0748496- Evolution of the Video Game Console
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0748496
The Evolution of the Video Game Console The Evolution of the Video Game Console The Evolution of the Video Game Console The Evolution of the Video Game Console
1972- Magnavox Odyssey designed by Ralph Baer. This gaming system used analog circuitry rather than being digital. Magnavox Odyssey also lacked sound and was powered on batteries, different than many other gaming consoles. This system didn’t last very long due to poor marketing. Odyssey was improved 5 times later naming it 100, 200, 300, 400 and 500.
1975 Atari Pong designed by Harold Lee The concept was to have a game board connect to1975- Atari Pong designed by Harold Lee. The concept was to have a game board connect to a television system. Many would know this game to be based off of table tennis. it consisted of black and white graphics. The components of the system consisted of many circuits within a single chip. In 1976 Atari came out with Super Pong which came with 4 different versions of thePong gamePong game.
1976- Wonder Wizard 7702, very much like Magnavox Odyssey. It contained the same circuit Board as Magnavox Odyssey 300. the game was played like Pong but the board had two knobsTo play the game and three position switch to select difficulty.
1976- Coleco Telstar and Coleco Telstar Classic. only played 3 games with 3 different skills. the games included tennis, hockey and handball. The game system was sold partially assembles But game users had to assemble knobs. It is the first system to use the GI’s AY-3-8500 chip Which helped with game play and difficulty. The only difference with Coleco Telstar Classic and The original is that They changed the design of the controls to look more classic from 1972.
1976- Fairchild Channel F was the first programmable video game to use 26 different cartridgesThe games ranged from pong hockey baseball to educational math quizzes board games andThe games ranged from pong, hockey, baseball to educational math quizzes, board games and Checkers. Graphics and sound weren’t very good, but it still contained a lot more games. The plug in cartridges contained ROM and microprocessor system.
Atari PongColeco Telstar
http://www.thegameconsole.com/videogames70.htm
http://www vidgame net/PONG/TELSTAR htmlhttp://www.vidgame.net/PONG/TELSTAR.html
Magnavox Odysseyhttp://en wikipedia org/wiki/Image:Odysseye2m pnghttp://en.wikipedia.org/wiki/Image:Odysseye2m.png
-Games now consisted of a microprocessor based code. - ROM chips with the games burned onto it were inside cartridges that were able to- ROM chips with the games burned onto it were inside cartridges that were able to be inserted to the console in order to play a certain game. These gave a vast variety of games instead of being secluded to only 4 at a time much like the First Generation.- Third generation introduced Nintendo and Sega -16-bit systems became a lot more popular with Genesis and NES -Fourth generation is most commonly known as the 16-bit era with the release of Super Nintendo Entertainment System and Sega GenesisSuper Nintendo Entertainment System and Sega Genesis
1978-Coleco Telstar Gemini console consisted of two flipper buttons on either side for the four pinball games it featured. It also consisted of two shooting games
1985 Ni t d E t t i t S t d ig d b M ki U Thi g i g t1985- Nintendo Entertainment System designed by Masayuki Uemura. This gaming system consisted of two handheld controls. On these, there were two red buttons and arrows to select games. Games such as Super Mario was designed for this console system.
1989- Sega Genesis was the next newest generation of the first Sega console made in 1986g g gcalled the Sega Master System. It was Graphically superior to Nintendo and had high quality Sound. It was able to play a vast number of cartridges.
1991- Super Nintendo Entertainment System was the second version of Nintendo, but its D ig l d t th d igDesign evolved to a more smoother design.
Nintendo Entertainment System
Sega Genesis
Super Mario/Duck Hunt( Batman (1990)1990)
Donkey Kong (1986) Ms. Pacman (1991)
Castlevania (1987) Sonic the hedgehog (1991)
Dragon’s Lair (1990) 16 Tile Mahjong )1992)
Mega Man (1987) Monopoly (1992)
Zelda (1988) Dungeons and Dragons (1992)Zelda (1988) Dungeons and Dragons (1992)
Back to the Future (1989) James Bond (1993)
Ninja Gaiden (1989) Jurassic Park (1993)
Tetris (1989) Aladdin (1993)
Final Fantasy (1990) Mortal Kombat (1993)
Little Nemo: Dream Master Alien (1993)(1990)
993
Kabuki Quantum Fighter (1991)
Tetris (1994)
The Smurfs (1994) Gargoyles (1995)
‐Fifth generation is known as the 32‐bit era and 64‐bit era‐64‐bit rating was heavily used for speed and memory for processing graphics and games‐Occasionally games would be put on cartridges but they have evolved to CD‐ROMS‐Fifth Era is dominated by Sega Saturn, Sony PlayStation and Nintendo 64‐Sixth generation is known as the 128‐bit eraSixth generation is known as the 128 bit era‐Game systems that dominate are PlayStation 2, Nintendo Gamecube, Sega Dreamcast and Xbox
1994‐ Sega Saturnwas a 32‐bit game console The design consisted two CPU’s and six 1994 Sega Saturnwas a 32 bit game console. The design consisted two CPU s and six processors. It was a powerful machine. The system hardware was difficult because it consisted of complex graphics1994‐ Sony PlayStation was also a 32‐bit game console. This console used CD‐ROMS instead of cartridges.
1996‐Nintendo 64 commonly known as N64, is Nintendo’s third home game console. It is referred by the 64‐bit processor it is run on, so that it could produce CGI like computers
1999‐Sega’s Dreamcast only lasted two years in production as the product was being discontinued. It ran on a 200 MHz processor and a 128‐bit graphic engine
2000‐ Sony’s PlayStation 2 had upgraded the first PlayStation by reading not only CDs b h l f d k d ld b h dbut DVDs. The console featured USP ports. A network adapter could’ve been purchased to play online games with this console.
PlayStation 2 http://www.thegameconsole.com/videogames96.htm
http://www.ireviewelectronics.com/sony‐playstation‐2‐review.html Nintendo 64
Sega Saturnhttp://www.vidgame.net/SEGA/SATURN.html
Dreamcast
‐7th generation offers high definition graphics with the release of PlayStation 3‐So far the three consoles distributed and manufactured in the seventh generation are PlayStation 3, Wii and Xbox 360 ‐Latest breakthrough technology include Blu‐ray, wireless connection, and movement sensors‐Hand held consoles such Nintendo DS now have built in microphones
2005- Microsoft Xbox 360 comes in three versions, the Arcade, Premium and Elite console. It allows players to play online and download content. It runs on a IBM Xenon Processora IBM Xenon Processor
2006- PlayStation 3 contains a Wi-Fi wireless connector, USB connection, and is able to read DVD’s in blu-ray. Similar to the previous PlayStation 2, but much more powerful.
2007- Nintendo’s Wii features wireless connection, motion sensors with a pointing device. Graphics are in 3D. It runs on a CPU power of 729 MHz and GPU at 243 MHz.
This pie graph shows the amount of years each generation takes to evolve to the nextThe 7th generation is not included since we are currently in it and it may still continue for
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The 7 generation is not included since we are currently in it and it may still continue for an unknown amount of years.
Video Game Generations
1st Gen
2nd Gen
3rd Gen3rd Gen
4th Gen
5th Gen
6th Gen6th Gen
REFERENCESREFERENCES
http://en wikipedia org/wiki/List of Nintendo Entertainment System gameshttp://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games
http://en.wikipedia.org/wiki/List_of_Sega_Mega_Drive_games
http://www.thegameconsole.com/videogames96.htm
http //www thegameconsole com/videogames96 htmhttp://www.thegameconsole.com/videogames96.htm