0One's Colorprints - Bridge Gatehouse (COL04)

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    Welcome The Colorprints product line offers you full color fantasy maps for using in your adventures and campaigns. For each map you get acolor version and a grayscale version. The maps feature high resolu-tion, allowing you to obtain a great print quality. Each map offers

    you a degree of customization, using the pdf technology at its best. Abutton (which will not be printed) on each map allows you to turnon and off the grid, eliminate the room numbers, get the walls lled,dont show doors and furniture and many other options, dependingon the kind of map.Each product features a classic fantasy adventure location: a dungeon,a keep, a temple complex, a thieves guild and so on. You can usethese map as reference to build your own adventures or simply takethem at hand in case your players go in an unexpected direction dur-ing the campaign.

    While offering you the best quality, these products are really inexpensive.

    The Rule the Dungeon Feature This exclusive feature allows you to customize the look of your mapby adding the furniture, toggle the grid, hide the room numbers and

    much more.On each sheet, you will nd a big Rule the Dungeon button. This button will not be printed, so, dont mind if it overlaps some-thing on the map. By clicking on this button some options will be

    shown, as detailed below. A checkmark will appear beside the op-tions active. The options available may vary with products; below is alist of the most common options: Text: toggle room numbers and text. Border: toggle a fancy border. Furniture: toggle furniture. Doors: toggle doors Square/Hex Grid: toggle square grid and hexagonal grid. No Grid: turn off the grid Fill: toggle the black in the walls.

    Background: toggle the color background leaving white paper. All: toggle default state/empty state (with just the walls).

    Other OptionsEach map displays a star marking the N for north. You canchange the orientation of your map by clicking on the star. Each time

    you click, the N rotates by 45 degrees.In order to avoid setting each map, you can use the Master Control

    Panel (MCP) on the following page. This control panel displays aRule the Dungeon Button which controls all the maps at once. Abox on the left of this button displays the state of the maps while usingthis button. Please note that the actions on the master button over-ride all the actions made previously on the maps. In the MCP you willnd also a star marking the N. By clicking on this star youll set theorientation of all maps at once; if you dont want the star to be printed

    just use the checkbox on the MCP, just below the star.Furthermore two buttons on the MCP allow you to print only thecolor maps or the grayscale maps, so you dont have to select each pageand print it.

    Bridge Gatehouse The Bridge gatehouse stands much like a small stronghold toone end of a big stone bridge. This massive building extendsfor two levels in height and for one level underground. Thebridge gatehouse mantains a well-armed garrison of soldiersas well as a duty ofce, which oversees the goods movingfrom one place to another. The bridge gatehouse may standat the end of a river bridge or before one bridge leading in a

    great city or even before a big castle.

    On the ground oor a double gate, sealed by two sturdy iron portcullises, allows or denies the passage through the bridge gatehouse. The gate is anked by a guardpost and by a dutyofce. Each caravan or cart crossing the bridge gatehouse mu

    stop and visit this ofce before going ahead. Two big storagerooms on this level are useful to store seized goods. Largecorridors, featuring arrowslits, run along the perimeter of thebridge gatehouse, allowing many soldiers to easily defend the

    stronghold from every side. Two spiral staircases run all heighlong through the gatehouse.

    On the rst level the commanders quarters are found. This isthe headquarter of the ofcier who runs the bridge gatehouse.On the north wing there is the commanders bedroom along

    with his attendants room and a small kitchen, which worksfor the commander only. On the south wing we can nd alarge meeting room and a cartography room, which usuallykeeps every kind of map of the surrounding area and beyond.Like on the ground level, a defensive ring runs along the pe-rimeter of the gatehouse. Just in the middle of the building wecan nd a winch room, from which the soldiers lift or lowerthe portcullis sealing the gate below; moreover in this roomthere are a number of murder holes allowing the defenders toattack from above the intruders passing under the gate.

    Two spiral staircases give access to the rooftop where you ndfour massive catapults mounted on wheels. The catapults aremeant to be used in time of war and usually are oiled andtended only once a month during peace times.

    The underground level houses the whole garrison of thebridge gatehouse. On this level you can nd two large bar-racks, a kitchen where is also found a well (the sole source offresh water of the gatehouse), a refectory, a chapel, a larder, anarmory and storage rooms.

    one Roleplaying Games www.onegames.com

    [email protected]

    ones Colorprints #4: Bridge Gatehouse

    Product Code : col04 First edition 06/2007Design: Mario Barbati 2D drawings: Mario Barbati Graphics: OBully

    Software Engineer: Anna Fava

    All of the content of this book is by one RoleplayingGames . The reproduction or retransmission of any part of thisbook, without written permission of the copyright holder isexpressly forbidden, except for the purpose of reviews.Permission is granted to print this book for personal use only.

    http://www.0onegames.com/cataloghttp://www.0onegames.com/catalogmailto:[email protected]:[email protected]://www.0onegames.com/catalog
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    door

    double door

    portcullissecret door

    statue

    replace

    pillar

    stairs

    spiral stair

    trapdoor

    pentagram

    pit

    pool

    false door

    tomb

    secret trapdoor

    trapdoor in oor

    trapdoor in ceilingcurtain

    one way secret door

    one way door

    dais

    altar

    locked door

    double door locked

    window

    barrel (top)

    carpet

    chest

    desk

    four poster bed

    single bed

    round tablebench

    shelves

    sofa

    washbasin

    barrels

    cof n

    crates

    table

    bookcase

    bones

    pallet

    bracer

    LegendSymbols commonly used

    Master Control PanelUse the buttons below to customize all the pages at once

    Print all the COLOR pages

    Print all the GRAYSCALE pagesPrint North mark on all maps

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    Bridge Gatehouse - Ground LevelBridge Gatehouse - Ground Level

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    Bridge Gatehouse - First LevelBridge Gatehouse - First Level

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    Bridge Gatehouse - Roof LevelBridge Gatehouse - Roof Level

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    Bridge Gatehouse - Roof LevelBridge Gatehouse - Roof Level

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    Bridge Gatehouse - Underground LevelBridge Gatehouse - Underground Level

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    EVEL /M AP :

    N UMBE R N AME S HORT DESCRIPTION

    ONE G AMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY

    Bridge Gatehouse - Ground Level

    Bridge

    Gate

    Guardpost

    Arrowslit corridor

    7 Storage

    9 Stairs up/down

    Duty ofce

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    EVEL /M AP :

    N UMBER N AME S HORT DESCRIPTION

    ONE G AMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY

    Bridge Gatehouse - First Level

    2 Stairs up/down

    4 Arrowslit rooms

    Commanders bedroom

    Servants bedroom

    Kitchen

    Meeting room

    Cartography room

    Winch/murder holes

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    EVEL /M AP :

    N UMBE R N AME S HORT DESCRIPTION

    ONE G AMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY

    Bridge Gatehouse - Roof Level

    2 Stairs down

    4 Catapults

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    EVEL /M AP :

    N UMBER N AME S HORT DESCRIPTION

    ONE G AMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY

    Bridge Gatehouse - Underground Level

    2 Stairs up

    4 Barracks

    Kitchen/well

    Refectory

    Chapel

    Storage

    Armory

    Larder

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    EVEL /M AP :

    N UMBE R N AME S HORT DESCRIPTION