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    ZBRUSH : . render.ru

    : VeRB, .2

    ...................................................................................................................................... 2 ...................................................................................................................................................... 2 ..................................................................................................................................... 3 : ........................................................................................................................... 3 ........................................................................................................... 3 MASKING ............................................................................................................................................................ 3 .......................................................................................................................... 4 ....................................................................................................................... 4 .................................................................................................................. 4 SUBTOOL ............................................................................................................................................................ 5 LAYERS................................................................................................................................................................ 5 GEOMETRY ......................................................................................................................................................... 6 ......................................................................................................................................................... 6 POLYGROUPS .................................................................................................................................................... 6 SHADOWBOX ..................................................................................................................................................... 7 COLOR ................................................................................................................................................................. 7 DRAW .................................................................................................................................................................. 7 EDIT ..................................................................................................................................................................... 8 DEFORMATION ................................................................................................................................................. 8 (BRUSH) ............................................................................................................................................... 8 ALPHA .................................................................................................................................................................. 9 ........................................................................................................ 9 GOZ .............................................................................................................................................. 10 UV MASTER ...................................................................................................................................................... 10 SUFRAGE .......................................................................................................................................................... 11 SPORTLIGHT ................................................................................................................................................... 11 STENCIL ............................................................................................................................................................ 13 ZAPPLINK ......................................................................................................................................................... 13 ZSPHERE. ZSKETCH ...................................................................................................................................... 13 TEXTURE - IMAGE PLANE ............................................................................................................................ 14 GEOMETRYHD ................................................................................................................................................. 15 PICKER .............................................................................................................................................................. 15 VISIBILITY ...................................................................................................................................................... 15 QUICKSKETCH ................................................................................................................................................ 15 PREVIEW .......................................................................................................................................................... 16 PROJECTION MASTER................................................................................................................................... 16 2.5 BRUSHES ................................................................................................................................................... 16 .................................................................................. 17 MATERIAL ........................................................................................................................................................ 18 RENDER / LIGHT ............................................................................................................................................ 18 LIGHTCAP ......................................................................................................................................................... 19 ............................................................................................................................................. 19 ................................................................................................................................ 19 ............................................................................................................................................... 19 DYNAMESH ...................................................................................................................................................... 20 STROKE - CURVE MODE................................................................................................................................ 21 FIBERMESH ...................................................................................................................................................... 21 MICROMESH .................................................................................................................................................... 22

    http://www.render.ru/books/show_book.php?book_id=1428http://www.render.ru/books/show_book.php?book_id=1428

  • . 2/ 22

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