Designing for ecosystems and people instead of screens and pages
Introduction to Mobile for (Web) Designers
Responsive principles
Really Using Your Device Capabilities
Avoiding the Heuristic Solution: Moving past functional and correct to joyful and inspiring
Mobile Design Challenges: Planning for Enterprise Software Development
Applying Patterns to Mobile Design
Bringing It All Together: One Click Case Study
D4M WX-AAR
For the people: on the utility of mobile widgets to people outside this room
Designing Ecosystems, Not Just Apps
Fingers, Thumbs & People - 15 minute version
Phones Aren’t Flat: Designing for People, Data & Ecosystems
RESOURCES Mobile User Experience: The Phones Are Here to Stay
Mobile User Experience: The Phones Are Here to Stay
ASSIGNMENT Mobile User Experience: The Phones Are Here to Stay
Avoiding the Heuristic Solution: Creating Inspiring Mobile Design with UX Principles
Getting Good UX Into Mobile
Flatly Authentic Digital Design
Design for Fingers, Thumbs & People