: 1170 P - Flames Of · PDF filecavalry regiments converted to tanks. ... British companies...
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Transcript of : 1170 P - Flames Of · PDF filecavalry regiments converted to tanks. ... British companies...
Reluctant
confident
feaRless
conscRipt
tRained
VeteRan
Motivation and SkillBritain fielded two armoured brigades, one from the Royal Tank Regiment, and one of cavalry regiments converted to tanks. Both are trained and ready for action. An Armoured Regiment is Confident Trained.
(tank CoMpany)
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Regiment HQ
HeadquaRteRs
118
co
mb
at
co
mp
an
ies
Wea
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pla
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Armoured Company
aRmouR
119
Armoured Company
aRmouR119
Divisional Cavalry Carrier Platoon
Reconnaissance
123127Scout Car Patrol
infantRyRifle Platoon (Territorial)
LOC Platoon
125129
Fusiliers Portés Platoon
149
Air Support
167
Armoured Company
aRmouR
119
You must field one platoon from each box shaded black and may field one platoon from each box shaded grey.British companies can have French troops (marked ) as support options. Remember that these platoons retain their own rules and ratings, and count as Allied Platoons (see page 183 of the rulebook).
aiRcRaft
The HQ, Light and Cruiser Platoons of an Armoured Company operate as separate platoons, each with their own Platoon Command team. The HQ Platoon is a headquar-ters in name only. It operates the same as any other platoon led by a normal Platoon Command team.
Although its platoons operate as separate platoons for all other purposes, an Armoured Company deploys all at the same time as a single platoon. For example, this means that you treat the entire Armoured Company as a single platoon when calculating the number of platoons held in Ambush or Reserve.
Charge!British armoured regiments displayed a distinct ‘cavalry’ attitude, even on occasion launching charges in tradi-tional cavalry style. Due to their light armour and inabil-ity to successfully engage anti-tank guns, the armoured regiments fighting in France lost large numbers of tanks in their attacks. In the true ‘Charge of the Light Brigade’ tradition, they were still keen to fight on.
An Armoured Regiment ignores the first platoon Destroyed when calculating Victory Points.
Light Mk VI B tanks maybe upgraded to Light Mk VI C tanks for +5 points per tank.
Light Mk VI B tanks maybe upgraded to Light Mk VI C tanks for +15 points per Light Platoon.
Army size: 1170 Points
Armoured Regiment HQ
Colonel
Colonel
Regiment HQ
Company Command A10 Cruiser Mk II
2iC Command Light Mk VI B
Light Mk VI B
Armoured Company
Major
Subaltern
Light Platoon
CommandLight Mk VI B
Light Mk VI B Light Mk VI B
Subaltern
Cruiser Platoon
CommandA13 Cruiser Mk III
A13 Cruiser Mk III A13 Cruiser Mk III
Major
HQ Platoon
CommandA13 Cruiser Mk III
A13 Cruiser Mk III
A9 Cruiser Mk I CS
Armoured Company
Major
Subaltern
Light Platoon
CommandLight Mk VI B
Light Mk VI B Light Mk VI B
Major
HQ Platoon
Command A13 Mk II Cruiser Mk IV
A13 Mk II Cruiser Mk IV
A9 Cruiser Mk I CS A9 Cruiser Mk I CS
Subaltern
Cruiser Platoon
Command A13 Mk II Cruiser Mk IV
A13 Mk II Cruiser Mk IV
A13 Mk IICruiser Mk IV
tally ho!Tally Ho! means that the listed weapon does not suffer any penalty to its ROF for shooting on the move at ranges up to 16”/40cm. In effect, it is assumed to be firing on the move at all times!
They cannot shoot when Moving at the Double.
deCk turret MgGuns mounted in deck turrets have an all-round field of fire, except where their rotation is blocked by the vehicle’s super-structure or other turrets.
BroadSideOnly the turret facing is used in determining whether a shot hits the front or the side armour of a tank with a weapon that uses the Tally Ho! rule. The facing of the hull is irrelevant.
The Broadside rule does not apply when the tanks move At the Double, as they always march with their turrets pointing forwards.
The twelve-gun organisation of the early-war Field Battery, Royal Artillery with its mixed gun types is quite different from the later all 25 pdr eight-gun battery covered by the rulebook. To handle the changes we wrote the Twelve-gun Battery, Combined Bombardment, and Mixed Battery rules to replace the Eight-gun Battery, Rounds On the Ground, and Mike Target rules in the rulebook.
twelve-gun BatteryThe battery’s Staff team is an Independent team which can join any Gun Troop as required. However, any Gun Troop within Command Distance of the battery’s Staff team, whether or not the Staff team joins it, counts as having a Staff team (allowing it to use the All Guns Repeat! rule for instance).
Gun Troops that are not within Command Distance of the Staff team can use the Combined Bombardment special rule to co-ordinate their artillery fire with the other Gun Troops.
CoMBined BoMBardMentAny Gun Troop within Command Distance of the battery’s Staff team may act as the base of a combined bombardment. Any other Gun Troops from the battery (whether within Command Distance of the Staff team or not) may join the base troop before
rolling to Range In and fire as a single combined Artillery Battery with a Staff team.
If the number of weapons in the combined battery is:Five or less, use the normal artillery rules.Six to eight, you may either:
Use a double-width (12”/30cm by 6”/15cm) Artillery Template to determine which teams can be hit, or Use a normal Artillery Template, but re-roll all failed rolls To Hit.
Nine to Twelve, use a double-width (12”/30cm by 6”/15cm) Artillery Template, but re-roll all failed rolls To Hit.
Mixed BatteryIf three or more OQF 4.5” howitzers fire in a Combined Bombardment, then all of the guns and howitzers firing count as having an Anti-tank rating of 4 and a Firepower rating of 5+.
If only one or two OQF 4.5” howitzers fire, the Concentrated Bombardment uses the Mixed Bombardments rule on page 133 of the rulebook, so all weapons firing will count as OQF 18 pdr guns rated with an Anti-tank of 3 and a Firepower of 6.
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BritiSh BulldogBritish platoons may re-roll failed Motivation Tests to Counterattack in assaults.
Carry on, SergeantA leaderless British platoon may Launch Assaults. They do not have to Break Off, but may Counterattack if they pass their Motivation Test.
Guards forces use all of the standard British special rules. In addition they have their own Unflappable special rule.
unflappaBle
Guards Platoons fight to the last and may re-roll any failed Platoon Morale Checks. Your Company Command team may re-roll Company Morale Checks.
Scottish forces use all of the standard British special rules. In addition they have their own Bagpipes special rule.
BagpipeSScottish Rifle Companies have a Bagpiper 2iC Command team. If a Bagpiper 2iC Command team is Destroyed by enemy shooting, roll a die.
On a roll of 4+, the piper’s music inspires the surviving team members to keep going and the team is returned to play immediately.
Otherwise, the piper and his officer meet a heroic end.
Any hits on the Bagpiper 2iC Command team do not count towards Pinning Down the platoon.
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Doctrine
GuarDs
scottish
artillery
tanks
ArmourName Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower
light tankS
Light Tank Mk VI B Half-tracked 1 1 1 Co-ax MG. Vickers 0.5” MG 16”/40cm 3 3 5+
Light Tank Mk VI C Half-tracked 1 1 1 Co-ax MG. Besa 15mm gun 16”/40cm 2 5 5+ Broadside, Tally Ho.
CruiSer tankS
A9 Cruiser Mk I CS Fully-tracked 1 0 1 Co-ax MG, Two Deck-turret MG, Unreliable. OQF 3.7” mortar 16”/40cm 2 - - Smoke only, Broadside, Tally Ho. Firing Bombardments 40”/100cm - - - Smoke bombardment only.
A10 Cruiser Mk II Fully-tracked 2 2 1 Co-ax MG, Slow tank, Unreliable. OQF 2 pdr gun 24”/60cm 2 7 4+ Broadside, No HE, Tally Ho.
A13 Cruiser Mk III Fully-tracked 1 0 1 Co-ax MG, Fast tank, Unreliable. OQF 2 pdr gun 24”/60cm 2 7 4+ Broadside, No HE, Tally Ho.
A13 Mk II Cruiser Mk IV Fully-tracked 2 1 1 Co-ax MG, Fast tank, Unreliable. OQF 2 pdr gun 24”/60cm 2 7 4+ Broadside, No HE, Tally Ho.
vehiCle MaChine-gunS
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.
tank teams