· Created Date: 10/17/2011 4:36:49 PM

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24 Fun Drills ................... o ............................ o...o ......... I l r-r-r '{:-I t'- ,-'t' a ( a a ) a ,"t-" T:t 'l-r-l t , FI All the players stand in the cirde facing outward (backs to the faceoff dot). The "it'player toudres another player and sprints back to his vacant spot' If the 'it'player is touched before he gets back to his positioo this player remains "it." F2 All players (10to 12)standon the perimeterof the circL fàcing inward. A player designated ds"it" skates around the outsideand around the perimeter' While moving around theperimeter, the player tags another player who chases the "it'player arcund ttrecircË. The "it' sprintsbackto the vacated spot' F3 Multiple pairs areon the ice.Each pair plays a one- on-one game Winners play against winners' F1 Theplayersline up in linesbehind the goal line for a rac". Ot the whistle, the first playersin each line skate full speed to the firstblue line, dive on their stomachs, roll over like a 1og, and then crawl on their handsand knees fast to the far blue line, get up and skate full speed to the goal line at the far end' t T Ir Or t Fr 0r a a Il Or .I I / Dr a a B

Transcript of  · Created Date: 10/17/2011 4:36:49 PM

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24Fun Drills

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FIAll the players stand in the cirde facing outward

(backs to the faceoff dot). The "it'player toudres

another player and sprints back to his vacant spot'

If the 'it'player is touched before he gets back to

his positioo this player remains "it."

F2All players (10 to 12) stand on the perimeter of the

circL fàcing inward. A player designated ds "it"

skates around the outside and around the perimeter'

While moving around theperimeter, the player tags

another player who chases the "it'player arcund

ttre circË. The "it' sprints back to the vacated spot'

F3Multiple pairs are on the ice. Each pair plays a one-

on-one game Winners play against winners'

F1Theplayers line up in linesbehind the goal line for a

rac". Ot the whistle, the first players in each line

skate full speed to the firstblue line, dive on their

stomachs, roll over like a 1og, and then crawl ontheir hands and knees fast to the far blue line, get up

and skate full speed to the goal line at the far end'

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F5Place the nets cross-ice in the end zone. All playersline up along the appropriate blue line. The coach:lows the whistle to start a one-on_one scrimmage>etween X and O in the zone until one of the playersicores. Every 20 seconds thereafter, the coachiendsurother pair of players.

Variation: Two.on-two and three_on-three.

6ll four corners start at the same time. players skatethe corner, stop, skate to the near blue Ée, stop,rd then race for a puck placed at the blue line bve co-ach. The winner goes in for a shot on goal.re other player can apply pressurre ol can ioltowe play for a rebound.

*"ili';'j:î:f f ::*î1ii,i:î,ïl*:iff1"at one set of hash marks and counter-.io"t *ir"

"tthe marks on the other side.

F8(t) Cir-clg Race:The players skate the same lvayaround the circle once and finish the race at the blueline. Make sure they race clockwise and counter-clockwise as well as forward and backward.(2) Damond Race: Two players skate the course asshown and finish at the goal line. Warn theplayersto avoid collisions.

F9Position players and pylons as indicated in thediagram. Xl and X2 start the drill by skating thecircle counter-clockwise and clockwtse respectively.As they come out of the circle, they race for a puckat the blue line (placed there by a coach) with thewinner going in for a shot on goal. The other playercan apply pressure or can follow the play for arebound.

:.players race around the course as shown. Doc.kwise and counter-clockwise, forward andkward.

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Ft0The players skate around the net and shoot the puckat the empty net at the other end. The puck must beshot before the shooter gets to the hash marks. Thegame continues until only one player is left.

F t lDivide the team in two. The coach has the Pucksat center ice. There will be three separate one-on-one scrimmages at the same time. The coach spotsthree pucks to create a race between three X andO players. X and O of each contest playuntil onescores. After a goal is scored, they go back to theirbench and the coach willbegin the next one-on-one.Since there willbe three different glouPs playing atthe same time, tell the players that they can't lift thepuck to score unless they are deking. Keep the scorebv team.

Ft2Place three pucks on the blue line and all players get20 seconds to try to score with all three pucks. Useboth ends of the rink at the same time.

F13Pucks are spread out in the center ice circle. On thewhistle, each team sprints for the far goal line. Oneach length, a different player picks up a puck andgoes and shoots on the goaltender. The team thatscores the most goals and finishes in the leastamount of time wins the contest.

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F14Dividettre players into two teams. pucks are spreadout in the center-ice circle. On the whistle, twoplayers from each teaT go, pick up

" prr.k, and tryto score. They stay on the same puck ""U

tney aoscore. Once they have scored, tt "y

go back to centerfor another puck. The team that g"Ë th" most goalsin 30 seconds lets one point for ùeir team. The first.*"i.t:1e"dr sevenpoints wins. (woæ: players can,tbe offside. Goaltenders cannot freeze the puck butmust throw it to the corner.)

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I:ïPlt-"* into groups of three. Threepucks arepEcect at the center-ice red line. The threeplayers

take one puck in and try to score. after scoring, they,il.t* to get anothei-puck to t"y to r"or"

"g"ir,before going for the finjpuck. g"ioo. *y or," prr.tcan go in the net, each player must have iouchedl" prr.t once. Coachei should ti*" ero,ro, todetermine the wirmer. l4[rurers b;"î"-iË.Players must try to score all thrce in gO secoias.Encourage touch-passing.

Ft6On the whistle, the three O players and three Xplayers attack their respective goals. Eachieamtries to score as many goals as fossible in 30seconds. There are no off_sides-and a[ three playersmust re-enter the zone when retrieving a new puck.They play a puck until they score. The"team withthe most goals after 30 secônds wins.

Ft7Xl and X2 and Ol and 02 try to score. They shootytil thg nuck goes in and then skate hardtack to3u

g:"t line they came from. ffre next JoL* go.The first team to reach 10 goals wins. Xl and X2 andO I and 02 pass the puck io each other.

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Ft8All players go to the bench. The coach calls out twoteams of three. Three pucks are used. A three-on-three starts on the whistle. The game ends when allthree pucks are in the net. ïhe next two teams arecalled out.

Ft9(1) Three-on-three with one puck.(2) Push puck scimmage: Players push the puck withgloves instead of using sticks.(3) Kickpuck scimmage: Players use feet instead ofsticks for scrimmage.(4) Baclat:aril sluting only: Players can only skate back-wards while bying to score onthe opposing team.

F20Demo derby: Players skatebackward inside thecircle and "bump" with their reat to knock players

down. If they fall down for any reason/ they are outof the circle.Tag Games:(1) Back fag: Everybody is "it." Tagged players godown on one knee and freeze.(2) Coaches are "it."(3) Choose two players to be "it."

F2l(L) FalI down rule: The coach blows the whistleduring scrimmage, at which time all the playersmust fall down and get up as quickly as they can.The scrimmage continues.

e) f$t turn scrimmage: \\e coach blows the whistleduring scrhnmage, at which time all the playersmust do a tight turn. The coach can designate if theplayers do a 18& or 36&degree tight turn, or if theygo cloclnvise or counter-clockr,rdse.(3) Chccking scrimmage: One team has its sticks upsidedown. Change roles halfway through scrimmage.

F22All the players (X) have pucks except two chasers (O).

The players try to avoid the chasers, who attemptto steal the pucks. Once a chaser steals a puckfrom an X, the chaser puts the puck in the net andthat particular player (X) now becomes a chaser (O)'

The drill is over when there is only one player left

with a puck.

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F23The players meet at the center red line on the boardsand face the stands. The coaches thm scatter theplayers'sticks around the ice i" th"

""d;;;.Whoever finds his stick first and skates Uuct to tnestart point is the winner.

F24(7) Fio*on-fiue Wingers are in the offensive half ofrne rce onry and defmsive players are only in thedefensive half of the ice. The .-*t"r,

"* "L," ,fr"entire zone.

(2) Nefs back-to-back: players try to win the scrim-mage but the nets are back_to-Lack.

F26AII the players are behind the goal line except forthree chasers who are in the neîtra;;";:.ih"players ty to get to the other gout lir" *ithorrt beingtagged by the chasers. Once talged, tf,e ff"ye, isout. No sticks are used in this Jil..

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, Variation: Once tagged, the player becomes acnaser.

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lDfeankcq_away: Team X keeps the puck awayfrom team O.(2) Puck battle: Team Xl and team Ol shoot all thepucks they can to the other team,s side. No one cancross the center. Coaches count the pucks after oneminute to deterrrine the winner.

25he team is divided in two for scrimmage five_on-IiTl $ pll{o play with a stick

"pi.rli" to the:y,i:y shoot (i.e., right shots use lefrs-ticks andr shots use right sticks).

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F28(7) Score on either goalie Scrimmage as usual exceptplayers can score on either goalie. Keep score - itwillbe a challenge!(2) Three pass rule: After every third pass in thescrimmage, the player must take a shot on goal.

F29British Bullilog: All players line up on the goal lineexcept three chasers who are in the neutral zone.The players try to skate to the far end of the icewithout being touched by the chasers. Playerscaught by chasers become chasers for the next rushdown the ice. The last player caught is the winner.In this version, players carry their sticks.

Variation: Add pucks with chasers trying toknock puck off sticks.

F30This game is the same as British Bulldog except the

players hit the others with a ball. A maximum of six

balls can be used. Use soft, all-purpose gym balls.

F3lSix cops and 70 to 1.5 robbers: The cops chase a robbeçcatch him (touch him), and put the robber in jail

(center-ice circle). Rotate new coPs in from time totime and allow for a jail break every once in a while.

F32Baseball: First O passes the puck (flips it if moreskilled) in front of goal. O then starts skating aroundthe pylons for home base in the opposite corner.This would be a home run. While O is skating,X players must make five passes and after the fifttvthat player must take a shot on goal. All X playersmust touch the puck once and only once before theshot can be taken. X players can move around thearea. If an X player scores before O gets home, thenO is out. If X players don't score before O gets home,the run counts. Three out to a side.

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