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  • 2012/03/28

  • .

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  • A Magazine Is an iPad That Does Not Work !

    2011YouTubePO

    1iPad

    http://youtu.be/aXV-yaFmQNk

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    http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/

    http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/http://www.socialnomics.net/2011/12/28/infographic-every-60-seconds-on-the-web/

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  • ..

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  • Experiential Media

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    ..

    Sorce: (2010) Taiwan Tech

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    The Progression of Economic Value

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    The Progression of Economic Value

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  • .

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    Second Screen APPs Market

    Yahoo: 86% Use Mobile Devices While Watching TV

  • Yahoo! MobileRazorfish

    2,000 ()

    38%

    38%

    70%49%

    15%

    5

    Source: Yahoo! Mobile & Razorfish , 2011/11 (612)

    2011/11by Yahoo !

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  • Yahoo! MobileRazorfish

    2,000 ()

    94%

    60%44%

    38%

    Yahoo305%

    Source: Yahoo! Mobile & Razorfish , 2011/11 (612)

    2011/11by Yahoo !

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  • Social TV

    (the

    second screen)

    2010MIT

    10

    Social TV Second Screen APP

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  • 1. Touch computing

    2. Social gestures

    3. NFC and mobile payments

    4. Beyond the iPad

    5. TV Everywhere

    6. Voice control

    7. Spatial gestures

    8. Second-screen experiences

    9. Flexible screens

    10. HTML5

    CNN Top 10 Trends in 2012

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    Second Screen

    Second Screen

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    Second Screen

  • video stream clip

    video stream clip

    APPs

    e-Coupon

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  • APPs

    Wio App IntoNow Fanwave

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  • X

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  • Facebook

    X

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  • X Second Screen+ Social TV

    Fanwave.TV ()

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  • X Second Screen+ Social TV

    Fanwave.TV ()

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  • Apps on Smart TV

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  • APPs []

    Apps

    push App

    App

    App

    App

    App

    Android 12345 iPhone 54321

    54321

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  • APPs [QR code]

    Apps

    QR code

    App

    QR code

    App

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    Second Screen

    ~

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    Second Screen

    ~

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    Second Screen

    ~

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    Second Screen

    ~

  • Apps

    / /

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    WebTV

  • SMART TV

    / /

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    WebTV

  • Apps

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  • Revenue..

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  • Global Ad Spend

    $500 Billion

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  • 2012f

    Global Ad Spend

    2004

    41.5%

    4.3%

    6.5%

    26.1%

    15.4%

    6.0%

    43.7%

    18.6%

    5.2%

    16.6%

    9.8%

    5.9%

    TV

    Internet

    Radio

    Newspaper

    Magazines

    Outdoors

    Source: GroupM TYNY Summer 2011

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  • 2012f

    Global Ad Spend

    2004

    $16B

    $100B

    Source: GroupM TYNY Summer 2011

    TV

    Internet

    Radio

    Newspaper

    Magazines

    Outdoors

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  • AXE_Storytelling AXELynx 2012 AXE Anarchy

    campaign WebsiteYoutubeFacebookTwitter

    AXE

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  • _AR AXELynx 2011 2

    (AR , Augmented Reality)

  • _AXE

    2011 2 AXE

  • Television

  • Television Comics

  • Television Comics Books

  • Television Comics Books Webisodes

    http://www.youtube.com/watch?v=L4sIJTdcQk4http://www.youtube.com/watch?v=L4sIJTdcQk4

  • Television Comics Books Webisodes

    = web + episodes

    http://www.youtube.com/watch?v=L4sIJTdcQk4http://www.youtube.com/watch?v=L4sIJTdcQk4

  • Television Comics Books Webisodes Mobile game

    http://www.youtube.com/watch?v=L4sIJTdcQk4http://www.youtube.com/watch?v=L4sIJTdcQk4

  • Television Comics Books Webisodes Mobile game Videogame

    http://www.youtube.com/watch?v=L4sIJTdcQk4http://www.youtube.com/watch?v=L4sIJTdcQk4

  • Television Comics Books Webisodes Mobile game Videogame Mobisodes

    http://www.youtube.com/watch?v=EEIp0qPBbEI&feature=fvwhttp://www.youtube.com/watch?v=P8d5Vqu07Qwhttp://www.youtube.com/watch?v=L4sIJTdcQk4http://www.youtube.com/watch?v=P8d5Vqu07Qw

  • Television Comics Books Webisodes Mobile game Videogame Mobisodes

    = mobile+ episodes

    http://www.youtube.com/watch?v=EEIp0qPBbEI&feature=fvwhttp://www.youtube.com/watch?v=P8d5Vqu07Qwhttp://www.youtube.com/watch?v=L4sIJTdcQk4http://www.youtube.com/watch?v=P8d5Vqu07Qw

  • Card game

  • Card game McFarlane Toys

  • Card game McFarlane Toys Complete kit

  • Anything else ?

  • Anything else ?

    Yes! User-generated contents! -->

    Prosumer ( Producer + Consumer )

  • Transmedia

  • Transmedia stories are those which unfold across multiple media platforms with each new text making a distinctive and valuable contribution to the whole. -Henry Jenkins, Father of Transmedia, Director of the MIT Comparative Studies Program

    "There are short stories and multi-volume epics; transmedia narrative is a way of conveying messages, themes, and stories -- a tool or methodology if you will. We try to distinguish transmedia narrative implementation from standard terminology such as advertising campaigns, although the two can co-exist or overlap." - Jeff Gomez, Transmedia Pioneer, CEO of Starlight Runner Entertainment

    Transmedia Storytelling and Narrative

    What is Transmedia ?

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    What is Transmedia ?

  • What is Transmedia ?

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    Transmedia

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    Transmedia

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    Transmedia

    TRANSMEDIA

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    Transmedia

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    Transmedia

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    Transmedia

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    Transmedia Storytelling

  • Story

    Experience Audience

    Platforms Business

    Model

    Execution

    Transmedia Project Development

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    Content = Digital Bait

    Content = Digital Bait

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    Content as a Service

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    Content as a Service

  • Franchise Productions

    Short-story Media

    Constellation

    Alternated Reality

    Publishing

    Personnalization

    Interactive services

    Community extensions

    Informative

    Participative

    Orchestration of Media

    Platform & Comm

    service

    Informative

    Participative

    Use daily-used

    publishing asset

    to mimic reality

    Use snacking-

    media channels

    Major productions +

    Legacy of cross-media

    (including official website)

    Federate & value

    the community

    Tuning medias +

    individual story paths Call2Act & gain the

    right to access

    stories

    Content as a Service, Service as a Content

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