Forward+ (EUROGRAPHICS 2012)
Introduction to Monte Carlo Ray Tracing (CEDEC 2013)
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012)
Physics Tutorial, GPU Physics (GDC2010)
A Parallel Constraint Solver for a Rigid Body Simulation (SIGGRAPH ASIA 2011)
Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012)
Foveated Ray Tracing for VR on Multiple GPUs
Dependence of bubble behavior in subcooled boiling on surface wettability
Preparation of macromonomers by copolymerization of methyl acrylate dimer involving β fragmentation
[2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow
Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015)
[2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays
Introducing Firerender for 3DS Max
確率的ライトカリング 理論と実装 (CEDEC2016)