人機介面 實體運算 Physical Computing

15
人人人人 人人 Physical Computing 人人人人 人人人人

description

人機介面 實體運算 Physical Computing. 授課教師 開課單位. Physical Computing. I n the broadest sense, means building active and interactive physical systems by the use of software and hardware that can sense and respond to the analog world. - PowerPoint PPT Presentation

Transcript of 人機介面 實體運算 Physical Computing

Page 1: 人機介面 實體運算  Physical Computing

人機介面實體運算 Physical Computing

授課教師開課單位

Page 2: 人機介面 實體運算  Physical Computing

Physical ComputingIn the broadest sense, means building active

and interactive physical systems by the use of software and hardware that can sense and respond to the analog world. In practical use, the term most often

describes handmade art, design or DIY hobby projects that use sensors and microcontrollers to translate analog input to a software system, and/or control electro-mechanical devices such as motors, servos, lighting or other hardware.

Page 3: 人機介面 實體運算  Physical Computing

Physical Computing 應用Devices and Systems • Electronic• Mechanical• Active• Interactive

Applications • Visual Art• Theater• Performance• New Media

Page 4: 人機介面 實體運算  Physical Computing

感測器種類 (1/2)

Page 5: 人機介面 實體運算  Physical Computing

感測器種類 (2/2)

Page 6: 人機介面 實體運算  Physical Computing

感測器特性體積小模組化價格低廉 ( 相對 )可透過 controller board 連接電腦進行資料交換

互動裝置與藝術方面之應用

Page 7: 人機介面 實體運算  Physical Computing

New Interface Paradigm

Page 8: 人機介面 實體運算  Physical Computing

Microcontroller A (little) computer, with– memory– provisions for input – provisions for output– central processing unit (CPU)EmbeddedStand-aloneUbiquitousIdeal platform for interactive design

Page 9: 人機介面 實體運算  Physical Computing

Physical Computing Architectures (1)

Page 10: 人機介面 實體運算  Physical Computing

Physical Computing Architectures (2)

Page 12: 人機介面 實體運算  Physical Computing

Development Platform

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers,

hobbyists, and anyone interested in creating interactive objects or environments. Wiki 中文

Page 15: 人機介面 實體運算  Physical Computing

Resources: Websites

Physical Computing: http://www.tigoe.net/pcomp/index.shtml