However, the computational design does helpful for designers to follow the recipe of patterns.

As Frank Lloyd Wright said, natural elements provide great inspirations for designers to develop, use of pattern is one of the most obvious examples of using natural elements into design ideas. Such

as the Dragon Skin Pavilion I talked about in Part A, and also in this session’s case study ------- the Spanish Pavilion located in Japan.

Spanish Pavilion is one of the example of using the shape of honeycomb, which stand as one of the most perfect shape in the natural process. Because honeycomb shape is a hexagon with six edges and six angles, which have 60 degrees on each angle, and six of them can be put together as 360 degrees. The arrange of hexagons are much more interesting and stable than squares, this is also the benefit from the 60 degree angles.

The use of honeycomb shape not only can be found in architectural design projects, but also in many other areas. Some scientists even designed a maze based on the honeycomb shape, which make people lose the sense of directions very easily. Because there is no right south and north, people inside need to turn around in 60 degrees, not in 90 degrees.

Spanish Pavilion [3]

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Beehive [4]

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Case Study 1.0

By using different methods, one simple beehive pattern can be developed into numbers of different outcomes. After that, use the same methods onto different basic geometric patterns, so I tried to use different basic shapes as the initial pattern, and keep adding features onto them, to create numbers of changes.

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Case Study 1.0

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Case Study 1.0

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Case Study 2.0

Project Name: Gantenbein Vineyard Facade [5]Designed by: Gramazio & KohlerLocation: SwitzerlandFeature: 2006, Non-Standardized Brick Facade

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Gantenbein Vineyard Facade Details [6]

This project shows a very interesting facade form, which was built with bricks. The way that pile up the bricks different than usual created the curved surface of the facade, and also created the little holes on the facade, so the wind could easily pass through, which is suit for the purpose of the vineyard. The technique of create curved facade surface could be used into the part C design process.

The brief that I chose for my future design project is to block the noise, so the flat facade surface could hardly suit my design brief, however, the complex curved surface like this vineyard facade, which works batter to block and reflect the sound, it could be the good choice for me to develop my design project.

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Case Study 2.0

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Case Study 2.0

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Case Study 2.0

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TECHNIQUE: DEVELOPMENT

Based on the case study 1.0, I used different shape as the basic

pattern and make changes follow the methods, then I got this zig-

zag shaped surface, which is also have the similar feature from case

study 2.0. The technique that I got from this two case study can

help me to create interesting and complex surface, which could be

used into the part C design process. And if I use this zig-zag surface

as the basic pattern, I can also loft the control points to make even

more complex curved surface.

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During the development, I also found this form that I developed was

quite interesting, because this form was based on the zig-zag surface

on the left, which means this form not only have the feature of the

polyhedral sueface, but also been formed with multiple layers. The

surface in this form was even more complex than the zig-zag surface

and also shows the sense of depth. On the other hand, the gap

between each two layers can be seen as another feature of this form.

For example, if I would like to create a soundproof facade, this form

would not only reflect the sound by each individual surface, but also could let the sound reflect inside of each gap, which seem like even more strong than the zig-zag formed facade.

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TECHNIQUE: PROTOTYPES

This prototype was made by follow the first iteration that I developed above, w h i c h i s t h e z i g - z a g surface. As the picture shows on the left, I made two initial models with different angles, which turned out with different depths, so I tried to combine them together and made the prototype below, which shows not only the zig-zag shape, but also create a curved surface.

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T h i s p r o t o t y p e w a s a l s o followed the first iteration, but I tried different junctions between cach piece of the surface. I simply used foam panel as the base and tied the wire on each piece as the ribs, then just plug each piece onto the foam panel. This method could let me created even ore complex surface than the first method, however if I use the panel as the base, there will be only one side have the curved facade, on the other hand, the weight of the panel is also a condition that I need to think about.

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TECHNIQUE: PROTOTYPES

These two prototypes were followed the second iteration that I found interesting during the development. I only made one cell of the entire surface as the prototype. This form not only shows the zig-zag formation, but also been created into different layers and there are gaps between each two layers. I also tried two different ways to join the pieces together, for the prototype on the left hand side, I made a cross center and cut a cross shape out of every pieces, then

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plug through each piece with the cross center in order. For the prototype on the right hand side, I punched a small hole on each angle for every pieces, then use the steel wire as the ribs, and join each piece in order from four angles. These two different ways of joint helped me to created the form that I might use for the future design project.

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TECHNIQUE: PROPOSALI think the area that near the junction of the Merri

Creek and Yarra River, where underneath of the

Eastern freeway could be a appropriate site for

me to develop my design ideas by following the

techniques that I learned from the case study and

iterations.

Map of the Merri Creek [7]

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TECHNIQUE: PROPOSAL

This area is not only the junction between

the Merri Creek and the Yarra River, but also

the junction of the water, green spaces, the

trials, main road, freeway and the residential

area. Which means there wil l be lots of

human activities happens at this area. So the

human experiences for visitors could be quite

important.

Map of the Merri Creek [7]

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TECHNIQUE: PROPOSAL

During the site visit, I found that there was quite

a large number of cars went through the Eastern

Freeway and when the cars pass through, there

would be quite serious noise came from the

freeway, which affect the environment of this

area. So my main purpose is o design a structure

which could block the noise from the site.

Map of the Merri Creek [7]

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Recall the theory that sound

waves are transverse waves,

which can be reflected, and

on the flat surface, there will

be regular reflection, which

means the reflected rays will

have the same angle as the

incident rays. However, of the

surface is rough, there will be

diffuse reflection, which means

the ref lected ray wil l have

the different angles from the

incident rays.[8]

So I think the zig-zag surface

that I developed from the case

study could be an appropriate

c h o i c e t o d e a l w i t h t h e

reflection of the sound, which is a good form which can be use

as the structure to block the

noise from the free way.

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TECHNIQUE: PROPOSAL

How would noise been reflec by different formd surface.

How would noise been reflec by different formd surface.

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LEARNING OBJECTIVES & OUTCOMES

Through the study of part B, I understand this is a very important and powerful

section of learning and develop different design ideas, briefs and techniques which

could support my future design process. This is also the section that helped me to

connect the computational design and the design outcome which follows the brief

and suit to fix the problem. There are different ideas that I gained from the part B.

First of all, I found quite a lot interesting buildings which were built out of

computational design methods and followed the idea of biomimicry. I think

that most of the computational design ideas were bast on development and

exploration, because when I look at each individual cell from the entire design

project, the cells are usually very simple, however, after the small cell been

explored and developed, the outcomes are usually turned out very different from

the initial cell, which become more strong and complex.

Secondly, I understood the idea of biomimicry, every natural elements have there

own forms, and habits, and this features could solve problems and help them to

survive from the society. I think biomimicry is not only a design method that i

can form my design project based on, but also a kind of design ideas and design

thinking. Using biomimicry is not only use the form of the natural elements,

the design projects can also be inspired by the feature and habit of the natural

elements. On the other hand, even for the sme elements, different people would

think differently, which means the inspiration from biomimicry is unlimited.

Thirdly, I learned how to explore patterns and created a number of iterations

which could give me the opportunity to develop a form of structure which I could

used for future design that suit the design brief, respond to the site and solve the

problems.

I think this section is the combination of computational design methods and

biomimicry design thinking, the knowledge and techniques that I get from this the

study of part B would not only impact the study of part C, but also very helpful for

my future design process.

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ALGORITHMIC SKETCHES

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ALGORITHMIC SKETCHES

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ALGORITHMIC SKETCHES

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REFERENCE

1.At the 2012 Hong Kong & Shenzhen Bi-City Biennale of Urbanism\Architecture, Dragon Skin, <http://dragon-skinproject.com/>

2. Frank Lloyd Wright, “In the Cause of Architecture”, Robert McCarter, ed, On and By Frank Llyod Wright:A Primer of Architectural Prindiples, London: Phaidon, 2005. First Published in The Architectural Record, March 1980.

3. Ceramica Cumella Facade covering, Spanish Expo-Pavilion, Aichi, Japan, Stylepark, <http://www.stylepark.com/en/ceramica-cumella/facade-covering-spanish-expo-pavilion-aichi-japan>

4. Can a Smart Beehive Network of Open-Source Hive Help Stop The Bee Apocalypse? Fast Mpany, <http://www.fastcoexist.com/3021740/can-a-smart-beehive-network-of-open-source-hives-help-stop-the-bee-apocalypse>

5.Gantenbein Vineyard Facade, Fläsch (Switzerland), 2006 Non-Standardised Brick Façade _ Gramazio & Kohler, 3D .EARTH, <https://3dearthworkshopiscteiul.wordpress.com/2013/02/16/gantenbein-vineyard-facade-flasch-switzerland-2006-non-standardised-brick-facade-_-gramazio-kohler/>

6.Winery Gantenbein, Team Weaving, <https://petersalimdigitalcraft.wordpress.com/2014/01/20/winery-gantenbein/>, last modified on 20th January, 2014.

7.Merri Creek, google map, <https://www.google.com.au/maps/place/Merri+Creek,+Melbourne+VIC/@-37.7050473,144.9805097,12z/data=!3m1!4b1!4m2!3m1!1s0x6ad645405fe2931b:0x2a0456754b38dc50>

8.Light and Sound, Michelle Lin, IGCSE Physics, <http://askmichellephysics.blogspot.com.au/2012/04/light-and-sound.html>, last modified on 22 April, 2012.

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Studio AIRPart C

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C1. Design Concept

BIOMIMICRY

After the inter im presentat ion, biomimicry that related to the final design brief is one of the elements that need to to be consider more carefully, and there is this interesting formed spider web that I found, which made by a kind of poison s p i d e r , n a m e d f u n n e l s p i d e r . Different from the normal spider web in terms of the web shape, funnel spider web was formed in a tunnel shape, which have the feature that catches everything inside of it. And this feature that funnel spider web holds was very suitable with my design brief, which is to block the noise from the Eastern Freeway. So the final outcome form follow the funnel spider web shape seem like appropriate in terms of the concept.

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C1. Design Concept

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C1. Design Concept

NOISE EFFECTThis area is not only the junction between the Merri Creek and the Yarra River, but also the junction of the water, green spaces, the trials, main road, freeway and the residential area. Which means there will be lots of human activities happens at this area. So the human experiences for visitors could be quite important. So my main purpose is o design a structure which could block the noise from the site. From the feedback of the interim presentation, the final project should not be covered by only one kind of the cell, beet need to identify different areas and be more specific of which area need to be block with most of the noise and which area need to be block with some noise. after separate the tunnel into different areas, I could then choose what kind of the form is appropriate for the cells.

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C1. Design Concept

Under the Eastern Freeway, there are local road, trails, and river, and most of the noise was effected to the trails and the river, however, for the river, there was only a few boats pas through, which is lack of human activities, so there will be no point to block most of the noise on top of the river. Therefore, the main visitors in this site would be the people pass through the Merri Creek Trail and the Main Yarra Trail, so the area on top of these two trails should be where need to block most of the noise. As the map on the right hand side shown, the orange part is the area that need to cover some of the noise, and the yellow part is the area that need to cover most of the noise.

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C1. Design Concept

CELL STUDY

From the feedback of the interim presentation, and related to the noise effect, the tunnel was identified into three different kind of areas as the diagram on top shows. The A area is right on top of the Merri Creek Trail and Main Yarra Trail, which is the area that need to block most of the noise. The B area is on top of the river, where need to block some of the noise. And C area is the top cover of the tunnel which only need to block a little bit of the noise, however, need to be clear and let the sun light go through the tunnel. From the research of the soundproof materials, I found there are a large number of the soundproof materials were formed into the pyramid shape. Seem like the pyramid shape was kind easy to form than other complex shapes and with multiple surface, which could reflect the noise. The cell study shown as the diagram on the right hand side, there were three different kinds of the basic cell form that I developed in the case study of part B. The first shape is the pyramid shape, which could reflect some of the noise, the second shape is developed from the pyramid shape, which could reflect and counteract the noise in the gap, however, would be more complex to form than the pyramid cell, the third shape is a flat cell with glass in the middle, could only reflect a little bit of the noise but could let the light go through. These is how different cells suitable for different areas.

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C1. Design Concept

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C2. Tectonic Elements & Prototypes

CELL 1

CELL 2

CELL 3

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C2. Tectonic Elements & Prototypes

Multiple layers with crossed center.

Card cut with folding.

Square frame with clear glass.

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C2. Tectonic Elements & Prototypes

Failed connection

Connection 1

Frame with central connnection.Have gaps at the connection points, which impact panels fit in the frame.

Connection 2

Panels with joints at one side.because the panels will build on tunnel, which might cost the joints rotate.

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Connection 3

Connection between the steel structure.Ues this fixed method to connect panel and frame.

Successed Connection

Connection 4

Notch and tooth joints.This joint can be used to the frame structure.

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C2. Tectonic Elements & Prototypes

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C2. Tectonic Elements & Prototypes

These are the photos of the prototypes which shows the connection of the frame and panels. The first three pictures shows using fixed method to connect the panel on the frame, use nails to fix the each edge of the square to stop the panel rotate in any directions. The forth picture shows how frames are connected together, they were notched together with the tooth joints, and have the nails fixed at the top and the bottom. The fifth picture shows how one panel were formed, multiple layers were controlled by the crossed center, crossed center stops each piece from rotating, and each layers were fixed on the center as well.

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C3. Soundproof Tunnel Final Model

1:50 Final Model (Cell 1)

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C3. Soundproof Tunnel Final Model

1: 10 Cell Model

The picture on the right shows the area inside of the tunnel, where covered by the cell one. This area located at the middle part of the tunnel, where need to block the noise however do not need o most of the noise.

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C3. Soundproof Tunnel Final Model

1:50 Final Model (Cell 1)

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

1:10 Cell Model

The picture on the right shows the area inside of the tunnel, where was covered with the cell two. This part of the area located at each side of the tunnel, and right on top of the Merri Creek Trail and Main Yarra Trail, which means this area need to be blocked with most of the noise, which is different from the middle part of the tunnel.

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C3. Soundproof Tunnel Final Model

1:50 Final Model (Cell 2)

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C3. Soundproof Tunnel Final Model

1:50 Final Model (Cell 2)

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

1:50 Final Model (translation between cells)

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

1:50 Final Model (inside of the tunnel)

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C3. Soundproof Tunnel Final Model

1:50 Final Model on Site

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

1:500 Site Model With Contour

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C3. Soundproof Tunnel Final Model

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C3. Soundproof Tunnel Final Model

1:500 Site Model With Contour

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This section is the last section of this design process, and all about develop the design ideas and turn them into reality by making the physical models. The feedback from the interim presentation actually game me quite a lot interesting ideas for me to develop my dsign process forwards.

First of all, I understood more clear about the idea of biomimicry, every natural elements have there own forms, and habits, and this features could solve problems and help them to survive from the society. I think biomimicry is not only a design method that i can form my design project based on, but also a kind of design ideas and design thinking. Using biomimicry is not only use the form of the natural elements, the design projects can also be inspired by the feature and habit of the natural elements. On the other hand, even for the sme elements, different people would think differently, which means the inspiration from biomimicry is unlimited.Secondly, I understood that even use the patterning as the design thinking and techniques, doesn’t means that I only need to find one form and use into design project, different patterns have different features, so I should consider more carefully about how to use cells and where to use them. For example my concept is to block the noise, however, I also need to identify the site into different areas, so I can see where I need to block most of the noise, where I need to block some of the noise, and where only need to block a little bit of the noise. Then I can develop different kind of cells to suit these areas.

Thirdly, for the model making process. I understood that different kind of models can show different context. Such as the site model need to show how would the design process located on the site and how would it affect the environment. The project model need to show how does the project looks like and how does it actually works. Then the small detail modes with small scale can show the detail of each cell, and how does the cell connect. For my process, I made one project model in scale of 1:50, which could show how does the soundproof tunnel looks like, and three detail modes of each kind of cells, then I also made a 1:50 site model, however, 1:50 site model is a really big site model and took a lot of time to processing, but because it was too big, which kind lost the sense of the context between the project and the site itself, so I made another small site model, which clearly shows the environmental context.

At last, digital design was very helpful for me to find the design form and develop them into more interesting and complex forms. However, I also think that digital design method is a tool that supports designers, but we cannot do everything by using it.

C4. Learning Outcomes