Wargaming...conflict activities not involving actual forces, using rules, data and procedures, in...
Transcript of Wargaming...conflict activities not involving actual forces, using rules, data and procedures, in...
WargamingMajor Tom Mouat MBEMSc PGCE psc ato sim
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Training = Practice
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CAST
Simulated Troops
Simulated Environment
CAST Characteristics:
Expensive.
Complex.
We have few of them.
Future Force 2020 - Steady State Training:• Reaction Force: Twice in 3 years.
• Adaptable Force: Once in 3 years.
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http://www.army.mod.uk/documents/general/Army2020_Report_v2.pdf
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"Gentlemen, we have run out of money.It's time to start thinking"
Sir Ernest Rutherford, 1962
http://www.goodreads.com/quotes/547195-gentlemen-we-have-run-out-of-money-it-s-time-to
A little history
Kriegsspiel used for training in the Prussian army.
Created in 1812 by Lt von Reiswitz and his son.
The game was adversarial, used dice, a constant ground scale, real terrain features, limited intelligence and an experienced umpire.
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Demonstration
1824 Demonstration.
Prussian General Staff.
General Von Muffling.
"This is not a game, this is training for war! I must recommend it to the whole army!"
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http://kriegsspiel.org.uk/index.php/articles/origins-history-of-kriegsspiel
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Why Wargame?
In order to practice decision making.
Against opposition.
To gain insights.
Common Misconceptions
Real Men don't wargame.
Wargames don’t teach you anything new.
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http://news.usni.org/2015/03/18/document-memo-to-pentagon-leadership-on-wargaming
The Class of 1927
Participants in the wargame:
Von Prager*, Adam, List*, Von Kluge*,Von Brauchitsch*, Von Witzleben*, Von Kleist*, Kesselring, Von Reichenau, Von Manstein*, Busch, Paulus, Guderian, Heinrici, Von Arnim,Von Mackensen, Matzky, Ott,Donitz.
Versailles Treaty.
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https://en.wikisource.org/wiki/Treaty_of_Versailles/Part_V
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General Von Moltke
Process:
Off-site.
TEWT.
Wargame.
Validation.
Records.
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http://www.strategypage.com/articles/default.asp?target=WARGHIS2.htm
Lessons from General Von Moltke
Plan.• Always ask the Junior Officer's opinion first.
Wargame.• Always adversarial.
• Always have equal teams.
Validate assumptions.• Verify performance.
• Record your results.
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Wargame Definition
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Adversarial by nature, a Wargame is a representation of conflict activities not involving actual forces, using rules, data and procedures, in which the flow of events shapes, and is shaped by, the decisions made by the players during the course of those events.
(Based on Peter Perla's definition 2008)
Adversarial by nature…
a representation of conflict…
using rules, data and procedures…
shapes, and is shaped by, the decisions made by the players…
http://www.mors.org/UserFiles/file/PERLA%20-%20Wargamer%20Black%20Swan.pdf
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Wargames cover a broad spectrum:
Red Team
Matrix Game
Free Kreigsspiel
Rigid KreigsspielSeminar
Wargame
Creativity and Original Thought
Rigor and analytical precision
Computer-Assisted
Analytical Wargame
https://connectionswargaming.files.wordpress.com/2015/06/1245-1330-phil-pournelle-wargame-terminology.pptx
COA Wargame
Ex Agile Warrior 11 – Insight #10
"Wargaming is a powerful tool which is currently not well understood and therefore somewhat neglected."
The wargame includes four essential elements: • It must be genuinely adversarial.
• It must be Umpired.
• It must involve a deliberate element of uncontrollable chance.
• Scenarios should be fought through as often as time permits.
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http://indianstrategicknowledgeonline.com/web/tfn%20Agile_Warrior11_Report.pdf
"Uncontrolled Chance…"
"There is a 26% SSKP at 2000m against T90 frontal armour"
"The MTBF for Challenger 2 is 156Km"
"The Force Ratio Risk of having3:1 odds in a prepared attack ona hasty defensive position is a 70% chance of success"
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Computer Simulations
Kinetic Effect Modelling• Statistical data
Human influence Modelling• Current operations
Original Thought• Belgian Infantry Platoon
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Admiral Chester Nimitz - 1960:
"War with Japan had been re-enacted in the game rooms at the Naval War College by so many people and in so many different ways, that nothing that happened during the war was a surprise… absolutely nothing except the kamikaze tactics toward the end of the war; we had not visualized those."
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http://www.navy.mil/navydata/people/secnav/winter/SECNAV_Remarks_NWC_Current_Strategy_Forum.pdf
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Wargaming - an Israeli Perspective
Creating an adaptive military culture:
The aim is to learn, not to win.
In order to learn, the trainee has to:
• Fail.
• Be surprised.
• Be mentally challenged.
To learn that a failure doesn't mean defeat.
Brig Dr. Meir Finkel, Israeli Defense Forces (IDF)IITSEC Conference 03 Dec 2015
https://en.wikipedia.org/wiki/The_Dado_Center_for_Interdisciplinary_Military_Studies
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http://english.people.com.cn/90001/6857702.html
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So – Why aren't we Wargaming?
Cost.
Lack of data to justify cost.
Pace of Operations.
Unwillingness to take risk in training.
Lack of Imagination.
Petty concerns.• Lack of a "foreign enemy".
• Unnatural "fight to the death".
• Cheating.
Loss of Face.
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Summary
Properly conducted, Wargaming:
Improves decision making and performance.
Promotes original thought.
Allows ideas and plans to be tested safely.
Teaches that a failure doesn't mean defeat.
Educates players about their strengths and weaknesses.
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Is training for War
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Major Tom Mouat MBEMSc PGCE psc ato simSO2 DS Simulation and Modelling
Technology SchoolDefence Academy of the United KingdomShrivenham, Swindon, Wiltshire, SN6 8LA
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