Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1...

14
Draw 1 Allies have +1 ATT and +1 DEF Warrior of Shamballa 0 1 1 Draw 1 Allies have +1 ATT and +1 DEF Warrior of Shamballa 0 1 1 Draw 1 Allies have +1 ATT and +1 DEF Warrior of Shamballa 0 1 1 Advance your War Track once After your card Storms, put it in your hand Armored Yak 0 2 1 Advance your War Track once After your card Storms, put it in your hand Armored Yak 0 2 1 Advance your War Track once After your card Storms, put it in your hand Armored Yak 0 2 1 Put this card on top of your Resources During your Draw step, Draw 1 card less Merciless Dancer 0 4 3 Vision 5 During your Draw step, Draw 1 card less Lei the Enlightened 0 4 3 Kill 1 Enemy with DEF 2 or less Your attacking creatures ignore opponent’s Defenders Druuk School Adept 1 2 2

Transcript of Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1...

Page 1: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Draw 1

Allies have +1 ATT and +1 DEF

Warrior of Shamballa0

1 1

Draw 1

Allies have +1 ATT and +1 DEF

Warrior of Shamballa0

1 1

Draw 1

Allies have +1 ATT and +1 DEF

Warrior of Shamballa0

1 1

Advance your War Track once

After your card Storms, put it in your hand

Armored Yak0

2 1

Advance your War Track once

After your card Storms, put it in your hand

Armored Yak0

2 1

Advance your War Track once

After your card Storms, put it in your hand

Armored Yak0

2 1

Put this card on top of your Resources

During your Draw step, Draw 1 card less

Merciless Dancer0

4 3

Vision 5

During your Draw step, Draw 1 card less

Lei the Enlightened0

4 3

Kill 1 Enemy with DEF 2 or less

Your attacking creatures ignore opponent’s Defenders

Druuk School Adept1

2 2

Page 2: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once
Page 3: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Kill 1 Enemy with DEF 2 or less

Your attacking creatures ignore opponent’s Defenders

Druuk School Adept1

2 2

Storm with any card on your War Track and then move it to your Casualties

After this card Storms, make it your Supporter

Retired Master1

2 1

Storm with any card on your War Track and then move it to your Casualties

After this card Storms, make it your Supporter

Retired Master1

2 1

If there is no Defender, deal 3 DMG

Before your Draw step, you may move this card to any empty

slot on your War Track

Druuk Master1

3 3

If there is no Defender, deal 3 DMG

Before your Draw step, you may move this card to any empty

slot on your War Track

Druuk Master1

3 3

If you have no Supporters, make this card a Supporter

Your Defender has +2 DEF

Ro-Lang Servant1

2 3

If you have no Supporters, make this card a Supporter

Your Defender has +2 DEF

Ro-Lang Servant1

2 3

If you have no Supporters, make this card a Supporter

Your Defender has +2 DEF

Ro-Lang Servant1

2 3

Copy and use any action from any Deployment Zone

3 : Negate an action or ability targeting a card

on your War Track

Lungta School Adept2

2 4

Page 4: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once
Page 5: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Copy and use any action from any Deployment Zone

3 : Negate an action or ability targeting a card

on your War Track

Lungta School Adept2

2 4

Deal 3 DMG

Allies in front of this card attack twice when

they Storm

Xiongmao Savager2

3 2

Deal 3 DMG

Allies in front of this card attack twice when

they Storm

Xiongmao Savager2

3 2

Negate an action or ability

1 : Advance your War Track once

Wind Spirit2

2 1

Negate an action or ability

1 : Advance your War Track once

Wind Spirit2

2 1

Vision 4

Allies in front of this card have +3 ATT

Ruthless Instructor2

2 0

Vision 4

Allies in front of this card have +3 ATT

Ruthless Instructor2

2 0

Vision 4

Allies in front of this card have +3 ATT

Ruthless Instructor2

2 0

If opponent has 5+ Supporters, make your top 2 Casualties

your Supporters

Allies have +1 ATT and +1 DEF

Spirit of Justice2

3 0

Page 6: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once
Page 7: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Discard all cards from your hand and Draw up to 4 cards

Allies are immune to all Enemy actions and abilities

Lungta Master2

1 3

Negate an action, then use it as your action

1 : Discard all cards from yourhand, then Deploy your

top Casualty for free

Ancient Dragon3

6 3

3: Switch any 2 cards on any 2 War Tracks

Allies have +2 ATT and +2 DEF

Tengu4

2 2

3: Switch any 2 cards on any 2 War Tracks

Allies have +2 ATT and +2 DEF

Tengu4

2 2

Vision 7, Draw 2

You are immune to Discard

Warden of the Sacred Scroll4

1 4

If you have 2 Allies, deal 5 DMG

3 : Kill 1

Meh-Teh Master4

5 4

If you have 2 Allies, deal 5 DMG

3 : Kill 1

Meh-Teh Master4

5 4

Draw 1

Allies have +1 ATT and +1 DEF

Warrior of Shamballa0

1 1

Advance your War Track once

After your card Storms, put it in your hand

Armored Yak0

2 1

Page 8: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once
Page 9: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Deal 1 DMG for each of your Supporters

This creature and Allies in front of it are immune to Enemy

actions and abilities

Guardian of Shamballa0

3 1

Deal 1 DMG for each of your Supporters

This creature and Allies in front of it are immune to Enemy

actions and abilities

Guardian of Shamballa0

3 1

Kill 1 Enemy with DEF 2 or less

Your attacking creatures ignore opponent’s Defenders

Druuk School Adept1

2 2

Discard 1, then deal 2 DMG

When this card Storms, ignore opponent’s Defenders

Snow Lion1

4 0

Discard 1, then deal 2 DMG

When this card Storms, ignore opponent’s Defenders

Snow Lion1

4 0

Storm with any card on your War Track and then move it to your Casualties

After this card Storms, make it your Supporter

Retired Master1

2 1

If there is no Defender, deal 3 DMG

Before your Draw step, you may move this card to any empty

slot on your War Track

Druuk Master1

3 3

Vision 2

Allies have +1 ATT and +1 DEF

Meh-Teh School Adept1

2 2

Vision 2

Allies have +1 ATT and +1 DEF

Meh-Teh School Adept1

2 2

Page 10: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once
Page 11: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Copy and use any action from any Deployment Zone

3 : Negate an action or ability targeting a card

on your War Track

Lungta School Adept2

2 4

Deal 3 DMG

Allies in front of this card attack twice when

they Storm

Xiongmao Savager2

3 2

Negate an action or ability

1 : Advance your War Track once

Wind Spirit2

2 1

If opponent has 5+ Supporters, make your top 2 Casualties

your Supporters

Allies have +1 ATT and +1 DEF

Spirit of Justice2

3 0

Vision 3

Before your Draw step, players Destroy all Casualties

Spirit of Balance2

3 1

Vision 3

Before your Draw step, players Destroy all Casualties

Spirit of Balance2

3 1

Discard all cards from your hand and Draw up to 4 cards

Allies are immune to all Enemy actions and abilities

Lungta Master2

1 3

Storm with all cards on your War Track, then move them

to your Casualties

3 : Kill 2 opponent’s Supporters

Garuda Cavalry3

4 2

Storm with all cards on your War Track, then move them

to your Casualties

3 : Kill 2 opponent’s Supporters

Garuda Cavalry3

4 2

Page 12: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once
Page 13: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once

Vision 7, Draw 2

You are immune to Discard

Warden of the Sacred Scroll4

1 4

If you have 2 Allies, deal 5 DMG

3 : Kill 1

Meh-Teh Master4

5 4

Page 14: Drawawakenrealms.com/wp-content/uploads/2018/11/PNP_CARDS.pdf0 Warrior of Shamballa 1 1 Draw 1 Allies have +1 ATT and +1 DEF 0 Warrior of Shamballa 1 1 Advance your War Track once